Difference between revisions of "Housing"

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Villagers in ''Foundation'' live in '''Houses'''. Rather than placing and building Houses directly, players paint a Residential zone over the area they wish houses to be built; if this zone meets the conditions described below, Villagers will automatically place housing foundations within this zone. Builders will then build these houses in the same way that they build other buildings during their working hours.
{{Building oInfobox|title=House}}Villagers in ''Foundation'' live in '''Houses'''. Rather than placing and building Houses directly, players paint a Residential zone over the area they wish houses to be built; if this zone meets the conditions described below, Villagers will automatically place housing foundations within this zone. Builders will then build these houses in the same way that they build other buildings during their working hours.


Housing of some kind is required by all levels and types of Villagers to fill the housing [[Needs|Need]]. However Monastics are housed in [[Monk Dorms|Monk]] or [[Nun Dorms]], and Combatants are typically housed in the [[Barracks]] and [[Private Quarters]], so usually Residential zone need only be painted for Villagers of the Villager type; [[Serf|Serfs]], [[Commoner|Commoners]] and [[Citizen|Citizens]].
Housing of some kind is required by all levels and types of Villagers to fill the housing [[Needs|Need]]. However Monastics are housed in [[Monk Dorms|Monk]] or [[Nun Dorms]], and Combatants are typically housed in the [[Barracks]] and [[Private Quarters]], so usually Residential zone need only be painted for Villagers of the Villager type; [[Serf|Serfs]], [[Commoner|Commoners]] and [[Citizen|Citizens]].
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As Villagers are [[Villagers#Villagers|promoted]] beyond the rank of Serf, their housing needs will change. Commoners will require tier 2 quality Houses in order to fill their housing Need, and Citizens require tier 3 quality Houses.  
As Villagers are [[Villagers#Villagers|promoted]] beyond the rank of Serf, their housing needs will change. Commoners will require tier 2 quality Houses in order to fill their housing Need, and Citizens require tier 3 quality Houses.  
*'''Tier 1 quality''': Houses start at tier 1 quality.
*'''Tier 1 quality''': Houses start at tier 1 quality.
*'''Tier 2 quality''': to reach tier 2 quality, Houses require a desirable neighbourhood, Beautification, and at least one [[Commoner]] resident.
*'''Tier 2 quality''': to reach tier 2 quality, Houses require a desirable neighbourhood, [[Beautification]], and at least one [[Commoner]] resident.
*'''Tier 3 quality''': to reach tier 3 quality, Houses require [[Paviour's Yard|paved]] road nearby and at least one [[Citizen]] resident.
*'''Tier 3 quality''': to reach tier 3 quality, Houses require [[Paviour's Yard|paved]] road nearby and at least one [[Citizen]] resident.
A desirable neighbourhood means that the House cannot be too close to certain industrial buildings that make the area unattractive to live in, such as a Stonecutter Camp. Placing decorations around the House will ''not'' change the desirability of the neighbourhood.
Beautification means that decorations must be placed near the House until the House is highlighted green.


== Construction ==
== Construction ==
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!Quality!! Density!!Construction Requirements!! Occupants!!Tax Storage
!Quality!! Density!!Construction Requirements!! Occupants!!Tax Storage
|-
|-
| rowspan="3" |Low
| rowspan="3" |1
([[Serf]])
([[Serf]])
|1||{{item|resource=Wood|value=11}} ||2||20
|1||{{item|resource=Wood|value=11}} ||2||20
|-
|-
| 2||{{item|resource=Wood|value=20}}||6||60
| 2||{{item|resource=planks|value=20}}||6||60
|-
|-
|3
|3
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|100  
|100  
|-
|-
| rowspan="3" | Medium
| rowspan="3" | 2
([[Commoner]])
([[Commoner]])
| 1||{{Item|resource=Planks|value=10}}
| 1||{{Item|resource=Planks|value=10}}
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|100
|100
|-
|-
| rowspan="3" |High
| rowspan="3" |3
([[Citizen]])
([[Citizen]])
| 1
| 1
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|}
|}


==House Shape, Quality, and Density==
==Shape and Appearance==
As villager homes improve, their structure and materials change. At low quality, homes are made of wattle and daub with thatched roofs and woven wattle fencing. Medium quality homes are half-timbered with roof shingles and stone fencing. Once at high quality, homes are of masonry and half-timbered construction with roof shingles and elegant stone fencing.
As Houses upgrade, their structure and construction materials change. At tier 1 quality, Houses are made of wattle and daub with thatched roofs and woven wattle fencing. Tier 2 quality Houses are half-timbered with roof shingles and stone fencing. Tier 3 quality Houses are of masonry and half-timbered construction, with roof shingles and elegant stone fencing.


The overall layout of the house is determined when it is first built. This shape will remain consistent throughout its upgrades, following the boundary indicated by its fence. While low and medium density houses have similar footprints, the high density version of the same house will fill out the fence boundary almost entirely.[[File:House-procedural-shape-adaption.gif|alt=High density houses change shape around decor.|thumb|261x261px|Animated gif: High density houses change shape if other items are placed in their boundary.]]Houses are procedurally generated.Villagers will select an overall shape depending on the available Residential space. Low and medium density houses will be destroyed if [[decorations]] or [[buildings]] are placed within their fence boundary, but high density houses will adjust their shape around these items.
The overall layout of the house is determined automatically when its foundations are first placed, depending on the available Residential zone. This overall shape, indicated by the boundary fence, will remain consistent throughout upgrades. While tier 1 and 2 density houses have similar footprints and gardens bounded by the fence, the tier 3 density version of the same house will fill out the fence boundary almost entirely.[[File:House-procedural-shape-adaption.gif|alt=High density houses change shape around decor.|thumb|261x261px|Animated gif: High density houses change shape if other items are placed in their boundary.]]Decorations and buildings can be placed within the garden areas of houses with no ill effects. When the House reaches tier 3 density (which usually fills the whole garden area) the House will adjust its size and shape around the building or decoration. However placing a building or decoration directly over a tier 1 or 2 density house will destroy the house.
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