Difference between revisions of "Module:BuildingIndex"

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(changed the way influence is formatted)
m
Line 15: Line 15:
  maintenance = '12',
  maintenance = '12',
  splendour = '1',
  splendour = '1',
  influence {
  influence = {
  clergy = '2',
  clergy = '2',
  prosperity = '50'
  prosperity = '50'
Line 31: Line 31:
  },
  },
  maintenance = '2',
  maintenance = '2',
  influence {
  influence = {
  kingdom = '3',
  kingdom = '3',
  prosperity = '100'
  prosperity = '100'
Line 54: Line 54:
  },
  },
  maintenance = '7',
  maintenance = '7',
  influence {
  influence = {
  common = '2',
  common = '2',
  prosperity = '50'
  prosperity = '50'
Line 78: Line 78:
  },
  },
  maintenance = '6',
  maintenance = '6',
  influence {
  influence = {
  common = '2',
  common = '2',
  prosperity = '50'
  prosperity = '50'
Line 92: Line 92:
  maintenance = '1',
  maintenance = '1',
  splendour = '1',
  splendour = '1',
  influence {
  influence = {
  common = '0',
  common = '0',
  prosperity = '0'
  prosperity = '0'
Line 105: Line 105:
  maintenance = '',
  maintenance = '',
  splendour = '3',
  splendour = '3',
  influence {
  influence = {
  common = '3',
  common = '3',
  prosperity = '100'
  prosperity = '100'
Line 130: Line 130:
  },
  },
  maintenance = '5',
  maintenance = '5',
  influence {
  influence = {
  kingdom = '2',
  kingdom = '2',
  prosperity = '50'
  prosperity = '50'
Line 154: Line 154:
  },
  },
  maintenance = '14',
  maintenance = '14',
  influence {
  influence = {
  common = '3',
  common = '3',
  prosperity = '100'
  prosperity = '100'
Line 167: Line 167:
  },
  },
  maintenance = '',
  maintenance = '',
  influence {
  influence = {
  common = '0',
  common = '0',
  prosperity = '0'
  prosperity = '0'
Line 189: Line 189:
  },
  },
  maintenance = '1',
  maintenance = '1',
  influence {
  influence = {
  common = '2',
  common = '2',
  prosperity = '50'
  prosperity = '50'
Line 213: Line 213:
  },
  },
  maintenance = '36',
  maintenance = '36',
  influence {
  influence = {
  common = '4',
  common = '4',
  prosperity = '250'
  prosperity = '250'
Line 227: Line 227:
  },
  },
  maintenance = '1',
  maintenance = '1',
  influence {
  influence = {
  common = '3',
  common = '3',
  prosperity = '100'
  prosperity = '100'
Line 241: Line 241:
  },
  },
  maintenance = '1',
  maintenance = '1',
  influence {
  influence = {
  common = '3',
  common = '3',
  prosperity = '100'
  prosperity = '100'
Line 250: Line 250:
  class = 'varies',
  class = 'varies',
  maintenance = '',
  maintenance = '',
  influence {
  influence = {
  kingdom = '1',
  kingdom = '1',
  prosperity = '25'
  prosperity = '25'
Line 270: Line 270:
  },
  },
  maintenance = '3',
  maintenance = '3',
  influence {
  influence = {
  common = '2',
  common = '2',
  kingdom= '2',
  kingdom= '2',
Line 293: Line 293:
  },
  },
  maintenance = '14',
  maintenance = '14',
  influence {
  influence = {
  common = '4',
  common = '4',
  prosperity = '250'
  prosperity = '250'
Line 303: Line 303:
  class = 'commoner',
  class = 'commoner',
  maintenance = '',
  maintenance = '',
  influence {
  influence = {
  common = '0',
  common = '0',
  prosperity = '0'
  prosperity = '0'
Line 319: Line 319:
  maintenance = '4',
  maintenance = '4',
  splendour = '5',
  splendour = '5',
  influence {
  influence = {
  labour = '5',
  labour = '5',
  prosperity = '500'
  prosperity = '500'
Line 329: Line 329:
  class = 'varies',
  class = 'varies',
  maintenance = '',
  maintenance = '',
  influence {
  influence = {
  labour = '4',
  labour = '4',
  prosperity = '250'
  prosperity = '250'
Line 337: Line 337:
  type = 'bridge',
  type = 'bridge',
  maintenance = '',
  maintenance = '',
  influence {
  influence = {
  common = '4',
  common = '4',
  prosperity = '250'
  prosperity = '250'
Line 360: Line 360:
  },
  },
  maintenance = '18',
  maintenance = '18',
  influence {
  influence = {
  common = '3',
  common = '3',
  prosperity = '100'
  prosperity = '100'
Line 384: Line 384:
  },
  },
  maintenance = '36',
  maintenance = '36',
  influence {
  influence = {
  common = '4',
  common = '4',
  prosperity = '250'
  prosperity = '250'
Line 402: Line 402:
  },
  },
  maintenance = '24',
  maintenance = '24',
  influence {
  influence = {
  common = '4',
  common = '4',
  prosperity = '250'
  prosperity = '250'
Line 416: Line 416:
  },
  },
  maintenance = '',
  maintenance = '',
  influence {
  influence = {
  common = '2',
  common = '2',
  prosperity = '50'
  prosperity = '50'
Line 430: Line 430:
  },
  },
  maintenance = '',
  maintenance = '',
  influence {
  influence = {
  common = '2',
  common = '2',
  prosperity = '50'
  prosperity = '50'
Line 448: Line 448:
  },
  },
  maintenance = '2',
  maintenance = '2',
  influence {
  influence = {
  common = '1',
  common = '1',
  prosperity = '25'
  prosperity = '25'
Line 462: Line 462:
  },
  },
  maintenance = '',
  maintenance = '',
  influence {
  influence = {
  common = '0',
  common = '0',
  prosperity = '0'
  prosperity = '0'
Line 476: Line 476:
  },
  },
  maintenance = '1',
  maintenance = '1',
  influence {
  influence = {
  common = '0',
  common = '0',
  prosperity = '0'
  prosperity = '0'
Line 489: Line 489:
  maintenance = '',
  maintenance = '',
  splendour = '2',
  splendour = '2',
