Difference between revisions of "Module:BuildingIndex"

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Tag: Manual revert
 
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Line 1: Line 1:
return {
return {
['apiary'] = {
['apiary'] = {
type = 'Monastery',
type = 'Monastery',
  employees = {
  employees = {
  workers = '2 Bee Keepers',
workers = '2 Bee Keepers',
  ['best-Suited Class'] = '[[Brother/sister]]'
['Optimal Rank'] = 'Brother/Sister'
},
  },
  output = {
  output = {
   'honey',
   'honey',
Line 20: Line 20:
  influence = {
  influence = {
   ['clergy splendour'] = '25',
   ['clergy splendour'] = '25',
  tier = 'tier 2',
  ['clergy influence'] = '5',
   prosperity = '10',
   prosperity = '10',
   splendour = '1'
   ['bsplendour'] = '1'
  }
  }
},
},
Line 28: Line 30:
  employees = {
  employees = {
   workers = '4 Transporters',
   workers = '4 Transporters',
   ['best-Suited Class'] = '[[Serf]]'
   ['Optimal Rank'] = '[[Serf]]'
  },
  },
   capacity = '400',
   capacity = '400',
Line 40: Line 42:
  },
  },
  influence = {
  influence = {
   ['kingdom splendour'] = '75',
  tier = 'tier 1',
   prosperity = '50'
   ['gold coins'] = '25',
   prosperity = '0'
  }
  }
},
},
Line 48: Line 51:
  employees = {
  employees = {
   workers = '4 Bakers',
   workers = '4 Bakers',
   ['best-Suited Class'] = '[[Commoner]]'
   ['Optimal Rank'] = '[[Commoner]]'
  },
  },
  input = {
  input = {
   'flour',
   'flour',
   'water'
   'water',
   },
   },
  output = {
  output = {
Line 67: Line 70:
  },
  },
  influence = {
  influence = {
  prosperity = '10'
  tier = 'tier 2',
  prosperity = '10',
  ['gold coins'] = '50'
  }
  }
},
},
Line 74: Line 79:
  employees = {
  employees = {
   workers = '2 Blacksmiths',
   workers = '2 Blacksmiths',
   ['best-Suited Class'] = '[[Commoner]]'
   ['Optimal Rank'] = '[[Commoner]]'
  },
  },
  input = {
  input = {
Line 94: Line 99:
  },
  },
  influence = {
  influence = {
  prosperity = '10'
  tier = 'tier 2',
  prosperity = '10',
  ['gold coins'] = '50'
  }
  }
},
},
Line 109: Line 116:
  influence = {
  influence = {
   prosperity = '0',
   prosperity = '0',
   splendour = '1'
   ['bsplendour'] = '1'
  }
  }
},
},
Line 119: Line 126:
  },
  },
  costs = {
  costs = {
  maintenance = ''
  },
  },
  influence = {
  influence = {
   prosperity = '50',
   prosperity = '50',
   splendour = '3'
   ['bsplendour'] = '3'
  }
  }
},
},
Line 130: Line 136:
  employees = {
  employees = {
   workers = '2 Weaponsmiths',
   workers = '2 Weaponsmiths',
   ['best-Suited Class'] = '[[Commoner]]'
   ['Optimal Rank'] = '[[Commoner]]'
  },
  },
  input = {
  input = {
Line 162: Line 168:
  employees = {
  employees = {
   workers = '1 Brewer',
   workers = '1 Brewer',
   ['best-Suited Class'] = '[[Citizen]]'
   ['Optimal Rank'] = '[[Citizen]]'
  },
  },
  input = {
  input = {
Line 182: Line 188:
  },
  },
  influence = {
  influence = {
  prosperity = '50'
  tier = 'tier 3',
  prosperity = '50',
  ['gold coins'] = '100'
  }
  }
},
},
Line 189: Line 197:
  employees = {
  employees = {
   workers = '3 Builders',
   workers = '3 Builders',
   ['best-Suited Class'] = '[[Serf]]'
   ['Optimal Rank'] = '[[Serf]]'
  },
  },
  construction = {
  construction = {
Line 195: Line 203:
  },
  },
  costs = {
  costs = {
  maintenance = ''
  },
  },
  influence = {
  influence = {
Line 205: Line 212:
  employees = {
  employees = {
   workers = '2 Butchers',
   workers = '2 Butchers',
   ['best-Suited Class'] = '[[Commoner]]'
   ['Optimal Rank'] = '[[Commoner]]'
  },
  },
  input = {
  input = {
Line 223: Line 230:
  },
  },
  influence = {
  influence = {
  prosperity = '10'
  tier = 'tier 2',
  prosperity = '10',
  ['gold coins'] = '50'
  }
  }
},
},
Line 230: Line 239:
  employees = {
  employees = {
   workers = '2 Candlemakers',
   workers = '2 Candlemakers',
   ['best-Suited Class'] = '[[Citizen]]'
   ['Optimal Rank'] = '[[Citizen]]'
  },
  },
  input = {
  input = {
Line 250: Line 259:
  },
  },
  influence = {
  influence = {
  prosperity = '100'
  tier = 'tier 4',
  prosperity = '100',
  ['gold coins'] = '250'
  }
  }
},
},
Line 265: Line 276:
  },
  },
  influence = {
  influence = {
  prosperity = '50'
  tier = 'tier 3',
  prosperity = '50',
  ['gold coins'] = '100'
  }
  }
},
},
Line 280: Line 293:
  },
  },
  influence = {
  influence = {
  prosperity = '50'
  tier = 'tier 3',
  prosperity = '50',
  ['gold coins'] = '100'
  }
  }
},
},
Line 286: Line 301:
  employees = {
  employees = {
     type = 'Monument',
     type = 'Monument',
   ['best-Suited Class'] = 'varies'
   ['Optimal Rank'] = 'varies'
  },
  },
  costs = {
  costs = {
  maintenance = ''
  },
  },
  influence = {
  influence = {
   ['kingdom splendour'] = '1',
  tier = 'tier 1',
   prosperity = '25'
   ['gold coins'] = '25',
   prosperity = '0'
  }
  }
},
},
Line 300: Line 315:
  employees = {
  employees = {
   workers = '3 Charcoal Burners',
   workers = '3 Charcoal Burners',
   ['best-Suited Class'] = '[[Serf]]'
   ['Optimal Rank'] = '[[Serf]]'
  },
  },
  output = {
  output = {
Line 324: Line 339:
  employees = {
  employees = {
   workers = '5 Cheesemakers',
   workers = '5 Cheesemakers',
   ['best-Suited Class'] = '[[Commoner]]'
   ['Optimal Rank'] = '[[Commoner]]'
  },
  },
  input = {
  input = {
Line 342: Line 357:
  },
  },
  influence = {
  influence = {
  prosperity = '100'
  tier = 'tier 4',
  prosperity = '100',
  ['gold coins'] = '250'
  }
  }
},
},
Line 349: Line 366:
  employees = {
  employees = {
   workers = '1 Village Priest',
   workers = '1 Village Priest',
   ['best-Suited Class'] = '[[Commoner]]'
   ['Optimal Rank'] = '[[Commoner]]'
  },
  },
  costs = {
  costs = {
  maintenance = ''
  },
  },
  influence = {
  influence = {
Line 372: Line 388:
  influence = {
  influence = {
   ['labour splendour'] = '300',
   ['labour splendour'] = '300',
  tier = 'tier 5',
  ['labour influence'] = '50',
   prosperity = '200',
   prosperity = '200',
   splendour = '5'
   ['bsplendour'] = '5'
  }
  }
},
},
Line 380: Line 398:
  employees = {
  employees = {
   workers = 'Varies',
   workers = 'Varies',
   ['best-suited class'] = 'varies'
   ['Optimal Rank'] = 'varies'
  },
  },
  costs = {
  costs = {
  maintenance = ''
  },
  },
  influence = {
  influence = {
Line 392: Line 409:
['city stone bridge'] = {
['city stone bridge'] = {
  type = 'Bridge',
  type = 'Bridge',
maintenance = '',
  construction = {
  influence = {
  ['planks'] = '10',
  prosperity = '100'
  ['stone'] = '80',
  ['polished stone'] ='20',
  ['tools'] = '6',
},
  influence = {
  tier = 'tier 4',
  prosperity = '100',
  ['gold coins'] = '250'
  }
  }
},
},
Line 401: Line 425:
  employees = {
  employees = {
   workers = '2 Common Wares Makers',
   workers = '2 Common Wares Makers',
   ['best-Suited Class'] = '[[Citizen]]'
   ['Optimal Rank'] = '[[Citizen]]'
  },
  },
  input = {
  input = {
Line 420: Line 444:
  },
  },
  influence = {
  influence = {
  prosperity = '50'
  tier = 'tier 3',
  prosperity = '50',
  ['gold coins'] = '100'
  }
  }
},
},
Line 427: Line 453:
  employees = {
  employees = {
   workers = '3 Coopers',
   workers = '3 Coopers',
   ['best-Suited Class'] = '[[Citizen]]'
   ['Optimal Rank'] = '[[Citizen]]'
  },
  },
  input = {
  input = {
Line 447: Line 473:
  },
  },
  influence = {
  influence = {
  prosperity = '100'
  tier = 'tier 4',
  prosperity = '100',
  ['gold coins'] = '250'
  }
},
['court of heroes'] = {
type = 'Decoration',
costs = {
},
influence = {
  ['kingdom splendour'] = '300',
  tier = 'tier 5',
