Difference between revisions of "Villagers"

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| Serf || Water<br />Rustic Food<br />Tier 1 Quality Housing || Refined Food<br />Service || 20
| Serf || Water<br />Rustic Food<br />Tier 1 Quality Housing || Refined Food<br />Service || 20
|-
|-
| Commoner || Water<br />Tier 2 Quality Housing<br />Refined Food (x2)*<br />Service || <br />Entertainment<br />Goods || 100
| Commoner || Water<br />Tier 2 Quality Housing<br />Refined Food (x2)*<br />Service || Entertainment<br />Goods || 100
|-
|-
| Citizen || Water<br />T3 Quality Housing<br />Refined Food (x3*)<br />Service<br />Entertainment || Goods (x2*)<br />Luxury || N/A
| Citizen || Water<br />T3 Quality Housing<br />Refined Food (x3*)<br />Service<br />Entertainment || Goods (x2*)<br />Luxury || N/A
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| Novice || Water<br />Rustic Food<br />Dormitory Housing || Monastic Food<br />Service || 5
| Novice || Water<br />Rustic Food<br />Dormitory Housing || Monastic Food<br />Service || 5
|-
|-
| Brother or Sister || Water<br />Dormitory Housing<br />Monastic Food<br />Service || <br />Cloister<br />Monastic Food (+1**) || 50
| Brother or Sister || Water<br />Dormitory Housing<br />Monastic Food<br />Service || Cloister<br />Monastic Food (+1**) || 50
|-
|-
| Prior or Prioress || Water<br />Dormitory Housing<br />Monastic Food (x2*)<br />Service<br />Cloister Access || Monastic Food (+1**) || N/A
| Prior or Prioress || Water<br />Dormitory Housing<br />Monastic Food (x2*)<br />Service<br />Cloister Access || Monastic Food (+1**) || N/A
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<nowiki>*</nowiki>Note: in all cases, x2 and x3 indicates a requirement for ''different'' types of the resource, not multiple servings of the same type.
<nowiki>*</nowiki>Note: in all cases, x2 and x3 indicates a requirement for ''different'' types of the resource, not multiple servings of the same type.


<nowiki>**</nowiki>Note: +1 indicates a requirement for 1 additional type of Monastic Food, which must be a different type from what is provided for the Essential Need.
<nowiki>**</nowiki>Note: +1 indicates a requirement for 1 additional type of Monastic Food, which must be a different type from what is provided for the Essential Need.
 


===Combatants===
===Combatants===
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{| class="wikitable"
{| class="wikitable"
! Combatant Rank !! Essential Needs !! Additional Needs !! Promotion Cost
!Combatant Rank!!Essential Needs!!Additional Needs!!Promotion Cost
|-
|-
| Militiaman || Water<br />Rustic Food<br />Barracks Housing || Refined Food<br />Service<br />Goods  
|Militiaman||Water<br />Rustic Food<br />Barracks Housing||Refined Food<br />Service<br />Goods
| Free
|Free
|-
|-
| Soldier || Water<br />Rustic Food<br />Barracks Housing<br />Refined Food  
|Soldier||Water<br />Rustic Food<br />Barracks Housing<br />Refined Food
| Service<br />Goods<br />Entertainment<br />
|Service<br />Goods<br />Entertainment
| Free
|Free
|-
|-
| Knight || Quarters Housing<br />Water<br />Refined Food (x2*) || Service<br />Goods<br />Entertainment<br />Luxury  
|Knight||Quarters Housing<br />Water<br />Refined Food (x2*)||Service<br />Goods<br />Entertainment<br />Luxury
| N/A
|N/A
|}
|}
<nowiki>*</nowiki>Note: in all cases, x2 and x3 indicates a requirement for ''different'' types of the resource, not multiple servings of the same type.
<nowiki>*</nowiki>Note: in all cases, x2 and x3 indicates a requirement for ''different'' types of the resource, not multiple servings of the same type.
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Combatants are free to promote. However, Militiamen can only be promoted to Soldiers once they have reached a certain strength level, which depends on their weapons and military experience from campaigns. The same is true of promoting Soldiers to Knights. Additionally, players can only promote 1 Knight for every 5 Soldiers in their army.
Combatants are free to promote. However, Militiamen can only be promoted to Soldiers once they have reached a certain strength level, which depends on their weapons and military experience from campaigns. The same is true of promoting Soldiers to Knights. Additionally, players can only promote 1 Knight for every 5 Soldiers in their army.


== Visitors ==
==Visitors==
Visitors are villagers who visit your city from elsewhere in the kingdom. They can come at any time, and contribute to your economy by buying products to fill their [https://wiki.polymorph.games/foundation/Needs#Visitor_Needs Needs] in the same way as your own villagers. As your town grows, visitors will come in greater numbers and will have more Needs, roughly parallel with the Needs of your villagers as you promote them.
Visitors are villagers who visit your city from elsewhere in the kingdom. They can come at any time, and contribute to your economy by buying products to fill their [https://wiki.polymorph.games/foundation/Needs#Visitor_Needs Needs] in the same way as your own villagers. As your town grows, visitors will come in greater numbers and will have more Needs, roughly parallel with the Needs of your villagers as you promote them.


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==Types==
==Types==
* ...etc...
*...etc...


===Serfs===
===Serfs===
460

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