Difference between revisions of "Wheat Farm"
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The minimum ideal field size is indicated in-game, but can also be measured via [[Brush]] size. | The minimum ideal field size is indicated in-game, but can also be measured via [[Brush]] size. | ||
{| class="wikitable" | {| class="wikitable sortable mw-collapsible" | ||
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!Workers | !Workers | ||
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==Sub-buildings== | ==Sub-buildings== | ||
The wheat farm has six sub-buildings, all of which unlock via [[Progression#Common path|Common Path]] tier 3 '''''Wheat Farm Improvement''''' at a cost of {{Item|resource=gold coins|value=100|text=No}} | The wheat farm has six sub-buildings, all of which unlock via [[Progression#Common path|Common Path]] tier 3 '''''Wheat Farm Improvement''''' at a cost of {{Item|resource=gold coins|value=100|text=No}} | ||
{| class="wikitable" | {| class="wikitable sortable mw-collapsible" | ||
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!Sub-building | !Sub-building | ||
Revision as of 12:34, 23 April 2025
The wheat farm is a Food Building in Foundation. Farmers plant and harvest
Wheat, which is then taken to a Windmill or Granary by transporters. As a basic food production building, it produces a food material and is best-suited to employing serfs. Wheat is used to produce
Bread and
Beer.
It produces wheat sheaves from a Crop Field. The field must be painted before farmers will work it.
Crop Field
The crop field zone is required for the farm to function. The player must designate the field zone via the Paint Crop Field button in the building's overview screen. Each farm's field is exclusive to its farmers, and fields from other farms cannot overlap.
The minimum ideal field size is indicated in-game, but can also be measured via Brush size.
| Workers | Approx. Size | Visual Demonstration |
|---|---|---|
| 1 | Size 17: 1.0x | |
| 2 | Max size: 1.0x | |
| 3 | Max size: 1.5x |
Sub-buildings
The wheat farm has six sub-buildings, all of which unlock via Common Path tier 3 Wheat Farm Improvement at a cost of
(100)
| Sub-building | Effect | Construction Requirements |
|---|---|---|
| Wheat Barn | Can store up to 50 output resources.
Max. 4 per building
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| Tooling Shack | Adds 2 to total worker capacity.
Max. 2 per building
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| Wheat Cart | Can store up to 10 output resources.
Max. 5 per building
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| Frugal Haystack | Can store up to 50 output resources.
Max. 2 per building
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| Hearty Haystack | Can store up to 50 output resources.
Max. 2 per building
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| Bountiful Haystack | Can store up to 50 output resources.
Max. 2 per building
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| Vigilant Scarecrow | Can store up to 50 output resources.
Max. 2 per building
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