  influence {
  influence = {
  common = '3',
  common = '3',
  prosperity = '100'
  prosperity = '100'
Line 506: Line 506:
  },
  },
  maintenance = '',
  maintenance = '',
  influence {
  influence = {
  common = '0',
  common = '0',
  prosperity = '0'
  prosperity = '0'
Line 528: Line 528:
  },
  },
  maintenance = '50',
  maintenance = '50',
  influence {
  influence = {
  common = '4',
  common = '4',
  prosperity = '250'
  prosperity = '250'
Line 551: Line 551:
  },
  },
  maintenance = '50',
  maintenance = '50',
  influence {
  influence = {
  common = '4',
  common = '4',
  prosperity = '250'
  prosperity = '250'
Line 566: Line 566:
  },
  },
  maintenance = '5',
  maintenance = '5',
  influence {
  influence = {
  common = '0',
  common = '0',
  prosperity = '0'
  prosperity = '0'
Line 582: Line 582:
  },
  },
  maintenance = '1',
  maintenance = '1',
  influence {
  influence = {
  common = '0',
  common = '0',
  prosperity = '0'
  prosperity = '0'
Line 596: Line 596:
  },
  },
  maintenance = '1',
  maintenance = '1',
  influence {
  influence = {
  common = '2',
  common = '2',
  prosperity = '50'
  prosperity = '50'
Line 610: Line 610:
  maintenance = '1',
  maintenance = '1',
  splendour = '1',
  splendour = '1',
  influence {
  influence = {
  common = '0',
  common = '0',
  prosperity = '0'
  prosperity = '0'
Line 623: Line 623:
  maintenance = '',
  maintenance = '',
  splendour = '2',
  splendour = '2',
  influence {
  influence = {
  common = '3',
  common = '3',
  prosperity = '100'
  prosperity = '100'
Line 642: Line 642:
  },
  },
  maintenance = '12',
  maintenance = '12',
  influence {
  influence = {
  common = '3',
  common = '3',
  prosperity = '100'
  prosperity = '100'
Line 660: Line 660:
  },
  },
  maintenance = '1',
  maintenance = '1',
  influence {
  influence = {
  common = '2',
  common = '2',
  prosperity = '50'
  prosperity = '50'
Line 728: Line 728:
  },
  },
  maintenance = '60',
  maintenance = '60',
  influence {
  influence = {
  common = '4',
  common = '4',
  prosperity = '250'
  prosperity = '250'
Line 740: Line 740:
  },
  },
  maintenance = '',
  maintenance = '',
  influence {
  influence = {
  common = '2',
  common = '2',
  prosperity = '50'
  prosperity = '50'
Line 757: Line 757:
  },
  },
  maintenance = '',
  maintenance = '',
  influence {
  influence = {
  common = '0',
  common = '0',
  prosperity = '0'
  prosperity = '0'
Line 772: Line 772:
  },
  },
  maintenance = '20',
  maintenance = '20',
  influence {
  influence = {
  common = '3',
  common = '3',
  prosperity = '100'
  prosperity = '100'
Line 782: Line 782:
  class = 'varies',
  class = 'varies',
  maintenance = '',
  maintenance = '',
  influence {
  influence = {
  labour = '1',
  labour = '1',
  prosperity = '25'
  prosperity = '25'
Line 800: Line 800:
  maintenance = '4',
  maintenance = '4',
  splendour = '2',
  splendour = '2',
  influence {
  influence = {
  labour = '4',
  labour = '4',
  prosperity = '250'
  prosperity = '250'
Line 818: Line 818:
  maintenance = '4',
  maintenance = '4',
  splendour = '2',
  splendour = '2',
  influence {
  influence = {
  labour = '4',
  labour = '4',
  prosperity = '250'
  prosperity = '250'
Line 834: Line 834:
  maintenance = '12',
  maintenance = '12',
  splendour = '2',
  splendour = '2',
  influence {
  influence = {
  kingdom = '3',
  kingdom = '3',
  prosperity = '100'
  prosperity = '100'
Line 844: Line 844:
  class = 'brother/sister',
  class = 'brother/sister',
  maintenance = '',
  maintenance = '',
  influence {
  influence = {
  clergy = '1',
  clergy = '1',
  prosperity = '25'
  prosperity = '25'
Line 859: Line 859:
  },
  },
  maintenance = '1',
  maintenance = '1',
  influence {
  influence = {
  clergy = '1',
  clergy = '1',
  prosperity = '25'
  prosperity = '25'
Line 872: Line 872:
  },
  },
  maintenance = '',
  maintenance = '',
  influence {
  influence = {
  common = '2',
  common = '2',
  prosperity = '50'
  prosperity = '50'
Line 885: Line 885:
  },
  },
  maintenance = '',
  maintenance = '',
  influence {
  influence = {
  common = '2',
  common = '2',
  prosperity = '50'
  prosperity = '50'
Line 904: Line 904:
  },
  },
  maintenance = '18',
  maintenance = '18',
  influence {
  influence = {
  labour = '3',
  labour = '3',
  prosperity = '100'
  prosperity = '100'
Line 918: Line 918:
  maintenance = '1',
  maintenance = '1',
  splendour = '1',
  splendour = '1',
  influence {
  influence = {
  common = '0',
  common = '0',
  prosperity = '0'
  prosperity = '0'
Line 934: Line 934:
  maintenance = '7',
  maintenance = '7',
  splendour = '2',
  splendour = '2',
  influence {
  influence = {
  kingdom = '2',
  kingdom = '2',
  prosperity = '50'
  prosperity = '50'
Line 947: Line 947:
  },
  },
  maintenance = '1',
  maintenance = '1',
  influence {
  influence = {
  common = '0',
  common = '0',
  prosperity = '0'
  prosperity = '0'
Line 960: Line 960:
  },
  },
  maintenance = '4',
  maintenance = '4',
  influence {
  influence = {
  kingdom = '1',
  kingdom = '1',
  prosperity = '25'
  prosperity = '25'
Line 981: Line 981:
  },
  },
  maintenance = '1',
  maintenance = '1',
  influence {
  influence = {
  common = '0',
  common = '0',
  prosperity = '0'
  prosperity = '0'
Line 997: Line 997:
  },
  },
  maintenance = '12',
  maintenance = '12',
  influence {
