Difference between revisions of "1.9.7 QoL Update"

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Released December 14, 2023 on Steam & GOG. Read full [https://www.polymorph.games/foundation/news/2023/12/14/1-9-7-qol-update-is-live/ news post] on the Foundation blog. See [[Changelog]] for other changes.
Released December 14, 2023 on Steam & GOG. Read full [https://www.polymorph.games/foundation/news/2023/12/14/1-9-7-qol-update-is-live/ news post] on the Foundation blog. See [[Changelog]] for other changes.


===== Changelog =====
=== New ===
New
 
* Added Interior Access visualization and construction toggle
* Added Interior Access visualization and construction toggle
* Players can now specify their favorite resources in the top resource bar
* Players can now specify their favorite resources in the top resource bar
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* Ghosts of buildings under construction are now displayed when you are in Construction/Edit mode
* Ghosts of buildings under construction are now displayed when you are in Construction/Edit mode


Update
=== Update ===
 
* Construction sites are now prioritized by start time, not by closest distance
* Construction sites are now prioritized by start time, not by closest distance
* Workers should go to their workplace before starting their work time
* Workers should go to their workplace before starting their work time
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* Various UI improvements
* Various UI improvements


Fix
=== Fix ===
 
* Soldiers – soldiers using the barracks as their houses could not fulfill their needs when the monument is being expanded.
* Soldiers – soldiers using the barracks as their houses could not fulfill their needs when the monument is being expanded.
* Bailiff – Changing the bailiff resulted in the edict “contractual wage” to not be applied until reload.
* Bailiff – Changing the bailiff resulted in the edict “contractual wage” to not be applied until reload.
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* Missing Unlockable descriptions on Candle & Commonware extension
* Missing Unlockable descriptions on Candle & Commonware extension


===== Map generator =====
=== Map generator ===
Update


==== Update ====
* Improved elevation texture visuals
* Improved elevation texture visuals


Fix
==== Fix ====
 
* It was possible to have a broken territory on specific generated map seeds
* It was possible to have a broken territory on specific generated map seeds
* Some territory regions were too small
* Some territory regions were too small
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* Some setting changes could create unwanted bumps on islands
* Some setting changes could create unwanted bumps on islands


===== Modding =====
=== Modding ===


* Expose – COMP_BUILDING:getEditMode
* Expose – COMP_BUILDING:getEditMode
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* Support buying from trade routes with certain condition
* Support buying from trade routes with certain condition
* Updated modding [https://www.polymorph.games/foundation/modding/ wiki]
* Updated modding [https://www.polymorph.games/foundation/modding/ wiki]
[[Category:Change Logs]]

Latest revision as of 14:31, 29 December 2023

Released December 14, 2023 on Steam & GOG. Read full news post on the Foundation blog. See Changelog for other changes.

New

  • Added Interior Access visualization and construction toggle
  • Players can now specify their favorite resources in the top resource bar
  • Added a Bailiff option for the Monastery: The Monastic Emissary, a Brother/Sister working at the Emissary Office
  • Ghosts of buildings under construction are now displayed when you are in Construction/Edit mode

Update

  • Construction sites are now prioritized by start time, not by closest distance
  • Workers should go to their workplace before starting their work time
  • Display attach node only when snap mode is toggled or part needs to be mandatory attached
  • The Market Monument has been turned into a building with parts instead of a Monument with sub-buildings.
  • Moved the Clergy Privilege and Clergy Influence mandates to the Monastic Emissary
  • Overall improvement of the Mandate window & tooltips
  • Improvements to monument attach nodes
  • House Upgrade/Downgrade transition improvements to show construction steps and not new build
  • Tavern Kitchen – worker quantity now scales with building capacity
  • Treasury – Gold coins are no longer lost when the maximum treasury limit is reduced
  • Various UI improvements

Fix

  • Soldiers – soldiers using the barracks as their houses could not fulfill their needs when the monument is being expanded.
  • Bailiff – Changing the bailiff resulted in the edict “contractual wage” to not be applied until reload.
  • Book – Logs – Newcomer notification was not updated “live”
  • Monument Editing – Display all possible attach nodes when a part is being placed / moved.
  • Cloister – Could not start construction if function was switched
  • Monument Editing – Prevent parts from being attached to house attach nodes.
  • Building Highlight – Sometimes, a building would remain highlighted even if the window is closed and the cursor is not on the part.
  • Mandate Window – The window did not close when the Great Hall was destroyed.
  • Deliver Wood Quest – Displayed requirement was 50 but required 100 to complete
  • Unlockables – Show part’s description when there is no building function
  • Missing Unlockable descriptions on Candle & Commonware extension

Map generator

Update

  • Improved elevation texture visuals

Fix

  • It was possible to have a broken territory on specific generated map seeds
  • Some territory regions were too small
  • Some maps had unreachable village path exits
  • Some setting changes could create unwanted bumps on islands

Modding

  • Expose – COMP_BUILDING:getEditMode
  • Expose – Mandates
  • Territory Tooltip – Always shows “coins / week” even if resource is changed
  • Support buying from trade routes with certain condition
  • Updated modding wiki