Difference between revisions of "Trade"

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Traders can only buy or sell resources from a [[Granary]] or [[Warehouse]] that has been assigned to store the resources in question; any goods in the [[Village Center]], a production [[building]], a [[Market]], or in transit are considered unavailable for trade.
Traders can only buy or sell resources from a [[Granary]] or [[Warehouse]] that has been assigned to store the resources in question; any goods in the [[Village Center]], a production [[building]], a [[Market]], or in transit are considered unavailable for trade.


Each trade route panel shows information on the resources available for purchase and sale from that city, and the prices. At the bottom of each panel is a bar showing information about that trade route's level, tradeable volume per resource type, and the required volume of trade before the next level becomes available.
== Information Panels ==
Each trade route panel shows information on the city and its allegiance, the resources available for purchase and sale from that city, and the prices. At the bottom of each panel is a bar showing information about that trade route's level, tradeable volume per resource type, and the required volume of trade before the next level becomes available.


== Upgrades ==
=== Allegiances ===
All trade routes start at Level 1. Before they can be upgraded, the player must reach a certain total volume of trade in any resource with that city.  
Each trade route is allied with one of the [[Estates]]; Labour, Clergy or Kingdom. Some factors in the game, such as [[Quests]], can result in bonuses or penalties to all trade routes with a given Allegiance.


== Allegiances ==
=== Resources and Prices ===
The resources offered for purchase or sale in each trade route are the same in every game. The prices may change depending on the game [[Rulesets|Rules]] that the player has chosen. Additionally, actual profit and lost can be affected by trade bonuses or penalties as a result of Quests or Bailiff/Emissary/Courtier effects, but these effects will not change the visible prices on the trade route panels.
 
=== Volumes and Level Upgrades ===
At the bottom of each panel is a bar showing information about (from left to right) that trade route's level, tradeable volume per resource type, and the required volume of trade before the next level becomes available.
 
The tradeable volume per resource type (middle of the information bar) is the amount of each resource that can be traded each time the trader visits. For example, if a player wishes to sell Planks to Northbury and the tradeable volume number is 25, the trader will only buy 25 planks even if the player has more available to sell. Similarly, the trader will only sell 25 tools, even if the player has set the import level at a higher number.
 
All trade routes start at Level 1, and can only be upgraded once the player has reached a given volume of monthly trade with that city, indicated by the number on the right of the information bar. This volume can consist of any combination of imports and exports in any resources. For example, if the number shows 50, the player can buy 25 tools and sell 25 planks within a month in order to meet this requirement.
 
Once this volume has been reached, after some time a messenger will visit the city and invite the player to upgrade the trade route, which increases the tradeable volume of that route. Level upgrades must be paid for with a certain amount of resources or [[Influence]], depending on the trade route allegiance and level. Upgrades are completed through tasks in the Mandates page, which must be assigned to the Bailiff, Monastic Emissary or Royal Courtier, depending on the trade route.


== Trade Routes ==
== Trade Routes ==
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