Difference between revisions of "Module:BuildingIndex"
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| Line 1: | Line 1: | ||
return { | return { | ||
['apiary'] = { | ['apiary'] = { | ||
type = 'Monastery', | |||
employees = { | employees = { | ||
workers = '2 Bee Keepers', | |||
['Optimal Rank'] = 'Brother/Sister' | |||
}, | |||
output = { | output = { | ||
'honey', | 'honey', | ||
| Line 30: | Line 30: | ||
employees = { | employees = { | ||
workers = '4 Transporters', | workers = '4 Transporters', | ||
[' | ['Optimal Rank'] = '[[Serf]]' | ||
}, | }, | ||
capacity = '400', | capacity = '400', | ||
| Line 51: | Line 51: | ||
employees = { | employees = { | ||
workers = '4 Bakers', | workers = '4 Bakers', | ||
[' | ['Optimal Rank'] = '[[Commoner]]' | ||
}, | }, | ||
input = { | input = { | ||
'flour', | 'flour', | ||
'water', | |||
}, | }, | ||
output = { | output = { | ||
| Line 79: | Line 79: | ||
employees = { | employees = { | ||
workers = '2 Blacksmiths', | workers = '2 Blacksmiths', | ||
[' | ['Optimal Rank'] = '[[Commoner]]' | ||
}, | }, | ||
input = { | input = { | ||
| Line 136: | Line 136: | ||
employees = { | employees = { | ||
workers = '2 Weaponsmiths', | workers = '2 Weaponsmiths', | ||
[' | ['Optimal Rank'] = '[[Commoner]]' | ||
}, | }, | ||
input = { | input = { | ||
| Line 168: | Line 168: | ||
employees = { | employees = { | ||
workers = '1 Brewer', | workers = '1 Brewer', | ||
[' | ['Optimal Rank'] = '[[Citizen]]' | ||
}, | }, | ||
input = { | input = { | ||
| Line 197: | Line 197: | ||
employees = { | employees = { | ||
workers = '3 Builders', | workers = '3 Builders', | ||
[' | ['Optimal Rank'] = '[[Serf]]' | ||
}, | }, | ||
construction = { | construction = { | ||
| Line 212: | Line 212: | ||
employees = { | employees = { | ||
workers = '2 Butchers', | workers = '2 Butchers', | ||
[' | ['Optimal Rank'] = '[[Commoner]]' | ||
}, | }, | ||
input = { | input = { | ||
| Line 239: | Line 239: | ||
employees = { | employees = { | ||
workers = '2 Candlemakers', | workers = '2 Candlemakers', | ||
[' | ['Optimal Rank'] = '[[Citizen]]' | ||
}, | }, | ||
input = { | input = { | ||
| Line 301: | Line 301: | ||
employees = { | employees = { | ||
type = 'Monument', | type = 'Monument', | ||
[' | ['Optimal Rank'] = 'varies' | ||
}, | }, | ||
costs = { | costs = { | ||
| Line 315: | Line 315: | ||
employees = { | employees = { | ||
workers = '3 Charcoal Burners', | workers = '3 Charcoal Burners', | ||
[' | ['Optimal Rank'] = '[[Serf]]' | ||
}, | }, | ||
output = { | output = { | ||
| Line 339: | Line 339: | ||
employees = { | employees = { | ||
workers = '5 Cheesemakers', | workers = '5 Cheesemakers', | ||
[' | ['Optimal Rank'] = '[[Commoner]]' | ||
}, | }, | ||
input = { | input = { | ||
| Line 366: | Line 366: | ||
employees = { | employees = { | ||
workers = '1 Village Priest', | workers = '1 Village Priest', | ||
[' | ['Optimal Rank'] = '[[Commoner]]' | ||
}, | }, | ||
costs = { | costs = { | ||
| Line 398: | Line 398: | ||
employees = { | employees = { | ||
workers = 'Varies', | workers = 'Varies', | ||
[' | ['Optimal Rank'] = 'varies' | ||
}, | }, | ||
costs = { | costs = { | ||
| Line 425: | Line 425: | ||
employees = { | employees = { | ||
workers = '2 Common Wares Makers', | workers = '2 Common Wares Makers', | ||
[' | ['Optimal Rank'] = '[[Citizen]]' | ||
}, | }, | ||
input = { | input = { | ||
| Line 453: | Line 453: | ||
employees = { | employees = { | ||
workers = '3 Coopers', | workers = '3 Coopers', | ||
[' | ['Optimal Rank'] = '[[Citizen]]' | ||
}, | }, | ||
input = { | input = { | ||
| Line 494: | Line 494: | ||
employees = { | employees = { | ||
workers = '3 Dairy Farmers', | workers = '3 Dairy Farmers', | ||
[' | ['Optimal Rank'] = '[[Serf]]' | ||
}, | }, | ||
output = { | output = { | ||
| Line 549: | Line 549: | ||
employees = { | employees = { | ||
workers = '1 Fisherman', | workers = '1 Fisherman', | ||
[' | ['Optimal Rank'] = '[[Serf]]' | ||
}, | }, | ||
capacity = '50', | capacity = '50', | ||
| Line 572: | Line 572: | ||
employees = { | employees = { | ||
workers = 'Market Tender', | workers = 'Market Tender', | ||
[' | ['Optimal Rank'] = '[[Serf]]' | ||
}, | }, | ||
capacity = '10', | capacity = '10', | ||
| Line 588: | Line 588: | ||
employees = { | employees = { | ||
workers = '1 Forester', | workers = '1 Forester', | ||
[' | ['Optimal Rank'] = '[[Serf]]' | ||
}, | }, | ||
construction = { | construction = { | ||
| Line 618: | Line 618: | ||
employees = { | employees = { | ||
workers = '3 Foragers', | workers = '3 Foragers', | ||
[' | ['Optimal Rank'] = '[[Serf]]' | ||
}, | }, | ||
output = { | output = { | ||
| Line 637: | Line 637: | ||
employees = { | employees = { | ||
workers = '2 Glass Blowers', | workers = '2 Glass Blowers', | ||
[' | ['Optimal Rank'] = '[[Citizen]]' | ||
}, | }, | ||
input = { | input = { | ||
| Line 664: | Line 664: | ||