  influence = {
  common = '4',
  common = '4',
  prosperity = '250'
  prosperity = '250'
Line 1,010: Line 1,010:
  },
  },
  maintenance = '1',
  maintenance = '1',
  influence {
  influence = {
  common = '3',
  common = '3',
  prosperity = '100'
  prosperity = '100'
Line 1,029: Line 1,029:
  },
  },
  maintenance = '5',
  maintenance = '5',
  influence {
  influence = {
  common = '2',
  common = '2',
  prosperity = '50'
  prosperity = '50'
Line 1,042: Line 1,042:
  },
  },
  maintenance = '',
  maintenance = '',
  influence {
  influence = {
  common = '2',
  common = '2',
  prosperity = '50'
  prosperity = '50'
Line 1,065: Line 1,065:
  },
  },
  maintenance = '5',
  maintenance = '5',
  influence {
  influence = {
  kingdom = '2',
  kingdom = '2',
  prosperity = '50'
  prosperity = '50'
Line 1,081: Line 1,081:
  },
  },
  maintenance = '32',
  maintenance = '32',
  influence {
  influence = {
  common = '4',
  common = '4',
  prosperity = '250'
  prosperity = '250'
Line 1,094: Line 1,094:
  },
  },
  maintenance = '',
  maintenance = '',
  influence {
  influence = {
  common = '2',
  common = '2',
  prosperity = '50'
  prosperity = '50'
Line 1,108: Line 1,108:
  },
  },
  maintenance = '1',
  maintenance = '1',
  influence {
  influence = {
  common = '3',
  common = '3',
  prosperity = '100'
  prosperity = '100'
Line 1,123: Line 1,123:
  },
  },
  maintenance = '1',
  maintenance = '1',
  influence {
  influence = {
  common = '3',
  common = '3',
  prosperity = '100'
  prosperity = '100'
Line 1,137: Line 1,137:
  },
  },
  maintenance = '1',
  maintenance = '1',
  influence {
  influence = {
  common = '3',
  common = '3',
  prosperity = '100'
  prosperity = '100'
Line 1,151: Line 1,151:
  },
  },
  maintenance = '1',
  maintenance = '1',
  influence {
  influence = {
  common = '3',
  common = '3',
  prosperity = '100'
  prosperity = '100'
Line 1,169: Line 1,169:
  },
  },
  maintenance = '',
  maintenance = '',
  influence {
  influence = {
  common = '0',
  common = '0',
  prosperity = '0'
  prosperity = '0'
Line 1,191: Line 1,191:
  },
  },
  maintenance = '8',
  maintenance = '8',
  influence {
  influence = {
  common = '2',
  common = '2',
  prosperity = '50'
  prosperity = '50'
Line 1,215: Line 1,215:
  },
  },
  maintenance = '5',
  maintenance = '5',
  influence {
  influence = {
  kingdom = '2',
  kingdom = '2',
  prosperity = '50'
  prosperity = '50'
Line 1,237: Line 1,237:
  },
  },
  maintenance = '8',
  maintenance = '8',
  influence {
  influence = {
  common = '2',
  common = '2',
  prosperity = '50'
  prosperity = '50'
Line 1,247: Line 1,247:
  class = 'varies',
  class = 'varies',
  maintenance = '',
  maintenance = '',
  influence {
  influence = {
  labour = '2',
  labour = '2',
  prosperity = '50'
  prosperity = '50'
Line 1,260: Line 1,260:
  },
  },
  maintenance = '1',
  maintenance = '1',
  influence {
  influence = {
  common = '3',
  common = '3',
  prosperity = '100'
  prosperity = '100'
Line 1,272: Line 1,272:
  },
  },
  maintenance = '1',
  maintenance = '1',
  influence {
  influence = {
  common = '3',
  common = '3',
  prosperity = '100'
  prosperity = '100'
Line 1,285: Line 1,285:
  },
  },
  maintenance = '1',
  maintenance = '1',
  influence {
  influence = {
  common = '3',
  common = '3',
  prosperity = '100'
  prosperity = '100'
Line 1,299: Line 1,299:
  maintenance = '',
  maintenance = '',
  splendour = '2',
  splendour = '2',
  influence {
  influence = {
  common = '3',
  common = '3',
  prosperity = '100'
  prosperity = '100'
Line 1,307: Line 1,307:
  type = 'logistics',
  type = 'logistics',
  maintenance = '',
  maintenance = '',
  influence {
  influence = {
  common = '2',
  common = '2',
  prosperity = '50'
  prosperity = '50'
Line 1,321: Line 1,321:
  },
  },
  maintenance = '',
  maintenance = '',
  influence {
  influence = {
  common = '3',
  common = '3',
  prosperity = '100'
  prosperity = '100'
Line 1,332: Line 1,332:
  },
  },
  maintenance = '',
  maintenance = '',
  influence {
  influence = {
  common = '1',
  common = '1',
  prosperity = '25'
  prosperity = '25'
Line 1,353: Line 1,353:
  maintenance = '24',
  maintenance = '24',
  splendour = '1',
  splendour = '1',
  influence {
  influence = {
  clergy = '4',
  clergy = '4',
  prosperity = '250'
  prosperity = '250'
Line 1,369: Line 1,369:
  },
  },
  maintenance = '2',
  maintenance = '2',
  influence {
  influence = {
  common = '1',
  common = '1',
  prosperity = '25'
  prosperity = '25'
Line 1,383: Line 1,383:
  },
  },
  maintenance = '2',
  maintenance = '2',
  influence {
  influence = {
  common = '2',
  common = '2',
  prosperity = '50'
  prosperity = '50'
Line 1,405: Line 1,405:
  },
  },
  maintenance = '5',
  maintenance = '5',
  influence {
  influence = {
  common = '2',
  common = '2',
  prosperity = '50'
  prosperity = '50'
Line 1,422: Line 1,422:
  },
  },
  maintenance = '',
  maintenance = '',
  influence {
  influence = {
  common = '0',
  common = '0',
  prosperity = '0'
  prosperity = '0'
Line 1,434: Line 1,434:
  },
  },
  maintenance = '1',
  maintenance = '1',
  influence {
  influence = {
  common = '3',
  common = '3',
  prosperity = '100'
  prosperity = '100'
Line 1,446: Line 1,446:
  },
  },
  maintenance = '1',
  maintenance = '1',
  influence {
  influence = {
  common = '3',
  common = '3',
  prosperity = '100'
