Difference between revisions of "Module:BuildingIndex"
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['apiary'] = { | ['apiary'] = { | ||
type = 'Monastery', | type = 'Monastery', | ||
workers = '2 | employees = { | ||
workers = '2 Bee Keepers', | |||
['best-Suited Class'] = '[[Brother/sister]]' | |||
}, | |||
output = { | output = { | ||
'honey', | 'honey', | ||
| Line 13: | Line 15: | ||
['tools'] = '2' | ['tools'] = '2' | ||
}, | }, | ||
maintenance = '12' | costs = { | ||
maintenance = '12' | |||
}, | |||
influence = { | influence = { | ||
['clergy splendour'] = '25', | |||
tier = 'tier 2', | |||
} | ['clergy influence'] = '5', | ||
prosperity = '10', | |||
['bsplendour'] = '1' | |||
} | |||
}, | }, | ||
['armoury'] = { | ['armoury'] = { | ||
type = 'Castle', | type = 'Castle', | ||
workers = '4 | employees = { | ||
workers = '4 Transporters', | |||
['best-Suited Class'] = '[[Serf]]' | |||
}, | |||
capacity = '400', | capacity = '400', | ||
construction = { | construction = { | ||
['stone'] = '10', | ['stone'] = '10', | ||
['polished stone'] = '15', | ['polished stone'] = '15', | ||
}, | }, | ||
maintenance = '2', | costs = { | ||
['gold coins'] = '10', | |||
maintenance = '2' | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 1', | |||
['gold coins'] = '25', | |||
} | prosperity = '0' | ||
} | |||
}, | }, | ||
['bakery'] = { | ['bakery'] = { | ||
type = 'Food', | type = 'Food', | ||
workers = '4 | employees = { | ||
workers = '4 Bakers', | |||
['best-Suited Class'] = '[[Commoner]]' | |||
}, | |||
input = { | input = { | ||
'flour', | 'flour', | ||
| Line 51: | Line 64: | ||
['stone'] = '20', | ['stone'] = '20', | ||
['tools'] = '10', | ['tools'] = '10', | ||
}, | }, | ||
maintenance = '7', | costs = { | ||
['gold coins'] = '50', | |||
maintenance = '7' | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 2', | |||
prosperity = '10', | |||
} | ['gold coins'] = '50' | ||
} | |||
}, | }, | ||
['blacksmith'] = { | ['blacksmith'] = { | ||
type = 'Resource', | type = 'Resource', | ||
workers = '2 | employees = { | ||
workers = '2 Blacksmiths', | |||
['best-Suited Class'] = '[[Commoner]]' | |||
}, | |||
input = { | input = { | ||
'coal', | 'coal', | ||
| Line 75: | Line 93: | ||
['stone'] = '10', | ['stone'] = '10', | ||
['tools'] = '6', | ['tools'] = '6', | ||
}, | }, | ||
maintenance = '6', | costs = { | ||
['gold coins'] = '50', | |||
maintenance = '6' | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 2', | |||
prosperity = '10', | |||
} | ['gold coins'] = '50' | ||
} | |||
}, | }, | ||
['blue market tent'] = { | ['blue market tent'] = { | ||
| Line 90: | Line 111: | ||
['gold coins'] = '25' | ['gold coins'] = '25' | ||
}, | }, | ||
maintenance = '1' | costs = { | ||
maintenance = '1' | |||
}, | |||
influence = { | influence = { | ||
prosperity = '0', | |||
['bsplendour'] = '1' | |||
} | } | ||
}, | }, | ||
['bountiful haystack'] = { | ['bountiful haystack'] = { | ||
| Line 103: | Line 125: | ||
['tools'] = '1' | ['tools'] = '1' | ||
}, | }, | ||
costs = { | |||
}, | |||
influence = { | influence = { | ||
prosperity = '50', | |||
['bsplendour'] = '3' | |||
} | } | ||
}, | }, | ||
['bowyer\'s hut'] = { | ['bowyer\'s hut'] = { | ||
type = 'Resource', | type = 'Resource', | ||
workers = '2 | employees = { | ||
workers = '2 Weaponsmiths', | |||
['best-Suited Class'] = '[[Commoner]]' | |||
}, | |||
input = { | input = { | ||
'wood', | 'wood', | ||
'cloth', | 'cloth', | ||
'tools' | 'tools', | ||
'coal', | |||
'steel' | |||
}, | }, | ||
output = { | output = { | ||
'shortbow' | 'shortbow', | ||
'recurve bow' | |||
}, | }, | ||
construction = { | construction = { | ||
| Line 127: | Line 154: | ||
['polished stone'] ='5', | ['polished stone'] ='5', | ||
['tools'] = '8', | ['tools'] = '8', | ||
}, | }, | ||
maintenance = '5', | costs = { | ||
['gold coins'] = '50', | |||
maintenance = '5' | |||
}, | |||
influence = { | influence = { | ||
['kingdom splendour'] = '25', | |||
prosperity = '10' | |||
} | } | ||
}, | }, | ||
['brewery'] = { | ['brewery'] = { | ||
type = 'Food', | type = 'Food', | ||
workers = '1 | employees = { | ||
workers = '1 Brewer', | |||
['best-Suited Class'] = '[[Citizen]]' | |||
}, | |||
input = { | input = { | ||
'wheat', | 'wheat', | ||
| Line 151: | Line 182: | ||
['polished stone'] ='20', | ['polished stone'] ='20', | ||
['tools'] = '10', | ['tools'] = '10', | ||
}, | }, | ||