employees = { | employees = { | ||
workers = '2 Gold Smelters', | workers = '2 Gold Smelters', | ||
[' | ['Optimal Rank'] = '[[Citizen]]' | ||
}, | }, | ||
input = { | input = { | ||
| Line 692: | Line 692: | ||
employees = { | employees = { | ||
workers = '1 Market Tender', | workers = '1 Market Tender', | ||
[' | ['Optimal Rank'] = '[[Serf]]' | ||
}, | }, | ||
capacity = '10', | capacity = '10', | ||
| Line 710: | Line 710: | ||
employees = { | employees = { | ||
workers = '4 Transporters', | workers = '4 Transporters', | ||
[' | ['Optimal Rank'] = '[[Serf]]' | ||
}, | }, | ||
capacity = '400', | capacity = '400', | ||
| Line 774: | Line 774: | ||
employees = { | employees = { | ||
workers = '3 Hop Farmers', | workers = '3 Hop Farmers', | ||
[' | ['Optimal Rank'] = '[[Serf]]' | ||
}, | }, | ||
output = { | output = { | ||
| Line 798: | Line 798: | ||
employees = { | employees = { | ||
workers = '2 Hunters', | workers = '2 Hunters', | ||
[' | ['Optimal Rank'] = '[[Serf]]' | ||
}, | }, | ||
output = { | output = { | ||
| Line 821: | Line 821: | ||
employees = { | employees = { | ||
workers = '2 Miners', | workers = '2 Miners', | ||
[' | ['Optimal Rank'] = '[[Serf]]' | ||
}, | }, | ||
output = { | output = { | ||
| Line 844: | Line 844: | ||
employees = { | employees = { | ||
workers = '2 Iron Smelters', | workers = '2 Iron Smelters', | ||
[' | ['Optimal Rank'] = '[[Commoner]]' | ||
}, | }, | ||
input = { | input = { | ||
| Line 872: | Line 872: | ||
employees = { | employees = { | ||
workers = '2 Jewellers', | workers = '2 Jewellers', | ||
[' | ['Optimal Rank'] = '[[Citizen]]' | ||
}, | }, | ||
input = { | input = { | ||
| Line 914: | Line 914: | ||
employees = { | employees = { | ||
workers = '3 Woodcutters', | workers = '3 Woodcutters', | ||
[' | ['Optimal Rank'] = '[[Serf]]' | ||
}, | }, | ||
output = { | output = { | ||
| Line 933: | Line 933: | ||
employees = { | employees = { | ||
workers = 'Market Tender', | workers = 'Market Tender', | ||
[' | ['Optimal Rank'] = '[[Serf]]' | ||
}, | }, | ||
capacity = '10', | capacity = '10', | ||
| Line 953: | Line 953: | ||
employees = { | employees = { | ||
workers = 'Varies', | workers = 'Varies', | ||
[' | ['Optimal Rank'] = 'varies' | ||
}, | }, | ||
costs = { | costs = { | ||
| Line 966: | Line 966: | ||
employees = { | employees = { | ||
workers = '8 Transporters', | workers = '8 Transporters', | ||
[' | ['Optimal Rank'] = '[[Serf]]' | ||
}, | }, | ||
capacity = '1200', | capacity = '1200', | ||
| Line 990: | Line 990: | ||
employees = { | employees = { | ||
workers = '8 Transporters', | workers = '8 Transporters', | ||
[' | ['Optimal Rank'] = '[[Serf]]' | ||
}, | }, | ||
capacity = '1200', | capacity = '1200', | ||
| Line 1,013: | Line 1,013: | ||
employees = { | employees = { | ||
type = 'Castle', | type = 'Castle', | ||
[' | ['Optimal Rank'] = '[[Militiaman]]' | ||
}, | }, | ||
construction = { | construction = { | ||
| Line 1,036: | Line 1,036: | ||
employees = { | employees = { | ||
workers = '1 Monastic Priest', | workers = '1 Monastic Priest', | ||
[' | ['Optimal Rank'] = '[[Brother/sister]]' | ||
}, | }, | ||
costs = { | costs = { | ||
| Line 1,062: | Line 1,062: | ||
employees = { | employees = { | ||
workers = '4 Transporters', | workers = '4 Transporters', | ||
[' | ['Optimal Rank'] = '[[Brother/sister]]' | ||
}, | }, | ||
capacity = '400', | capacity = '400', | ||
| Line 1,112: | Line 1,112: | ||
employees = { | employees = { | ||
workers = '3 Paviours', | workers = '3 Paviours', | ||
[' | ['Optimal Rank'] = '[[Commoner]]' | ||
}, | }, | ||
input = { | input = { | ||
| Line 1,149: | Line 1,149: | ||
employees = { | employees = { | ||
type = 'Castle', | type = 'Castle', | ||
[' | ['Optimal Rank'] = '[[Militiaman]]' | ||
}, | }, | ||
construction = { | construction = { | ||
| Line 1,185: | Line 1,185: | ||
employees = { | employees = { | ||
type = 'Castle', | type = 'Castle', | ||
[' | ['Optimal Rank'] = '[[Militiaman]]' | ||
}, | }, | ||
construction = { | construction = { | ||
| Line 1,203: | Line 1,203: | ||
employees = { | employees = { | ||
workers = '3 Carpenters', | workers = '3 Carpenters', | ||
[' | ['Optimal Rank'] = '[[Serf]]' | ||
}, | }, | ||
input = { | input = { | ||
| Line 1,227: | Line 1,227: | ||
employees = { | employees = { | ||
workers = '1 Master Builder', | workers = '1 Master Builder', | ||
[' | ['Optimal Rank'] = '[[Citizen]]' | ||
}, | }, | ||
perbuilding = '1', | perbuilding = '1', | ||
| Line 1,264: | Line 1,264: | ||
employees = { | employees = { | ||
workers = '2 Shepherds', | workers = '2 Shepherds', | ||
[' | ['Optimal Rank'] = '[[Serf]]' | ||
}, | }, | ||
output = { | output = { | ||
| Line 1,303: | Line 1,303: | ||
employees = { | employees = { | ||
workers = '2 Weaponsmiths', | workers = '2 Weaponsmiths', | ||
[' | ['Optimal Rank'] = '[[Commoner]]' | ||
}, | }, | ||
input = { | input = { | ||
| Line 1,333: | Line 1,333: | ||
