Difference between revisions of "Manor House"
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{{Building | {{Building oInfobox}} | ||
}} | |||
== Overview == | |||
The '''{{PAGENAME}}''' is a [[building]] in ''[[Foundation]]''. It is unlocked in tier 1 on the Labour path of the [[Progression]] tree for the cost of {{Item|resource=gold coins|value=25}}. It is a modular building, meaning that it can contain a number of sub-buildings, which allow different sections of the same building to perform different functions. These sub-buildings are unlocked in tiers 1 and 2 of the Labour path. | |||
This building functions as the administrative centre of the settlement and the seat of the secular government. | |||
== Sub-buildings == | |||
{| class="wikitable" | |||
!Tier | |||
!Sub-building | |||
!Description | |||
|- | |||
|1 | |||
|[[Tax Office]] | |||
[[Great Hall]] | |||
[[Free Build]] | |||
|Allows the player to employ [[Tax Collector|Tax Collectors]]. | |||
Unlocks [[Mandates]]. | |||
Allows construction of parts with no function for aesthetics. | |||
|- | |||
| 2 | |||
|[[Bailiff's Office|Bailiff Office]] | |||
[[Cloister|Watchpost]] | |||
[[Treasury]] | |||
|Allows the player to appoint a [[Bailiff]]. | |||
Allows the player to employ [[Patrollers]] and [[Watchmen]] | |||
Increases the player's treasury capacity. | |||
|- | |||
|3 | |||
|None | |||
| | |||
|- | |||
|4 | |||
|None | |||
| | |||
|- | |||
| 5 | |||
|None | |||
| | |||
|} | |||
==Components== | ==Components== | ||
At the absolute minimum, the Lord Manor must consist of a core and a door. At 20 Commoners and 20 [[Labour Splendour]], the stone set can be unlocked for labour influence tokens. | At the absolute minimum, the Lord Manor must consist of a core and a door. At 20 Commoners and 20 [[Labour Splendour]], the stone set can be unlocked for labour influence tokens. | ||
Revision as of 16:37, 19 February 2026
Overview
The Manor House is a building in Foundation. It is unlocked in tier 1 on the Labour path of the Progression tree for the cost of 25
Gold Coins. It is a modular building, meaning that it can contain a number of sub-buildings, which allow different sections of the same building to perform different functions. These sub-buildings are unlocked in tiers 1 and 2 of the Labour path.
This building functions as the administrative centre of the settlement and the seat of the secular government.
Sub-buildings
| Tier | Sub-building | Description |
|---|---|---|
| 1 | Tax Office | Allows the player to employ Tax Collectors.
Unlocks Mandates. Allows construction of parts with no function for aesthetics. |
| 2 | Bailiff Office | Allows the player to appoint a Bailiff.
Allows the player to employ Patrollers and Watchmen Increases the player's treasury capacity. |
| 3 | None | |
| 4 | None | |
| 5 | None |
Components
At the absolute minimum, the Lord Manor must consist of a core and a door. At 20 Commoners and 20 Labour Splendour, the stone set can be unlocked for labour influence tokens.
Functional Parts
Functional parts all have an effective function in the manor, most notably the core, towers and extensions which can be assigned a room to fulfill an operational purpose.
| Part | Description | Maintenance Cost | Labor Splendor | Materials |
|---|---|---|---|---|
| Core | The main building, can be resized. | 5 |
1 | 10 - |
| Door | Entry to the Manor | 0 |
- | 2 |
| Extension | Resizable extension. | 1 |
1 | 5 5 |
| Tower | Resizable tower, can be assigned a function | 1 |
1 | 5 5 |
| Visitor Location | Designates the arrival point at the building. | 0 |
- | - |
| Wood Extension | Resizable extension. | 3 |
1 | 10 6 |
| Wooden Tower | Resizable tower, can be assigned a function | 1 |
1 | 5 5 |
Decorations
| Part | Description | Maintenance Cost | Labor Splendor | Materials |
|---|---|---|---|---|
| Wall Fountain | Decorative object, does not need to be connected to the building. | 0 |
2 | 10 25 100 |
| Wall Banner | Decorative object, must be attached to the side of the building. | 0 |
2 | 10 5 70 |
| Weather Vane | Decorative object, must be attached to the roof apex. | 0 |
0 | 5 |
| Rustic Lord Chimney | Decorative object, must be placed on the roof. | 0 |
0 | 5 |
| Water Basin | Decorative object, must be placed standalone in the build area. | 5 |
1 | 15 50 |
| Pruned Hedge | Decorative object, must be placed standalone in the build area. | 0 |
0 | 25 |
| Round Pruned Hedge | Decorative object, must be placed standalone in the build area. | 0 |
0 | 25 |
| Square Pruned Hedge | Decorative object, must be placed standalone in the build area. | 0 |
0 | 25 |
Stone Set
The stone set can be acquired once the village has 20 commoners and 20 Labor Splendor.
| Part | Description | Maintenance Cost | Labor Splendor | Materials |
|---|---|---|---|---|
| Stone Main Building | Resizable functional building, can be used in place of a core. | 5 |
5 | 30 10 5 |
| Extension A | Resizable extension that can be assigned a function. | 1 |
0 | 15 5 2 |
| Tower | Resizable tower that can be assigned a function. | 1 |
0 | 10 5 5 |
| Stone Door | Entry point to the building. | 0 |
0 | 5 1 |
| Bailiff Office | Resizable extension, despite the name, the room and be assigned any function. | 10 |
5 | 45 20 10 100 |
| Tax Office | Resizable extension, despite the name, the room and be assigned any function. | 25 |
5 | 50 25 15 150 |
| Large Stone Door | Entry point to the building | 0 |
- | 25 10 |
Workers Preview
- Bailif.png
Bailiff