maintenance = '14', | costs = { | ||
['gold coins'] = '200', | |||
maintenance = '14' | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 3', | |||
prosperity = '50', | |||
} | ['gold coins'] = '100' | ||
} | |||
}, | }, | ||
['builder\'s workshop'] = { | ['builder\'s workshop'] = { | ||
type = 'Logistics', | type = 'Logistics', | ||
workers = '3 | employees = { | ||
workers = '3 Builders', | |||
['best-Suited Class'] = '[[Serf]]' | |||
}, | |||
construction = { | construction = { | ||
['wood'] = '5' | ['wood'] = '5' | ||
}, | }, | ||
costs = { | |||
}, | |||
influence = { | influence = { | ||
prosperity = '0' | |||
} | |||
} | |||
}, | }, | ||
['butchery'] = { | ['butchery'] = { | ||
type = 'Food', | type = 'Food', | ||
workers = '2 | employees = { | ||
workers = '2 Butchers', | |||
['best-Suited Class'] = '[[Commoner]]' | |||
}, | |||
input = { | input = { | ||
'boar' | 'boar' | ||
| Line 186: | Line 224: | ||
['planks'] = '10', | ['planks'] = '10', | ||
['tools'] = '3', | ['tools'] = '3', | ||
}, | }, | ||
maintenance = '1', | costs = { | ||
['gold coins'] = '10', | |||
maintenance = '1' | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 2', | |||
prosperity = '10', | |||
} | ['gold coins'] = '50' | ||
} | |||
}, | }, | ||
['candle workshop'] = { | ['candle workshop'] = { | ||
type = 'Goods', | type = 'Goods', | ||
workers = '2 | employees = { | ||
workers = '2 Candlemakers', | |||
['best-Suited Class'] = '[[Citizen]]' | |||
}, | |||
input = { | input = { | ||
'wax', | 'wax', | ||
| Line 210: | Line 253: | ||
['polished stone'] ='30', | ['polished stone'] ='30', | ||
['tools'] = '13', | ['tools'] = '13', | ||
}, | }, | ||
maintenance = '36', | costs = { | ||
['gold coins'] = '300', | |||
maintenance = '36' | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 4', | |||
prosperity = '100', | |||
} | ['gold coins'] = '250' | ||
} | |||
}, | }, | ||
['carving table'] = { | ['carving table'] = { | ||
| Line 226: | Line 272: | ||
['tools'] = '4' | ['tools'] = '4' | ||
}, | }, | ||
maintenance = '1', | costs = { | ||
maintenance = '1' | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 3', | |||
prosperity = '50', | |||
} | ['gold coins'] = '100' | ||
} | |||
}, | }, | ||
['carving tent'] = { | ['carving tent'] = { | ||
| Line 240: | Line 289: | ||
['tools'] = '4' | ['tools'] = '4' | ||
}, | }, | ||
maintenance = '1', | costs = { | ||
maintenance = '1' | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 3', | |||
prosperity = '50', | |||
} | ['gold coins'] = '100' | ||
} | |||
}, | }, | ||
['castle'] = { | ['castle'] = { | ||
type = 'Monument', | employees = { | ||
type = 'Monument', | |||
['best-Suited Class'] = 'varies' | |||
}, | |||
costs = { | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 1', | |||
['gold coins'] = '25', | |||
} | prosperity = '0' | ||
} | |||
}, | }, | ||
['charcoal hut'] = { | ['charcoal hut'] = { | ||
type = 'Resource', | type = 'Resource', | ||
workers = '3 | employees = { | ||
workers = '3 Charcoal Burners', | |||
['best-Suited Class'] = '[[Serf]]' | |||
}, | |||
output = { | output = { | ||
'coal' | 'coal' | ||
| Line 267: | Line 325: | ||
['planks'] = '5', | ['planks'] = '5', | ||
['tools'] = '2', | ['tools'] = '2', | ||
}, | }, | ||
maintenance = '3', | costs = { | ||
['gold coins'] = '25', | |||
maintenance = '3' | |||
}, | |||
influence = { | influence = { | ||
kingdom= '2', | kingdom= '2', | ||
prosperity = '50' | |||
} | } | ||
}, | }, | ||
['cheesemaker'] = { | ['cheesemaker'] = { | ||
type = 'Food', | type = 'Food', | ||
workers = '5 | employees = { | ||
workers = '5 Cheesemakers', | |||
['best-Suited Class'] = '[[Commoner]]' | |||
}, | |||
input = { | input = { | ||
'milk' | 'milk' | ||
| Line 290: | Line 351: | ||
['polished stone'] ='10', | ['polished stone'] ='10', | ||
['tools'] = '10', | ['tools'] = '10', | ||
}, | }, | ||
maintenance = '14', | costs = { | ||
['gold coins'] = '75', | |||
maintenance = '14' | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 4', | |||
prosperity = '100', | |||
} | ['gold coins'] = '250' | ||
} | |||
}, | }, | ||
['church'] = { | ['church'] = { | ||
type = 'Service', | type = 'Service', | ||
workers = '1 | employees = { | ||
workers = '1 Village Priest', | |||
['best-Suited Class'] = '[[Commoner]]' | |||
}, | |||
costs = { | |||
}, | |||
influence = { | influence = { | ||
prosperity = '0' | |||
} | |||
} | |||
}, | }, | ||
