Difference between revisions of "Buildings"

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=== Improvements ===
=== Improvements ===
In some buildings, there is a main part similar to the above, which is where the function of the building takes place, but additional parts can be added to the building, typically to improve its storage or worker capacity, or to decorate it. These improvements cannot function without the main part of the building. Examples of buildings with improvements are the [[Wheat Farm]], [[Stonemason Hut]] and [[Common Wares Workshop]].
In some buildings, there is a main part similar to the above, which is where the function of the building takes place, but additional parts can be added to the building, typically to improve its storage or worker capacity, or to decorate it. These improvements cannot function without the main part of the building. Examples of buildings with improvements are the [[Builder's Workshop]], [[Wheat Farm]], [[Stonemason Hut]] and [[Common Wares Workshop]].


== Modular Buildings ==
== Modular Buildings and Monuments ==
Modular buildings are buildings are highly adaptable buildings that can be extended as the village expands, to add more functions, extend capacity, or for aesthetics. They are built from collections of building parts which are often shared between modular sub-buildings in the building, if applicable.  
Modular buildings are buildings are highly adaptable buildings that can be extended as the village expands, to add more functions, extend capacity, or for aesthetics. They are built from collections of building parts which are often shared between modular sub-buildings in the building, if applicable. [[Church|Churches]], [[Market|Markets]] and [[Monument|Monuments]] such as [[Tavern|Taverns]], [[City Market|City Markets]], the [[Manor House]], the [[Monastery]] and the [[Castle]] are modular.  


The first two modular buildings are the Builder's Workshop (which can be extended with a [[Sculpture Workshop]] and a [[Stained Glass Workshop]]) and the [[Market]] (which can be extended with different types of Market Stall to meet different [[Needs]]). [[Church|Churches]] and [[Monument|Monuments]] such as [[Tavern|Taverns]], [[City Market|City Markets]], the [[Manor House]], the [[Monastery]] and the [[Castle]] are also modular; the player has a number of aesthetic options to choose from when building these buildings, and can add a number of sub-buildings, which allow sections of the same building to perform different functions. All modular buildings have one or more mandatory requirements that will prevent the building from functioning properly if not met. For instance, the [[Rustic Church]] must have a door, core building and bell tower in order to work properly. There are indicators on the building's  menu during construction which show whether the mandatory requirements have been met.
Monuments are a category of large building which can contain sub-buildings; these allow different sections of the same building to perform different functions.  


=== Sub-buildings ===
=== Sub-buildings ===
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Resize Example.png|A church core selected showing the resize indicator in the middle of the part.
Resize Example.png|A church core selected showing the resize indicator in the middle of the part.
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== Requirements ==
Many individual buildings, modular buildings and sub-buildings have one or more mandatory construction requirements that must be met if the building is to function properly. For instance, the [[Rustic Church]] must have a door, core building and bell tower in order to work properly, and the [[Royal Office]] sub-building must be built in an area of [[Heavy Fortification]]. There are indicators on the building's menu during construction which show whether the mandatory requirements have been met.


==Decorations==
==Decorations==
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