Difference between revisions of "1.9.6 Desirability Update"
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(Added 1.9.6 update content) |
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* Exposed the scissors prefab for Tailors | * Exposed the scissors prefab for Tailors | ||
* Vehicles can now be unassigned from agents | * Vehicles can now be unassigned from agents | ||
[[Category:Change Logs]] |
Latest revision as of 14:31, 29 December 2023
Released September 14, 2023 on Steam & GOG. Read full news post on the Foundation blog. See Changelog for other changes.
New
- Houses now have House Quality requirements to upgrade, which are displayed in their building window:
- Desirable Neighborhood
- Beautification Area
- Villager of Commoner (or above) status looking for such a house
- Tooltips have been added to the the house window UI
- Buildings providing Beautification now have a Beautification Area. The range is based on the decoration’s Beautification value and its visual footprint
- Noisy or filthy buildings can create an undesirable area, which affects Neighborhood Desirability. Such is the case for the following:
- Brewery
- Butchery
- Cheesemaker
- Charcoal Hut
- Dairy Farm
- Fisher’s Hut
- Gold Smelter
- Hunter’s Hut
- Iron Smelter
- Quarries
- Sawmill
- Sheep Farm
- Stonecutter Camp
- Stonemason Hut
- Upgraded houses can now revert to a prior level if their Desirability requirements are not met. This happens after reaching a deadline and only if players don’t remedy to the situation
- Added the following visual filters:
- Beautification
- Undesirable Neighborhood
- Needs are now split into two categories:
- Essential Needs (must be fulfilled)
- Additional Needs (facultative)
- Contextual help
- Housing Quality
- Beautification
- Prosperity
- Help menu:
- Beautification
- Important notification : Equipping your soldiers
Update
- Renamed the “Comfort” need to “Housing”
- Localization
- Help menu
- Desirability
- Housing
Balance
Legacy Desirability (House Placement)
- Pre-1.9.6 Desirability (Legacy Desirability) has been specialized into a system that dictates Villagers where to settle
- Beautification no longer provides Legacy Desirability
- The following buildings provide Legacy Desirability:
- Village Center
- Churches (except Chapel and Abbatial Churches)
- Market Stalls
- Tavern’s Service Counter
- Well
- Villagers now follow these rules:
- They settle in Residential Areas
- They settle close to the Village Center
- They aim to settle close to Need providers
- They aim to settle close to their Workplaces
- The Desirability Visibility layer has been removed
Decorations’ Costs & Effects
- As Beautification Decorations no longer provide Legacy Desirability; costs and Beautification values have been modified:
- Village Tree Beautification value has been increased from 1 to 2
- Village Tree upfront cost has been increased from 7 to 20 coins
- Tall Banner upfront cost has been reduced from 25 to 20 coins
- Fountain upfront cost has been reduced from 330 to 320 coins
- Plant Arch upfront cost has been reduced from 82 to 80 coins
- Knight Statue upfront cost has been reduced to 320 coins
- Sheep Statue upfront cost has been reduced from 325 to 320 coins
- Cypress upfront cost has been reduced from 47 to 45 coins
- Large Wall Banner upfront cost has been reduced from 90 to 80 coins
- Polished Stone Arch upfront cost has been reduced from 50 to 45 coins
- Stone Gateway upfront cost has been reduced from 85 to 80 coins