['city belfry'] = { | ['city belfry'] = { | ||
| Line 317: | Line 383: | ||
['iron'] = '15' | ['iron'] = '15' | ||
}, | }, | ||
maintenance = '4' | costs = { | ||
maintenance = '4' | |||
}, | |||
influence = { | influence = { | ||
['labour splendour'] = '300', | |||
tier = 'tier 5', | |||
} | ['labour influence'] = '50', | ||
prosperity = '200', | |||
['bsplendour'] = '5' | |||
} | |||
}, | }, | ||
['city market'] = { | ['city market'] = { | ||
type = 'Monument', | type = 'Monument', | ||
workers = ' | employees = { | ||
workers = 'Varies', | |||
['best-suited class'] = 'varies' | |||
}, | |||
costs = { | |||
}, | |||
influence = { | influence = { | ||
['labour splendour'] = '150', | |||
prosperity = '100' | |||
} | } | ||
}, | }, | ||
['city stone bridge'] = { | ['city stone bridge'] = { | ||
type = 'Bridge', | type = 'Bridge', | ||
construction = { | |||
['planks'] = '10', | |||
['stone'] = '80', | |||
['polished stone'] ='20', | |||
['tools'] = '6', | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 4', | |||
prosperity = '100', | |||
} | ['gold coins'] = '250' | ||
} | |||
}, | }, | ||
['common wares workshop'] = { | ['common wares workshop'] = { | ||
type = 'Goods', | type = 'Goods', | ||
workers = '2 | employees = { | ||
workers = '2 Common Wares Makers', | |||
['best-Suited Class'] = '[[Citizen]]' | |||
}, | |||
input = { | input = { | ||
'planks', | 'planks', | ||
| Line 357: | Line 438: | ||
['polished stone'] ='25', | ['polished stone'] ='25', | ||
['tools'] = '13', | ['tools'] = '13', | ||
}, | }, | ||
maintenance = '18', | costs = { | ||
['gold coins'] = '200', | |||
maintenance = '18' | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 3', | |||
prosperity = '50', | |||
} | ['gold coins'] = '100' | ||
} | |||
}, | }, | ||
['cooperage'] = { | ['cooperage'] = { | ||
type = 'Resource', | type = 'Resource', | ||
workers = '3 | employees = { | ||
workers = '3 Coopers', | |||
['best-Suited Class'] = '[[Citizen]]' | |||
}, | |||
input = { | input = { | ||
'planks', | 'planks', | ||
| Line 381: | Line 467: | ||
['polished stone'] ='10', | ['polished stone'] ='10', | ||
['tools'] = '10', | ['tools'] = '10', | ||
}, | }, | ||
maintenance = '36', | costs = { | ||
['gold coins'] = '300', | |||
maintenance = '36' | |||
}, | |||
influence = { | |||
tier = 'tier 4', | |||
prosperity = '100', | |||
['gold coins'] = '250' | |||
} | |||
}, | |||
['court of heroes'] = { | |||
type = 'Decoration', | |||
costs = { | |||
}, | |||
influence = { | influence = { | ||
['kingdom splendour'] = '300', | |||
tier = 'tier 5', | |||
} | ['kingdom influence'] = '50', | ||
prosperity = '200', | |||
['bsplendour'] = '5' | |||
} | |||
}, | }, | ||
['dairy farm'] = { | ['dairy farm'] = { | ||
type = 'Food', | type = 'Food', | ||
workers = '3 | employees = { | ||
workers = '3 Dairy Farmers', | |||
['best-Suited Class'] = '[[Serf]]' | |||
}, | |||
output = { | output = { | ||
'milk' | 'milk' | ||
| Line 399: | Line 502: | ||
['planks'] = '30', | ['planks'] = '30', | ||
['tools'] = '10', | ['tools'] = '10', | ||
}, | }, | ||
maintenance = '24', | costs = { | ||
['gold coins'] = '150', | |||
maintenance = '24' | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 4', | |||
prosperity = '100', | |||
} | ['gold coins'] = '250' | ||
} | |||
}, | }, | ||
['deceptively large wood depot'] = { | ['deceptively large wood depot'] = { | ||
| Line 415: | Line 521: | ||
['tools'] = '2' | ['tools'] = '2' | ||
}, | }, | ||
costs = { | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 2', | |||
prosperity = '10', | |||
} | ['gold coins'] = '50' | ||
} | |||
}, | }, | ||
['drinking post'] = { | ['drinking post'] = { | ||
| Line 429: | Line 537: | ||
['tools'] = '2' | ['tools'] = '2' | ||
}, | }, | ||
costs = { | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 2', | |||
prosperity = '10', | |||
} | ['gold coins'] = '50' | ||
} | |||
}, | }, | ||
['fisher\'s hut'] = { | ['fisher\'s hut'] = { | ||
type = 'Food', | type = 'Food', | ||
workers = '1 | employees = { | ||
workers = '1 Fisherman', | |||
['best-Suited Class'] = '[[Serf]]' | |||
}, | |||
capacity = '50', | capacity = '50', | ||
output = { | output = { | ||
| Line 445: | Line 557: | ||
construction = { | construction = { | ||
['wood'] = '20', | ['wood'] = '20', | ||
}, | }, | ||
maintenance = '2', | costs = { | ||
['gold coins'] = '10', | |||
maintenance = '2' | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 1', | |||
