Difference between revisions of "Mandates"

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'''Mandates''' in ''Foundation'' are tasks that the player can order to be carried out by their Bailiff-type [[Villagers#Bailiffs|Villagers]] (the Bailiff, Monastic Emissary and/or Royal Courtier). Mandates only become accessible once the player has built a functioning [[Great Hall]].
'''Mandates''' in ''Foundation'' are tasks that the player can order to be carried out by their Administrators (the Bailiff, Monastic Emissary and/or Royal Courtier). Mandates only become accessible once the player has built a functioning [[Great Hall]].


Some Mandates can be carried out by the player without using the Bailiffs named above. Other Mandates can be carried out by any of the three Villagers named above, while others can only be carried out by the Bailiff, Monastic Emissary or Royal Courtier individually, depending on type.
Some Mandates can be carried out by the player without using the Administrators named above. Other Mandates can be carried out by any of the three Administrators, while others can only be carried out by the Bailiff, Monastic Emissary or Royal Courtier individually, depending on type.


There are a number of different Mandates that affect the village in various ways. The Mandates tab can be accessed using the Mandates button on the [[UI Overview|User Interface]]. Additional Mandates can be unlocked as the village develops.
The Mandates tab can be accessed using the Mandates button on the [[UI Overview|User Interface]]. There are a number of different Mandates that affect the village in various ways. Additional Mandates can be unlocked as the village develops.


== Bailiff Types ==
== Administrator Types ==
There are three kinds of Bailiff-type Villager, one for each [[Estates|Estate]]: the Bailiff (Labour), the Monastic Emissary (Clergy) and the Royal Courtier (Kingdom). Only one of each type may be assigned in a game. In all cases, the corresponding office sub-building (Bailiff's Office, Emissary Office, Royal Office) must be unlocked in the [[Progression]] Tree and constructed before a Bailiff can be assigned. Labour Bailiffs are chosen from among the [[Villagers#Villagers|Villagers]] currently working in the city, Emissaries from among current [[Villagers#Monastics|Monastics]], and Courtiers from among current [[Villagers#Combatants|Combatants]].
There are three kinds of Administrator, one for each [[Estates|Estate]]: the Bailiff (Labour), the Monastic Emissary (Clergy) and the Royal Courtier (Kingdom). Only one of each type may be assigned in a game. In all cases, the corresponding office sub-building (Bailiff's Office, Emissary Office, Royal Office) must be unlocked in the [[Progression]] Tree and constructed before an Administrator can be assigned. The Bailiff is chosen from among the [[Villagers#Villagers|Villagers]] currently working in the city, the Emissary from among current [[Villagers#Monastics|Monastics]], and the Courtier from among current [[Villagers#Combatants|Combatants]].


=== Bailiff Bonuses ===
=== Bonuses ===
When the player is ready to assign a Bailiff, they can click on the button in the menu of the building which contains the relevant office. They will then be presented with three candidates (given by the game algorithms), each of whom promises a certain bonus if they are chosen. Some examples of Bailiff/Emissary/Courtier bonuses are a happiness bonus, a bonus to trade prices, improved training speed for Combatants and improved job-learning speed for Villagers. If the player doesn't like any of the available candidates/bonuses, they can change the office [[Buildings#Sub-buildings|sub-building's function]] to Free Build, then switch it back to the office, at which point they will receive new candidates when they click the assign button again.
When the player is ready to assign an Administrator, they can click on the button in the menu of the building which contains the relevant office. They will then be presented with three candidates (given by the game algorithms), each of whom promises a certain bonus if they are chosen. Some examples of Bailiff/Emissary/Courtier bonuses are a happiness bonus, a bonus to trade prices, improved training speed for Combatants and improved job-learning speed for Villagers. If the player doesn't like any of the available candidates/bonuses, they can change the office [[Buildings#Sub-buildings|sub-building's function]] to Free Build, then switch it back to the office, at which point they will receive new candidates when they click the assign button again.


== Player Mandates ==
== Player Mandates ==
These are Mandates that the player can carry out as soon as the Great Hall is completed, without requiring the services of a Bailiff, Monastic Emissary or Royal Courtier.
These are Mandates that the player can carry out as soon as the Great Hall is completed, without requiring the services of a Bailiff, Monastic Emissary or Royal Courtier.


