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Villagers are divided into different types, and have [[Needs]] that must be filled in order to maintain their happiness. These Needs vary according to villager type and rank. | Villagers are divided into different types, and have [[Needs]] that must be filled in order to maintain their happiness. These Needs vary according to villager type and rank. | ||
Villagers are divided into three types; Villagers, Monastics and Combatants | Villagers are divided into three types; Villagers, Monastics and Combatants, and can be promoted to different ranks within these types. All villager types and ranks follow the same pattern of work and free-time periods. When the villager is on free time, they will spend their time visiting locations in the town where they can fill their Needs (e.g. Wells, Markets, Churches, Taverns, Houses). If they have filled all their Needs and are still on free time, they will return to their houses to relax until they go to work. | ||
===Villagers=== | ===Villagers=== | ||
Villagers are residents of your domain that have the " | Villagers are residents of your domain that have the "Villager" profile. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Villager Rank !! Essential Needs !! Additional Needs !! Promotion Cost {{Item|Gold Coins|text = no}} | ! Villager Rank !! Essential Needs !! Additional Needs !! Promotion Cost {{Item|Gold Coins|text = no}} | ||
|- | |- | ||
| Serf || Water<br />Rustic Food<br /> | | Serf || Water<br />Rustic Food<br />Tier 1 Quality Housing || Refined Food<br />Service || 20 | ||
|- | |- | ||
| Commoner || Water<br /> | | Commoner || Water<br />Tier 2 Quality Housing<br />Refined Food (x2)*<br />Service || <br />Entertainment<br />Goods || 100 | ||
|- | |- | ||
| Citizen || Water<br /> | | Citizen || Water<br />T3 Quality Housing<br />Refined Food (x3*)<br />Service<br />Entertainment || Goods (x2*)<br />Luxury || N/A | ||
|} | |} | ||
<nowiki>*</nowiki>Note: in all cases, x2 and x3 indicates a requirement for ''different'' types of the resource, not multiple servings of the same type. | |||
=== | ===Monastics=== | ||
Monastics are residents of your domain that have the "Monastic" profile, having devoted themselves to service to the faith. | |||
= | |||
Monastics are residents of your domain that have the " | |||
{| class="wikitable" | {| class="wikitable" | ||
! Monastic Rank !! Essential Needs !! Additional Needs !! Promotion Cost | ! Monastic Rank !! Essential Needs !! Additional Needs !! Promotion Cost | ||
|- | |- | ||
| Novice || Water<br />Rustic Food<br />Dormitory Housing || Monastic Food<br />Service || 5 | | Novice || Water<br />Rustic Food<br />Dormitory Housing || Monastic Food<br />Service || 5 | ||
|- | |- | ||
| Brother or Sister || Water<br />Dormitory Housing<br />Monastic Food | | Brother or Sister || Water<br />Dormitory Housing<br />Monastic Food<br />Service || <br />Cloister<br />Monastic Food (+1**) || 50 | ||
|- | |- | ||
| Prior or Prioress || Water<br />Dormitory Housing<br />Monastic Food ( | | Prior or Prioress || Water<br />Dormitory Housing<br />Monastic Food (x2*)<br />Service<br />Cloister Access || Monastic Food (+1**) || N/A | ||
|} | |} | ||
<nowiki>*</nowiki>Note: in all cases, x2 and x3 indicates a requirement for ''different'' types of the resource, not multiple servings of the same type. | |||
<nowiki>**</nowiki>Note: +1 indicates a requirement for 1 additional type of Monastic Food, which must be a different type from what is provided for the Essential Need. | |||
* | |||
* | |||
==Combatants== | ===Combatants=== | ||
Combatants are residents of your domain that have the " | Combatants are residents of your domain that have the "Combatant" profile, having enlisted in military service to their liege-lord. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Combatant Rank !! Essential Needs !! Additional Needs !! Promotion Cost | ! Combatant Rank !! Essential Needs !! Additional Needs !! Promotion Cost | ||
|- | |- | ||
| Militiaman || Water<br />Rustic Food<br /> | | Militiaman || Water<br />Rustic Food<br />Barracks Housing || Refined Food<br />Service | ||
Goods | |||
| Free | |||
|- | |- | ||
| Soldier || Water<br /> | | Soldier || Water | ||
Rustic Food<br />Barracks Housing<br />Refined Food | |||
| Service | |||
Goods<br />Entertainment<br /> | |||
| Free | |||
|- | |- | ||
| Knight || | | Knight || Quarters Housing<br />Water<br />Refined Food (x2*) || Service | ||
Goods | |||
Entertainment<br />Luxury | |||
| N/A | |||
|} | |} | ||
<nowiki>*</nowiki>Note: in all cases, x2 and x3 indicates a requirement for ''different'' types of the resource, not multiple servings of the same type. | |||
==Promotions== | |||
Players promote villagers through the Mandates tab once the Great Hall has been built. The cost of promotion varies according to villager type, and increases for each rank. Before a villager can be promoted their [[Needs]] must be satisfied. When a villager is promoted, some Needs which were previously Additional will become Essential, and new Additional Needs will be added. Therefore, although players can promote villagers at will, it is important to prepare for the new Needs that will arise. | |||
Villager types are promoted with a cost of [[Gold Coins|Coins]] as indicated above. | |||
Monastic types are promoted with a cost of Manuscripts as indicated above. Manuscripts are produced in the Scriptorium sub-building of the Monastery. | |||
Combatants are free to promote. However, Militiamen can only be promoted to Soldiers once they have reached a certain strength level, which depends on their weapons and military experience from campaigns. The same is true of promoting Soldiers to Knights. Additionally, players can only promote 1 Knight for every 5 Soldiers in their army. | |||
=== | == Other (visitors) == | ||
==Types== | ==Types== | ||
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