prosperity = '0', | |||
} | ['gold coins'] = '25' | ||
} | |||
}, | }, | ||
['food stall'] = { | ['food stall'] = { | ||
type = 'Sub-building', | type = 'Sub-building', | ||
workers = ' | employees = { | ||
workers = 'Market Tender', | |||
['best-Suited Class'] = '[[Serf]]' | |||
}, | |||
capacity = '10', | capacity = '10', | ||
construction = { | construction = { | ||
['wood'] = '10' | ['wood'] = '10' | ||
}, | }, | ||
costs = { | |||
}, | |||
influence = { | influence = { | ||
prosperity = '0' | |||
} | |||
} | |||
}, | }, | ||
['forester\'s camp'] = { | ['forester\'s camp'] = { | ||
type = 'Resource', | type = 'Resource', | ||
workers = '1 | employees = { | ||
workers = '1 Forester', | |||
['best-Suited Class'] = '[[Serf]]' | |||
}, | |||
construction = { | construction = { | ||
['wood'] = '10', | ['wood'] = '10', | ||
}, | }, | ||
maintenance = '1', | costs = { | ||
['gold coins'] = '10', | |||
maintenance = '1' | |||
}, | |||
influence = { | influence = { | ||
prosperity = '0' | |||
} | |||
} | |||
}, | }, | ||
['frugal haystack'] = { | ['frugal haystack'] = { | ||
| Line 487: | Line 607: | ||
['tools'] = '1' | ['tools'] = '1' | ||
}, | }, | ||
costs = { | |||
}, | |||
influence = { | influence = { | ||
prosperity = '50', | |||
['bsplendour'] = '2' | |||
} | } | ||
}, | }, | ||
['gathering hut'] = { | ['gathering hut'] = { | ||
type = 'Food', | type = 'Food', | ||
workers = '3 | employees = { | ||
workers = '3 Foragers', | |||
['best-Suited Class'] = '[[Serf]]' | |||
}, | |||
output = { | output = { | ||
'berries' | 'berries' | ||
| Line 503: | Line 625: | ||
construction = { | construction = { | ||
['wood'] = '10', | ['wood'] = '10', | ||
}, | }, | ||
costs = { | |||
['gold coins'] = '10', | |||
}, | |||
influence = { | influence = { | ||
prosperity = '0' | |||
} | |||
} | |||
}, | }, | ||
['glass smelter'] = { | ['glass smelter'] = { | ||
type = 'Resource', | type = 'Resource', | ||
workers = '2 | employees = { | ||
workers = '2 Glass Blowers', | |||
['best-Suited Class'] = '[[Citizen]]' | |||
}, | |||
input = { | input = { | ||
'quartz', | 'quartz', | ||
| Line 525: | Line 649: | ||
construction = { | construction = { | ||
['wood'] = '15', | ['wood'] = '15', | ||
}, | }, | ||
maintenance = '50', | costs = { | ||
['gold coins'] = '500', | |||
maintenance = '50' | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 4', | |||
prosperity = '100', | |||
} | ['gold coins'] = '250' | ||
} | |||
}, | }, | ||
['gold smelter'] = { | ['gold smelter'] = { | ||
type = 'Goods', | type = 'Goods', | ||
workers = '2 | employees = { | ||
workers = '2 Gold Smelters', | |||
['best-Suited Class'] = '[[Citizen]]' | |||
}, | |||
input = { | input = { | ||
'coal', | 'coal', | ||
| Line 548: | Line 677: | ||
['polished stone'] ='25', | ['polished stone'] ='25', | ||
['tools'] = '16', | ['tools'] = '16', | ||
}, | }, | ||
maintenance = '50', | costs = { | ||
['gold coins'] = '500', | |||
maintenance = '50' | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 4', | |||
prosperity = '100', | |||
} | ['gold coins'] = '250' | ||
} | |||
}, | }, | ||
['goods stall'] = { | ['goods stall'] = { | ||
type = 'Sub-building', | type = 'Sub-building', | ||
workers = '1 | employees = { | ||
workers = '1 Market Tender', | |||
['best-Suited Class'] = '[[Serf]]' | |||
}, | |||
capacity = '10', | capacity = '10', | ||
construction = { | construction = { | ||
['wood'] = '10', | ['wood'] = '10', | ||
}, | }, | ||
maintenance = '5', | costs = { | ||
['gold coins'] = '25', | |||
maintenance = '5' | |||
}, | |||
influence = { | influence = { | ||
prosperity = '0' | |||
} | |||
} | |||
}, | }, | ||
['granary'] = { | ['granary'] = { | ||
type = 'Logistics', | type = 'Logistics', | ||
workers = '4 | employees = { | ||
workers = '4 Transporters', | |||
['best-Suited Class'] = '[[Serf]]' | |||
}, | |||
capacity = '400', | capacity = '400', | ||
construction = { | construction = { | ||
['wood'] = '15', | ['wood'] = '15', | ||
['stone'] = '5', | ['stone'] = '5', | ||
}, | }, | ||
maintenance = '1', | costs = { | ||
['gold coins'] = '10', | |||
maintenance = '1' | |||
}, | |||
influence = { | influence = { | ||
prosperity = '0' | |||
} | |||
} | |||
}, | }, | ||
['granary depot'] = { | ['granary depot'] = { | ||
| Line 595: | Line 733: | ||
['tools'] = '1' | ['tools'] = '1' | ||
}, | }, | ||
maintenance = '1', | costs = { | ||