* Promote villagers to higher status funds - allows the player to promote Villagers to a higher [[Rank]] once their [[Needs]] and other requirements have been met.
* Promote villagers to higher status - allows the player to promote Villagers to a higher [[Rank]] once their [[Needs]] and other requirements have been met.
* Discuss a levy with your villagers - allows the player to levy a quantity of {{Item|resource=gold coins}} from their villagers at the cost of a temporary happiness penalty.
* Discuss a levy with your villagers - allows the player to levy a quantity of {{Item|resource=gold coins}} from their villagers at the cost of a temporary happiness penalty.


== Estate Mandates ==
== Estate Mandates ==
These Mandates must be completed by the Bailiff of the corresponding Estate. Some of these (Revise an Edict and Improve the Northbury/Myddle/Davenport trade route) can be completed by any of the three Bailiffs. to certain Estates, and as such can only be carried out by the corresponding Bailiff type; i.e. Bailiff for Labour Mandates, Monastic Emissary for Clergy Mandates, Royal Courtier for Kingdom Mandates.
These Mandates must be completed by the Administrator of the corresponding [[Estates|Estate]]. Some of these (Revise an Edict and Improve the Northbury/Myddle/Davenport trade route) can be completed by any of the three Administrators, but most are linked to certain Estates, and as such can only be carried out by the corresponding Administrator type; i.e. Bailiff for Labour Mandates, Monastic Emissary for Clergy Mandates, Royal Courtier for Kingdom Mandates.
 
In all cases, the Time cost for Mandates does not include walking time; in other words, the timer only starts at the moment the assigned Administrator leaves the map, and after the timer has finished the Administrator will still need to walk back into the town in order to complete the Mandate.  