employees = { | employees = { | ||
workers = '1 Master Builder', | workers = '1 Master Builder', | ||
[' | ['Optimal Rank'] = '[[Citizen]]' | ||
}, | }, | ||
perbuilding = '1', | perbuilding = '1', | ||
| Line 1,438: | Line 1,438: | ||
employees = { | employees = { | ||
workers = '3 Miners', | workers = '3 Miners', | ||
[' | ['Optimal Rank'] = '[[Serf]]' | ||
}, | }, | ||
output = { | output = { | ||
| Line 1,458: | Line 1,458: | ||
employees = { | employees = { | ||
workers = '1 Stone Mason', | workers = '1 Stone Mason', | ||
[' | ['Optimal Rank'] = '[[Commoner]]' | ||
}, | }, | ||
input = { | input = { | ||
| Line 1,485: | Line 1,485: | ||
employees = { | employees = { | ||
workers = '2 Weaponsmiths', | workers = '2 Weaponsmiths', | ||
[' | ['Optimal Rank'] = '[[Commoner]]' | ||
}, | }, | ||
input = { | input = { | ||
| Line 1,515: | Line 1,515: | ||
employees = { | employees = { | ||
workers = '3 Tailors', | workers = '3 Tailors', | ||
[' | ['Optimal Rank'] = '[[Citizen]]' | ||
}, | }, | ||
input = { | input = { | ||
| Line 1,542: | Line 1,542: | ||
employees = { | employees = { | ||
workers = 'Varies', | workers = 'Varies', | ||
[' | ['Optimal Rank'] = 'varies' | ||
}, | }, | ||
costs = { | costs = { | ||
| Line 1,656: | Line 1,656: | ||
employees = { | employees = { | ||
workers = '3 Vinegrowers', | workers = '3 Vinegrowers', | ||
[' | ['Optimal Rank'] = '[[Brother/sister]]' | ||
}, | }, | ||
output = { | output = { | ||
| Line 1,683: | Line 1,683: | ||
employees = { | employees = { | ||
workers = '4 Transporters', | workers = '4 Transporters', | ||
[' | ['Optimal Rank'] = '[[Serf]]' | ||
}, | }, | ||
capacity = '400', | capacity = '400', | ||
| Line 1,721: | Line 1,721: | ||
employees = { | employees = { | ||
workers = '2 Weavers', | workers = '2 Weavers', | ||
[' | ['Optimal Rank'] = '[[Commoner]]' | ||
}, | }, | ||
input = { | input = { | ||
| Line 1,795: | Line 1,795: | ||
employees = { | employees = { | ||
workers = '3 Farmers', | workers = '3 Farmers', | ||
[' | ['Optimal Rank'] = '[[Serf]]' | ||
}, | }, | ||
output = { | output = { | ||
| Line 1,818: | Line 1,818: | ||
employees = { | employees = { | ||
workers = '6 Millers', | workers = '6 Millers', | ||
[' | ['Optimal Rank'] = '[[Serf]]' | ||
}, | }, | ||
input = { | input = { | ||
| Line 1,845: | Line 1,845: | ||
employees = { | employees = { | ||
workers = '2 Vintners', | workers = '2 Vintners', | ||
[' | ['Optimal Rank'] = '[[Brother/sister]]' | ||
}, | }, | ||
input = { | input = { | ||
Latest revision as of 08:59, 23 January 2026
Documentation for this module may be created at Module:BuildingIndex/doc
return {
['apiary'] = {
type = 'Monastery',
employees = {
workers = '2 Bee Keepers',
['Optimal Rank'] = 'Brother/Sister'
},
output = {
'honey',
'wax'
},
construction = {
['polished stone'] = '10',
['planks'] = '20',
['tools'] = '2'
},
costs = {
maintenance = '12'
},
influence = {
['clergy splendour'] = '25',
tier = 'tier 2',
['clergy influence'] = '5',
prosperity = '10',
['bsplendour'] = '1'
}
},
['armoury'] = {
type = 'Castle',
employees = {
workers = '4 Transporters',
['Optimal Rank'] = '[[Serf]]'
},
capacity = '400',
construction = {
['stone'] = '10',
['polished stone'] = '15',
},
costs = {
['gold coins'] = '10',
maintenance = '2'
},
influence = {
tier = 'tier 1',
['gold coins'] = '25',
prosperity = '0'
}
},
['bakery'] = {
type = 'Food',
employees = {
workers = '4 Bakers',
['Optimal Rank'] = '[[Commoner]]'
},
input = {
'flour',
'water',
},
output = {
'bread'
},
construction = {
['planks'] = '20',
['stone'] = '20',
['tools'] = '10',
},
costs = {
['gold coins'] = '50',
maintenance = '7'
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['blacksmith'] = {
type = 'Resource',
employees = {
workers = '2 Blacksmiths',
['Optimal Rank'] = '[[Commoner]]'
},
input = {
'coal',
'iron'
},
output = {
'tools'
},
construction = {
['planks'] = '20',
['polished stone'] ='50',
['stone'] = '10',
['tools'] = '6',
},
costs = {
['gold coins'] = '50',
maintenance = '6'
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['blue market tent'] = {
type = 'Sub-building',
construction = {
['wood'] = '10',
['cloth'] = '5',
['gold coins'] = '25'
},
costs = {
maintenance = '1'
},
influence = {
prosperity = '0',
['bsplendour'] = '1'
}
},
['bountiful haystack'] = {
type = 'Sub-building',
construction = {
['wood'] = '10',
['tools'] = '1'
},
costs = {
},
influence = {
prosperity = '50',
['bsplendour'] = '3'
}
},
['bowyer\'s hut'] = {
type = 'Resource',
employees = {
workers = '2 Weaponsmiths',
['Optimal Rank'] = '[[Commoner]]'
},
input = {
'wood',
'cloth',
'tools',
'coal',
'steel'
},
output = {
'shortbow',
'recurve bow'
},
construction = {
['planks'] = '10',
['cloth'] = '5',
['polished stone'] ='5',
['tools'] = '8',
},
costs = {
['gold coins'] = '50',
maintenance = '5'
},
influence = {
['kingdom splendour'] = '25',
prosperity = '10'
}
},
['brewery'] = {