  ['kingdom influence'] = '50',
  prosperity = '200',
  ['bsplendour'] = '5'
  }
  }
},
},
Line 454: Line 494:
  employees = {
  employees = {
   workers = '3 Dairy Farmers',
   workers = '3 Dairy Farmers',
   ['best-Suited Class'] = '[[Serf]]'
   ['Optimal Rank'] = '[[Serf]]'
  },
  },
  output = {
  output = {
Line 468: Line 508:
  },
  },
  influence = {
  influence = {
  prosperity = '100'
  tier = 'tier 4',
  prosperity = '100',
  ['gold coins'] = '250'
  }
  }
},
},
Line 480: Line 522:
  },
  },
  costs = {
  costs = {
  maintenance = ''
  },
  },
  influence = {
  influence = {
  prosperity = '10'
  tier = 'tier 2',
  prosperity = '10',
  ['gold coins'] = '50'
  }
  }
},
},
Line 495: Line 538:
  },
  },
  costs = {
  costs = {
  maintenance = ''
  },
  },
  influence = {
  influence = {
  prosperity = '10'
  tier = 'tier 2',
  prosperity = '10',
  ['gold coins'] = '50'
  }
  }
},
},
Line 505: Line 549:
  employees = {
  employees = {
   workers = '1 Fisherman',
   workers = '1 Fisherman',
   ['best-Suited Class'] = '[[Serf]]'
   ['Optimal Rank'] = '[[Serf]]'
  },
  },
   capacity = '50',
   capacity = '50',
Line 519: Line 563:
  },
  },
  influence = {
  influence = {
  prosperity = '25'
  tier = 'tier 1',
  prosperity = '0',
  ['gold coins'] = '25'
  }
  }
},
},
Line 526: Line 572:
  employees = {
  employees = {
   workers = 'Market Tender',
   workers = 'Market Tender',
   ['best-Suited Class'] = '[[Serf]]'
   ['Optimal Rank'] = '[[Serf]]'
  },
  },
   capacity = '10',
   capacity = '10',
Line 533: Line 579:
  },
  },
  costs = {
  costs = {
  maintenance = ''
  },
  },
  influence = {
  influence = {
Line 543: Line 588:
  employees = {
  employees = {
   workers = '1 Forester',
   workers = '1 Forester',
   ['best-Suited Class'] = '[[Serf]]'
   ['Optimal Rank'] = '[[Serf]]'
  },
  },
  construction = {
  construction = {
Line 563: Line 608:
  },
  },
  costs = {
  costs = {
  maintenance = ''
  },
  },
  influence = {
  influence = {
   prosperity = '50',
   prosperity = '50',
   splendour = '2'
   ['bsplendour'] = '2'
  }
  }
},
},
Line 574: Line 618:
  employees = {
  employees = {
   workers = '3 Foragers',
   workers = '3 Foragers',
   ['best-Suited Class'] = '[[Serf]]'
   ['Optimal Rank'] = '[[Serf]]'
  },
  },
  output = {
  output = {
Line 584: Line 628:
  costs = {
  costs = {
   ['gold coins'] = '10',
   ['gold coins'] = '10',
  maintenance = ''
  },
  },
  influence = {
  influence = {
Line 594: Line 637:
  employees = {
  employees = {
   workers = '2 Glass Blowers',
   workers = '2 Glass Blowers',
   ['best-Suited Class'] = '[[Citizen]]'
   ['Optimal Rank'] = '[[Citizen]]'
  },
  },
  input = {
  input = {
Line 612: Line 655:
  },
  },
  influence = {
  influence = {
  prosperity = '100'
  tier = 'tier 4',
  prosperity = '100',
  ['gold coins'] = '250'
  }
  }
},
},
Line 619: Line 664:
  employees = {
  employees = {
   workers = '2 Gold Smelters',
   workers = '2 Gold Smelters',
   ['best-Suited Class'] = '[[Citizen]]'
   ['Optimal Rank'] = '[[Citizen]]'
  },
  },
  input = {
  input = {
Line 638: Line 683:
  },
  },
  influence = {
  influence = {
  prosperity = '100'
  tier = 'tier 4',
  prosperity = '100',
  ['gold coins'] = '250'
  }
  }
},
},
Line 645: Line 692:
  employees = {
  employees = {
   workers = '1 Market Tender',
   workers = '1 Market Tender',
   ['best-Suited Class'] = '[[Serf]]'
   ['Optimal Rank'] = '[[Serf]]'
  },
  },
   capacity = '10',
   capacity = '10',
Line 663: Line 710:
  employees = {
  employees = {
   workers = '4 Transporters',
   workers = '4 Transporters',
   ['best-Suited Class'] = '[[Serf]]'
   ['Optimal Rank'] = '[[Serf]]'
  },
  },
   capacity = '400',
   capacity = '400',
Line 690: Line 737:
  },
  },
  influence = {
  influence = {
  prosperity = '10'
  tier = 'tier 2',
  prosperity = '10',
  ['gold coins'] = '50'
  }
  }
},
},
Line 705: Line 754:
  influence = {
  influence = {
   prosperity = '0',
   prosperity = '0',
   splendour = '1'
   ['bsplendour'] = '1'
  }
  }
},
},
Line 715: Line 764:
  },
  },
  costs = {
  costs = {
  maintenance = ''
  },
  },
  influence = {
  influence = {
   prosperity = '50',
   prosperity = '50',
   splendour = '2'
   ['bsplendour'] = '2'
  }
  }
},
},
Line 726: Line 774:
  employees = {
  employees = {
   workers = '3 Hop Farmers',
   workers = '3 Hop Farmers',
   ['best-Suited Class'] = '[[Serf]]'
   ['Optimal Rank'] = '[[Serf]]'
  },
  },
  output = {
  output = {
Line 741: Line 789:
  },
  },
  influence = {
  influence = {
  prosperity = '50'
  tier = 'tier 3',
  prosperity = '50',
  ['gold coins'] = '100'
  }
  }
},
},
Line 748: Line 798:
  employees = {
  employees = {
   workers = '2 Hunters',
   workers = '2 Hunters',
   ['best-Suited Class'] = '[[Serf]]'
   ['Optimal Rank'] = '[[Serf]]'
  },
  },
  output = {
  output = {
Line 762: Line 812:
  },
  },
  influence = {
  influence = {
  prosperity = '10'
  tier = 'tier 2',
  prosperity = '10',
  ['gold coins'] = '50'
  }
  }
},
},
Line 769: Line 821:
  employees = {
  employees = {
   workers = '2 Miners',
   workers = '2 Miners',
   ['best-Suited Class'] = '[[Serf]]'
   ['Optimal Rank'] = '[[Serf]]'
  },
  },
  output = {
  output = {
Line 792: Line 844:
  employees = {
  employees = {
   workers = '2 Iron Smelters',
   workers = '2 Iron Smelters',
   ['best-Suited Class'] = '[[Commoner]]'
   ['Optimal Rank'] = '[[Commoner]]'
  },
  },
  input = {
  input = {
Line 820: Line 872:
  employees = {
  employees = {
   workers = '2 Jewellers',
   workers = '2 Jewellers',
   ['best-Suited Class'] = '[[Citizen]]'
   ['Optimal Rank'] = '[[Citizen]]'
  },
  },
  input = {
  input = {
Line 839: Line 891:
  },
  },
  influence = {
  influence = {
  prosperity = '100'
  tier = 'tier 4',
  prosperity = '100',
  ['gold coins'] = '250'
  }
  }
},
},
Line 849: Line 903:
  },
  },
  costs = {
  costs = {
  maintenance = ''
  },
  },
  influence = {
  influence = {
  prosperity = '10'
  tier = 'tier 2',
  prosperity = '10',
  ['gold coins'] = '50'
  }
  }
},
},
Line 859: Line 914:
  employees = {
  employees = {
   workers = '3 Woodcutters',
   workers = '3 Woodcutters',
   ['best-Suited Class'] = '[[Serf]]'
   ['Optimal Rank'] = '[[Serf]]'
  },
  },
  output = {
  output = {
Line 869: Line 924:
  costs = {
  costs = {
   ['gold coins'] = '10',
   ['gold coins'] = '10',
  maintenance = ''
  },
  },
  influence = {
  influence = {
Line 879: Line 933:
  employees = {
  employees = {
   workers = 'Market Tender',
   workers = 'Market Tender',
   ['best-Suited Class'] = '[[Serf]]'
   ['Optimal Rank'] = '[[Serf]]'
  },
  },
   capacity = '10',
   capacity = '10',
Line 890: Line 944:
  },
  },
  influence = {
  influence = {
  prosperity = '50'
  tier = 'tier 3',
  prosperity = '50',
  ['gold coins'] = '100'
  }
  }
},
},
Line 897: Line 953:
  employees = {
  employees = {
   workers = 'Varies',
   workers = 'Varies',
   ['best-Suited Class'] = 'varies'
   ['Optimal Rank'] = 'varies'
  },
  },
  costs = {
  costs = {
  maintenance = ''
  },
  },
  influence = {
  influence = {
Line 911: Line 966:
  employees = {
  employees = {
   workers = '8 Transporters',
   workers = '8 Transporters',
   ['best-Suited Class'] = '[[Serf]]'
   ['Optimal Rank'] = '[[Serf]]'
  },
  },
   capacity = '1200',
   capacity = '1200',
Line 925: Line 980:
  influence = {
  influence = {
   ['labour splendour'] = '150',
   ['labour splendour'] = '150',
  tier = 'tier 4',
  ['labour influence'] = '35',
   prosperity = '100',
   prosperity = '100',
   splendour = '2'
   ['bsplendour'] = '2'