=== Labour ===
=== Labour ===
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!Name
!Name
!Cost
!Cost
!Time
!Time (Days)
!Description
!Description
|-
|-
|Welcome five Commoners to your village
|Welcome five Commoners to your village
|{{Item|resource=labour influence|value=10}}
|{{Item|resource=labour influence|value=10}}
|4
|7
|Causes 5 Villagers of the Commoner [[rank]] to come to your village.
|Causes 5 Villagers of the Commoner [[rank]] to come to your village.
|-
|-
|Revise an Edict
|Revise an Edict
|{{Item|resource=coin|value=150}}
|{{Item|resource=coin|value=150}}
|2
|4
|When completed, the player can switch one of their current [[Edicts & Privileges|Edicts]] for a different one.
|When completed, the player can switch one of their current [[Edicts & Privileges|Edicts]] for a different one.
|-
|-
|Revise a Labour Privilege
|Revise a Labour Privilege
|{{Item|resource=labour influence|value=5}}
|{{Item|resource=gold coins|value=150}}
|2
|4
|When completed, the player can switch one of their current Labour [[Edicts & Privileges|Privileges]] for a different one.
|When completed, the player can switch one of their current Labour [[Edicts & Privileges|Privileges]] for a different one.
|-
|Prospect a Mineral Deposit in proximity
|{{Item|resource=coin|value=100}}
|20
|Sends the Bailiff to examine a mineral deposit in a nearby mountain. May result in the discovery of a {{Item|resource=stone}}, {{Item|resource=iron ore}},{{Item|resource=gold ore}}, {{Item|resource=marble}}, or {{Item|resource=quartz}} deposit.
|-
|-
|Oust Unemployed Villagers
|Oust Unemployed Villagers
|{{Item|resource=labour influence|value=3}}
|{{Item|resource=labour influence|value=3}}
|2
|4
|Causes the Bailiff to evict any unemployed Villagers from the town.
|Causes the Bailiff to evict any unemployed Villagers from the town.
|-
|-
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|Influence the Labour Estate in your favour
|Influence the Labour Estate in your favour
|{{Item|resource=gold coin|value=25}}
|{{Item|resource=gold coin|value=25}}
|15
|30
|Earns a certain amount of {{Item|resource=labour influence}} on completion.
|Earns {{Item|resource=labour influence|value=10}} on completion.
|-
|-
|Improve the Trotbury trade route
|Improve the Trotbury trade route
|{{Item|resource=tools|value=Variable quantity of}}
|{{Item|resource=tools|value=Variable quantity of}}
|5
|10
|Upgrades this [[Trade|trade route]] to the next level.
|Upgrades this [[Trade|trade route]] to the next level.
|-
|-
|Improve the Northbury trade route
|Improve the Northbury trade route
|{{Item|resource=bread|value=Variable quantity of}}
|{{Item|resource=bread|value=Variable quantity of}}
|5
|10
|Upgrades this [[Trade|trade route]] to the next level.
|Upgrades this [[Trade|trade route]] to the next level.
|-
|-
|Improve the Myddle trade route
|Improve the Myddle trade route
|{{Item|resource=polished stone|value=Variable quantity of}}
|{{Item|resource=polished stone|value=Variable quantity of}}
|5
|10
|Upgrades this [[Trade|trade route]] to the next level.
|Upgrades this [[Trade|trade route]] to the next level.
|-
|-
|Improve the Davenport trade route
|Improve the Davenport trade route
|{{Item|resource=planks|value=Variable quantity of}}
|{{Item|resource=planks|value=Variable quantity of}}
|5
|10
|Upgrades this [[Trade|trade route]] to the next level.
|Upgrades this [[Trade|trade route]] to the next level.
|}
|}
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!Name
!Name
!Cost
!Cost
!Time
!Time (Days)
!Description
!Description
|-
|-
|Welcome five male Novices to your Monastery
|Welcome five male Novices to your Monastery
|{{Item|resource=clergy influence|value=10}}
|{{Item|resource=clergy influence|value=10}}
|4
|7
|Causes 5 male Monastics of the Novice [[rank]] to come to your village.
|Causes 5 male Monastics of the Novice [[rank]] to come to your village.
|-
|-
|Welcome five female Novices to your Monastery
|Welcome five female Novices to your Monastery
|{{Item|resource=clergy influence|value=10}}
|{{Item|resource=clergy influence|value=10}}
|4
|7
|Causes 5 female Monastics of the Novice [[rank]] to come to your village.
|Causes 5 female Monastics of the Novice [[rank]] to come to your village.
|-
|-
|Revise an Edict
|Revise an Edict
|{{Item|resource=coin|value=150}}
|{{Item|resource=coin|value=150}}
|2
|4
|When completed, the player can switch one of their current [[Edicts & Privileges|Edicts]] for a different one.
|When completed, the player can switch one of their current [[Edicts & Privileges|Edicts]] for a different one.
|-
|-
|Revise a Clergy Privilege
|Revise a Clergy Privilege
|{{Item|resource=clergy influence|value=5}}
|{{Item|resource=clergy influence|value=5}}
|2
|4
|When completed, the player can switch one of their current Clergy [[Edicts & Privileges|Privileges]] for a different one.
|When completed, the player can switch one of their current Clergy [[Edicts & Privileges|Privileges]] for a different one.