  prosperity = '100'
Line 1,464: Line 1,464:
  },
  },
  maintenance = '4',
  maintenance = '4',
  influence {
  influence = {
  common = '2,3',
  common = '2,3',
  prosperity = '50100'
  prosperity = '50100'
Line 1,486: Line 1,486:
  },
  },
  maintenance = '6',
  maintenance = '6',
  influence {
  influence = {
  common = '2',
  common = '2',
  prosperity = '50'
  prosperity = '50'
Line 1,510: Line 1,510:
  maintenance = '28',
  maintenance = '28',
  splendour = '1',
  splendour = '1',
  influence {
  influence = {
  clergy = '4',
  clergy = '4',
  prosperity = '250'
  prosperity = '250'
Line 1,523: Line 1,523:
   ['tools'] = '2'
   ['tools'] = '2'
  },
  },
  influence {
  influence = {
  common = '2',
  common = '2',
  prosperity = '50'
  prosperity = '50'
Line 1,536: Line 1,536:
   ['tools'] = '1'
   ['tools'] = '1'
  },
  },
  influence {
  influence = {
  common = '2',
  common = '2',
  prosperity = '50'
  prosperity = '50'
Line 1,549: Line 1,549:
  },
  },
  splendour = '3',
  splendour = '3',
  influence {
  influence = {
  common = '2',
  common = '2',
  prosperity = '50'
  prosperity = '50'
Line 1,563: Line 1,563:
  },
  },
  splendour = '3',
  splendour = '3',
  influence {
  influence = {
  common = '2',
  common = '2',
  prosperity = '50'
  prosperity = '50'
Line 1,576: Line 1,576:
  },
  },
  maintenance = '1',
  maintenance = '1',
  influence {
  influence = {
  common = '5',
  common = '5',
  prosperity = '500'
  prosperity = '500'
Line 1,589: Line 1,589:
  },
  },
  maintenance = '1',
  maintenance = '1',
  influence {
  influence = {
  common = '5',
  common = '5',
  prosperity = '500'
  prosperity = '500'

Revision as of 20:33, 17 April 2025

Documentation for this module may be created at Module:BuildingIndex/doc

return {
['apiary'] = {
 type = 'monastery-sub',
 workers = '2 bee keepers',
 class = 'brother/sister',
 output = {
   'honey',
   'wax'
  },
 construction = {
   ['polished stone'] = '10',
   ['planks'] = '20',
   ['tools'] = '2'
 },
 maintenance = '12',
 splendour = '1',
 influence = {
 clergy = '2',
 prosperity = '50'
}
},
['armoury'] = {
 type = 'castle-sub',
 workers = '4 transporters',
 class = 'serf',
  capacity = '400',
 construction = {
   ['stone'] = '10',
   ['polished stone'] = '15',
   ['gold coins'] = '10'
 },
 maintenance = '2',
 influence = {
 kingdom = '3',
 prosperity = '100'
}
},
['bakery'] = {
 type = 'food',
 workers = '4 bakers',
 class = 'commoner',
 input = {
   'flour',
   'water'
  },
 output = {
   'bread'
  },
 construction = {
   ['planks'] = '20',
   ['stone'] = '20',
   ['tools'] = '10',
   ['gold coins'] = '50'
 },
 maintenance = '7',
 influence = {
 common = '2',
 prosperity = '50'
}
},
['blacksmith'] = {
 type = 'resource',
 workers = '2 blacksmiths',
 class = 'commoner',
 input = {
   'coal',
   'iron'
  },
 output = {
   'tools'
  },
 construction = {
   ['planks'] = '20',
   ['polished stone'] ='50',
   ['stone'] = '10',
   ['tools'] = '6',
   ['gold coins'] = '50'
 },
 maintenance = '6',
 influence = {
 common = '2',
 prosperity = '50'
}
},
['blue market tent'] = {
 type = 'sub-building',
 construction = {
   ['wood'] = '10',
   ['cloth'] = '5',
   ['gold coins'] = '25'
   },
 maintenance = '1',
 splendour = '1',
 influence = {
 common = '0',
 prosperity = '0'
}
},
['bountiful haystack'] = {
 type = 'sub-building',
 construction = {
   ['wood'] = '10',
   ['tools'] = '1'
 },
 maintenance = '',
 splendour = '3',
 influence = {
 common = '3',
 prosperity = '100'
}
},
['bowyer\'s hut'] = {
 type = 'resource',
 workers = '2 weaponsmiths',
 class = 'commoner',
 input = {
   'wood',
   'cloth',
   'tools'
  },
  output = {
   'shortbow'
  },
 construction = {
   ['planks'] = '10',
   ['cloth'] = '5',
   ['polished stone'] ='5',
   ['tools'] = '8',
   ['gold coins'] = '50'
 },
 maintenance = '5',
 influence = {
 kingdom = '2',
 prosperity = '50'
}
},
['brewery'] = {
 type = 'food',
 workers = '1 brewer',
 class = 'citizen',
 input = {
   'wheat',
   'hops',
   'water'
  },
 output = {
   'beer'
  },
 construction = {
   ['planks'] = '20',
   ['polished stone'] ='20',
   ['tools'] = '10',
   ['gold coins'] = '200'
 },
 maintenance = '14',
 influence = {
 common = '3',
 prosperity = '100'
}
},
['builder\'s workshop'] = {
 type = 'logistics',
 workers = '3 builders',
 class = 'serf',
 construction = {
   ['wood'] = '5'
 },
 maintenance = '',
 influence = {
 common = '0',
 prosperity = '0'
}
},
['butchery'] = {
 type = 'food',
 workers = '2 butchers',
 class = 'commoner',
 input = {
   'boar'
  },
 output = {
   'meat'
  },
 construction = {
   ['wood'] = '10',
   ['planks'] = '10',
   ['tools'] = '3',
   ['gold coins'] = '10'
 },
 maintenance = '1',
 influence = {
 common = '2',
 prosperity = '50'
}
},
['candle workshop'] = {
 type = 'goods',
 workers = '2 candlemakers',
 class = 'citizen',
 input = {
   'wax',
   'iron',
   'tools',
  },
 output = {
   'candle'
  },
 construction = {
   ['planks'] = '50',
   ['polished stone'] ='30',
   ['tools'] = '13',
   ['gold coins'] = '300'
 },
 maintenance = '36',
 influence = {
 common = '4',
 prosperity = '250'
}
},
['carving table'] = {
 type = 'sub-building',
 perbuilding = '2',
 construction = {
   ['wood'] = '10',
   ['cloth'] = '5',
   ['tools'] = '4'
 },
 maintenance = '1',
 influence = {
 common = '3',
 prosperity = '100'
}
},
