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== Overview == | |||
The Progression Tree is the way that the player progresses through the game by opening new tiers and unlocking technologies. The tree has four paths: Common Path, Labour, Kingdom, and Clergy. Each path has five tiers, within which are various unlockable technologies and abilities. Tiers are unlocked when the player reaches a certain level of Prosperity (for the Common Path) or Splendour (for the other paths), and the technologies within are unlocked by the player spending Influence. Prosperity, splendour and influence are all markers of the overall power of the city. | |||
The Progression Tree is accessed via a button on the [[UI Overview|User Interface]], in the group of buttons on the panel at the top right. There is also the Progression Panel, second from left at the top of the UI, which summarises the town's overall Prosperity and amounts of Splendour and Influence for the three Estates. | |||
== Prosperity == | |||
The Prosperity rating automatically unlocks new tiers in the Common Path as it rises. Players can then purchase upgrades in each unlocked tier with gold coins. | |||
As implied by the name, Prosperity is an indicator of how prosperous the village is overall. The breakdown of prosperity can be seen at the top of the Progression Tree. The factors that influence prosperity are: | |||
* Wealth: highest monthly net income to date. | |||
* [[Territory]]: the total number of territories the village owns. | |||
* [[Trade|Commerce rating]]: an average taken from the number and level of trade routes available. | |||
* Population rating: a combination of the number of villagers and their status. | |||
* Splendour: an average of the types of splendour produced by buildings in the town. | |||
* Beautification: an average of the beautification produced by decorations in the town. | |||
*Gold Coins: the current total gold in the treasury and the total treasury space available. | |||
In most of the above, natural city growth will lead to an increase in Prosperity; as the village grows, more villagers will arrive and the player will buy new territories, resulting in an inevitable increase. | |||
== Splendour and Influence == | |||
{{Icon List|Labor Splendor.png, Labor Splendour | {{Icon List|Labor Splendor.png, Labor Splendour | ||
Kingdom Splendor.png, Kingdom Splendour | Kingdom Splendor.png, Kingdom Splendour | ||
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Labor Influence.png, Labour Influence | Labor Influence.png, Labour Influence | ||
Kingdom Influence.png, Kingdom Influence | Kingdom Influence.png, Kingdom Influence | ||
Clergy Influence.png, Clergy Influence|cols=3}} | Clergy Influence.png, Clergy Influence|cols=3}}The Splendour rating automatically unlocks new tiers of the relevant path as it rises. Players can then unlock technologies within each unlocked tier using Influence of the appropriate type. | ||
Splendour is gained through building impressive monuments of certain types. | |||
=== | ==Paths== | ||
=== Common Path === | |||
==Labour== | ===Labour=== | ||
Labour splendour focuses on the needs of the people, adding resource facilities and the [[Sculpture Workshop|sculpture workshop]]. Influence is gained from the construction of [[tavern]]s | Labour splendour focuses on the needs of the people, adding resource facilities and the [[Sculpture Workshop|sculpture workshop]]. Influence is gained from the construction of [[tavern]]s | ||
==Kingdom== | ===Kingdom=== | ||
Kingdom splendour focused more towards military development. Influence is earned from the construction of [[keep]]s. | Kingdom splendour focused more towards military development. Influence is earned from the construction of [[keep]]s. | ||
==Clergy== | ===Clergy=== | ||
Clergy splendour is orientated around religion and is a necessity for building a [[monastery]], further unlocking not only the production buildings that are a part of this building, but the ability to provide resources to the [[Common Goods Workshop|common goods workshop]] and [[Candlemaker's Workshop|candlemaker's workshop]]. Increasing influence is done with the construction of [[church]]es and monasteries. | Clergy splendour is orientated around religion and is a necessity for building a [[monastery]], further unlocking not only the production buildings that are a part of this building, but the ability to provide resources to the [[Common Goods Workshop|common goods workshop]] and [[Candlemaker's Workshop|candlemaker's workshop]]. Increasing influence is done with the construction of [[church]]es and monasteries. | ||
==Tree== | ==Progression Tree== | ||
{| class="wikitable" | {| class="wikitable" | ||
|+Progression | |+Progression Tree | ||
! | ! | ||
!Requirements | !Requirements | ||
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