|-
|-
|Influence the Clergy Estate in your favour
|Influence the Clergy Estate in your favour
|{{Item|resource=gold coin|value=25}}
|{{Item|resource=gold coin|value=25}}
|15
|30
|Earns a certain amount of {{Item|resource=clergy influence}} on completion.
|Earns {{Item|resource=clergy influence|value=10}} on completion.
|-
|-
|Improve the Northbury trade route
|Improve the Northbury trade route
|{{Item|resource=bread|value=Variable quantity of}}
|{{Item|resource=bread|value=Variable quantity of}}
|5
|10
|Upgrades this [[Trade|trade route]] to the next level.
|Upgrades this [[Trade|trade route]] to the next level.
|-
|-
|Improve the Myddle trade route
|Improve the Myddle trade route
|{{Item|resource=polished stone|value=Variable quantity of}}
|{{Item|resource=polished stone|value=Variable quantity of}}
|5
|10
|Upgrades this [[Trade|trade route]] to the next level.
|Upgrades this [[Trade|trade route]] to the next level.
|-
|-
|Improve the Kinstone Abbey trade route
|Improve the Kinstone Abbey trade route
|{{Item|resource=clergy influence|value=Variable quantity of}}
|{{Item|resource=clergy influence|value=Variable quantity of}}
|5
|10
|Upgrades this [[Trade|trade route]] to the next level.
|Upgrades this [[Trade|trade route]] to the next level.
|-
|-
|Improve the Davenport trade route
|Improve the Davenport trade route
|{{Item|resource=planks|value=Variable quantity of}}
|{{Item|resource=planks|value=Variable quantity of}}
|5
|10
|Upgrades this [[Trade|trade route]] to the next level.
|Upgrades this [[Trade|trade route]] to the next level.
|-
|-
|Expel Unemployed Monastics
|Expel Unemployed Monastics
|{{Item|resource=clergy influence|value=3}}
|{{Item|resource=clergy influence|value=3}}
|2
|4
|Causes the Emissary to evict any unemployed Monastics from the town.
|Causes the Emissary to evict any unemployed Monastics from the town.
|}
|}
Line 139: Line 146:
=== Kingdom ===
=== Kingdom ===
{| class="wikitable"
{| class="wikitable"
!Name
!Cost
!Time (Days)
!Description
|-
|-
|Welcome five Militiamen to your Castle
|Welcome five Militiamen to your Castle
|{{Item|resource=kingdom influence|value=10}}
|{{Item|resource=kingdom influence|value=10}}
|4
|7
|Causes 5 Combatants of the Militiaman [[rank]] to come to your village.
|Causes 5 Combatants of the Militiaman [[rank]] to come to your village.
|-
|-
|Revise an Edict
|Revise an Edict
|{{Item|resource=coin|value=150}}
|{{Item|resource=coin|value=150}}
|2
|4
|When completed, the player can switch one of their current [[Edicts & Privileges|Edicts]] for a different one.
|When completed, the player can switch one of their current [[Edicts & Privileges|Edicts]] for a different one.
|-
|-
|Revise a Kingdom Privilege
|Revise a Kingdom Privilege
|{{Item|resource=gold coins|value=150}}
|{{Item|resource=gold coins|value=150}}
|2
|4
|When completed, the player can switch one of their current Kingdom [[Edicts & Privileges|Privileges]] for a different one.
|When completed, the player can switch one of their current Kingdom [[Edicts & Privileges|Privileges]] for a different one.
|-
|-
|Influence the Kingdom Estate in your favour
|Influence the Kingdom Estate in your favour
|{{Item|resource=gold coin|value=25}}
|{{Item|resource=gold coin|value=25}}
|15
|30
|Earns a certain amount of {{Item|resource=kingdom influence}} on completion.
|Earns {{Item|resource=kingdom influence|value=10}} on completion.
|-
|-
|Improve the Northbury trade route
|Improve the Northbury trade route
|{{Item|resource=bread|value=Variable quantity of}}
|{{Item|resource=bread|value=Variable quantity of}}
|5
|10
|Upgrades this [[Trade|trade route]] to the next level.
|Upgrades this [[Trade|trade route]] to the next level.
|-
|-
|Improve the Myddle trade route
|Improve the Myddle trade route
|{{Item|resource=polished stone|value=Variable quantity of}}
|{{Item|resource=polished stone|value=Variable quantity of}}
|5
|10
|Upgrades this [[Trade|trade route]] to the next level.
|Upgrades this [[Trade|trade route]] to the next level.
|-
|-
|Improve the Davenport trade route
|Improve the Davenport trade route
|{{Item|resource=planks|value=Variable quantity of}}
|{{Item|resource=planks|value=Variable quantity of}}
|5
|10
|Upgrades this [[Trade|trade route]] to the next level.
|Upgrades this [[Trade|trade route]] to the next level.
|-
|-
|Improve the Castle Harbour trade route
|Improve the Castle Harbour trade route
|{{Item|resource=kingdom influence|value=Variable quantity of}}
|{{Item|resource=kingdom influence|value=Variable quantity of}}
|5
|10
|Upgrades this [[Trade|trade route]] to the next level.
|Upgrades this [[Trade|trade route]] to the next level.
|-
|-
|Attend the court to discuss Royal Duties
|Attend the court to discuss Royal Duties
|None
|None
|7
|
|Causes Royal Companies to begin visiting your Castle.
|Causes Royal Companies to begin visiting your Castle.
|}
|}
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