['carving tent'] = {
 type = 'sub-building',
 perbuilding = '1',
 construction = {
   ['wood'] = '10',
   ['cloth'] = '10',
   ['tools'] = '4'
 },
 maintenance = '1',
 influence = {
 common = '3',
 prosperity = '100'
}
},
['castle'] = {
 type = 'monument',
 class = 'varies',
 maintenance = '',
 influence = {
 kingdom = '1',
 prosperity = '25'
}
},
['charcoal hut'] = {
 type = 'resource',
 workers = '3 charcoal burners',
 class = 'serf',
 output = {
   'coal'
  },
 perbuilding = '3',
 construction = {
   ['wood'] = '20',
   ['planks'] = '5',
   ['tools'] = '2',
   ['gold coins'] = '25'
 },
 maintenance = '3',
 influence = {
 common = '2',
 kingdom= '2',
 prosperity = '50'
}
},
['cheesemaker'] = {
 type = 'food',
 workers = '5 cheesemakers',
 class = 'commoner',
 input = {
   'milk'
  },
 output = {
   'cheese'
  },
 construction = {
   ['planks'] = '15',
   ['polished stone'] ='10',
   ['tools'] = '10',
   ['gold coins'] = '75'
 },
 maintenance = '14',
 influence = {
 common = '4',
 prosperity = '250'
}
},
['church'] = {
type = 'service',
 workers = '1 village priest',
 class = 'commoner',
 maintenance = '',
 influence = {
 common = '0',
 prosperity = '0'
}
},
['city belfry'] = {
 type = 'city-market-sub',
 construction = {
   ['planks'] = '45',
   ['stone'] = '30',
   ['polished stone'] ='60',
   ['tools'] = '30',
   ['iron'] = '15'
 },
 maintenance = '4',
 splendour = '5',
 influence = {
 labour = '5',
 prosperity = '500'
}
},
['city market'] = {
 type = 'monument',
 workers = 'varies',
 class = 'varies',
 maintenance = '',
 influence = {
 labour = '4',
 prosperity = '250'
}
},
['city stone bridge'] = {
 type = 'bridge',
 maintenance = '',
 influence = {
 common = '4',
 prosperity = '250'
}
},
['common wares workshop'] = {
 type = 'goods',
 workers = '2 common wares makers',
 class = 'citizen',
 input = {
   'planks',
   'iron'
  },
 output = {
   'common wares'
  },
 construction = {
   ['planks'] = '45',
   ['polished stone'] ='25',
   ['tools'] = '13',
   ['gold coins'] = '200'
 },
 maintenance = '18',
 influence = {
 common = '3',
 prosperity = '100'
}
},
['cooperage'] = {
 type = 'resource',
 workers = '3 coopers',
 class = 'citizen',
 input = {
   'planks',
   'iron',
   'tools'
  },
 output = {
   'barrel'
  },
 construction = {
   ['planks'] = '30',
   ['polished stone'] ='10',
   ['tools'] = '10',
   ['gold coins'] = '300'
 },
 maintenance = '36',
 influence = {
 common = '4',
 prosperity = '250'
}
},
['dairy farm'] = {
 type = 'food',
 workers = '3 dairy farmers',
 class = 'serf',
 output = {
   'milk'
  },
 construction = {
   ['planks'] = '30',
   ['tools'] = '10',
   ['gold coins'] = '150'
 },
 maintenance = '24',
 influence = {
 common = '4',
 prosperity = '250'
}
},
['deceptively large wood depot'] = {
 type = 'sub-building',
  capacity = '25',
 perbuilding = '3',
 construction = {
   ['wood'] = '10',
   ['tools'] = '2'
 },
 maintenance = '',
 influence = {
 common = '2',
 prosperity = '50'
}
},
['drinking post'] = {
 type = 'sub-building',
 construction = {
   ['wood'] = '5',
   ['cloth'] = '5',
   ['planks'] = '5',
   ['tools'] = '2'
 },
 maintenance = '',
 influence = {
 common = '2',
 prosperity = '50'
}
},
['fisher\'s hut'] = {
 type = 'food',
 workers = '1 fisherman',
 class = 'serf',
  capacity = '50',
 output = {
   'fish'
  },
 construction = {
   ['wood'] = '20',
   ['gold coins'] = '10'
 },
 maintenance = '2',
 influence = {
 common = '1',
 prosperity = '25'
}
},
['food stall'] = {
 type = 'sub-building',
 workers = 'market tender',
 class = 'serf',
  capacity = '10',
 construction = {
   ['wood'] = '10'
 },
 maintenance = '',
 influence = {
 common = '0',
 prosperity = '0'
}
},
['forester\'s camp'] = {
 type = 'resource',
 workers = '1 forester',
 class = 'serf',
 construction = {
   ['wood'] = '10',
   ['gold coins'] = '10'
 },
 maintenance = '1',
 influence = {
 common = '0',
 prosperity = '0'
}
},
['frugal haystack'] = {
 type = 'sub-building',
 construction = {
   ['wood'] = '5',
   ['tools'] = '1'
 },
 maintenance = '',
 splendour = '2',
 influence = {
 common = '3',
 prosperity = '100'
}
},
['gathering hut'] = {
 type = 'food',
 workers = '3 foragers',
 class = 'serf',
 output = {
   'berries'
  },
 construction = {
   ['wood'] = '10',
   ['gold coins'] = '10'
 },
 maintenance = '',
 influence = {
 common = '0',
 prosperity = '0'
}
},
['glass smelter'] = {
 type = 'resource',
 workers = '2 glass blowers',
 class = 'citizen',
 input = {
   'quartz',
   'coal',
   'tools'
  },
 output = {
   'glass'
  },
 construction = {
   ['wood'] = '15',
   ['gold coins'] = '500'
 },
 maintenance = '50',
 influence = {
 common = '4',
 prosperity = '250'
}
},
['gold smelter'] = {
 type = 'goods',
 workers = '2 gold smelters',
 class = 'citizen',
 input = {
   'coal',
   'iron ore'
  },
 output = {
   'gold bar'
  },
 construction = {
   ['planks'] = '20',
   ['polished stone'] ='25',
   ['tools'] = '16',
   ['gold coins'] = '500'
 },
 maintenance = '50',
 influence = {
 common = '4',
 prosperity = '250'
}
},
['goods stall'] = {
 type = 'sub-building',
 workers = '1 market tender',
 class = 'serf',
  capacity = '10',
 construction = {
   ['wood'] = '10',
   ['gold coins'] = '25'
 },
 maintenance = '5',
 influence = {
 common = '0',
 prosperity = '0'
}
},
['granary'] = {
 type = 'logistics',
 workers = '4 transporters',
 class = 'serf',
