Difference between revisions of "Book"

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(I've updated page descriptions and order, terminology, shortcuts etc. to match the current version of the game.)
 
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! Icon !! Tab Name !! Description
! Icon !! Tab Name !! Description
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| [[File:Icon VillageOverview.png|50px|]]|| Village Overview (F1) || This page shows an overview of the game type and aspiration objectives if applicable. The name and type of settlement and the player's own name and title can also be changed here.
|Village Overview (F1)
|This page shows an overview of the game type and aspiration objectives if applicable. The name and type of settlement and the player's own name and title can also be changed here.
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| [[File:Icon EdictsPrivileges.png|50px|]]|| [[Edicts & Privileges|Edicts and Privileges]] (F2) || This page shows the Edicts and Privileges currently in use and allows players to change them. Also shown on this page is a list of the effects that are active in the game due to game rules, Bailiff/Monastic Emissary/Royal Courtier bonuses, and active Edicts and Privileges.
|Edicts and Privileges (F2)
|This page shows the Edicts and Privileges currently in use and allows players to change them. Also shown on this page is a list of the effects that are active in the game due to game rules, Bailiff/Monastic Emissary/Royal Courtier bonuses, and active Edicts and Privileges.
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| [[File:Icon TradeRoutes.png|50px|]]|| [[Trade|Trade Routes]] (F3) || An overview of all the available trade routes in the game. It provides information on available goods, prices, and levels and allegiances of trade routes.
|Trade Routes (F3)
|An overview of all the available trade routes in the game. It provides information on available goods, prices, and levels and allegiances of trade routes.
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| [[File:Icon Trade.png|50px|]]|| [[Resources]] (F4) || An overview of the village's resource inventory and current trading. Here players can set favourites to appear in the resources panel, order the stockpiling of resources, set resources to be [https://wiki.polymorph.games/foundation/Resources#Resource_Tracking tracked], and order the import or export of resources in specific quantities.
|Resources (F4)
|An overview of the village's resource inventory and current trading. Here players can set favourites to appear in the resources panel, order the stockpiling of resources, set resources to be [[Resources|tracked]], and order the import or export of resources in specific quantities.
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| [[File:Icon Villagers default @2x.png|50px|]]|| Villagers (F5) || The Villagers page lists all villagers and gives information on their housing and work status, rank, job, happiness and major problems. Players can sort this list according to various categories.  
| [[File:Icon Villagers.png|50px|]]|| [[Villagers]] (F5) || The Villagers page lists all villagers and gives information on their housing and work status, rank, job, happiness and major problems. Players can sort this list according to various categories.
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| [[File:Icon Workplaces defaut @2x.png|50px|]]|| Buildings (F6) || An overview of all buildings, including number of employees and workplace status. Villagers can be assigned and removed from buildings directly in this screen.
| [[File:Icon Workplaces.png|50px|]]|| Buildings (F6) || An overview of all buildings, including number of employees and workplace status. Villagers can be assigned and removed from buildings directly in this screen.
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| [[File:Icon Budget default @2x.png|50px|]]|| Budget (F7) || An overview of income and expenditure in the current month compared to the previous month, broken down into various categories.
| [[File:Icon Budget.png|50px|]]|| Budget (F7) || An overview of income and expenditure in the current month compared to the previous month, broken down into various categories.
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| || Taxation (F8) || On this page players can choose which types of tax to implement and adjust the tax rate. This page also gives an overview of total expected income from taxation and the impact of taxation on happiness or Labour influence.  
| [[File:Icon Taxation.png|50px|]]|| [[Taxation]] (F8) || On this page players can choose which types of tax to implement and adjust the tax rate. This page also gives an overview of total expected income from taxation and the impact of taxation on happiness or Labour influence.  
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| [[File:Icon Log default@2x.png|50px|]] || Logs (F7) || A chronological record of events in your village, such as trade events, quests and military missions, housing or food shortages, newcomer or messenger arrivals, and completed construction projects.  
| [[File:Icon Log.png|50px|]]|| Logs (F9) || A chronological record of events in your village, such as trade events, quests and military missions, housing or food shortages, newcomer or messenger arrivals, and completed construction projects.  
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[[Category:Game Mechanics]]
[[Category:Game Mechanics]]

Latest revision as of 08:22, 20 January 2026

The Royal Book can be opened from the menu at the top right of the screen or by pressing Tab on the keyboard. The pages in the book provide useful overviews of various aspects of city management. Pages only become available in the Royal Book when they become relevant in the game; for example, the Taxation page does not appear until the player builds a Tax Office and assigns a Tax Collector.

Pages

Icon Tab Name Description
Icon VillageOverview.png Village Overview (F1) This page shows an overview of the game type and aspiration objectives if applicable. The name and type of settlement and the player's own name and title can also be changed here.
Icon EdictsPrivileges.png Edicts and Privileges (F2) This page shows the Edicts and Privileges currently in use and allows players to change them. Also shown on this page is a list of the effects that are active in the game due to game rules, Bailiff/Monastic Emissary/Royal Courtier bonuses, and active Edicts and Privileges.
Icon TradeRoutes.png Trade Routes (F3) An overview of all the available trade routes in the game. It provides information on available goods, prices, and levels and allegiances of trade routes.
Icon Trade.png Resources (F4) An overview of the village's resource inventory and current trading. Here players can set favourites to appear in the resources panel, order the stockpiling of resources, set resources to be tracked, and order the import or export of resources in specific quantities.
Icon Villagers.png Villagers (F5) The Villagers page lists all villagers and gives information on their housing and work status, rank, job, happiness and major problems. Players can sort this list according to various categories.
Icon Workplaces.png Buildings (F6) An overview of all buildings, including number of employees and workplace status. Villagers can be assigned and removed from buildings directly in this screen.
Icon Budget.png Budget (F7) An overview of income and expenditure in the current month compared to the previous month, broken down into various categories.
Icon Taxation.png Taxation (F8) On this page players can choose which types of tax to implement and adjust the tax rate. This page also gives an overview of total expected income from taxation and the impact of taxation on happiness or Labour influence.
Icon Log.png Logs (F9) A chronological record of events in your village, such as trade events, quests and military missions, housing or food shortages, newcomer or messenger arrivals, and completed construction projects.