  }
  }
},
},
Line 933: Line 990:
  employees = {
  employees = {
   workers = '8 Transporters',
   workers = '8 Transporters',
   ['best-Suited Class'] = '[[Serf]]'
   ['Optimal Rank'] = '[[Serf]]'
  },
  },
   capacity = '1200',
   capacity = '1200',
Line 947: Line 1,004:
  influence = {
  influence = {
   ['labour splendour'] = '150',
   ['labour splendour'] = '150',
  tier = 'tier 4',
  ['labour influence'] = '35',
   prosperity = '100',
   prosperity = '100',
   splendour = '2'
   ['bsplendour'] = '2'
  }
  }
},
},
Line 954: Line 1,013:
  employees = {
  employees = {
     type = 'Castle',
     type = 'Castle',
   ['best-Suited Class'] = '[[Militiaman]]'
   ['Optimal Rank'] = '[[Militiaman]]'
  },
  },
  construction = {
  construction = {
Line 967: Line 1,026:
  influence = {
  influence = {
   ['kingdom splendour'] = '75',
   ['kingdom splendour'] = '75',
  tier = 'tier 3',
  ['kingdom influence'] = '20',
   prosperity = '50',
   prosperity = '50',
   splendour = '2'
   ['bsplendour'] = '2'
  }
  }
},
},
Line 975: Line 1,036:
  employees = {
  employees = {
   workers = '1 Monastic Priest',
   workers = '1 Monastic Priest',
   ['best-Suited Class'] = '[[Brother/sister]]'
   ['Optimal Rank'] = '[[Brother/sister]]'
  },
  },
  costs = {
  costs = {
  maintenance = ''
  },
  },
  influence = {
  influence = {
   ['clergy splendour'] = '1',
  tier = 'tier 1',
   prosperity = '25'
   ['gold coins'] = '25',
   prosperity = '0'
  }
  }
},
['monastic abbatial church'] = {
type = 'Monastery',
influence = {
  ['clergy splendour'] = '300',
  tier = 'tier 5',
  ['clergy influence'] = '50',
  prosperity = '200',
  ['bsplendour'] = '5'
},
costs = {
},
},
},
['monastic grange'] = {
['monastic grange'] = {
Line 989: Line 1,062:
  employees = {
  employees = {
   workers = '4 Transporters',
   workers = '4 Transporters',
   ['best-Suited Class'] = '[[Brother/sister]]'
   ['Optimal Rank'] = '[[Brother/sister]]'
  },
  },
   capacity = '400',
   capacity = '400',
Line 1,000: Line 1,073:
  },
  },
  influence = {
  influence = {
   ['clergy splendour'] = '1',
  tier = 'tier 1',
   prosperity = '25'
   ['gold coins'] = '25',
   prosperity = '0'
  }
  }
},
},
Line 1,012: Line 1,086:
  },
  },
  costs = {
  costs = {
  maintenance = ''
  },
  },
  influence = {
  influence = {
  prosperity = '10'
  tier = 'tier 2',
  prosperity = '10',
  ['gold coins'] = '50'
  }
  }
},
},
Line 1,026: Line 1,101:
  },
  },
  costs = {
  costs = {
  maintenance = ''
  },
  },
  influence = {
  influence = {
  prosperity = '10'
  tier = 'tier 2',
  prosperity = '10',
  ['gold coins'] = '50'
  }
  }
},
},
Line 1,036: Line 1,112:
  employees = {
  employees = {
   workers = '3 Paviours',
   workers = '3 Paviours',
   ['best-Suited Class'] = '[[Commoner]]'
   ['Optimal Rank'] = '[[Commoner]]'
  },
  },
  input = {
  input = {
Line 1,067: Line 1,143:
  influence = {
  influence = {
   prosperity = '0',
   prosperity = '0',
   splendour = '1'
   ['bsplendour'] = '1'
  }
  }
},
},
Line 1,073: Line 1,149:
  employees = {
  employees = {
     type = 'Castle',
     type = 'Castle',
   ['best-Suited Class'] = '[[Militiaman]]'
   ['Optimal Rank'] = '[[Militiaman]]'
  },
  },
  construction = {
  construction = {
Line 1,086: Line 1,162:
  influence = {
  influence = {
   ['kingdom splendour'] = '25',
   ['kingdom splendour'] = '25',
  tier = 'tier 2',
  ['kingdom influence'] = '5',
   prosperity = '10',
   prosperity = '10',
   splendour = '2'
   ['bsplendour'] = '2'
  }
  }
},
},
Line 1,107: Line 1,185:
  employees = {
  employees = {
     type = 'Castle',
     type = 'Castle',
   ['best-Suited Class'] = '[[Militiaman]]'
   ['Optimal Rank'] = '[[Militiaman]]'
  },
  },
  construction = {
  construction = {
Line 1,125: Line 1,203:
  employees = {
  employees = {
   workers = '3 Carpenters',
   workers = '3 Carpenters',
   ['best-Suited Class'] = '[[Serf]]'
   ['Optimal Rank'] = '[[Serf]]'
  },
  },
  input = {
  input = {
Line 1,149: Line 1,227:
  employees = {
  employees = {
   workers = '1 Master Builder',
   workers = '1 Master Builder',
   ['best-Suited Class'] = '[[Citizen]]'
   ['Optimal Rank'] = '[[Citizen]]'
  },
  },
  perbuilding = '1',
  perbuilding = '1',
Line 1,161: Line 1,239:
  },
  },
  influence = {
  influence = {
  prosperity = '100'
  tier = 'tier 4',
  prosperity = '100',
  ['gold coins'] = '250'
  }
  }
},
},
Line 1,175: Line 1,255:
  },
  },
  influence = {
  influence = {
  prosperity = '50'
  tier = 'tier 3',
  prosperity = '50',
  ['gold coins'] = '100'
  }
  }
},
},
Line 1,182: Line 1,264:
  employees = {
  employees = {
   workers = '2 Shepherds',
   workers = '2 Shepherds',
   ['best-Suited Class'] = '[[Serf]]'
   ['Optimal Rank'] = '[[Serf]]'
  },
  },
  output = {
  output = {
Line 1,197: Line 1,279:
  },
  },
  influence = {
  influence = {
  prosperity = '10'
  tier = 'tier 2',
  prosperity = '10',
  ['gold coins'] = '50'
  }
  }
},
},
Line 1,208: Line 1,292:
  },
  },
  costs = {
  costs = {
  maintenance = ''
  },
  },
  influence = {
  influence = {
  prosperity = '10'
  tier = 'tier 2',
  prosperity = '10',
  ['gold coins'] = '50'
  }
  }
},
},
Line 1,218: Line 1,303:
  employees = {
  employees = {
   workers = '2 Weaponsmiths',
   workers = '2 Weaponsmiths',
   ['best-Suited Class'] = '[[Commoner]]'
   ['Optimal Rank'] = '[[Commoner]]'
  },
  },
  input = {
  input = {
Line 1,248: Line 1,333:
  employees = {
  employees = {
   workers = '1 Master Builder',
   workers = '1 Master Builder',
   ['best-Suited Class'] = '[[Citizen]]'
   ['Optimal Rank'] = '[[Citizen]]'
  },
  },
  perbuilding = '1',
  perbuilding = '1',
Line 1,260: Line 1,345:
  },
  },
  influence = {
  influence = {
  prosperity = '100'
  tier = 'tier 4',
  prosperity = '100',
  ['gold coins'] = '250'
  }
  }
},
},
Line 1,271: Line 1,358:
  },
  },
  costs = {
  costs = {
  maintenance = ''
  },
  },
  influence = {
  influence = {
  prosperity = '10'
  tier = 'tier 2',
  prosperity = '10',
  ['gold coins'] = '50'
  }
  }
},
},
Line 1,289: Line 1,377:
  },
  },
  influence = {
  influence = {
  prosperity = '50'
  tier = 'tier 3',
  prosperity = '50',
  ['gold coins'] = '100'
  }
  }
},
},
Line 1,305: Line 1,395:
  },
  },
  influence = {
  influence = {
  prosperity = '50'
  tier = 'tier 3',
  prosperity = '50',
  ['gold coins'] = '100'
  }
  }
},
},
Line 1,320: Line 1,412:
  },
  },
  influence = {
  influence = {
  prosperity = '50'
  tier = 'tier 3',
  prosperity = '50',
  ['gold coins'] = '100'
  }
  }
},
},
Line 1,335: Line 1,429:
  },
  },
  influence = {
  influence = {
  prosperity = '50'
  tier = 'tier 3',
  prosperity = '50',
  ['gold coins'] = '100'
  }
  }
},
},
Line 1,342: Line 1,438:
  employees = {
  employees = {
   workers = '3 Miners',
   workers = '3 Miners',
   ['best-Suited Class'] = '[[Serf]]'
   ['Optimal Rank'] = '[[Serf]]'
  },
  },
  output = {
  output = {
Line 1,353: Line 1,449:
  costs = {
  costs = {
   ['gold coins'] = '10',
   ['gold coins'] = '10',
  maintenance = ''
  },
  },
  influence = {
  influence = {
Line 1,363: Line 1,458:
  employees = {
  employees = {
   workers = '1 Stone Mason',
   workers = '1 Stone Mason',
   ['best-Suited Class'] = '[[Commoner]]'
   ['Optimal Rank'] = '[[Commoner]]'
  },
  },
  input = {
  input = {
Line 1,381: Line 1,476:
  },
  },
  influence = {
  influence = {
  prosperity = '10'
  tier = 'tier 2',
  prosperity = '10',
  ['gold coins'] = '50'
  }
  }
},
},
Line 1,388: Line 1,485:
  employees = {
  employees = {
   workers = '2 Weaponsmiths',