maintenance = '1' | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 2', | |||
prosperity = '10', | |||
} | ['gold coins'] = '50' | ||
} | |||
}, | }, | ||
['green market tent'] = { | ['green market tent'] = { | ||
| Line 606: | Line 747: | ||
['wood'] = '10', | ['wood'] = '10', | ||
['cloth'] = '5', | ['cloth'] = '5', | ||
}, | }, | ||
costs = { | |||
['gold coins'] = '25', | |||
maintenance = '1' | |||
}, | |||
influence = { | influence = { | ||
prosperity = '0', | |||
['bsplendour'] = '1' | |||
} | } | ||
}, | }, | ||
['hearty haystack'] = { | ['hearty haystack'] = { | ||
| Line 621: | Line 763: | ||
['tools'] = '1' | ['tools'] = '1' | ||
}, | }, | ||
costs = { | |||
}, | |||
influence = { | influence = { | ||
prosperity = '50', | |||
['bsplendour'] = '2' | |||
} | } | ||
}, | }, | ||
['hop farm'] = { | ['hop farm'] = { | ||
type = 'Food', | type = 'Food', | ||
workers = '3 | employees = { | ||
workers = '3 Hop Farmers', | |||
['best-Suited Class'] = '[[Serf]]' | |||
}, | |||
output = { | output = { | ||
'hops' | 'hops' | ||
| Line 639: | Line 783: | ||
['polished stone'] ='15', | ['polished stone'] ='15', | ||
['tools'] = '20', | ['tools'] = '20', | ||
}, | }, | ||
maintenance = '12', | costs = { | ||
['gold coins'] = '100', | |||
maintenance = '12' | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 3', | |||
prosperity = '50', | |||
} | ['gold coins'] = '100' | ||
} | |||
}, | }, | ||
['hunter\'s hut'] = { | ['hunter\'s hut'] = { | ||
type = 'Food', | type = 'Food', | ||
workers = '2 | employees = { | ||
workers = '2 Hunters', | |||
['best-Suited Class'] = '[[Serf]]' | |||
}, | |||
output = { | output = { | ||
'boar' | 'boar' | ||
| Line 657: | Line 806: | ||
['wood'] = '20', | ['wood'] = '20', | ||
['tools'] = '2', | ['tools'] = '2', | ||
}, | }, | ||
maintenance = '1', | costs = { | ||
['gold coins'] = '10', | |||
maintenance = '1' | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 2', | |||
prosperity = '10', | |||
} | ['gold coins'] = '50' | ||
} | |||
}, | }, | ||
['iron mining camp'] = { | ['iron mining camp'] = { | ||
type = 'Resource', | type = 'Resource', | ||
workers = '2 | employees = { | ||
workers = '2 Miners', | |||
['best-Suited Class'] = '[[Serf]]' | |||
}, | |||
output = { | output = { | ||
'iron ore' | 'iron ore' | ||
| Line 676: | Line 830: | ||
['cloth'] = '3', | ['cloth'] = '3', | ||
['tools'] = '4', | ['tools'] = '4', | ||
}, | }, | ||
maintenance = '2', | costs = { | ||
['gold coins'] = '25', | |||
maintenance = '2' | |||
}, | |||
influence = { | influence = { | ||
kingdom= '2', | kingdom= '2', | ||
prosperity = '50' | |||
} | } | ||
}, | }, | ||
['iron smelter'] = { | ['iron smelter'] = { | ||
type = 'Resource', | type = 'Resource', | ||
workers = '2 | employees = { | ||
workers = '2 Iron Smelters', | |||
['best-Suited Class'] = '[[Commoner]]' | |||
}, | |||
input = { | input = { | ||
'coal', | 'coal', | ||
| Line 701: | Line 858: | ||
['polished stone'] ='10', | ['polished stone'] ='10', | ||
['tools'] = '5', | ['tools'] = '5', | ||
}, | }, | ||
maintenance = '4', | costs = { | ||
['gold coins'] = '05', | |||
maintenance = '4' | |||
}, | |||
influence = { | influence = { | ||
kingdom= '2', | kingdom= '2', | ||
prosperity = '50' | |||
} | } | ||
}, | }, | ||
['jeweller\'s workshop'] = { | ['jeweller\'s workshop'] = { | ||
type = 'Goods', | type = 'Goods', | ||
workers = '2 | employees = { | ||
workers = '2 Jewellers', | |||
['best-Suited Class'] = '[[Citizen]]' | |||
}, | |||
input = { | input = { | ||
'gem', | 'gem', | ||
| Line 725: | Line 885: | ||
['polished stone'] ='40', | ['polished stone'] ='40', | ||
['tools'] = '25', | ['tools'] = '25', | ||
}, | }, | ||
maintenance = '60', | costs = { | ||
['gold coins'] = '500', | |||
maintenance = '60' | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 4', | |||
prosperity = '100', | |||
} | ['gold coins'] = '250' | ||
} | |||
}, | }, | ||
['limbing post'] = { | ['limbing post'] = { | ||
| Line 739: | Line 902: | ||
['tools'] = '1' | ['tools'] = '1' | ||
}, | }, | ||
costs = { | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 2', | |||
prosperity = '10', | |||
} | ['gold coins'] = '50' | ||
} | |||
}, | }, | ||
['lumber camp'] = { | ['lumber camp'] = { | ||
type = 'Resource', | type = 'Resource', | ||
workers = '3 | employees = { | ||
workers = '3 Woodcutters', | |||
['best-Suited Class'] = '[[Serf]]' | |||
}, | |||
output = { | output = { | ||