- Stone Arch upfront cost has been reduced from 25 to 20 coins
- Grand Fountain upfront cost has been reduced from 730 to 720 coins
- Elegant Fountain upfront cost has been reduced from 255 to 245 coins
- Marble Basin upfront cost has been reduced from 415 to 405 coins
- Elegant Stone Arch upfront cost has been reduced from 130 to 125 coins
- Polished Fountain upfront cost has been reduced from 135 to 125 coins
- Elegant Tree Planter upfront cost has been reduced from 82 to 80 coins
- Large Tree Planter upfront cost has been reduced from 127 to 125 coins
- Elegant Post upfront cost has been reduced from 47 to 45 coins
- Polished Basin upfront cost has been reduced from 135 to 125 coins
- Large Font Beautification value has been decreased from 6 to 4
- Large Font upfront cost has been reduced from 190 to 80 coins
- Small Font upfront cost has been reduced from 190 to 180 coins
- Elegant Balustrade upfront cost has been reduced from 47 to 45 coins
- Simple Tree Planter upfront cost has been reduced from 22 to 20 coins
- Polished Planter upfront cost has been reduced from 22 to 20 coins
- Wall Fountain Beautification value has been increased from 2 to 5
- Wall Fountain upfront cost has been increased from 25 to 125 coins
- Quatrefoil Basin upfront cost has been reduced from 50 to 45 coins
Masterpiece Beautification
- Masterpiece parts now yield Beautification in addition to Splendor at no extra cost
- Automated Fountain
- Automaton Tower, Columns yields 1 point
- Marble Basin yields 1 point
- Marble Steps yields 1 point
- Automation Tower, Spire yields 1 point
- Automaton Tower, Fountain yields 1 point
- Bird Automaton yields 1 points
- Jacquemart yields 2 points
- Fountain Sculpture
- Fountain Pedestal, Quatrefoil yields 1 point, plus 1 point per tiling
- Fountain Pedestal, Hexagonal yields 1 point, plus 1 point per tiling
- Axe Lady, Gold yields 3 points
- Laborer, Gold yields 3 points
- Shoveler, Gold yields 3 points
- Pickman, Gold yields 3 points
- Axe Lady, Marble yields 2 points
- Laborer, Marble yields 2 points
- Laborer, Gold yields 2 points
- Shoveler, Gold yields 2 points
- Quatrefoil Basin yields 2 points
- Octogonal Basin yields 2 points
- Gem Encrusted Cross
- Large Pedestal, Hexagonal yields 1 point, plus 1 point per tiling
- Small Pedestal, Hexagonal yields 1 point, plus 1 point per tiling
- Small Pedestal, Square yields 1 point, plus 1 point per tiling
- Large Pedestal, Square yields 1 point, plus 1 point per tiling
- Cross of the Faith yields 10 points
- Stepped Base, Hexagonal yields 2 points
- Stepped Base, Square yields 2 points
- Knight Statue
- Octogonal Plinth yields 2 points
- Octogonal Pedestal yields 1 point
- Small Octogonal Pedestal yields 1 point
- Alcoved Pedestal yields 1 point
- Square Plinth yields 2 points
- Large Pedestal, Square yields 1 point per tiling
- Blue Banner, Swallowtail yields 1 point
- The Vainquisher, Gold yields 5 points
- The Peacekeeper, Marble yields 3 points
- Small Bowmen, Marble yields 2 points
- Small Knight, Marble yields 2 points
- Blue Banner, Round yields 1 point
- Lush Garden
- Stone Pillar yields 1 point per tiling
- Stone Basin yields 1 point per tiling
- Bush Pergola yields 1 point
- Royal Balm Bush yields 1 point
- Stone Planter, Quatrefoil yields 1 point
- Pear Tree yields 1 point
- Plum Tree yields 1 point
- Almond Tree yields 1 point
- Stone Planter, Diamond yields 1 point
- Almond Espalier yields 1 point
- Plum Bush yields 1 point