   workers = '2 Weaponsmiths',
   ['best-Suited Class'] = '[[Commoner]]'
   ['Optimal Rank'] = '[[Commoner]]'
  },
  },
  input = {
  input = {
Line 1,418: Line 1,515:
  employees = {
  employees = {
   workers = '3 Tailors',
   workers = '3 Tailors',
   ['best-Suited Class'] = '[[Citizen]]'
   ['Optimal Rank'] = '[[Citizen]]'
  },
  },
  input = {
  input = {
Line 1,436: Line 1,533:
  },
  },
  influence = {
  influence = {
  prosperity = '10'
  tier = 'tier 2',
  prosperity = '10',
  ['gold coins'] = '50'
  }
  }
},
},
Line 1,443: Line 1,542:
  employees = {
  employees = {
   workers = 'Varies',
   workers = 'Varies',
   ['best-Suited Class'] = 'varies'
   ['Optimal Rank'] = 'varies'
  },
  },
  costs = {
  costs = {
  maintenance = ''
  },
  },
  influence = {
  influence = {
   ['labour splendour'] = '25',
   ['labour splendour'] = '25',
  tier = 'tier 2',
  ['labour influence'] = 5,
   prosperity = '10'
   prosperity = '10'
  }
  }
Line 1,464: Line 1,564:
  },
  },
  influence = {
  influence = {
  prosperity = '50'
  tier = 'tier 3',
  prosperity = '50',
  ['gold coins'] = '100'
  }
  }
},
},
Line 1,477: Line 1,579:
  },
  },
  influence = {
  influence = {
  prosperity = '50'
  tier = 'tier 3',
  prosperity = '50',
  ['gold coins'] = '100'
  }
  }
},
},
Line 1,491: Line 1,595:
  },
  },
  influence = {
  influence = {
  prosperity = '50'
  tier = 'tier 3',
  prosperity = '50',
  ['gold coins'] = '100'
  }
  }
},
},
Line 1,502: Line 1,608:
  },
  },
  costs = {
  costs = {
  maintenance = ''
  },
  },
  influence = {
  influence = {
   prosperity = '50',
   prosperity = '50',
   splendour = '2'
   ['bsplendour'] = '2'
  }
  }
},
},
Line 1,513: Line 1,618:
  maintenance = '',
  maintenance = '',
  influence = {
  influence = {
  prosperity = '10'
  tier = 'tier 2',
  prosperity = '10',
  ['gold coins'] = '50'
  }
  }
},
},
Line 1,525: Line 1,632:
  },
  },
  costs = {
  costs = {
  maintenance = ''
  },
  },
  influence = {
  influence = {
  prosperity = '50'
  tier = 'tier 3',
  prosperity = '50',
  ['gold coins'] = '100'
  }
  }
},
},
Line 1,537: Line 1,645:
  },
  },
  costs = {
  costs = {
  maintenance = ''
  },
  },
  influence = {
  influence = {
  prosperity = '25'
  tier = 'tier 1',
  prosperity = '0',
  ['gold coins'] = '25'
  }
  }
},
},
Line 1,547: Line 1,656:
  employees = {
  employees = {
   workers = '3 Vinegrowers',
   workers = '3 Vinegrowers',
   ['best-Suited Class'] = '[[Brother/sister]]'
   ['Optimal Rank'] = '[[Brother/sister]]'
  },
  },
  output = {
  output = {
Line 1,564: Line 1,673:
  influence = {
  influence = {
   ['clergy splendour'] = '150',
   ['clergy splendour'] = '150',
  tier = 'tier 4',
  ['clergy influence'] = '35',
   prosperity = '100',
   prosperity = '100',
   splendour = '1'
   ['bsplendour'] = '1'
  }
  }
},
},
Line 1,572: Line 1,683:
  employees = {
  employees = {
   workers = '4 Transporters',
   workers = '4 Transporters',
   ['best-Suited Class'] = '[[Serf]]'
   ['Optimal Rank'] = '[[Serf]]'
  },
  },
   capacity = '400',
   capacity = '400',
Line 1,584: Line 1,695:
  },
  },
  influence = {
  influence = {
  prosperity = '25'
  tier = 'tier 1',
  prosperity = '0',
  ['gold coins'] = '25'
  }
  }
},
},
Line 1,599: Line 1,712:
  },
  },
  influence = {
  influence = {
  prosperity = '10'
  tier = 'tier 2',
  prosperity = '10',
  ['gold coins'] = '50'
  }
  }
},
},
Line 1,606: Line 1,721:
  employees = {
  employees = {
   workers = '2 Weavers',
   workers = '2 Weavers',
   ['best-Suited Class'] = '[[Commoner]]'
   ['Optimal Rank'] = '[[Commoner]]'
  },
  },
  input = {
  input = {
Line 1,624: Line 1,739:
  },
  },
  influence = {
  influence = {
  prosperity = '10'
  tier = 'tier 2',
  prosperity = '10',
  ['gold coins'] = '50'
  }
  }
},
},
Line 1,639: Line 1,756:
  costs = {
  costs = {
   ['gold coins'] = '10',
   ['gold coins'] = '10',
  maintenance = ''
  },
  },
  influence = {
  influence = {
Line 1,655: Line 1,771:
  },
  },
  influence = {
  influence = {
  prosperity = '50'
  tier = 'tier 3',
  prosperity = '50',
  ['gold coins'] = '100'
  }
  }
},
},
Line 1,668: Line 1,786:
  },
  },
  influence = {
  influence = {
  prosperity = '50'
  tier = 'tier 3',
  prosperity = '50',
  ['gold coins'] = '100'
  }
  }
},
},
Line 1,675: Line 1,795:
  employees = {
  employees = {
   workers = '3 Farmers',
   workers = '3 Farmers',
   ['best-Suited Class'] = '[[Serf]]'
   ['Optimal Rank'] = '[[Serf]]'
  },
  },
  output = {
  output = {
Line 1,689: Line 1,809:
  },
  },
  influence = {
  influence = {
  prosperity = '50'
  tier = 'tier 3',
  prosperity = '50',
  ['gold coins'] = '100'
  }
  }
},
},
Line 1,696: Line 1,818:
  employees = {
  employees = {
   workers = '6 Millers',
   workers = '6 Millers',
   ['best-Suited Class'] = '[[Serf]]'
   ['Optimal Rank'] = '[[Serf]]'
  },
  },
  input = {
  input = {
Line 1,714: Line 1,836:
  },
  },
  influence = {
  influence = {
  prosperity = '10'
  tier = 'tier 2',
  prosperity = '10',
  ['gold coins'] = '50'
  }
  }
},
},
Line 1,721: Line 1,845:
  employees = {
  employees = {
   workers = '2 Vintners',
   workers = '2 Vintners',
   ['best-Suited Class'] = '[[Brother/sister]]'
   ['Optimal Rank'] = '[[Brother/sister]]'
  },
  },
  input = {
  input = {
Line 1,741: Line 1,865:
  influence = {
  influence = {
   ['clergy splendour'] = '150',
   ['clergy splendour'] = '150',
  tier = 'tier 4',
  ['clergy influence'] = '35',
   prosperity = '100',
   prosperity = '100',
   splendour = '1'
   ['bsplendour'] = '1'
  }
  }
},
},
Line 1,754: Line 1,880:
  },
  },
  influence = {
  influence = {
  prosperity = '10'
  tier = 'tier 2',
  prosperity = '10',
  ['gold coins'] = '50'
  }
  }
},
},
Line 1,766: Line 1,894:
  },
  },
  influence = {
  influence = {
  prosperity = '10'
  tier = 'tier 2',
  prosperity = '10',
  ['gold coins'] = '50'
  }
  }
},
},
Line 1,778: Line 1,908:
  influence = {
  influence = {
   prosperity = '10',
   prosperity = '10',
   splendour = '3'
   ['bsplendour'] = '3'
  }
  }
},
},
Line 1,791: Line 1,921:
  influence = {
  influence = {
   prosperity = '10',
   prosperity = '10',
   splendour = '3'
   ['bsplendour'] = '3'
  }
  }
},
},
Line 1,805: Line 1,935:
  },
  },
  influence = {
  influence = {
  prosperity = '200'
  tier = 'tier 5',
  prosperity = '200',
  ['gold coins'] = '500'
  }
  }
},
},
Line 1,819: Line 1,951:
  },
  },
  influence = {
  influence = {
  prosperity = '200'
  tier = 'tier 5',
  prosperity = '200',
  ['gold coins'] = '500'
  }
  }
}
}
}
}

Latest revision as of 08:59, 23 January 2026

Documentation for this module may be created at Module:BuildingIndex/doc

return {
['apiary'] = {
	type = 'Monastery',
 employees = {
 	workers = '2 Bee Keepers',
	['Optimal Rank'] = 'Brother/Sister'
  },	
 output = {
   'honey',
   'wax'
  },
 construction = {
   ['polished stone'] = '10',
   ['planks'] = '20',
   ['tools'] = '2'
 },
 costs = {
   maintenance = '12'
 },
 influence = {
   ['clergy splendour'] = '25',
   tier = 'tier 2',
   ['clergy influence'] = '5',
   prosperity = '10',
   ['bsplendour'] = '1'
 }
},
['armoury'] = {
 type = 'Castle',
 employees = {
   workers = '4 Transporters',
   ['Optimal Rank'] = '[[Serf]]'
 },
  capacity = '400',
 construction = {
   ['stone'] = '10',
   ['polished stone'] = '15',
 },
 costs = {
   ['gold coins'] = '10',
   maintenance = '2'
 },
 influence = {
  tier = 'tier 1',
  ['gold coins'] = '25',
  prosperity = '0'
 }
},
['bakery'] = {
 type = 'Food',
 employees = {
   workers = '4 Bakers',
   ['Optimal Rank'] = '[[Commoner]]'
 },
 input = {
