Difference between revisions of "Module:OTable"
Jump to navigation
Jump to search
m |
m |
||
| Line 8: | Line 8: | ||
local args = a.getArgs(frame) | local args = a.getArgs(frame) | ||
local buildingTable = mw.html.create('table') | local buildingTable = mw.html.create('table') | ||
local | local dataTasble = {} | ||
for k, v in pairs(buildingList) do | for k, v in pairs(buildingList) do | ||
if v.group == args['group'] or not args['group'] then | if v.group == args['group'] or not args['group'] then | ||
| Line 50: | Line 50: | ||
if c.path then | if c.path then | ||
for k, v in pairs(c.path) do | for k, v in pairs(c.path) do | ||
table.insert(getUnlocks, i.icon(k .. ' | table.insert(getUnlocks, i.icon(k .. ' path', v, nil, nil, 'en')) | ||
end | end | ||
end | end | ||
Revision as of 17:12, 17 April 2025
Documentation for this module may be created at Module:OTable/doc
local com = require('Module:Common')
local a = require('Module:Arguments')
local i = require('Module:Icon')
local p = {}
function p.buildings(frame)
local buildingList = mw.loadData('Module:BuildingIndex')
local args = a.getArgs(frame)
local buildingTable = mw.html.create('table')
local dataTasble = {}
for k, v in pairs(buildingList) do
if v.group == args['group'] or not args['group'] then
table.insert(dataTable, k)
end
end
table.sort(dataTable)
buildingTable:addClass('wikitable sortable')
:tag('tr')
:tag('th')
:wikitext('Name')
:done()
:tag('th')
:wikitext('Type')
:done()
:tag('th')
:wikitext('Unlocks')
:done()
:tag('th')
:wikitext('Production')
:done()
:tag('th')
:wikitext('Construction Requirements')
:done()
:done()
for k, v in ipairs(dataTable) do
local titleParts = mw.text.split(v, '%s')
for k2, part in ipairs(titleParts) do
titleParts[k2] = part:upper():sub(1,1) .. part:sub(2)
end
local buildString = '[[%s|%s]]'
local pageTitle = table.concat(titleParts, ' ')
local u = string.upper(string.sub(v,1,1))
local buildingName = buildString:format(pageTitle, u .. string.sub(v, 2))
local c = buildingList[v]
local getUnlocks = {}
table.insert(getUnlocks, c.building)
table.insert(getUnlocks, c.population)
if c.path then
for k, v in pairs(c.path) do
table.insert(getUnlocks, i.icon(k .. ' path', v, nil, nil, 'en'))
end
end
if c.influence then
for k, v in pairs(c.influence) do
table.insert(getUnlocks, i.icon(k .. ' influence', v, nil, nil, 'en'))
end
end
local Unlocks = ''
for k, v in ipairs(getUnlocks) do
Unlocks = Unlocks .. v
if k ~= #getUnlocks then
Unlocks = Unlocks .. '<br />'
end
end
local production = ''
if c.input then
production = '\'\'\'Requires:\'\'\'<br />'
for k, v in pairs(c.input) do
production = production .. i.icon(v, nil, nil, v, 'en') .. '<br />'
end
end
if c.output then
production = production ..'\'\'\'Produces:\'\'\'<br />'
for k, v in ipairs(c.output) do
production = production .. i.icon(v, nil, nil, v, 'en') .. '<br />'
end
end
if not production == '' then
local l = string.len(production)
production = string.sub(production, 1, l - 6)
end
local construction = ''
if c.construction then
for k, v in pairs(c.construction) do
construction = construction .. i.icon(k, v, nil, k, 'en') .. '<br />'
end
local l = string.len(construction)
construction = string.sub(construction, 1, l -6)
end
local newRow = mw.html.create('tr')
newRow:tag('th')
:wikitext(buildingName)
:done()
:tag('td')
:wikitext(buildingType)
:done()
:tag('td')
:wikitext(unlocks)
:done()
:tag('td')
:wikitext(production)
:done()
:tag('td')
:wikitext(construction)
:done()
buildingTable:node(newRow)
end
return buildingTable
end
return p