'wood' | 'wood' | ||
| Line 754: | Line 921: | ||
construction = { | construction = { | ||
['tools'] = '2', | ['tools'] = '2', | ||
}, | }, | ||
costs = { | |||
['gold coins'] = '10', | |||
}, | |||
influence = { | influence = { | ||
prosperity = '0' | |||
} | |||
} | |||
}, | }, | ||
['luxury goods stall'] = { | ['luxury goods stall'] = { | ||
type = 'Sub-building', | type = 'Sub-building', | ||
workers = ' | employees = { | ||
workers = 'Market Tender', | |||
['best-Suited Class'] = '[[Serf]]' | |||
}, | |||
capacity = '10', | capacity = '10', | ||
construction = { | construction = { | ||
['wood'] = '10', | ['wood'] = '10', | ||
}, | }, | ||
maintenance = '20', | costs = { | ||
['gold coins'] = '50', | |||
maintenance = '20' | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 3', | |||
prosperity = '50', | |||
} | ['gold coins'] = '100' | ||
} | |||
}, | }, | ||
['manor house'] = { | ['manor house'] = { | ||
type = 'Monument', | type = 'Monument', | ||
workers = ' | employees = { | ||
workers = 'Varies', | |||
['best-Suited Class'] = 'varies' | |||
}, | |||
costs = { | |||
}, | |||
influence = { | influence = { | ||
['labour splendour'] = '1', | |||
prosperity = '25' | |||
} | } | ||
}, | }, | ||
['market hall, city square'] = { | ['market hall, city square'] = { | ||
type = 'City Market', | type = 'City Market', | ||
workers = '8 | employees = { | ||
workers = '8 Transporters', | |||
['best-Suited Class'] = '[[Serf]]' | |||
}, | |||
capacity = '1200', | capacity = '1200', | ||
construction = { | construction = { | ||
| Line 798: | Line 975: | ||
['tools'] = '4' | ['tools'] = '4' | ||
}, | }, | ||
maintenance = '4' | costs = { | ||
maintenance = '4' | |||
}, | |||
influence = { | influence = { | ||
['labour splendour'] = '150', | |||
tier = 'tier 4', | |||
} | ['labour influence'] = '35', | ||
prosperity = '100', | |||
['bsplendour'] = '2' | |||
} | |||
}, | }, | ||
['market hall, storehouse'] = { | ['market hall, storehouse'] = { | ||
type = 'City Market', | type = 'City Market', | ||
workers = '8 | employees = { | ||
workers = '8 Transporters', | |||
['best-Suited Class'] = '[[Serf]]' | |||
}, | |||
capacity = '1200', | capacity = '1200', | ||
construction = { | construction = { | ||
| Line 816: | Line 999: | ||
['tools'] = '4' | ['tools'] = '4' | ||
}, | }, | ||
maintenance = '4' | costs = { | ||
maintenance = '4' | |||
}, | |||
influence = { | influence = { | ||
['labour splendour'] = '150', | |||
tier = 'tier 4', | |||
} | ['labour influence'] = '35', | ||
prosperity = '100', | |||
['bsplendour'] = '2' | |||
} | |||
}, | }, | ||
['modest keep'] = { | ['modest keep'] = { | ||
type = 'Castle', | employees = { | ||
type = 'Castle', | |||
['best-Suited Class'] = '[[Militiaman]]' | |||
}, | |||
construction = { | construction = { | ||
['planks'] = '30', | ['planks'] = '30', | ||
| Line 832: | Line 1,021: | ||
['tools'] = '20' | ['tools'] = '20' | ||
}, | }, | ||
maintenance = '12' | costs = { | ||
maintenance = '12' | |||
}, | |||
influence = { | influence = { | ||
['kingdom splendour'] = '75', | |||
tier = 'tier 3', | |||
} | ['kingdom influence'] = '20', | ||
prosperity = '50', | |||
['bsplendour'] = '2' | |||
} | |||
}, | }, | ||
['monastery'] = { | ['monastery'] = { | ||
type = 'Monument', | type = 'Monument', | ||
workers = '1 | employees = { | ||
workers = '1 Monastic Priest', | |||
['best-Suited Class'] = '[[Brother/sister]]' | |||
}, | |||
costs = { | |||
}, | |||
influence = { | |||
tier = 'tier 1', | |||
['gold coins'] = '25', | |||
prosperity = '0' | |||
} | |||
}, | |||
['monastic abbatial church'] = { | |||
type = 'Monastery', | |||
influence = { | influence = { | ||
['clergy splendour'] = '300', | |||
tier = 'tier 5', | |||
} | ['clergy influence'] = '50', | ||
prosperity = '200', | |||
['bsplendour'] = '5' | |||
}, | |||
costs = { | |||
}, | |||
}, | }, | ||
['monastic grange'] = { | ['monastic grange'] = { | ||
type = 'Monastery', | type = 'Monastery', | ||
workers = '4 | employees = { | ||
workers = '4 Transporters', | |||
['best-Suited Class'] = '[[Brother/sister]]' | |||
}, | |||
capacity = '400', | capacity = '400', | ||
construction = { | construction = { | ||
| Line 858: | Line 1,069: | ||
['stone'] = '5' | ['stone'] = '5' | ||
}, | }, | ||
maintenance = '1', | costs = { | ||
maintenance = '1' | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 1', | |||
['gold coins'] = '25', | |||