  capacity = '400',
 construction = {
   ['wood'] = '15',
   ['stone'] = '5',
   ['gold coins'] = '10'
 },
 maintenance = '1',
 influence = {
 common = '0',
 prosperity = '0'
}
},
['granary depot'] = {
 type = 'sub-building',
  capacity = '400',
 perbuilding = '2',
 construction = {
   ['wood'] = '5',
   ['tools'] = '1'
 },
 maintenance = '1',
 influence = {
 common = '2',
 prosperity = '50'
}
},
['green market tent'] = {
 type = 'sub-building',
 construction = {
   ['wood'] = '10',
   ['cloth'] = '5',
   ['gold coins'] = '25'
 },
 maintenance = '1',
 splendour = '1',
 influence = {
 common = '0',
 prosperity = '0'
}
},
['hearty haystack'] = {
 type = 'sub-building',
 construction = {
   ['wood'] = '5',
   ['tools'] = '1'
 },
 maintenance = '',
 splendour = '2',
 influence = {
 common = '3',
 prosperity = '100'
}
},
['hop farm'] = {
 type = 'food',
 workers = '3 hop farmers',
 class = 'serf',
 output = {
   'hops'
  },
 construction = {
   ['planks'] = '20',
   ['polished stone'] ='15',
   ['tools'] = '20',
   ['gold coins'] = '100'
 },
 maintenance = '12',
 influence = {
 common = '3',
 prosperity = '100'
}
},
['hunter\'s hut'] = {
 type = 'food',
 workers = '2 hunters',
 class = 'serf',
 output = {
   'boar'
  },
 construction = {
   ['wood'] = '20',
   ['tools'] = '2',
   ['gold coins'] = '10'
 },
 maintenance = '1',
 influence = {
 common = '2',
 prosperity = '50'
}
},
['iron mining camp'] = {
 type = 'resource',
 workers = '2 miners',
 class = 'serf',
 output = {
   'iron ore'
  },
 construction = {
   ['wood'] = '10',
   ['cloth'] = '3',
   ['tools'] = '4',
   ['gold coins'] = '25'
 },
 maintenance = '2',
 influence = {
 common = '2',
 kingdom= '2',
 prosperity = '50'
}
},
['iron smelter'] = {
 type = 'resource',
 workers = '2 iron smelters',
 class = 'commoner',
 input = {
   'coal',
   'iron ore'
  },
 output = {
   'iron'
  },
 construction = {
   ['planks'] = '10',
   ['stone'] = '5',
   ['polished stone'] ='10',
   ['tools'] = '5',
   ['gold coins'] = '05'
 },
 maintenance = '4',
 influence = {
 common = '2',
 kingdom= '2',
 prosperity = '50'
}
},
['jeweller\'s workshop'] = {
 type = 'goods',
 workers = '2 jewellers',
 class = 'citizen',
 input = {
   'gem',
   'gold bar'
  },
 output = {
   'jewellery'
  },
 construction = {
   ['planks'] = '40',
   ['polished stone'] ='40',
   ['tools'] = '25',
   ['gold coins'] = '500'
 },
 maintenance = '60',
 influence = {
 common = '4',
 prosperity = '250'
}
},
['limbing post'] = {
 type = 'sub-building',
 construction = {
   ['wood'] = '5',
   ['tools'] = '1'
 },
 maintenance = '',
 influence = {
 common = '2',
 prosperity = '50'
}
},
['lumber camp'] = {
 type = 'resource',
 workers = '3 woodcutters',
 class = 'serf',
 output = {
   'wood'
  },
 construction = {
   ['tools'] = '2',
   ['gold coins'] = '10'
 },
 maintenance = '',
 influence = {
 common = '0',
 prosperity = '0'
}
},
['luxury goods stall'] = {
 type = 'sub-building',
 workers = 'market tender',
 class = 'serf',
  capacity = '10',
 construction = {
   ['wood'] = '10',
   ['gold coins'] = '50'
 },
 maintenance = '20',
 influence = {
 common = '3',
 prosperity = '100'
}
},
['manor house'] = {
 type = 'monument',
 workers = 'varies',
 class = 'varies',
 maintenance = '',
 influence = {
 labour = '1',
 prosperity = '25'
}
},
['market hall, city square'] = {
 type = 'city-market-sub',
 workers = '8 transporters',
 class = 'serf',
  capacity = '1200',
 construction = {
   ['planks'] = '25',
   ['stone'] = '10',
   ['polished stone'] ='10',
   ['tools'] = '4'
 },
 maintenance = '4',
 splendour = '2',
 influence = {
 labour = '4',
 prosperity = '250'
}
},
['market hall, storehouse'] = {
 type = 'city-market-sub',
 workers = '8 transporters',
 class = 'serf',
  capacity = '1200',
 construction = {
   ['planks'] = '25',
   ['stone'] = '10',
   ['polished stone'] ='10',
   ['tools'] = '4'
 },
 maintenance = '4',
 splendour = '2',
 influence = {
 labour = '4',
 prosperity = '250'
}
},
['modest keep'] = {
 type = 'castle-sub',
 class = 'militiaman',
 construction = {
   ['planks'] = '30',
   ['stone'] = '75',
   ['polished stone'] ='60',
   ['tools'] = '20'
 },
 maintenance = '12',
 splendour = '2',
 influence = {
 kingdom = '3',
 prosperity = '100'
}
},
['monastery'] = {
 type = 'monument',
 workers = '1 monastic priest',
 class = 'brother/sister',
 maintenance = '',
 influence = {
 clergy = '1',
 prosperity = '25'
}
},
['monastic grange'] = {
 type = 'monastery-sub',
 workers = '4 transporters',
 class = 'brother/sister',
  capacity = '400',
 construction = {
   ['wood'] = '15',
   ['stone'] = '5'
 },
 maintenance = '1',
 influence = {
 clergy = '1',
 prosperity = '25'
}
},
['munching post'] = {
 type = 'sub-building',
 construction = {
   ['wood'] = '5',
   ['planks'] = '5',
   ['tools'] = '3'
 },
 maintenance = '',
 influence = {
 common = '2',
 prosperity = '50'
}
},
['napping post'] = {
 type = 'sub-building',
 construction = {
   ['wood'] = '5',
   ['cloth'] = '5',
   ['tools'] = '1'
 },
 maintenance = '',
 influence = {
 common = '2',
 prosperity = '50'
}
},
['paviour\'s yard'] = {
 type = 'logistics',
 workers = '3 paviours',
 class = 'commoner',
 input = {
   'stone'
  },
 construction = {
   ['planks'] = '15',
   ['polished stone'] ='20',
   ['tools'] = '10',
   ['gold coins'] = '200'
 },
 maintenance = '18',
 influence = {
 labour = '3',