   'flour',
   'water',
  },
 output = {
   'bread'
  },
 construction = {
   ['planks'] = '20',
   ['stone'] = '20',
   ['tools'] = '10',
 },
 costs = {
   ['gold coins'] = '50',
   maintenance = '7'
 },
 influence = {
   tier = 'tier 2',
   prosperity = '10',
   ['gold coins'] = '50'
 }
},
['blacksmith'] = {
 type = 'Resource',
 employees = {
   workers = '2 Blacksmiths',
   ['Optimal Rank'] = '[[Commoner]]'
 },
 input = {
   'coal',
   'iron'
  },
 output = {
   'tools'
  },
 construction = {
   ['planks'] = '20',
   ['polished stone'] ='50',
   ['stone'] = '10',
   ['tools'] = '6',
 },
 costs = {
   ['gold coins'] = '50',
   maintenance = '6'
 },
 influence = {
   tier = 'tier 2',
   prosperity = '10',
   ['gold coins'] = '50'
 }
},
['blue market tent'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '10',
   ['cloth'] = '5',
   ['gold coins'] = '25'
   },
 costs = {
   maintenance = '1'
 },
 influence = {
   prosperity = '0',
   ['bsplendour'] = '1'
 }
},
['bountiful haystack'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '10',
   ['tools'] = '1'
 },
 costs = {
 },
 influence = {
   prosperity = '50',
   ['bsplendour'] = '3'
 }
},
['bowyer\'s hut'] = {
 type = 'Resource',
 employees = {
   workers = '2 Weaponsmiths',
   ['Optimal Rank'] = '[[Commoner]]'
 },
 input = {
   'wood',
   'cloth',
   'tools',
   'coal',
   'steel'
  },
  output = {
   'shortbow',
   'recurve bow'
  },
 construction = {
   ['planks'] = '10',
   ['cloth'] = '5',
   ['polished stone'] ='5',
   ['tools'] = '8',
 },
 costs = {
   ['gold coins'] = '50',
   maintenance = '5'
 },
 influence = {
  ['kingdom splendour'] = '25',
  prosperity = '10'
 }
},
['brewery'] = {
 type = 'Food',
 employees = {
   workers = '1 Brewer',
   ['Optimal Rank'] = '[[Citizen]]'
 },
 input = {
   'wheat',
   'hops',
   'water'
  },
 output = {
   'beer'
  },
 construction = {
   ['planks'] = '20',
   ['polished stone'] ='20',
   ['tools'] = '10',
 },
 costs = {
   ['gold coins'] = '200',
   maintenance = '14'
 },
 influence = {
   tier = 'tier 3',
   prosperity = '50',
   ['gold coins'] = '100'
 }
},
['builder\'s workshop'] = {
 type = 'Logistics',
 employees = {
   workers = '3 Builders',
   ['Optimal Rank'] = '[[Serf]]'
 },
 construction = {
   ['wood'] = '5'
 },
 costs = {
 },
 influence = {
  prosperity = '0'
 }
},
['butchery'] = {
 type = 'Food',
 employees = {
   workers = '2 Butchers',
   ['Optimal Rank'] = '[[Commoner]]'
 },
 input = {
   'boar'
  },
 output = {
   'meat'
  },
 construction = {
   ['wood'] = '10',
   ['planks'] = '10',
   ['tools'] = '3',
 },
 costs = {
   ['gold coins'] = '10',
   maintenance = '1'
 },
 influence = {
   tier = 'tier 2',
   prosperity = '10',
   ['gold coins'] = '50'
 }
},
['candle workshop'] = {
 type = 'Goods',
 employees = {
   workers = '2 Candlemakers',
   ['Optimal Rank'] = '[[Citizen]]'
 },
 input = {
   'wax',
   'iron',
   'tools',
  },
 output = {
   'candle'
  },
 construction = {
   ['planks'] = '50',
   ['polished stone'] ='30',
   ['tools'] = '13',
 },
 costs = {
   ['gold coins'] = '300',
   maintenance = '36'
 },
 influence = {
   tier = 'tier 4',
   prosperity = '100',
   ['gold coins'] = '250'
 }
},
['carving table'] = {
 type = 'Sub-building',
 perbuilding = '2',
 construction = {
   ['wood'] = '10',
   ['cloth'] = '5',
   ['tools'] = '4'
 },
 costs = {
   maintenance = '1'
 },
 influence = {
   tier = 'tier 3',
   prosperity = '50',
   ['gold coins'] = '100'
 }
},
['carving tent'] = {
 type = 'Sub-building',
 perbuilding = '1',
 construction = {
   ['wood'] = '10',
   ['cloth'] = '10',
   ['tools'] = '4'
 },
 costs = {
   maintenance = '1'
 },
 influence = {
   tier = 'tier 3',
   prosperity = '50',
   ['gold coins'] = '100'
 }
},
['castle'] = {
 employees = {
    type = 'Monument',
   ['Optimal Rank'] = 'varies'
 },
 costs = {
 },
 influence = {
  tier = 'tier 1',
  ['gold coins'] = '25',
  prosperity = '0'
 }
},
['charcoal hut'] = {
 type = 'Resource',
 employees = {
   workers = '3 Charcoal Burners',
   ['Optimal Rank'] = '[[Serf]]'
 },
 output = {
   'coal'
  },
 perbuilding = '3',
 construction = {
   ['wood'] = '20',
   ['planks'] = '5',
   ['tools'] = '2',
 },
 costs = {
   ['gold coins'] = '25',
   maintenance = '3'
 },
 influence = {
 kingdom= '2',
  prosperity = '50'
 }
},
['cheesemaker'] = {
 type = 'Food',
 employees = {
   workers = '5 Cheesemakers',
   ['Optimal Rank'] = '[[Commoner]]'
 },
 input = {
   'milk'
  },
 output = {
   'cheese'
  },
 construction = {
   ['planks'] = '15',
   ['polished stone'] ='10',
   ['tools'] = '10',
 },
 costs = {
   ['gold coins'] = '75',
   maintenance = '14'
 },
 influence = {
   tier = 'tier 4',
   prosperity = '100',
   ['gold coins'] = '250'
 }
},
['church'] = {
type = 'Service',
 employees = {
   workers = '1 Village Priest',
   ['Optimal Rank'] = '[[Commoner]]'
 },
 costs = {
 },
 influence = {
  prosperity = '0'
 }
},
['city belfry'] = {
 type = 'City Market',
 construction = {
   ['planks'] = '45',
   ['stone'] = '30',
   ['polished stone'] ='60',
   ['tools'] = '30',
   ['iron'] = '15'
 },
 costs = {
   maintenance = '4'
 },
 influence = {
   ['labour splendour'] = '300',
   tier = 'tier 5',
   ['labour influence'] = '50',
   prosperity = '200',
   ['bsplendour'] = '5'
 }
},
['city market'] = {
 type = 'Monument',
 employees = {
   workers = 'Varies',
   ['Optimal Rank'] = 'varies'
 },
 costs = {
 },
 influence = {
  ['labour splendour'] = '150',
  prosperity = '100'
 }
},
['city stone bridge'] = {
 type = 'Bridge',
  construction = {
   ['planks'] = '10',
   ['stone'] = '80',
   ['polished stone'] ='20',
   ['tools'] = '6',
 },
 influence = {
   tier = 'tier 4',
   prosperity = '100',
   ['gold coins'] = '250'
 }
},
['common wares workshop'] = {
 type = 'Goods',
 employees = {
   workers = '2 Common Wares Makers',
   ['Optimal Rank'] = '[[Citizen]]'
 },
 input = {
   'planks',
   'iron'
  },
 output = {
   'common wares'
  },
 construction = {
   ['planks'] = '45',
   ['polished stone'] ='25',
   ['tools'] = '13',
 },
 costs = {
   ['gold coins'] = '200',
   maintenance = '18'
 },
 influence = {
   tier = 'tier 3',
   prosperity = '50',
   ['gold coins'] = '100'
 }
},
['cooperage'] = {
 type = 'Resource',
 employees = {
   workers = '3 Coopers',
   ['Optimal Rank'] = '[[Citizen]]'
 },
 input = {
   'planks',
   'iron',
   'tools'
  },
 output = {
   'barrel'
  },
 construction = {
   ['planks'] = '30',
   ['polished stone'] ='10',
   ['tools'] = '10',
 },
 costs = {
   ['gold coins'] = '300',
   maintenance = '36'
 },
 influence = {
   tier = 'tier 4',
   prosperity = '100',
   ['gold coins'] = '250'
   }
},
['court of heroes'] = {
 type = 'Decoration',
 costs = {
 },
 influence = {
   ['kingdom splendour'] = '300',
   tier = 'tier 5',
   ['kingdom influence'] = '50',
   prosperity = '200',
   ['bsplendour'] = '5'
 }
},
['dairy farm'] = {
 type = 'Food',
 employees = {
   workers = '3 Dairy Farmers',
   ['Optimal Rank'] = '[[Serf]]'
 },
 output = {
   'milk'
  },
 construction = {
   ['planks'] = '30',
   ['tools'] = '10',
 },
 costs = {
   ['gold coins'] = '150',
   maintenance = '24'
 },
 influence = {
   tier = 'tier 4',
   prosperity = '100',
   ['gold coins'] = '250'
 }
},
['deceptively large wood depot'] = {
 type = 'Sub-building',
  capacity = '25',
 perbuilding = '3',
 construction = {
   ['wood'] = '10',
   ['tools'] = '2'
 },
 costs = {
 },
 influence = {
   tier = 'tier 2',
   prosperity = '10',
   ['gold coins'] = '50'
 }
},
['drinking post'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '5',