type = 'Food',
employees = {
workers = '1 Brewer',
['Optimal Rank'] = '[[Citizen]]'
},
input = {
'wheat',
'hops',
'water'
},
output = {
'beer'
},
construction = {
['planks'] = '20',
['polished stone'] ='20',
['tools'] = '10',
},
costs = {
['gold coins'] = '200',
maintenance = '14'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['builder\'s workshop'] = {
type = 'Logistics',
employees = {
workers = '3 Builders',
['Optimal Rank'] = '[[Serf]]'
},
construction = {
['wood'] = '5'
},
costs = {
},
influence = {
prosperity = '0'
}
},
['butchery'] = {
type = 'Food',
employees = {
workers = '2 Butchers',
['Optimal Rank'] = '[[Commoner]]'
},
input = {
'boar'
},
output = {
'meat'
},
construction = {
['wood'] = '10',
['planks'] = '10',
['tools'] = '3',
},
costs = {
['gold coins'] = '10',
maintenance = '1'
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['candle workshop'] = {
type = 'Goods',
employees = {
workers = '2 Candlemakers',
['Optimal Rank'] = '[[Citizen]]'
},
input = {
'wax',
'iron',
'tools',
},
output = {
'candle'
},
construction = {
['planks'] = '50',
['polished stone'] ='30',
['tools'] = '13',
},
costs = {
['gold coins'] = '300',
maintenance = '36'
},
influence = {
tier = 'tier 4',
prosperity = '100',
['gold coins'] = '250'
}
},
['carving table'] = {
type = 'Sub-building',
perbuilding = '2',
construction = {
['wood'] = '10',
['cloth'] = '5',
['tools'] = '4'
},
costs = {
maintenance = '1'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['carving tent'] = {
type = 'Sub-building',
perbuilding = '1',
construction = {
['wood'] = '10',
['cloth'] = '10',
['tools'] = '4'
},
costs = {
maintenance = '1'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['castle'] = {
employees = {
type = 'Monument',
['Optimal Rank'] = 'varies'
},
costs = {
},
influence = {
tier = 'tier 1',
['gold coins'] = '25',
prosperity = '0'
}
},
['charcoal hut'] = {
type = 'Resource',
employees = {
workers = '3 Charcoal Burners',
['Optimal Rank'] = '[[Serf]]'
},
output = {
'coal'
},
perbuilding = '3',
construction = {
['wood'] = '20',
['planks'] = '5',
['tools'] = '2',
},
costs = {
['gold coins'] = '25',
maintenance = '3'
},
influence = {
kingdom= '2',
prosperity = '50'
}
},
['cheesemaker'] = {
type = 'Food',
employees = {
workers = '5 Cheesemakers',
['Optimal Rank'] = '[[Commoner]]'
},
input = {
'milk'
},
output = {
'cheese'
},
construction = {
['planks'] = '15',
['polished stone'] ='10',
['tools'] = '10',
},
costs = {
['gold coins'] = '75',
maintenance = '14'
},
influence = {
tier = 'tier 4',
prosperity = '100',
['gold coins'] = '250'
}
},
['church'] = {
type = 'Service',
employees = {
workers = '1 Village Priest',
['Optimal Rank'] = '[[Commoner]]'
},
costs = {
},
influence = {
prosperity = '0'
}
},
['city belfry'] = {
type = 'City Market',
construction = {
['planks'] = '45',
['stone'] = '30',
['polished stone'] ='60',
['tools'] = '30',
['iron'] = '15'
},
costs = {
maintenance = '4'
},
influence = {
['labour splendour'] = '300',
tier = 'tier 5',
['labour influence'] = '50',
prosperity = '200',
['bsplendour'] = '5'
}
},
['city market'] = {
type = 'Monument',
employees = {
workers = 'Varies',
['Optimal Rank'] = 'varies'
},
costs = {
},
influence = {
['labour splendour'] = '150',
prosperity = '100'
}
},
['city stone bridge'] = {
type = 'Bridge',
construction = {
['planks'] = '10',
['stone'] = '80',
['polished stone'] ='20',
['tools'] = '6',
},
influence = {
tier = 'tier 4',
prosperity = '100',
['gold coins'] = '250'
}
},
['common wares workshop'] = {
type = 'Goods',
employees = {
workers = '2 Common Wares Makers',
['Optimal Rank'] = '[[Citizen]]'
},
input = {
'planks',
'iron'
},
output = {
'common wares'
},
construction = {
['planks'] = '45',
['polished stone'] ='25',
['tools'] = '13',
},
costs = {
['gold coins'] = '200',
maintenance = '18'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['cooperage'] = {
type = 'Resource',
employees = {
workers = '3 Coopers',
['Optimal Rank'] = '[[Citizen]]'
},
input = {
'planks',
'iron',
'tools'
},
output = {
'barrel'
},
construction = {
['planks'] = '30',
['polished stone'] ='10',
['tools'] = '10',
},
costs = {
['gold coins'] = '300',
maintenance = '36'
},
influence = {
tier = 'tier 4',
prosperity = '100',
['gold coins'] = '250'
}
},
['court of heroes'] = {
type = 'Decoration',
costs = {
},
influence = {
['kingdom splendour'] = '300',
tier = 'tier 5',
['kingdom influence'] = '50',
prosperity = '200',
['bsplendour'] = '5'
}
},
['dairy farm'] = {
type = 'Food',
employees = {
workers = '3 Dairy Farmers',
['Optimal Rank'] = '[[Serf]]'
},
output = {
'milk'
},
construction = {
['planks'] = '30',
['tools'] = '10',
},
costs = {
['gold coins'] = '150',
maintenance = '24'
},
influence = {
tier = 'tier 4',
prosperity = '100',
['gold coins'] = '250'
}
},
['deceptively large wood depot'] = {
type = 'Sub-building',
capacity = '25',
perbuilding = '3',
construction = {
['wood'] = '10',
['tools'] = '2'
