Difference between revisions of "1.9.7 QoL Update"
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Released December 14, 2023 on Steam & GOG. Read full [https://www.polymorph.games/foundation/news/2023/12/14/1-9-7-qol-update-is-live/ news post] on the Foundation blog. See [[Changelog]] for other changes. | Released December 14, 2023 on Steam & GOG. Read full [https://www.polymorph.games/foundation/news/2023/12/14/1-9-7-qol-update-is-live/ news post] on the Foundation blog. See [[Changelog]] for other changes. | ||
=== | === New === | ||
* Added Interior Access visualization and construction toggle | * Added Interior Access visualization and construction toggle | ||
* Players can now specify their favorite resources in the top resource bar | * Players can now specify their favorite resources in the top resource bar | ||
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* Ghosts of buildings under construction are now displayed when you are in Construction/Edit mode | * Ghosts of buildings under construction are now displayed when you are in Construction/Edit mode | ||
Update | === Update === | ||
* Construction sites are now prioritized by start time, not by closest distance | * Construction sites are now prioritized by start time, not by closest distance | ||
* Workers should go to their workplace before starting their work time | * Workers should go to their workplace before starting their work time | ||
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* Various UI improvements | * Various UI improvements | ||
Fix | === Fix === | ||
* Soldiers – soldiers using the barracks as their houses could not fulfill their needs when the monument is being expanded. | * Soldiers – soldiers using the barracks as their houses could not fulfill their needs when the monument is being expanded. | ||
* Bailiff – Changing the bailiff resulted in the edict “contractual wage” to not be applied until reload. | * Bailiff – Changing the bailiff resulted in the edict “contractual wage” to not be applied until reload. | ||
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* Missing Unlockable descriptions on Candle & Commonware extension | * Missing Unlockable descriptions on Candle & Commonware extension | ||
=== Map generator === | |||
==== Update ==== | |||
* Improved elevation texture visuals | * Improved elevation texture visuals | ||
Fix | ==== Fix ==== | ||
* It was possible to have a broken territory on specific generated map seeds | * It was possible to have a broken territory on specific generated map seeds | ||
* Some territory regions were too small | * Some territory regions were too small | ||
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* Some setting changes could create unwanted bumps on islands | * Some setting changes could create unwanted bumps on islands | ||
=== Modding === | |||
* Expose – COMP_BUILDING:getEditMode | * Expose – COMP_BUILDING:getEditMode | ||
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* Support buying from trade routes with certain condition | * Support buying from trade routes with certain condition | ||
* Updated modding [https://www.polymorph.games/foundation/modding/ wiki] | * Updated modding [https://www.polymorph.games/foundation/modding/ wiki] | ||
[[Category:Change Logs]] |
Latest revision as of 14:31, 29 December 2023
Released December 14, 2023 on Steam & GOG. Read full news post on the Foundation blog. See Changelog for other changes.
New
- Added Interior Access visualization and construction toggle
- Players can now specify their favorite resources in the top resource bar
- Added a Bailiff option for the Monastery: The Monastic Emissary, a Brother/Sister working at the Emissary Office
- Ghosts of buildings under construction are now displayed when you are in Construction/Edit mode
Update
- Construction sites are now prioritized by start time, not by closest distance
- Workers should go to their workplace before starting their work time
- Display attach node only when snap mode is toggled or part needs to be mandatory attached
- The Market Monument has been turned into a building with parts instead of a Monument with sub-buildings.
- Moved the Clergy Privilege and Clergy Influence mandates to the Monastic Emissary
- Overall improvement of the Mandate window & tooltips
- Improvements to monument attach nodes
- House Upgrade/Downgrade transition improvements to show construction steps and not new build
- Tavern Kitchen – worker quantity now scales with building capacity
- Treasury – Gold coins are no longer lost when the maximum treasury limit is reduced
- Various UI improvements
Fix
- Soldiers – soldiers using the barracks as their houses could not fulfill their needs when the monument is being expanded.
- Bailiff – Changing the bailiff resulted in the edict “contractual wage” to not be applied until reload.
- Book – Logs – Newcomer notification was not updated “live”
- Monument Editing – Display all possible attach nodes when a part is being placed / moved.
- Cloister – Could not start construction if function was switched
- Monument Editing – Prevent parts from being attached to house attach nodes.
- Building Highlight – Sometimes, a building would remain highlighted even if the window is closed and the cursor is not on the part.
- Mandate Window – The window did not close when the Great Hall was destroyed.
- Deliver Wood Quest – Displayed requirement was 50 but required 100 to complete
- Unlockables – Show part’s description when there is no building function
- Missing Unlockable descriptions on Candle & Commonware extension
Map generator
Update
- Improved elevation texture visuals
Fix
- It was possible to have a broken territory on specific generated map seeds
- Some territory regions were too small
- Some maps had unreachable village path exits
- Some setting changes could create unwanted bumps on islands
Modding
- Expose – COMP_BUILDING:getEditMode
- Expose – Mandates
- Territory Tooltip – Always shows “coins / week” even if resource is changed
- Support buying from trade routes with certain condition
- Updated modding wiki