   ['cloth'] = '5',
   ['planks'] = '5',
   ['tools'] = '2'
 },
 costs = {
 },
 influence = {
   tier = 'tier 2',
   prosperity = '10',
   ['gold coins'] = '50'
 }
},
['fisher\'s hut'] = {
 type = 'Food',
 employees = {
   workers = '1 Fisherman',
   ['Optimal Rank'] = '[[Serf]]'
 },
  capacity = '50',
 output = {
   'fish'
  },
 construction = {
   ['wood'] = '20',
 },
 costs = {
   ['gold coins'] = '10',
   maintenance = '2'
 },
 influence = {
   tier = 'tier 1',
   prosperity = '0',
   ['gold coins'] = '25'
 }
},
['food stall'] = {
 type = 'Sub-building',
 employees = {
   workers = 'Market Tender',
   ['Optimal Rank'] = '[[Serf]]'
 },
  capacity = '10',
 construction = {
   ['wood'] = '10'
 },
 costs = {
 },
 influence = {
  prosperity = '0'
 }
},
['forester\'s camp'] = {
 type = 'Resource',
 employees = {
   workers = '1 Forester',
   ['Optimal Rank'] = '[[Serf]]'
 },
 construction = {
   ['wood'] = '10',
 },
 costs = {
   ['gold coins'] = '10',
   maintenance = '1'
 },
 influence = {
  prosperity = '0'
 }
},
['frugal haystack'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '5',
   ['tools'] = '1'
 },
 costs = {
 },
 influence = {
   prosperity = '50',
   ['bsplendour'] = '2'
 }
},
['gathering hut'] = {
 type = 'Food',
 employees = {
   workers = '3 Foragers',
   ['Optimal Rank'] = '[[Serf]]'
 },
 output = {
   'berries'
  },
 construction = {
   ['wood'] = '10',
 },
 costs = {
   ['gold coins'] = '10',
 },
 influence = {
  prosperity = '0'
 }
},
['glass smelter'] = {
 type = 'Resource',
 employees = {
   workers = '2 Glass Blowers',
   ['Optimal Rank'] = '[[Citizen]]'
 },
 input = {
   'quartz',
   'coal',
   'tools'
  },
 output = {
   'glass'
  },
 construction = {
   ['wood'] = '15',
 },
 costs = {
   ['gold coins'] = '500',
   maintenance = '50'
 },
 influence = {
   tier = 'tier 4',
   prosperity = '100',
   ['gold coins'] = '250'
 }
},
['gold smelter'] = {
 type = 'Goods',
 employees = {
   workers = '2 Gold Smelters',
   ['Optimal Rank'] = '[[Citizen]]'
 },
 input = {
   'coal',
   'iron ore'
  },
 output = {
   'gold bar'
  },
 construction = {
   ['planks'] = '20',
   ['polished stone'] ='25',
   ['tools'] = '16',
 },
 costs = {
   ['gold coins'] = '500',
   maintenance = '50'
 },
 influence = {
   tier = 'tier 4',
   prosperity = '100',
   ['gold coins'] = '250'
 }
},
['goods stall'] = {
 type = 'Sub-building',
 employees = {
   workers = '1 Market Tender',
   ['Optimal Rank'] = '[[Serf]]'
 },
  capacity = '10',
 construction = {
   ['wood'] = '10',
 },
 costs = {
   ['gold coins'] = '25',
   maintenance = '5'
 },
 influence = {
  prosperity = '0'
 }
},
['granary'] = {
 type = 'Logistics',
 employees = {
   workers = '4 Transporters',
   ['Optimal Rank'] = '[[Serf]]'
 },
  capacity = '400',
 construction = {
   ['wood'] = '15',
   ['stone'] = '5',
 },
 costs = {
   ['gold coins'] = '10',
   maintenance = '1'
 },
 influence = {
  prosperity = '0'
 }
},
['granary depot'] = {
 type = 'Sub-building',
  capacity = '400',
 perbuilding = '2',
 construction = {
   ['wood'] = '5',
   ['tools'] = '1'
 },
 costs = {
   maintenance = '1'
 },
 influence = {
   tier = 'tier 2',
   prosperity = '10',
   ['gold coins'] = '50'
 }
},
['green market tent'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '10',
   ['cloth'] = '5',
 },
 costs = {
   ['gold coins'] = '25',
   maintenance = '1'
 },
 influence = {
   prosperity = '0',
   ['bsplendour'] = '1'
 }
},
['hearty haystack'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '5',
   ['tools'] = '1'
 },
 costs = {
 },
 influence = {
   prosperity = '50',
   ['bsplendour'] = '2'
 }
},
['hop farm'] = {
 type = 'Food',
 employees = {
   workers = '3 Hop Farmers',
   ['Optimal Rank'] = '[[Serf]]'
 },
 output = {
   'hops'
  },
 construction = {
   ['planks'] = '20',
   ['polished stone'] ='15',
   ['tools'] = '20',
 },
 costs = {
   ['gold coins'] = '100',
   maintenance = '12'
 },
 influence = {
   tier = 'tier 3',
   prosperity = '50',
   ['gold coins'] = '100'
 }
},
['hunter\'s hut'] = {
 type = 'Food',
 employees = {
   workers = '2 Hunters',
   ['Optimal Rank'] = '[[Serf]]'
 },
 output = {
   'boar'
  },
 construction = {
   ['wood'] = '20',
   ['tools'] = '2',
 },
 costs = {
   ['gold coins'] = '10',
   maintenance = '1'
 },
 influence = {
   tier = 'tier 2',
   prosperity = '10',
   ['gold coins'] = '50'
 }
},
['iron mining camp'] = {
 type = 'Resource',
 employees = {
   workers = '2 Miners',
   ['Optimal Rank'] = '[[Serf]]'
 },
 output = {
   'iron ore'
  },
 construction = {
   ['wood'] = '10',
   ['cloth'] = '3',
   ['tools'] = '4',
 },
 costs = {
   ['gold coins'] = '25',
   maintenance = '2'
 },
 influence = {
 kingdom= '2',
  prosperity = '50'
 }
},
['iron smelter'] = {
 type = 'Resource',
 employees = {
   workers = '2 Iron Smelters',
   ['Optimal Rank'] = '[[Commoner]]'
 },
 input = {
   'coal',
   'iron ore'
  },
 output = {
   'iron'
  },
 construction = {
   ['planks'] = '10',
   ['stone'] = '5',
   ['polished stone'] ='10',
   ['tools'] = '5',
 },
 costs = {
   ['gold coins'] = '05',
   maintenance = '4'
 },
 influence = {
 kingdom= '2',
  prosperity = '50'
 }
},
['jeweller\'s workshop'] = {
 type = 'Goods',
 employees = {
   workers = '2 Jewellers',
   ['Optimal Rank'] = '[[Citizen]]'
 },
 input = {
   'gem',
   'gold bar'
  },
 output = {
   'jewellery'
  },
 construction = {
   ['planks'] = '40',
   ['polished stone'] ='40',
   ['tools'] = '25',
 },
 costs = {
   ['gold coins'] = '500',
   maintenance = '60'
 },
 influence = {
   tier = 'tier 4',
   prosperity = '100',
   ['gold coins'] = '250'
 }
},
['limbing post'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '5',
   ['tools'] = '1'
 },
 costs = {
 },
 influence = {
   tier = 'tier 2',
   prosperity = '10',
   ['gold coins'] = '50'
 }
},
['lumber camp'] = {
 type = 'Resource',
 employees = {
   workers = '3 Woodcutters',
   ['Optimal Rank'] = '[[Serf]]'
 },
 output = {
   'wood'
  },
 construction = {
   ['tools'] = '2',
 },
 costs = {
   ['gold coins'] = '10',
 },
 influence = {
  prosperity = '0'
 }
},
['luxury goods stall'] = {
 type = 'Sub-building',
 employees = {
   workers = 'Market Tender',
   ['Optimal Rank'] = '[[Serf]]'
 },
  capacity = '10',
 construction = {
   ['wood'] = '10',
 },
 costs = {
   ['gold coins'] = '50',
   maintenance = '20'
 },
 influence = {
   tier = 'tier 3',
   prosperity = '50',
   ['gold coins'] = '100'
 }
},
['manor house'] = {
 type = 'Monument',
 employees = {
   workers = 'Varies',
   ['Optimal Rank'] = 'varies'
 },
 costs = {
 },
 influence = {
  ['labour splendour'] = '1',
  prosperity = '25'
 }
},
['market hall, city square'] = {
 type = 'City Market',
 employees = {
   workers = '8 Transporters',
   ['Optimal Rank'] = '[[Serf]]'
 },
  capacity = '1200',
 construction = {
   ['planks'] = '25',
   ['stone'] = '10',
   ['polished stone'] ='10',
   ['tools'] = '4'
 },
 costs = {
   maintenance = '4'
 },
 influence = {
   ['labour splendour'] = '150',
   tier = 'tier 4',
   ['labour influence'] = '35',
   prosperity = '100',
   ['bsplendour'] = '2'
 }
},
['market hall, storehouse'] = {
 type = 'City Market',
 employees = {
   workers = '8 Transporters',
   ['Optimal Rank'] = '[[Serf]]'
 },
  capacity = '1200',
 construction = {
   ['planks'] = '25',
   ['stone'] = '10',
   ['polished stone'] ='10',
   ['tools'] = '4'
 },
 costs = {
   maintenance = '4'
 },
 influence = {
   ['labour splendour'] = '150',
   tier = 'tier 4',
   ['labour influence'] = '35',
   prosperity = '100',
   ['bsplendour'] = '2'
 }
},
['modest keep'] = {