} | prosperity = '0' | ||
} | |||
}, | }, | ||
['munching post'] = { | ['munching post'] = { | ||
| Line 871: | Line 1,085: | ||
['tools'] = '3' | ['tools'] = '3' | ||
}, | }, | ||
costs = { | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 2', | |||
prosperity = '10', | |||
} | ['gold coins'] = '50' | ||
} | |||
}, | }, | ||
['napping post'] = { | ['napping post'] = { | ||
| Line 884: | Line 1,100: | ||
['tools'] = '1' | ['tools'] = '1' | ||
}, | }, | ||
costs = { | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 2', | |||
prosperity = '10', | |||
} | ['gold coins'] = '50' | ||
} | |||
}, | }, | ||
['paviour\'s yard'] = { | ['paviour\'s yard'] = { | ||
type = 'Logistics', | type = 'Logistics', | ||
workers = '3 | employees = { | ||
workers = '3 Paviours', | |||
['best-Suited Class'] = '[[Commoner]]' | |||
}, | |||
input = { | input = { | ||
'stone' | 'stone' | ||
| Line 901: | Line 1,121: | ||
['polished stone'] ='20', | ['polished stone'] ='20', | ||
['tools'] = '10', | ['tools'] = '10', | ||
}, | }, | ||
maintenance = '18', | costs = { | ||
['gold coins'] = '200', | |||
maintenance = '18' | |||
}, | |||
influence = { | influence = { | ||
['labour splendour'] = '75', | |||
prosperity = '50' | |||
} | } | ||
}, | }, | ||
['red market tent'] = { | ['red market tent'] = { | ||
| Line 914: | Line 1,136: | ||
['wood'] = '10', | ['wood'] = '10', | ||
['cloth'] = '5', | ['cloth'] = '5', | ||
}, | }, | ||
costs = { | |||
['gold coins'] = '25', | |||
maintenance = '1' | |||
}, | |||
influence = { | influence = { | ||
prosperity = '0', | |||
['bsplendour'] = '1' | |||
} | } | ||
}, | }, | ||
['rustic fortified keep'] = { | ['rustic fortified keep'] = { | ||
type = 'Castle', | employees = { | ||
type = 'Castle', | |||
['best-Suited Class'] = '[[Militiaman]]' | |||
}, | |||
construction = { | construction = { | ||
['planks'] = '16', | ['planks'] = '16', | ||
| Line 932: | Line 1,157: | ||
['tools'] = '5' | ['tools'] = '5' | ||
}, | }, | ||
maintenance = '7' | costs = { | ||
maintenance = '7' | |||
}, | |||
influence = { | influence = { | ||
['kingdom splendour'] = '25', | |||
tier = 'tier 2', | |||
} | ['kingdom influence'] = '5', | ||
prosperity = '10', | |||
['bsplendour'] = '2' | |||
} | |||
}, | }, | ||
['rustic market tent'] = { | ['rustic market tent'] = { | ||
| Line 944: | Line 1,173: | ||
['wood'] = '10', | ['wood'] = '10', | ||
['cloth'] = '5', | ['cloth'] = '5', | ||
}, | }, | ||
maintenance = '1', | costs = { | ||
['gold coins'] = '25', | |||
maintenance = '1' | |||
}, | |||
influence = { | influence = { | ||
prosperity = '0' | |||
} | |||
} | |||
}, | }, | ||
['rustic wooden keep'] = { | ['rustic wooden keep'] = { | ||
type = 'Castle', | employees = { | ||
type = 'Castle', | |||
['best-Suited Class'] = '[[Militiaman]]' | |||
}, | |||
construction = { | construction = { | ||
['planks'] = '28', | ['planks'] = '28', | ||
['tools'] = '2' | ['tools'] = '2' | ||
}, | }, | ||
maintenance = '4', | costs = { | ||
maintenance = '4' | |||
}, | |||
influence = { | influence = { | ||
['kingdom splendour'] = '1', | |||
prosperity = '25' | |||
} | } | ||
}, | }, | ||
['sawmill'] = { | ['sawmill'] = { | ||
type = 'Resource', | type = 'Resource', | ||
workers = '3 | employees = { | ||
workers = '3 Carpenters', | |||
['best-Suited Class'] = '[[Serf]]' | |||
}, | |||
input = { | input = { | ||
'wood' | 'wood' | ||
| Line 978: | Line 1,214: | ||
['wood'] = '20', | ['wood'] = '20', | ||
['stone'] = '10', | ['stone'] = '10', | ||
}, | }, | ||
maintenance = '1', | costs = { | ||
['gold coins'] = '10', | |||
maintenance = '1' | |||
}, | |||
influence = { | influence = { | ||
prosperity = '0' | |||
} | |||
} | |||
}, | }, | ||
['sculpture workshop'] = { | ['sculpture workshop'] = { | ||
type = 'Sub-building', | type = 'Sub-building', | ||
workers = '1 | employees = { | ||
workers = '1 Master Builder', | |||
['best-Suited Class'] = '[[Citizen]]' | |||
}, | |||
perbuilding = '1', | perbuilding = '1', | ||
construction = { | construction = { | ||
| Line 996: | Line 1,235: | ||
['tools'] = '5' | ['tools'] = '5' | ||
}, | }, | ||
maintenance = '12', | costs = { | ||
maintenance = '12' | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 4', | |||
prosperity = '100', | |||
} | ['gold coins'] = '250' | ||
} | |||
}, | }, | ||
['serene campfire'] = { | ['serene campfire'] = { | ||
| Line 1,009: | Line 1,251: | ||
['tools'] = '4' | ['tools'] = '4' | ||
