House

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Revision as of 12:53, 9 April 2025 by Olessan (talk | contribs) (Added a new section with a table that shows all housing density/quality combinations and a description thereof, as well as a gif showing procedural shape adjustment to obstacles.)
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House
Housing District.png
Construction Requirements
Logs.png Wood10

A house is a residential building in Foundation. Homes cannot be directly placed. Rather, the foundations are procedurally placed within a residential zone that has adequate space as the need arises.

Description

Homes are required by villagers once they have reached the rank of serf. Initially, homes built have a capacity of 2 occupants, however, if housing densification is allowed, they can be upgraded.

As villagers are promoted beyond serfs, their housing needs will change, requiring higher quality homes than the ones they already live in. If home upgrades are disallowed, they will not be able to improve their homes, which can help with resource management if other buildings are already in construction.

Construction Requirements

Image Tier Densification Construction Requirements Occupants Tax
Tier 1 Densification 1 House.png 1 1 Logs.png Wood (10) 2 14
Tier 1 Densification 2 House.png 1 2 Logs.png Wood (10) 6 42
House tier 2 density 1.png 2 1 Logs.png Wood (10) 2
House tier 2 density 2.png 2 2 Logs.png Wood (10) 6

House Shape, Quality, and Density

As villager homes improve, their structure and materials change. At low quality, homes are made of wattle and daub with thatched roofs and woven wattle fencing. Medium quality homes are half-timbered with roof shingles and stone fencing. Once at high quality, homes are of masonry and half-timbered construction with roof shingles and elegant stone fencing.

The overall layout of the house is determined when it is first built. This shape will remain consistent throughout its upgrades, following the boundary indicated by its fence. While low and medium density houses have similar footprints, the high density version of the same house will fill out the fence boundary almost entirely.

High density houses change shape around decor.
Animated gif: High density houses change shape if other items are placed in their boundary.

Houses are procedurally generated.Villagers will select an overall shape depending on the available Residential space. Low and medium density houses will be destroyed if decorations or buildings are placed within their fence boundary, but high density houses will adjust their shape around these items.

Low Density Medium Density High Density
Low Quality
Low density serf housing
Medium density serf housing
High density serf housing
Medium Quality
Low density commoner housing
Medium density commoner housing
High density commoner housing
High Quality
Low density citizen housing
Medium density commoner housing
High density citizen housing