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In many of the above, natural growth will lead to an increase in prosperity; more villagers and territory will result in an increase by default, adding a new treasury to hold more gold to the [[Manor House|manor house]] will improve the splendor rating. | In many of the above, natural growth will lead to an increase in prosperity; more villagers and territory will result in an increase by default, adding a new treasury to hold more gold to the [[Manor House|manor house]] will improve the splendor rating. | ||
==Labor== | |||
Labor splendor focuses on the needs of the people, adding resource facilities and the [[Sculpture Workshop|sculpture workshop]]. Influence is gained from the construction of [[tavern]]s | |||
==Kingdom== | |||
Kingdom splendor focused more towards military development. Influence is earned from the construction of [[keep]]s. | |||
==Clergy== | |||
Clergy splendor is orientated around religion and is a necessity for building a [[monastery]], further unlocking not only the production buildings that are a part of this building, but the ability to provide resources to the [[Common Goods Workshop|common goods workshop]] and [[Candlemaker's Workshop|candlemaker's workshop]]. Increasing influence is done with the construction of [[church]]es and monasteries. | |||
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|+Progression tree | |||
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!Requirements | |||
!Common path | |||
!Labour | |||
!Kingdom | |||
!Clergy | |||
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===Tier 1=== | ===Tier 1=== | ||
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* Advanced candle work : unlock [[Candle workshop]] extensions | * Advanced candle work : unlock [[Candle workshop]] extensions | ||
* Advanced common wares work : unlock [[Common wares workshop]] extensions | * Advanced common wares work : unlock [[Common wares workshop]] extensions | ||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
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