 prosperity = '100'
}
},
['red market tent'] = {
 type = 'sub-building',
 construction = {
   ['wood'] = '10',
   ['cloth'] = '5',
   ['gold coins'] = '25'
 },
 maintenance = '1',
 splendour = '1',
 influence = {
 common = '0',
 prosperity = '0'
}
},
['rustic fortified keep'] = {
 type = 'castle-sub',
 class = 'militiaman',
 construction = {
   ['planks'] = '16',
   ['stone'] = '50',
   ['polished stone'] ='40',
   ['tools'] = '5'
 },
 maintenance = '7',
 splendour = '2',
 influence = {
 kingdom = '2',
 prosperity = '50'
}
},
['rustic market tent'] = {
 type = 'sub-building',
 construction = {
   ['wood'] = '10',
   ['cloth'] = '5',
   ['gold coins'] = '25'
 },
 maintenance = '1',
 influence = {
 common = '0',
 prosperity = '0'
}
},
['rustic wooden keep'] = {
 type = 'castle-sub',
 class = 'militiaman',
 construction = {
   ['planks'] = '28',
   ['tools'] = '2'
 },
 maintenance = '4',
 influence = {
 kingdom = '1',
 prosperity = '25'
}
},
['sawmill'] = {
 type = 'resource',
 workers = '3 carpenters',
 class = 'serf',
 input = {
  'wood'
  },
 output = {
   'planks'
  },
 construction = {
   ['wood'] = '20',
   ['stone'] = '10',
   ['gold coins'] = '10'
 },
 maintenance = '1',
 influence = {
 common = '0',
 prosperity = '0'
}
},
['sculpture workshop'] = {
 type = 'sub-building',
 workers = '1 master builder',
 class = 'citizen',
 perbuilding = '1',
 construction = {
   ['wood'] = '15',
   ['cloth'] = '5',
   ['tools'] = '5'
 },
 maintenance = '12',
 influence = {
 common = '4',
 prosperity = '250'
}
},
['serene campfire'] = {
 type = 'sub-building',
 perbuilding = '1',
 construction = {
   ['wood'] = '10',
   ['tools'] = '4'
 },
 maintenance = '1',
 influence = {
 common = '3',
 prosperity = '100'
}
},
['sheep farm'] = {
 type = 'goods',
 workers = '2 shepherds',
 class = 'serf',
 output = {
   'wool'
  },
 construction = {
   ['wood'] = '10',
   ['stone'] = '10',
   ['tools'] = '2',
   ['gold coins'] = '25'
 },
 maintenance = '5',
 influence = {
 common = '2',
 prosperity = '50'
}
},
['snoring post'] = {
 type = 'sub-building',
 construction = {
   ['wood'] = '5',
   ['cloth'] = '5',
   ['tools'] = '1'
 },
 maintenance = '',
 influence = {
 common = '2',
 prosperity = '50'
}
},
['spearmaker\'s hut'] = {
 type = 'resource',
 workers = '2 weaponsmiths',
 class = 'commoner',
 input = {
   'wood',
   'iron'
  },
 output = {
   'spear'
  },
 construction = {
   ['planks'] = '15',
   ['polished stone'] ='5',
   ['tools'] = '8',
   ['gold coins'] = '50'
 },
 maintenance = '5',
 influence = {
 kingdom = '2',
 prosperity = '50'
}
},
['stained glass workshop'] = {
 type = 'sub-building',
 workers = '1 master builder',
 class = 'citizen',
 perbuilding = '1',
 construction = {
   ['wood'] = '15',
   ['cloth'] = '5',
   ['tools'] = '5'
 },
 maintenance = '32',
 influence = {
 common = '4',
 prosperity = '250'
}
},
['stewing post'] = {
 type = 'sub-building',
 construction = {
   ['wood'] = '5',
   ['planks'] = '5',
   ['tools'] = '2'
 },
 maintenance = '',
 influence = {
 common = '2',
 prosperity = '50'
}
},
['stone cart'] = {
 type = 'sub-building',
  capacity = '25',
 perbuilding = '4',
 construction = {
   ['wood'] = '20',
   ['tools'] = '4'
 },
 maintenance = '1',
 influence = {
 common = '3',
 prosperity = '100'
}
},
['stone crates'] = {
 type = 'sub-building',
  capacity = '25',
 perbuilding = '1',
 construction = {
   ['wood'] = '10',
   ['cloth'] = '5',
   ['tools'] = '4'
 },
 maintenance = '1',
 influence = {
 common = '3',
 prosperity = '100'
}
},
['stone rack'] = {
 type = 'sub-building',
  capacity = '25',
 perbuilding = '1',
 construction = {
   ['wood'] = '20',
   ['tools'] = '4'
 },
 maintenance = '1',
 influence = {
 common = '3',
 prosperity = '100'
}
},
['stone rack, covered'] = {
 type = 'sub-building',
  capacity = '25',
 perbuilding = '1',
 construction = {
   ['wood'] = '20',
   ['tools'] = '4'
 },
 maintenance = '1',
 influence = {
 common = '3',
 prosperity = '100'
}
},
['stonecutter camp'] = {
 type = 'resource',
 workers = '3 miners',
 class = 'serf',
 output = {
   'stone'
  },
 construction = {
   ['wood'] = '10',
   ['tools'] = '2',
   ['gold coins'] = '10'
 },
 maintenance = '',
 influence = {
 common = '0',
 prosperity = '0'
}
},
['stonemason hut'] = {
 type = 'resource',
 workers = '1 stone mason',
 class = 'commoner',
 input = {
   'stone'
  },
 output = {
   'polished stone'
  },
 construction = {
   ['wood'] = '10',
   ['cloth'] = '5',
   ['tools'] = '8',
   ['gold coins'] = '25'
 },
 maintenance = '8',
 influence = {
 common = '2',
 prosperity = '50'
}
},
['swordsmith'] = {
 type = 'resource',
 workers = '2 weaponsmiths',
 class = 'commoner',
 input = {
   'tools',
   'iron',
   'coal'
  },
 output = {
   'shortsword'
  },
 construction = {
   ['planks'] = '10',
   ['polished stone'] ='10',
   ['tools'] = '8',
   ['gold coins'] = '40'
 },
 maintenance = '5',
 influence = {
 kingdom = '2',
 prosperity = '50'
}
},
['tailor\'s workshop'] = {
 type = 'goods',
 workers = '3 tailors',
 class = 'citizen',
 input = {
   'cloth'
  },
 output = {
   'common clothes'
  },
 construction = {
   ['planks'] = '20',
   ['stone'] = '15',
   ['tools'] = '8',
   ['gold coins'] = '50'
 },
 maintenance = '8',
 influence = {
 common = '2',
 prosperity = '50'
}
},
['tavern'] = {
 type = 'monument',
 workers = 'varies',
 class = 'varies',
 maintenance = '',