 employees = {
    type = 'Castle',
   ['Optimal Rank'] = '[[Militiaman]]'
 },
 construction = {
   ['planks'] = '30',
   ['stone'] = '75',
   ['polished stone'] ='60',
   ['tools'] = '20'
 },
 costs = {
   maintenance = '12'
 },
 influence = {
   ['kingdom splendour'] = '75',
   tier = 'tier 3',
   ['kingdom influence'] = '20',
   prosperity = '50',
   ['bsplendour'] = '2'
 }
},
['monastery'] = {
 type = 'Monument',
 employees = {
   workers = '1 Monastic Priest',
   ['Optimal Rank'] = '[[Brother/sister]]'
 },
 costs = {
 },
 influence = {
  tier = 'tier 1',
  ['gold coins'] = '25',
  prosperity = '0'
 }
},
['monastic abbatial church'] = {
 type = 'Monastery',
 influence = {
   ['clergy splendour'] = '300',
   tier = 'tier 5',
   ['clergy influence'] = '50',
   prosperity = '200',
   ['bsplendour'] = '5'
 },
 costs = {
 	},
},
['monastic grange'] = {
 type = 'Monastery',
 employees = {
   workers = '4 Transporters',
   ['Optimal Rank'] = '[[Brother/sister]]'
 },
  capacity = '400',
 construction = {
   ['wood'] = '15',
   ['stone'] = '5'
 },
 costs = {
   maintenance = '1'
 },
 influence = {
  tier = 'tier 1',
  ['gold coins'] = '25',
  prosperity = '0'
 }
},
['munching post'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '5',
   ['planks'] = '5',
   ['tools'] = '3'
 },
 costs = {
 },
 influence = {
   tier = 'tier 2',
   prosperity = '10',
   ['gold coins'] = '50'
 }
},
['napping post'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '5',
   ['cloth'] = '5',
   ['tools'] = '1'
 },
 costs = {
 },
 influence = {
   tier = 'tier 2',
   prosperity = '10',
   ['gold coins'] = '50'
 }
},
['paviour\'s yard'] = {
 type = 'Logistics',
 employees = {
   workers = '3 Paviours',
   ['Optimal Rank'] = '[[Commoner]]'
 },
 input = {
   'stone'
  },
 construction = {
   ['planks'] = '15',
   ['polished stone'] ='20',
   ['tools'] = '10',
 },
 costs = {
   ['gold coins'] = '200',
   maintenance = '18'
 },
 influence = {
  ['labour splendour'] = '75',
  prosperity = '50'
 }
},
['red market tent'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '10',
   ['cloth'] = '5',
 },
 costs = {
   ['gold coins'] = '25',
   maintenance = '1'
 },
 influence = {
   prosperity = '0',
   ['bsplendour'] = '1'
 }
},
['rustic fortified keep'] = {
 employees = {
    type = 'Castle',
   ['Optimal Rank'] = '[[Militiaman]]'
 },
 construction = {
   ['planks'] = '16',
   ['stone'] = '50',
   ['polished stone'] ='40',
   ['tools'] = '5'
 },
 costs = {
   maintenance = '7'
 },
 influence = {
   ['kingdom splendour'] = '25',
   tier = 'tier 2',
   ['kingdom influence'] = '5',
   prosperity = '10',
   ['bsplendour'] = '2'
 }
},
['rustic market tent'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '10',
   ['cloth'] = '5',
 },
 costs = {
   ['gold coins'] = '25',
   maintenance = '1'
 },
 influence = {
  prosperity = '0'
 }
},
['rustic wooden keep'] = {
 employees = {
    type = 'Castle',
   ['Optimal Rank'] = '[[Militiaman]]'
 },
 construction = {
   ['planks'] = '28',
   ['tools'] = '2'
 },
 costs = {
   maintenance = '4'
 },
 influence = {
  ['kingdom splendour'] = '1',
  prosperity = '25'
 }
},
['sawmill'] = {
 type = 'Resource',
 employees = {
   workers = '3 Carpenters',
   ['Optimal Rank'] = '[[Serf]]'
 },
 input = {
  'wood'
  },
 output = {
   'planks'
  },
 construction = {
   ['wood'] = '20',
   ['stone'] = '10',
 },
 costs = {
   ['gold coins'] = '10',
   maintenance = '1'
 },
 influence = {
  prosperity = '0'
 }
},
['sculpture workshop'] = {
 type = 'Sub-building',
 employees = {
   workers = '1 Master Builder',
   ['Optimal Rank'] = '[[Citizen]]'
 },
 perbuilding = '1',
 construction = {
   ['wood'] = '15',
   ['cloth'] = '5',
   ['tools'] = '5'
 },
 costs = {
   maintenance = '12'
 },
 influence = {
   tier = 'tier 4',
   prosperity = '100',
   ['gold coins'] = '250'
 }
},
['serene campfire'] = {
 type = 'Sub-building',
 perbuilding = '1',
 construction = {
   ['wood'] = '10',
   ['tools'] = '4'
 },
 costs = {
   maintenance = '1'
 },
 influence = {
   tier = 'tier 3',
   prosperity = '50',
   ['gold coins'] = '100'
 }
},
['sheep farm'] = {
 type = 'Goods',
 employees = {
   workers = '2 Shepherds',
   ['Optimal Rank'] = '[[Serf]]'
 },
 output = {
   'wool'
  },
 construction = {
   ['wood'] = '10',
   ['stone'] = '10',
   ['tools'] = '2',
 },
 costs = {
   ['gold coins'] = '25',
   maintenance = '5'
 },
 influence = {
   tier = 'tier 2',
   prosperity = '10',
   ['gold coins'] = '50'
 }
},
['snoring post'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '5',
   ['cloth'] = '5',
   ['tools'] = '1'
 },
 costs = {
 },
 influence = {
   tier = 'tier 2',
   prosperity = '10',
   ['gold coins'] = '50'
 }
},
['spearmaker\'s hut'] = {
 type = 'Resource',
 employees = {
   workers = '2 Weaponsmiths',
   ['Optimal Rank'] = '[[Commoner]]'
 },
 input = {
   'wood',
   'iron',
   'coal',
   'steel'
  },
 output = {
   'spear',
   'polearm'
  },
 construction = {
   ['planks'] = '15',
   ['polished stone'] ='5',
   ['tools'] = '8',
 },
 costs = {
   ['gold coins'] = '50',
   maintenance = '5'
 },
 influence = {
  ['kingdom splendour'] = '25',
  prosperity = '10'
 }
},
['stained glass workshop'] = {
 type = 'Sub-building',
 employees = {
   workers = '1 Master Builder',
   ['Optimal Rank'] = '[[Citizen]]'
 },
 perbuilding = '1',
 construction = {
   ['wood'] = '15',
   ['cloth'] = '5',
   ['tools'] = '5'
 },
 costs = {
   maintenance = '32'
 },
 influence = {
   tier = 'tier 4',
   prosperity = '100',
   ['gold coins'] = '250'
 }
},
['stewing post'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '5',
   ['planks'] = '5',
   ['tools'] = '2'
 },
 costs = {
 },
 influence = {
   tier = 'tier 2',
   prosperity = '10',
   ['gold coins'] = '50'
 }
},
['stone cart'] = {
 type = 'Sub-building',
  capacity = '25',
 perbuilding = '4',
 construction = {
   ['wood'] = '20',
   ['tools'] = '4'
 },
 costs = {
   maintenance = '1'
 },
 influence = {
   tier = 'tier 3',
   prosperity = '50',
   ['gold coins'] = '100'
 }
},
['stone crates'] = {
 type = 'Sub-building',
  capacity = '25',
 perbuilding = '1',
 construction = {
   ['wood'] = '10',
   ['cloth'] = '5',
   ['tools'] = '4'
 },
 costs = {
   maintenance = '1'
 },
 influence = {
   tier = 'tier 3',
   prosperity = '50',
   ['gold coins'] = '100'
 }
},
['stone rack'] = {
 type = 'Sub-building',
  capacity = '25',
 perbuilding = '1',
 construction = {
   ['wood'] = '20',
   ['tools'] = '4'
 },
 costs = {
   maintenance = '1'
 },
 influence = {
   tier = 'tier 3',
   prosperity = '50',
   ['gold coins'] = '100'
 }
},
['stone rack, covered'] = {
 type = 'Sub-building',
  capacity = '25',
 perbuilding = '1',
 construction = {
   ['wood'] = '20',
   ['tools'] = '4'
 },
 costs = {
   maintenance = '1'
 },
 influence = {
   tier = 'tier 3',
   prosperity = '50',
   ['gold coins'] = '100'
 }
},
['stonecutter camp'] = {
 type = 'Resource',
 employees = {
   workers = '3 Miners',
   ['Optimal Rank'] = '[[Serf]]'
 },
 output = {
   'stone'
  },
 construction = {
   ['wood'] = '10',
   ['tools'] = '2',
 },
 costs = {
   ['gold coins'] = '10',
 },
 influence = {
  prosperity = '0'
 }
},
['stonemason hut'] = {
 type = 'Resource',
 employees = {
   workers = '1 Stone Mason',
   ['Optimal Rank'] = '[[Commoner]]'
 },
 input = {
   'stone'
  },
 output = {
   'polished stone'
  },
 construction = {
   ['wood'] = '10',
   ['cloth'] = '5',
   ['tools'] = '8',
 },
 costs = {
   ['gold coins'] = '25',
   maintenance = '8'
 },
 influence = {
   tier = 'tier 2',
   prosperity = '10',
   ['gold coins'] = '50'