},
costs = {
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['drinking post'] = {
type = 'Sub-building',
construction = {
['wood'] = '5',
['cloth'] = '5',
['planks'] = '5',
['tools'] = '2'
},
costs = {
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['fisher\'s hut'] = {
type = 'Food',
employees = {
workers = '1 Fisherman',
['Optimal Rank'] = '[[Serf]]'
},
capacity = '50',
output = {
'fish'
},
construction = {
['wood'] = '20',
},
costs = {
['gold coins'] = '10',
maintenance = '2'
},
influence = {
tier = 'tier 1',
prosperity = '0',
['gold coins'] = '25'
}
},
['food stall'] = {
type = 'Sub-building',
employees = {
workers = 'Market Tender',
['Optimal Rank'] = '[[Serf]]'
},
capacity = '10',
construction = {
['wood'] = '10'
},
costs = {
},
influence = {
prosperity = '0'
}
},
['forester\'s camp'] = {
type = 'Resource',
employees = {
workers = '1 Forester',
['Optimal Rank'] = '[[Serf]]'
},
construction = {
['wood'] = '10',
},
costs = {
['gold coins'] = '10',
maintenance = '1'
},
influence = {
prosperity = '0'
}
},
['frugal haystack'] = {
type = 'Sub-building',
construction = {
['wood'] = '5',
['tools'] = '1'
},
costs = {
},
influence = {
prosperity = '50',
['bsplendour'] = '2'
}
},
['gathering hut'] = {
type = 'Food',
employees = {
workers = '3 Foragers',
['Optimal Rank'] = '[[Serf]]'
},
output = {
'berries'
},
construction = {
['wood'] = '10',
},
costs = {
['gold coins'] = '10',
},
influence = {
prosperity = '0'
}
},
['glass smelter'] = {
type = 'Resource',
employees = {
workers = '2 Glass Blowers',
['Optimal Rank'] = '[[Citizen]]'
},
input = {
'quartz',
'coal',
'tools'
},
output = {
'glass'
},
construction = {
['wood'] = '15',
},
costs = {
['gold coins'] = '500',
maintenance = '50'
},
influence = {
tier = 'tier 4',
prosperity = '100',
['gold coins'] = '250'
}
},
['gold smelter'] = {
type = 'Goods',
employees = {
workers = '2 Gold Smelters',
['Optimal Rank'] = '[[Citizen]]'
},
input = {
'coal',
'iron ore'
},
output = {
'gold bar'
},
construction = {
['planks'] = '20',
['polished stone'] ='25',
['tools'] = '16',
},
costs = {
['gold coins'] = '500',
maintenance = '50'
},
influence = {
tier = 'tier 4',
prosperity = '100',
['gold coins'] = '250'
}
},
['goods stall'] = {
type = 'Sub-building',
employees = {
workers = '1 Market Tender',
['Optimal Rank'] = '[[Serf]]'
},
capacity = '10',
construction = {
['wood'] = '10',
},
costs = {
['gold coins'] = '25',
maintenance = '5'
},
influence = {
prosperity = '0'
}
},
['granary'] = {
type = 'Logistics',
employees = {
workers = '4 Transporters',
['Optimal Rank'] = '[[Serf]]'
},
capacity = '400',
construction = {
['wood'] = '15',
['stone'] = '5',
},
costs = {
['gold coins'] = '10',
maintenance = '1'
},
influence = {
prosperity = '0'
}
},
['granary depot'] = {
type = 'Sub-building',
capacity = '400',
perbuilding = '2',
construction = {
['wood'] = '5',
['tools'] = '1'
},
costs = {
maintenance = '1'
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['green market tent'] = {
type = 'Sub-building',
construction = {
['wood'] = '10',
['cloth'] = '5',
},
costs = {
['gold coins'] = '25',
maintenance = '1'
},
influence = {
prosperity = '0',
['bsplendour'] = '1'
}
},
['hearty haystack'] = {
type = 'Sub-building',
construction = {
['wood'] = '5',
['tools'] = '1'
},
costs = {
},
influence = {
prosperity = '50',
['bsplendour'] = '2'
}
},
['hop farm'] = {
type = 'Food',
employees = {
workers = '3 Hop Farmers',
['Optimal Rank'] = '[[Serf]]'
},
output = {
'hops'
},
construction = {
['planks'] = '20',
['polished stone'] ='15',
['tools'] = '20',
},
costs = {
['gold coins'] = '100',
maintenance = '12'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['hunter\'s hut'] = {
type = 'Food',
employees = {
workers = '2 Hunters',
['Optimal Rank'] = '[[Serf]]'
},
output = {
'boar'
},
construction = {
['wood'] = '20',
['tools'] = '2',
},
costs = {
['gold coins'] = '10',
maintenance = '1'
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['iron mining camp'] = {
type = 'Resource',
employees = {
workers = '2 Miners',
['Optimal Rank'] = '[[Serf]]'
},
output = {
'iron ore'
},
construction = {
['wood'] = '10',
['cloth'] = '3',
['tools'] = '4',
},
costs = {
['gold coins'] = '25',
maintenance = '2'
},
influence = {
kingdom= '2',
prosperity = '50'
}
},
['iron smelter'] = {
type = 'Resource',
employees = {
workers = '2 Iron Smelters',
['Optimal Rank'] = '[[Commoner]]'
},
input = {
'coal',
'iron ore'
},
output = {
'iron'
},
construction = {
['planks'] = '10',
['stone'] = '5',
['polished stone'] ='10',
['tools'] = '5',
},
costs = {
['gold coins'] = '05',
maintenance = '4'
},
influence = {
kingdom= '2',
prosperity = '50'
}
},
['jeweller\'s workshop'] = {
type = 'Goods',
employees = {
workers = '2 Jewellers',
['Optimal Rank'] = '[[Citizen]]'
},
input = {
'gem',
'gold bar'
},
output = {
'jewellery'
},
construction = {
['planks'] = '40',
['polished stone'] ='40',
['tools'] = '25',
},
costs = {
