Difference between revisions of "Edicts & Privileges"

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== Overview ==
'''Edicts''' and '''Privileges''' are policies that players can introduce which have wide effects on the management of the village. Both Edicts and Privileges are unlocked in tiers 2, 3 and 4 of the [[Progression]] Tree; Edicts in the Common Path, and Privileges in the paths of their respective Estates. They can be applied in the Edicts and Privileges page of the [[Book|Royal Book]] (F2).
'''Edicts''' and '''Privileges''' are policies that players can introduce which have wide effects on the management of the village. Both Edicts and Privileges are unlocked in tiers 2, 3 and 4 of the [[Progression]] Tree; Edicts in the Common Path, and Privileges in the paths of their respective Estates. They can be applied in the Edicts and Privileges page of the [[Book|Royal Book]] (F2).


Most Edicts and Privileges are immediately available for selection once a slot has been unlocked, but some must be unlocked by completing certain [[Quests]]. Once an Edict or Privilege has been chosen, it can only be changed once the Bailiff, Monastic Emissary or Royal Courtier has completed the related mandate in the Mandates tab.  
Most Edicts and Privileges are immediately available for selection once a slot has been unlocked, but some must be unlocked by completing certain [[Quests]]. Once an Edict or Privilege has been chosen, it can only be changed after the Bailiff, Monastic Emissary or Royal Courtier has completed the related mandate in the Mandates tab.  


== Edicts ==
== Edicts ==
Edicts affect the overall function of the village.
Edicts affect the overall function of the village.


{| class="wikitable sortable mw-collapsible"
{| class="wikitable mw-collapsible"
!Edict
!Edict
!'''Effects'''
!'''Effects'''
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Privileges are largely concerned with the function of the village as it concerns the [[Estates]].
Privileges are largely concerned with the function of the village as it concerns the [[Estates]].


=== Labour Privileges ===
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
![[File:Labor Influence.png|center|frameless|32x32px]]
![[File:Labor Influence.png|center|frameless|32x32px]]
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|
|
* Unlock [[Taxation#Merchandise Taxes|Merchandise Taxes]] on [[Market]] Stalls.
* Unlock [[Taxation#Merchandise Taxes|Merchandise Taxes]] on [[Market]] Stalls.
''Unlockable via [[Quests|Quest]] event:'' {{#Spoiler:Triggered by having upgraded trade routes??? Unconfirmed}}
''Unlockable via [[Quests|Quest]] event:'' {{#Spoiler: May be triggered by having upgraded trade routes to a certain level (unconfirmed)}}
|}
|}


=== Kingdom Privileges ===
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
![[File:Kingdom Influence.png|center|32x32px]]
![[File:Kingdom Influence.png|center|32x32px]]
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|}
|}


=== Clergy Privileges ===
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
![[File:Clergy Influence.png|center|frameless|32x32px]]
![[File:Clergy Influence.png|center|frameless|32x32px]]
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*Clergy buildings upkeep reduced by <span style="color:#729300;">'''25%'''</span>.
*Clergy buildings upkeep reduced by <span style="color:#729300;">'''25%'''</span>.
|-
|-
!Good Neighbour[[File:Icon Privilege Clergy Good Neighbour.png|center|32x32px]]
!Good Neighbour   [[File:Icon Privilege Clergy Good Neighbour.png|center|32x32px]]
|
|
* Every time you trade with a village of [[Clergy]] allegiance, you gain <span style="color:#729300;">'''1'''</span> influence with its Estate.
* Every time you trade with a village of [[Clergy]] allegiance, you gain <span style="color:#729300;">'''1'''</span> influence with its Estate.
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|
|
* Trade bonus of 50% when selling [[Wine]]
* Trade bonus of 50% when selling [[Wine]]
''Unlockable via [[Quests|quest]] event:'' {{#Spoiler:Triggered by building 5 [[Winery|wineries]]??? Unconfirmed}}
''Unlockable via [[Quests|Quest]] event:'' {{#Spoiler: May be triggered by building 5 [[Winery|Wineries]] (unconfirmed)}}
|}
|}
[[Category:Game Mechanics]]
[[Category:Game Mechanics]]
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