 influence = {
 labour = '2',
 prosperity = '50'
}
},
['tooling desk'] = {
 type = 'sub-building',
 perbuilding = '2',
 construction = {
   ['wood'] = '10',
   ['tools'] = '4'
 },
 maintenance = '1',
 influence = {
 common = '3',
 prosperity = '100'
}
},
['tooling shack'] = {
 type = 'sub-building',
 construction = {
   ['wood'] = '10',
   ['tools'] = '5'
 },
 maintenance = '1',
 influence = {
 common = '3',
 prosperity = '100'
}
},
['tooling table'] = {
 type = 'sub-building',
 perbuilding = '1',
 construction = {
   ['wood'] = '10',
   ['tools'] = '4'
 },
 maintenance = '1',
 influence = {
 common = '3',
 prosperity = '100'
}
},
['vigilant scarecrow'] = {
 type = 'sub-building',
 construction = {
   ['wood'] = '5',
   ['wheat'] = '5',
   ['tools'] = '1'
 },
 maintenance = '',
 splendour = '2',
 influence = {
 common = '3',
 prosperity = '100'
}
},
['village market'] = {
 type = 'logistics',
 maintenance = '',
 influence = {
 common = '2',
 prosperity = '50'
}
},
['village stone bridge'] = {
 type = 'bridge',
 construction = {
   ['planks'] = '10',
   ['stone'] = '30',
   ['polished stone'] ='4',
   ['tools'] = '2'
 },
 maintenance = '',
 influence = {
 common = '3',
 prosperity = '100'
}
},
['village wooden bridge'] = {
 type = 'bridge',
 construction = {
   ['planks'] = '10'
 },
 maintenance = '',
 influence = {
 common = '1',
 prosperity = '25'
}
},
['vineyard'] = {
 type = 'monastery-sub',
 workers = '3 vinegrowers',
 class = 'brother/sister',
 output = {
   'grapes'
  },
 construction = {
   ['wood'] = '5',
   ['planks'] = '5',
   ['stone'] = '10',
   ['polished stone'] ='20',
   ['tools'] = '5'
 },
 maintenance = '24',
 splendour = '1',
 influence = {
 clergy = '4',
 prosperity = '250'
}
},
['warehouse'] = {
 type = 'logistics',
 workers = '4 transporters',
 class = 'serf',
  capacity = '400',
 construction = {
   ['planks'] = '15',
   ['stone'] = '10',
   ['gold coins'] = '10'
 },
 maintenance = '2',
 influence = {
 common = '1',
 prosperity = '25'
}
},
['warehouse depot'] = {
 type = 'sub-building',
  capacity = '400',
 perbuilding = '2',
 construction = {
   ['wood'] = '5',
   ['tools'] = '2'
 },
 maintenance = '2',
 influence = {
 common = '2',
 prosperity = '50'
}
},
['weaver hut'] = {
 type = 'goods',
 workers = '2 weavers',
 class = 'commoner',
 input = {
   'wool'
  },
 output = {
   'cloth'
  },
 construction = {
   ['planks'] = '10',
   ['stone'] = '5',
   ['tools'] = '6',
   ['gold coins'] = '50'
 },
 maintenance = '5',
 influence = {
 common = '2',
 prosperity = '50'
}
},
['well'] = {
 type = 'food',
  capacity = '0',
 output = {
   'water'
  },
 construction = {
   ['wood'] = '10',
   ['stone'] = '5',
   ['gold coins'] = '10'
 },
 maintenance = '',
 influence = {
 common = '0',
 prosperity = '0'
}
},
['wheat barn'] = {
 type = 'sub-building',
 construction = {
   ['planks'] = '20',
   ['tools'] = '5'
 },
 maintenance = '1',
 influence = {
 common = '3',
 prosperity = '100'
}
},
['wheat cart'] = {
 type = 'sub-building',
 construction = {
   ['wood'] = '10',
   ['tools'] = '2'
 },
 maintenance = '1',
 influence = {
 common = '3',
 prosperity = '100'
}
},
['wheat farm'] = {
 type = 'food',
 workers = '3 farmers',
 class = 'serf',
 output = {
   'wheat'
  },
 construction = {
   ['planks'] = '20',
   ['tools'] = '4',
   ['gold coins'] = '25'
 },
 maintenance = '4',
 influence = {
 common = '2,3',
 prosperity = '50100'
}
},
['windmill'] = {
 type = 'food',
 workers = '6 millers',
 class = 'serf',
 input = {
   'wheat'
  },
 output = {
   'flour'
  },
 construction = {
   ['planks'] = '15',
   ['stone'] = '15',
   ['tools'] = '6',
   ['gold coins'] = '50'
 },
 maintenance = '6',
 influence = {
 common = '2',
 prosperity = '50'
}
},
['winery'] = {
 type = 'monastery-sub',
 workers = '2 vintners',
 class = 'brother/sister',
 input = {
   'grapes',
   'barrel'
  },
 output = {
   'wine'
  },
 construction = {
   ['planks'] = '20',
   ['stone'] = '25',
   ['polished stone'] ='25',
   ['tools'] = '5'
 },
 maintenance = '28',
 splendour = '1',
 influence = {
 clergy = '4',
 prosperity = '250'
}
},
['wood depot'] = {
 type = 'sub-building',
 capacity = '25',
 perbuilding = '3',
 construction = {
   ['wood'] = '10',
   ['tools'] = '2'
 },
 influence = {
 common = '2',
 prosperity = '50'
}
},
['wooden wagon'] = {
 type = 'sub-building',
  capacity = '10',
 perbuilding = '5',
 construction = {
   ['wood'] = '5',
   ['tools'] = '1'
 },
 influence = {
 common = '2',
 prosperity = '50'
}
},
['woodsmen tool rack'] = {
 type = 'sub-building',
 construction = {
   ['wood'] = '10',
   ['planks'] = '10',
   ['tools'] = '5'
 },
 splendour = '3',
 influence = {
 common = '2',
 prosperity = '50'
}
},
['woodsmen tool rack, waterproofed'] = {
 type = 'sub-building',
 construction = {
   ['wood'] = '5',
   ['cloth'] = '5',
   ['planks'] = '10',
   ['tools'] = '5'
 },
 splendour = '3',
 influence = {
 common = '2',
 prosperity = '50'
}
},
['workshop extension'] = {
 type = 'sub-building',
 construction = {
   ['planks'] = '30',
   ['polished stone'] ='20',
   ['tools'] = '12'
 },
 maintenance = '1',
 influence = {
 common = '5',
 prosperity = '500'
}
},
['workshop tower'] = {
 type = 'sub-building',
 construction = {
   ['planks'] = '30',
   ['polished stone'] ='20',
   ['tools'] = '12'
 },
 maintenance = '1',
 influence = {
 common = '5',
 prosperity = '500'
}
}
}