['gold coins'] = '500',
maintenance = '60'
},
influence = {
tier = 'tier 4',
prosperity = '100',
['gold coins'] = '250'
}
},
['limbing post'] = {
type = 'Sub-building',
construction = {
['wood'] = '5',
['tools'] = '1'
},
costs = {
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['lumber camp'] = {
type = 'Resource',
employees = {
workers = '3 Woodcutters',
['Optimal Rank'] = '[[Serf]]'
},
output = {
'wood'
},
construction = {
['tools'] = '2',
},
costs = {
['gold coins'] = '10',
},
influence = {
prosperity = '0'
}
},
['luxury goods stall'] = {
type = 'Sub-building',
employees = {
workers = 'Market Tender',
['Optimal Rank'] = '[[Serf]]'
},
capacity = '10',
construction = {
['wood'] = '10',
},
costs = {
['gold coins'] = '50',
maintenance = '20'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['manor house'] = {
type = 'Monument',
employees = {
workers = 'Varies',
['Optimal Rank'] = 'varies'
},
costs = {
},
influence = {
['labour splendour'] = '1',
prosperity = '25'
}
},
['market hall, city square'] = {
type = 'City Market',
employees = {
workers = '8 Transporters',
['Optimal Rank'] = '[[Serf]]'
},
capacity = '1200',
construction = {
['planks'] = '25',
['stone'] = '10',
['polished stone'] ='10',
['tools'] = '4'
},
costs = {
maintenance = '4'
},
influence = {
['labour splendour'] = '150',
tier = 'tier 4',
['labour influence'] = '35',
prosperity = '100',
['bsplendour'] = '2'
}
},
['market hall, storehouse'] = {
type = 'City Market',
employees = {
workers = '8 Transporters',
['Optimal Rank'] = '[[Serf]]'
},
capacity = '1200',
construction = {
['planks'] = '25',
['stone'] = '10',
['polished stone'] ='10',
['tools'] = '4'
},
costs = {
maintenance = '4'
},
influence = {
['labour splendour'] = '150',
tier = 'tier 4',
['labour influence'] = '35',
prosperity = '100',
['bsplendour'] = '2'
}
},
['modest keep'] = {
employees = {
type = 'Castle',
['Optimal Rank'] = '[[Militiaman]]'
},
construction = {
['planks'] = '30',
['stone'] = '75',
['polished stone'] ='60',
['tools'] = '20'
},
costs = {
maintenance = '12'
},
influence = {
['kingdom splendour'] = '75',
tier = 'tier 3',
['kingdom influence'] = '20',
prosperity = '50',
['bsplendour'] = '2'
}
},
['monastery'] = {
type = 'Monument',
employees = {
workers = '1 Monastic Priest',
['Optimal Rank'] = '[[Brother/sister]]'
},
costs = {
},
influence = {
tier = 'tier 1',
['gold coins'] = '25',
prosperity = '0'
}
},
['monastic abbatial church'] = {
type = 'Monastery',
influence = {
['clergy splendour'] = '300',
tier = 'tier 5',
['clergy influence'] = '50',
prosperity = '200',
['bsplendour'] = '5'
},
costs = {
},
},
['monastic grange'] = {
type = 'Monastery',
employees = {
workers = '4 Transporters',
['Optimal Rank'] = '[[Brother/sister]]'
},
capacity = '400',
construction = {
['wood'] = '15',
['stone'] = '5'
},
costs = {
maintenance = '1'
},
influence = {
tier = 'tier 1',
['gold coins'] = '25',
prosperity = '0'
}
},
['munching post'] = {
type = 'Sub-building',
construction = {
['wood'] = '5',
['planks'] = '5',
['tools'] = '3'
},
costs = {
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['napping post'] = {
type = 'Sub-building',
construction = {
['wood'] = '5',
['cloth'] = '5',
['tools'] = '1'
},
costs = {
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['paviour\'s yard'] = {
type = 'Logistics',
employees = {
workers = '3 Paviours',
['Optimal Rank'] = '[[Commoner]]'
},
input = {
'stone'
},
construction = {
['planks'] = '15',
['polished stone'] ='20',
['tools'] = '10',
},
costs = {
['gold coins'] = '200',
maintenance = '18'
},
influence = {
['labour splendour'] = '75',
prosperity = '50'
}
},
['red market tent'] = {
type = 'Sub-building',
construction = {
['wood'] = '10',
['cloth'] = '5',
},
costs = {
['gold coins'] = '25',
maintenance = '1'
},
influence = {
prosperity = '0',
['bsplendour'] = '1'
}
},
['rustic fortified keep'] = {
employees = {
type = 'Castle',
['Optimal Rank'] = '[[Militiaman]]'
},
construction = {
['planks'] = '16',
['stone'] = '50',
['polished stone'] ='40',
['tools'] = '5'
},
costs = {
maintenance = '7'
},
influence = {
['kingdom splendour'] = '25',
tier = 'tier 2',
['kingdom influence'] = '5',
prosperity = '10',
['bsplendour'] = '2'
}
},
['rustic market tent'] = {
type = 'Sub-building',
construction = {
['wood'] = '10',
['cloth'] = '5',
},
costs = {
['gold coins'] = '25',
maintenance = '1'
},
influence = {
prosperity = '0'
}
},
['rustic wooden keep'] = {
employees = {
type = 'Castle',
['Optimal Rank'] = '[[Militiaman]]'
},
construction = {
['planks'] = '28',
['tools'] = '2'
},
costs = {
maintenance = '4'
},
influence = {
['kingdom splendour'] = '1',
prosperity = '25'
}
},
['sawmill'] = {
type = 'Resource',
employees = {
workers = '3 Carpenters',
['Optimal Rank'] = '[[Serf]]'
},
input = {
'wood'
},
output = {
'planks'
},
construction = {
['wood'] = '20',
['stone'] = '10',
},
costs = {
['gold coins'] = '10',
maintenance = '1'
},
