Difference between revisions of "Housing"

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=== Density ===
=== Density ===
Initially, Houses have a capacity of 2 occupants (tier 1 density). At tier 2 density, Houses can have up to 6 occupants, and at tier 3 they can have up to 10 occupants.
Initially, Houses have a capacity of 2 occupants (tier 1 density). At tier 2 density, Houses can have up to 6 occupants, and at tier 3 they can have up to 10 occupants.
* '''Tier 1 density''': Houses start at tier 1 density.
* '''Tier 2 density''': to reach tier 2 density, Houses must be visited by patrols from a [[Watchpost]], and must be in an area of [[Fortification|Light Fortification]].
* '''Tier 3 density''': to reach tier 3 density, Houses must be visited by patrols from a [[Watchpost]], and must be in an area of [[Fortification|Heavy Fortification]].


=== Quality ===
=== Quality ===
As Villagers are [[Villagers#Villagers|promoted]] beyond the rank of Serf, their housing needs will change. Commoners will require tier 2 quality Houses in order to fill their housing Need, and Citizens require tier 3 quality Houses.  
As Villagers are [[Villagers#Villagers|promoted]] beyond the rank of Serf, their housing needs will change. Commoners will require tier 2 quality Houses in order to fill their housing Need, and Citizens require tier 3 quality Houses.  
 
*'''Tier 1 quality''': Houses start at tier 1 quality.
===Upgrade Requirements===
*'''Tier 2 quality''': to reach tier 2 quality, Houses require a desirable neighbourhood, Beautification, and at least one [[Commoner]] resident.
*'''Low Quality''' houses have no requirements.
*'''Tier 3 quality''': to reach tier 3 quality, Houses require [[Paviour's Yard|paved]] road nearby and at least one [[Citizen]] resident.
*'''Medium quality''' houses require a desirable neighbourhood, beautification area, and at least one [[commoner]] resident.
*'''High quality''' housing requires a paved road and at least one [[citizen]] resident.
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