 }
},
['swordsmith'] = {
 type = 'Resource',
 employees = {
   workers = '2 Weaponsmiths',
   ['Optimal Rank'] = '[[Commoner]]'
 },
 input = {
   'tools',
   'iron',
   'coal',
   'steel'
  },
 output = {
   'shortsword',
   'steel sword'
  },
 construction = {
   ['planks'] = '10',
   ['polished stone'] ='10',
   ['tools'] = '8',
 },
 costs = {
   ['gold coins'] = '40',
   maintenance = '5'
 },
 influence = {
  ['kingdom splendour'] = '25',
  prosperity = '10'
 }
},
['tailor\'s workshop'] = {
 type = 'Goods',
 employees = {
   workers = '3 Tailors',
   ['Optimal Rank'] = '[[Citizen]]'
 },
 input = {
   'cloth'
  },
 output = {
   'common clothes'
  },
 construction = {
   ['planks'] = '20',
   ['stone'] = '15',
   ['tools'] = '8',
 },
 costs = {
   ['gold coins'] = '50',
   maintenance = '8'
 },
 influence = {
   tier = 'tier 2',
   prosperity = '10',
   ['gold coins'] = '50'
 }
},
['tavern'] = {
 type = 'Monument',
 employees = {
   workers = 'Varies',
   ['Optimal Rank'] = 'varies'
 },
 costs = {
 },
 influence = {
  ['labour splendour'] = '25',
  tier = 'tier 2',
  ['labour influence'] = 5,
  prosperity = '10'
 }
},
['tooling desk'] = {
 type = 'Sub-building',
 perbuilding = '2',
 construction = {
   ['wood'] = '10',
   ['tools'] = '4'
 },
 costs = {
   maintenance = '1'
 },
 influence = {
   tier = 'tier 3',
   prosperity = '50',
   ['gold coins'] = '100'
 }
},
['tooling shack'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '10',
   ['tools'] = '5'
 },
 costs = {
   maintenance = '1'
 },
 influence = {
   tier = 'tier 3',
   prosperity = '50',
   ['gold coins'] = '100'
 }
},
['tooling table'] = {
 type = 'Sub-building',
 perbuilding = '1',
 construction = {
   ['wood'] = '10',
   ['tools'] = '4'
 },
 costs = {
   maintenance = '1'
 },
 influence = {
   tier = 'tier 3',
   prosperity = '50',
   ['gold coins'] = '100'
 }
},
['vigilant scarecrow'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '5',
   ['wheat'] = '5',
   ['tools'] = '1'
 },
 costs = {
 },
 influence = {
   prosperity = '50',
   ['bsplendour'] = '2'
 }
},
['village market'] = {
 type = 'Logistics',
 maintenance = '',
 influence = {
   tier = 'tier 2',
   prosperity = '10',
   ['gold coins'] = '50'
 }
},
['village stone bridge'] = {
 type = 'Bridge',
 construction = {
   ['planks'] = '10',
   ['stone'] = '30',
   ['polished stone'] ='4',
   ['tools'] = '2'
 },
 costs = {
 },
 influence = {
   tier = 'tier 3',
   prosperity = '50',
   ['gold coins'] = '100'
 }
},
['village wooden bridge'] = {
 type = 'Bridge',
 construction = {
   ['planks'] = '10'
 },
 costs = {
 },
 influence = {
   tier = 'tier 1',
   prosperity = '0',
   ['gold coins'] = '25'
 }
},
['vineyard'] = {
 type = 'Monastery',
 employees = {
   workers = '3 Vinegrowers',
   ['Optimal Rank'] = '[[Brother/sister]]'
 },
 output = {
   'grapes'
  },
 construction = {
   ['wood'] = '5',
   ['planks'] = '5',
   ['stone'] = '10',
   ['polished stone'] ='20',
   ['tools'] = '5'
 },
 costs = {
   maintenance = '24'
 },
 influence = {
   ['clergy splendour'] = '150',
   tier = 'tier 4',
   ['clergy influence'] = '35',
   prosperity = '100',
   ['bsplendour'] = '1'
 }
},
['warehouse'] = {
 type = 'Logistics',
 employees = {
   workers = '4 Transporters',
   ['Optimal Rank'] = '[[Serf]]'
 },
  capacity = '400',
 construction = {
   ['planks'] = '15',
   ['stone'] = '10',
 },
 costs = {
   ['gold coins'] = '10',
   maintenance = '2'
 },
 influence = {
   tier = 'tier 1',
   prosperity = '0',
   ['gold coins'] = '25'
 }
},
['warehouse depot'] = {
 type = 'Sub-building',
  capacity = '400',
 perbuilding = '2',
 construction = {
   ['wood'] = '5',
   ['tools'] = '2'
 },
 costs = {
   maintenance = '2'
 },
 influence = {
   tier = 'tier 2',
   prosperity = '10',
   ['gold coins'] = '50'
 }
},
['weaver hut'] = {
 type = 'Goods',
 employees = {
   workers = '2 Weavers',
   ['Optimal Rank'] = '[[Commoner]]'
 },
 input = {
   'wool'
  },
 output = {
   'cloth'
  },
 construction = {
   ['planks'] = '10',
   ['stone'] = '5',
   ['tools'] = '6',
 },
 costs = {
   ['gold coins'] = '50',
   maintenance = '5'
 },
 influence = {
   tier = 'tier 2',
   prosperity = '10',
   ['gold coins'] = '50'
 }
},
['well'] = {
 type = 'Food',
  capacity = '0',
 output = {
   'water'
  },
 construction = {
   ['wood'] = '10',
   ['stone'] = '5',
 },
 costs = {
   ['gold coins'] = '10',
 },
 influence = {
  prosperity = '0'
 }
},
['wheat barn'] = {
 type = 'Sub-building',
 construction = {
   ['planks'] = '20',
   ['tools'] = '5'
 },
 costs = {
   maintenance = '1'
 },
 influence = {
   tier = 'tier 3',
   prosperity = '50',
   ['gold coins'] = '100'
 }
},
['wheat cart'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '10',
   ['tools'] = '2'
 },
 costs = {
   maintenance = '1'
 },
 influence = {
   tier = 'tier 3',
   prosperity = '50',
   ['gold coins'] = '100'
 }
},
['wheat farm'] = {
 type = 'Food',
 employees = {
   workers = '3 Farmers',
   ['Optimal Rank'] = '[[Serf]]'
 },
 output = {
   'wheat'
  },
 construction = {
   ['planks'] = '20',
   ['tools'] = '4',
 },
 costs = {
   ['gold coins'] = '25',
   maintenance = '4'
 },
 influence = {
   tier = 'tier 3',
   prosperity = '50',
   ['gold coins'] = '100'
 }
},
['windmill'] = {
 type = 'Food',
 employees = {
   workers = '6 Millers',
   ['Optimal Rank'] = '[[Serf]]'
 },
 input = {
   'wheat'
  },
 output = {
   'flour'
  },
 construction = {
   ['planks'] = '15',
   ['stone'] = '15',
   ['tools'] = '6',
 },
 costs = {
   ['gold coins'] = '50',
   maintenance = '6'
 },
 influence = {
   tier = 'tier 2',
   prosperity = '10',
   ['gold coins'] = '50'
 }
},
['winery'] = {
 type = 'Monastery',
 employees = {
   workers = '2 Vintners',
   ['Optimal Rank'] = '[[Brother/sister]]'
 },
 input = {
   'grapes',
   'barrel'
  },
 output = {
   'wine'
  },
 construction = {
   ['planks'] = '20',
   ['stone'] = '25',
   ['polished stone'] ='25',
   ['tools'] = '5'
 },
 costs = {
   maintenance = '28'
 },
 influence = {
   ['clergy splendour'] = '150',
   tier = 'tier 4',
   ['clergy influence'] = '35',
   prosperity = '100',
   ['bsplendour'] = '1'
 }
},
['wood depot'] = {
 type = 'Sub-building',
 capacity = '25',
 perbuilding = '3',
 construction = {
   ['wood'] = '10',
   ['tools'] = '2'
 },
 influence = {
   tier = 'tier 2',
   prosperity = '10',
   ['gold coins'] = '50'
 }
},
['wooden wagon'] = {
 type = 'Sub-building',
  capacity = '10',
 perbuilding = '5',
 construction = {
   ['wood'] = '5',
   ['tools'] = '1'
 },
 influence = {
   tier = 'tier 2',
   prosperity = '10',
   ['gold coins'] = '50'
 }
},
['woodsmen tool rack'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '10',
   ['planks'] = '10',
   ['tools'] = '5'
 },
 influence = {
   prosperity = '10',
   ['bsplendour'] = '3'
 }
},
['woodsmen tool rack, waterproofed'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '5',
   ['cloth'] = '5',
   ['planks'] = '10',
   ['tools'] = '5'
 },
 influence = {
   prosperity = '10',
   ['bsplendour'] = '3'
 }
},
['workshop extension'] = {
 type = 'Sub-building',
 construction = {
   ['planks'] = '30',
   ['polished stone'] ='20',
   ['tools'] = '12'
 },
 costs = {
   maintenance = '1'
 },
 influence = {
   tier = 'tier 5',
   prosperity = '200',
   ['gold coins'] = '500'
 }
},
['workshop tower'] = {
 type = 'Sub-building',
 construction = {
   ['planks'] = '30',
   ['polished stone'] ='20',
   ['tools'] = '12'
 },
 costs = {
   maintenance = '1'
 },
 influence = {
   tier = 'tier 5',
   prosperity = '200',
   ['gold coins'] = '500'
 }
}
}