influence = {
prosperity = '0'
}
},
['sculpture workshop'] = {
type = 'Sub-building',
employees = {
workers = '1 Master Builder',
['Optimal Rank'] = '[[Citizen]]'
},
perbuilding = '1',
construction = {
['wood'] = '15',
['cloth'] = '5',
['tools'] = '5'
},
costs = {
maintenance = '12'
},
influence = {
tier = 'tier 4',
prosperity = '100',
['gold coins'] = '250'
}
},
['serene campfire'] = {
type = 'Sub-building',
perbuilding = '1',
construction = {
['wood'] = '10',
['tools'] = '4'
},
costs = {
maintenance = '1'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['sheep farm'] = {
type = 'Goods',
employees = {
workers = '2 Shepherds',
['Optimal Rank'] = '[[Serf]]'
},
output = {
'wool'
},
construction = {
['wood'] = '10',
['stone'] = '10',
['tools'] = '2',
},
costs = {
['gold coins'] = '25',
maintenance = '5'
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['snoring post'] = {
type = 'Sub-building',
construction = {
['wood'] = '5',
['cloth'] = '5',
['tools'] = '1'
},
costs = {
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['spearmaker\'s hut'] = {
type = 'Resource',
employees = {
workers = '2 Weaponsmiths',
['Optimal Rank'] = '[[Commoner]]'
},
input = {
'wood',
'iron',
'coal',
'steel'
},
output = {
'spear',
'polearm'
},
construction = {
['planks'] = '15',
['polished stone'] ='5',
['tools'] = '8',
},
costs = {
['gold coins'] = '50',
maintenance = '5'
},
influence = {
['kingdom splendour'] = '25',
prosperity = '10'
}
},
['stained glass workshop'] = {
type = 'Sub-building',
employees = {
workers = '1 Master Builder',
['Optimal Rank'] = '[[Citizen]]'
},
perbuilding = '1',
construction = {
['wood'] = '15',
['cloth'] = '5',
['tools'] = '5'
},
costs = {
maintenance = '32'
},
influence = {
tier = 'tier 4',
prosperity = '100',
['gold coins'] = '250'
}
},
['stewing post'] = {
type = 'Sub-building',
construction = {
['wood'] = '5',
['planks'] = '5',
['tools'] = '2'
},
costs = {
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['stone cart'] = {
type = 'Sub-building',
capacity = '25',
perbuilding = '4',
construction = {
['wood'] = '20',
['tools'] = '4'
},
costs = {
maintenance = '1'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['stone crates'] = {
type = 'Sub-building',
capacity = '25',
perbuilding = '1',
construction = {
['wood'] = '10',
['cloth'] = '5',
['tools'] = '4'
},
costs = {
maintenance = '1'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['stone rack'] = {
type = 'Sub-building',
capacity = '25',
perbuilding = '1',
construction = {
['wood'] = '20',
['tools'] = '4'
},
costs = {
maintenance = '1'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['stone rack, covered'] = {
type = 'Sub-building',
capacity = '25',
perbuilding = '1',
construction = {
['wood'] = '20',
['tools'] = '4'
},
costs = {
maintenance = '1'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['stonecutter camp'] = {
type = 'Resource',
employees = {
workers = '3 Miners',
['Optimal Rank'] = '[[Serf]]'
},
output = {
'stone'
},
construction = {
['wood'] = '10',
['tools'] = '2',
},
costs = {
['gold coins'] = '10',
},
influence = {
prosperity = '0'
}
},
['stonemason hut'] = {
type = 'Resource',
employees = {
workers = '1 Stone Mason',
['Optimal Rank'] = '[[Commoner]]'
},
input = {
'stone'
},
output = {
'polished stone'
},
construction = {
['wood'] = '10',
['cloth'] = '5',
['tools'] = '8',
},
costs = {
['gold coins'] = '25',
maintenance = '8'
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['swordsmith'] = {
type = 'Resource',
employees = {
workers = '2 Weaponsmiths',
['Optimal Rank'] = '[[Commoner]]'
},
input = {
'tools',
'iron',
'coal',
'steel'
},
output = {
'shortsword',
'steel sword'
},
construction = {
['planks'] = '10',
['polished stone'] ='10',
['tools'] = '8',
},
costs = {
['gold coins'] = '40',
maintenance = '5'
},
influence = {
['kingdom splendour'] = '25',
prosperity = '10'
}
},
['tailor\'s workshop'] = {
type = 'Goods',
employees = {
workers = '3 Tailors',
['Optimal Rank'] = '[[Citizen]]'
},
input = {
'cloth'
},
output = {
'common clothes'
},
construction = {
['planks'] = '20',
['stone'] = '15',
['tools'] = '8',
},
costs = {
['gold coins'] = '50',
maintenance = '8'
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['tavern'] = {
type = 'Monument',
employees = {
workers = 'Varies',
['Optimal Rank'] = 'varies'
},
costs = {
},
influence = {
['labour splendour'] = '25',
tier = 'tier 2',
['labour influence'] = 5,
prosperity = '10'
}
},
['tooling desk'] = {
type = 'Sub-building',
perbuilding = '2',
construction = {
['wood'] = '10',
['tools'] = '4'
},
costs = {
maintenance = '1'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['tooling shack'] = {
type = 'Sub-building',
construction = {
['wood'] = '10',
['tools'] = '5'
},
costs = {
maintenance = '1'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['tooling table'] = {
type = 'Sub-building',
perbuilding = '1',
construction = {
['wood'] = '10',
