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== Overview == | |||
{{Building oInfobox|image={{PAGENAME}}}} | {{Building oInfobox|image={{PAGENAME}}}} | ||
The '''Castle''' is a [[building]] in ''[[Foundation]]''. It is unlocked in tier 1 on the Kingdom path of the [[Progression]] tree for the cost of {{Item|resource=gold coins|value=25}}. It is a modular building, meaning that it can contain a number of sub-buildings, which allow different sections of the same building to perform different functions. These sub-buildings are unlocked in various tiers of the Kingdom path. | The '''Castle''' is a [[building]] in ''[[Foundation]]''. It is unlocked in tier 1 on the Kingdom path of the [[Progression]] tree for the cost of {{Item|resource=gold coins|value=25}}. It is a modular building, meaning that it can contain a number of sub-buildings, which allow different sections of the same building to perform different functions. These sub-buildings are unlocked in various tiers of the Kingdom path. | ||
The Castle functions as the military centre of the town, housing Combatants, producing weapons and hosting Visitors related to the Kingdom Estate. | The Castle functions as the military centre of the town, housing Combatants, producing weapons and hosting Visitors related to the Kingdom Estate. | ||
== Sub-buildings == | |||
{| class="wikitable" | |||
!Tier | |||
!Sub-building | |||
!Description | |||
|- | |||
|1 | |||
|Castle Keep | |||
Barracks | |||
Armoury | |||
[[Great Hall]] | |||
Free Build | |||
|Allows the player to employ [[Tax Collector|Tax Collectors]]. | |||
Unlocks [[Mandates]]. | |||
Allows construction of parts with no function for aesthetics. | |||
|- | |||
|2 | |||
|[[Bailiff's Office|Bailiff Office]] | |||
[[Cloister|Watchpost]] | |||
[[Treasury]] | |||
|Allows the player to appoint a [[Bailiff]]. | |||
Allows the player to employ [[Patrollers]] and [[Watchmen]] | |||
Increases the player's treasury capacity. | |||
|- | |||
|3 | |||
|None | |||
| | |||
|- | |||
|4 | |||
|None | |||
| | |||
|- | |||
|5 | |||
|None | |||
| | |||
|} | |||
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