- Stone Fountain yields 1 point
- Ogive Bush yields 1 point
- Oval Bush yields 1 point
- Roses Pergola yields 1 point
- Round Bush yields 1 point
- Stone Planter, Round yields 1 point
- Stone Bench yields 1 point
- Officinal Garden
- Sunvines Planter yields 1 point
- Tailor’s Tongue Planter yields 1 point
- Treillis Fence yields 1 point
- Royal Balm yields 1 point
- Cleansing Fountain yields 1 point
- Sunvines Pergola yields 1 point
- Crossmint and Pennybane Planter yields 1 point
- Cattlegold Planter yields 1 point
- Rainmilk and Tailor’s Tongue Planter yields 1 point
- Knightworth Planter yields 1 point
- Seeling Planter yields 1 point
- Royal Balm Planter yields 1 point
- Crossmint Planter yields 1 point
- Rainmilk Planter yields 1 point
- Shrine
- Stone Alcove, Wide yields 1 point
- Stone Alcove, Narrow yields 1 point
- Marble Altar, Wide yields 1 point
- Marble Alter, Narrow yields 1 point
- Votive Candle yields 1 point
- Votive Candles yields 1 point
- Indigo Spire Flower yields 1 point
- Fragrant Bouquet yields 1 point
- Pleasant Bouquet yields 1 point
- Cardinal’s Robe Flower yields 1 point
- Sunvines Cluster yields 1 point
- The Mother of Peace, Marble and Gold yields 10 points
- Stone Steps yields 1 point
- Stone Bench yields 1 point
- Votive Stone yields 1 point
- Majestic Stained Glass
- King and Monk, Stained Glass yields 15 points
- Mother and Child, Stained Glass yields 15 points
- Giant Gate
- Buttress yields 1 point
- Fortified Gatehouse yields 5 points, plus 1 point per tiling
- Round Turret yields 1 point
- Great Tower, Rounded yields 3 points
- Great Tower, Squared yields 3 points
- Watchtower yields 1 point
- Wooden Brattice yields 1 point
- Stone Brattice yields 1 point
- Wooden Hoarding yields 1 point
- Stone Gate yields 1 point
- Small Window, Closed yields 1 point
- Small Window yields 1 point
- Small Window, Fortified yields 1 point
- Wall Banner, Blue yields 1 point
- Wall Flag, Blue yields 1 point
- Wall Heraldic, Blue yields 1 point
- Wall Heraldic, Spliced yields 1 point
- Wall Heraldic, Splits yields 1 point
- Wall Heraldic, Striped yields 1 point
- Lancet Window yields 1 point
- Porticullis yields 1 point
- Stone Bridge
- Beautification values have been removed from the Stone Bridge structure (its decorations still yield Beautification)
Masterpieces’ Costs, Splendor & Ordering
- Golden Cross
- Large Pedestal, Hexagonal base Splendor yield has been reduced to 2 Splendor
- Large Pedestal, Hexagonal base Tools cost has been reduced to 5 Tools
- Large Pedestal, Hexagonal base Upkeep value has been reduced to 2 Coins
- Small Pedestal, Hexagonal base Marble cost has been reduced to 10 Marble
- Small Pedestal, Hexagonal base Tools cost has been reduced to 5 Tools
- Small Pedestal, Hexagonal tiling Tools cost has been reduced to 5 Tools
- Small Pedestal, Square base Marble cost has been reduced to 10 Marble
- Small Pedestal, Square base Tools cost has been reduced to 5 Tools
- Small Pedestal, Square tiling Tools cost has been reduced to 5 Tools
- Large Pedestal, Square base Splendor yield has been reduced to 2 Splendor
- Large Pedestal, Square base Tools cost has been reduced to 5 Tools
- Large Pedestal, Square base Upkeep value has been reduced to 2 Coins
- Stepped Base, Hexagonal base Marble cost has been reduced to 40 Marble
- Stepped Base, Square base Marble cost has been reduced to 40 Marble
- Stepped Base, Hexagonal and Stepped Base, Square have been reordered before the other bases.