['tools'] = '4'
},
costs = {
maintenance = '1'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['vigilant scarecrow'] = {
type = 'Sub-building',
construction = {
['wood'] = '5',
['wheat'] = '5',
['tools'] = '1'
},
costs = {
},
influence = {
prosperity = '50',
['bsplendour'] = '2'
}
},
['village market'] = {
type = 'Logistics',
maintenance = '',
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['village stone bridge'] = {
type = 'Bridge',
construction = {
['planks'] = '10',
['stone'] = '30',
['polished stone'] ='4',
['tools'] = '2'
},
costs = {
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['village wooden bridge'] = {
type = 'Bridge',
construction = {
['planks'] = '10'
},
costs = {
},
influence = {
tier = 'tier 1',
prosperity = '0',
['gold coins'] = '25'
}
},
['vineyard'] = {
type = 'Monastery',
employees = {
workers = '3 Vinegrowers',
['Optimal Rank'] = '[[Brother/sister]]'
},
output = {
'grapes'
},
construction = {
['wood'] = '5',
['planks'] = '5',
['stone'] = '10',
['polished stone'] ='20',
['tools'] = '5'
},
costs = {
maintenance = '24'
},
influence = {
['clergy splendour'] = '150',
tier = 'tier 4',
['clergy influence'] = '35',
prosperity = '100',
['bsplendour'] = '1'
}
},
['warehouse'] = {
type = 'Logistics',
employees = {
workers = '4 Transporters',
['Optimal Rank'] = '[[Serf]]'
},
capacity = '400',
construction = {
['planks'] = '15',
['stone'] = '10',
},
costs = {
['gold coins'] = '10',
maintenance = '2'
},
influence = {
tier = 'tier 1',
prosperity = '0',
['gold coins'] = '25'
}
},
['warehouse depot'] = {
type = 'Sub-building',
capacity = '400',
perbuilding = '2',
construction = {
['wood'] = '5',
['tools'] = '2'
},
costs = {
maintenance = '2'
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['weaver hut'] = {
type = 'Goods',
employees = {
workers = '2 Weavers',
['Optimal Rank'] = '[[Commoner]]'
},
input = {
'wool'
},
output = {
'cloth'
},
construction = {
['planks'] = '10',
['stone'] = '5',
['tools'] = '6',
},
costs = {
['gold coins'] = '50',
maintenance = '5'
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['well'] = {
type = 'Food',
capacity = '0',
output = {
'water'
},
construction = {
['wood'] = '10',
['stone'] = '5',
},
costs = {
['gold coins'] = '10',
},
influence = {
prosperity = '0'
}
},
['wheat barn'] = {
type = 'Sub-building',
construction = {
['planks'] = '20',
['tools'] = '5'
},
costs = {
maintenance = '1'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['wheat cart'] = {
type = 'Sub-building',
construction = {
['wood'] = '10',
['tools'] = '2'
},
costs = {
maintenance = '1'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['wheat farm'] = {
type = 'Food',
employees = {
workers = '3 Farmers',
['Optimal Rank'] = '[[Serf]]'
},
output = {
'wheat'
},
construction = {
['planks'] = '20',
['tools'] = '4',
},
costs = {
['gold coins'] = '25',
maintenance = '4'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['windmill'] = {
type = 'Food',
employees = {
workers = '6 Millers',
['Optimal Rank'] = '[[Serf]]'
},
input = {
'wheat'
},
output = {
'flour'
},
construction = {
['planks'] = '15',
['stone'] = '15',
['tools'] = '6',
},
costs = {
['gold coins'] = '50',
maintenance = '6'
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['winery'] = {
type = 'Monastery',
employees = {
workers = '2 Vintners',
['Optimal Rank'] = '[[Brother/sister]]'
},
input = {
'grapes',
'barrel'
},
output = {
'wine'
},
construction = {
['planks'] = '20',
['stone'] = '25',
['polished stone'] ='25',
['tools'] = '5'
},
costs = {
maintenance = '28'
},
influence = {
['clergy splendour'] = '150',
tier = 'tier 4',
['clergy influence'] = '35',
prosperity = '100',
['bsplendour'] = '1'
}
},
['wood depot'] = {
type = 'Sub-building',
capacity = '25',
perbuilding = '3',
construction = {
['wood'] = '10',
['tools'] = '2'
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['wooden wagon'] = {
type = 'Sub-building',
capacity = '10',
perbuilding = '5',
construction = {
['wood'] = '5',
['tools'] = '1'
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['woodsmen tool rack'] = {
type = 'Sub-building',
construction = {
['wood'] = '10',
['planks'] = '10',
['tools'] = '5'
},
influence = {
prosperity = '10',
['bsplendour'] = '3'
}
},
['woodsmen tool rack, waterproofed'] = {
type = 'Sub-building',
construction = {
['wood'] = '5',
['cloth'] = '5',
['planks'] = '10',
['tools'] = '5'
},
influence = {
prosperity = '10',
['bsplendour'] = '3'
}
},
['workshop extension'] = {
type = 'Sub-building',
construction = {
['planks'] = '30',
['polished stone'] ='20',
['tools'] = '12'
},
costs = {
maintenance = '1'
},
influence = {
tier = 'tier 5',
prosperity = '200',
['gold coins'] = '500'
}
},
['workshop tower'] = {
type = 'Sub-building',
construction = {
['planks'] = '30',
['polished stone'] ='20',
['tools'] = '12'
},
costs = {
maintenance = '1'
},
influence = {
tier = 'tier 5',
prosperity = '200',
['gold coins'] = '500'
}
}
}