- Knight Statue
- Octagonal Plinth base Splendor is set to 2 Kingdom Splendor
- Octagonal Plinth base Upkeep is set to 2 coins
- Octagonal Plinth base Marble cost has been reduced to 30 Marble
- Octagonal Plinth base Tools cost has been reduced to 5 Tools
- Octagonal Pedestal base Splendor is set to 1 Kingdom Splendor
- Octagonal Pedestal base Upkeep is set to 2 coins
- Octagonal Pedestal base Marble cost has been reduced to 10 Marble
- Octagonal Pedestal base Tools cost has been reduced to 5 Tools
- Small Octagonal Pedestal base Splendor is set to 1 Kingdom Splendor
- Small Octagonal Pedestal base Upkeep is set to 2 coins
- Small Octagonal Pedestal base Marble cost has been reduced to 10 Marble
- Small Octagonal Pedestal base Tools cost has been reduced to 5 Tools
- Alcoved Pillar base Marble cost has been reduced to 20 Marble
- Square Plinth base Splendor is set to 2 Kingdom Splendor
- Square Plinth base Upkeep is set to 2 coins
- Square Plinth base Marble cost has been reduced to 30 Marble
- Square Plinth base Tools cost has been reduced to 5 Tools
- Removed Costs and Yields from Large Square Pedestal as it is stored in the Tiling part
- Fountain Sculpture
- Fountain Pedestal, Quatrefoil base Splendor has been reduced to 2 Kingdom Splendor
- Fountain Pedestal, Quatrefoil base Upkeep has been reduced to 2 coins
- Fountain Pedestal, Quatrefoil tiling Marble cost has been reduced to 5 Marble
- Fountain Pedestal, Hexagonal base Splendor has been reduced to 2 Kingdom Splendor
- Fountain Pedestal, Hexagonal base Upkeep has been reduced to 2 coins
Food Grace Period Delay
- Increased Villager Food first consumption Grace Period delay to 180 days
- Increased Monastics Food first consumption Grace Period delay to 180 days
Improvements
Monuments
- Monuments now have their own category filter in the Build menu
- Monuments’ building windows have been cleaned in a bid to enhance the player experience:.
- Down to two tabs: Monument Overview and Sub-Buildings
- Upkeep and effects have been moved below the monument’s description
- The Edit Building option now shows all Sub-Buildings with their respective Upkeeps and Effects
- Players can change the functions of existing Sub-Buildings
- Players can add more Sub-Buildings
- The list of parts in Preview mode has been simplified to only show the size and the action buttons
- The Sub-Building back button has been simplified to only show the Parent Monument’s name
- Free Build is now found at the end of all available Sub-Building functions
Book
- Resources tab (F3): label icons used for the Buy from them and Sell to them sections have been modified to up and down arrows in an effort to convey trading feedback more efficiently
- Progression tab (F5): Influence cost information for Estate unlockable elements is now displayed in the tooltips
- Players can now sort mods using a Date Updated filter
Other Fixes and Tweaks
Advanced Onboarding Starting Conditions
- In addition to previous conditions, the Commoner Promotion Advanced Onboarding now checks for either:
- You have at least 30 population
- You have a job that requires a Commoner
- You have a Serf is ready to be promoted
- Decorative Advanced Onboarding now checks for either:
- You have unlocked the first Decorative unlockable
- You have a Commoner
- The quest for the Decorative Advanced Onboarding now requires you to unlock the first Decorative unlockable.
- In addition to previous conditions, the Monastery Promotion now checks for either:
- You have 10 Manuscripts
- You have a job that requires a Monk/Nun
- You have reached the Tier 3 Clergy
- Fixed incorrect notifications in the the Monastery Promotion Advanced Onboarding
- In addition to previous conditions, the Second Food Advanced Onboarding now checks for either:
- You have at least 30 villagers
- You have a job that requires a Commoner
- You have reached the Tier 3 Common Path
Bug Fixes
- Churches could only have one masterpiece part
- Rare crash with a monk visiting a Hospitium
- The ‘Near Riverside’ masterpiece condition wasn’t updated when removing or adding an individual part
- Workers didn’t fetch additional resources if they were missing some during a work cycle
Modding-specific
- Exposed the scissors prefab for Tailors
- Vehicles can now be unassigned from agents