}, | }, | ||
maintenance = '1', | costs = { | ||
maintenance = '1' | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 3', | |||
prosperity = '50', | |||
} | ['gold coins'] = '100' | ||
} | |||
}, | }, | ||
['sheep farm'] = { | ['sheep farm'] = { | ||
type = 'Goods', | type = 'Goods', | ||
workers = '2 | employees = { | ||
workers = '2 Shepherds', | |||
['best-Suited Class'] = '[[Serf]]' | |||
}, | |||
output = { | output = { | ||
'wool' | 'wool' | ||
| Line 1,026: | Line 1,273: | ||
['stone'] = '10', | ['stone'] = '10', | ||
['tools'] = '2', | ['tools'] = '2', | ||
}, | }, | ||
maintenance = '5', | costs = { | ||
['gold coins'] = '25', | |||
maintenance = '5' | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 2', | |||
prosperity = '10', | |||
} | ['gold coins'] = '50' | ||
} | |||
}, | }, | ||
['snoring post'] = { | ['snoring post'] = { | ||
| Line 1,041: | Line 1,291: | ||
['tools'] = '1' | ['tools'] = '1' | ||
}, | }, | ||
costs = { | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 2', | |||
prosperity = '10', | |||
} | ['gold coins'] = '50' | ||
} | |||
}, | }, | ||
['spearmaker\'s hut'] = { | ['spearmaker\'s hut'] = { | ||
type = 'Resource', | type = 'Resource', | ||
workers = '2 | employees = { | ||
workers = '2 Weaponsmiths', | |||
['best-Suited Class'] = '[[Commoner]]' | |||
}, | |||
input = { | input = { | ||
'wood', | 'wood', | ||
'iron' | 'iron', | ||
'coal', | |||
'steel' | |||
}, | }, | ||
output = { | output = { | ||
'spear' | 'spear', | ||
'polearm' | |||
}, | }, | ||
construction = { | construction = { | ||
| Line 1,062: | Line 1,319: | ||
['polished stone'] ='5', | ['polished stone'] ='5', | ||
['tools'] = '8', | ['tools'] = '8', | ||
}, | }, | ||
maintenance = '5', | costs = { | ||
['gold coins'] = '50', | |||
maintenance = '5' | |||
}, | |||
influence = { | influence = { | ||
['kingdom splendour'] = '25', | |||
prosperity = '10' | |||
} | } | ||
}, | }, | ||
['stained glass workshop'] = { | ['stained glass workshop'] = { | ||
type = 'Sub-building', | type = 'Sub-building', | ||
workers = '1 | employees = { | ||
workers = '1 Master Builder', | |||
['best-Suited Class'] = '[[Citizen]]' | |||
}, | |||
perbuilding = '1', | perbuilding = '1', | ||
construction = { | construction = { | ||
| Line 1,080: | Line 1,341: | ||
['tools'] = '5' | ['tools'] = '5' | ||
}, | }, | ||
maintenance = '32', | costs = { | ||
maintenance = '32' | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 4', | |||
prosperity = '100', | |||
} | ['gold coins'] = '250' | ||
} | |||
}, | }, | ||
['stewing post'] = { | ['stewing post'] = { | ||
| Line 1,093: | Line 1,357: | ||
['tools'] = '2' | ['tools'] = '2' | ||
}, | }, | ||
costs = { | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 2', | |||
prosperity = '10', | |||
} | ['gold coins'] = '50' | ||
} | |||
}, | }, | ||
['stone cart'] = { | ['stone cart'] = { | ||
| Line 1,107: | Line 1,373: | ||
['tools'] = '4' | ['tools'] = '4' | ||
}, | }, | ||
maintenance = '1', | costs = { | ||
maintenance = '1' | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 3', | |||
prosperity = '50', | |||
} | ['gold coins'] = '100' | ||
} | |||
}, | }, | ||
['stone crates'] = { | ['stone crates'] = { | ||
| Line 1,122: | Line 1,391: | ||
['tools'] = '4' | ['tools'] = '4' | ||
}, | }, | ||
maintenance = '1', | costs = { | ||
maintenance = '1' | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 3', | |||
prosperity = '50', | |||
} | ['gold coins'] = '100' | ||
} | |||
}, | }, | ||
['stone rack'] = { | ['stone rack'] = { | ||
| Line 1,136: | Line 1,408: | ||
['tools'] = '4' | ['tools'] = '4' | ||
}, | }, | ||
maintenance = '1', | costs = { | ||
maintenance = '1' | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 3', | |||
prosperity = '50', | |||
} | ['gold coins'] = '100' | ||
} | |||
}, | }, | ||
['stone rack, covered'] = { | ['stone rack, covered'] = { | ||
| Line 1,150: | Line 1,425: | ||
['tools'] = '4' | ['tools'] = '4' | ||
}, | }, | ||
maintenance = '1', | costs = { | ||
maintenance = '1' | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 3', | |||
prosperity = '50', | |||
} | ['gold coins'] = '100' | ||
} | |||
}, | }, | ||
['stonecutter camp'] = { | ['stonecutter camp'] = { | ||
type = 'Resource', | type = 'Resource', | ||
workers = '3 | employees = { | ||
workers = '3 Miners', | |||
['best-Suited Class'] = '[[Serf]]' | |||
}, | |||
output = { | output = { | ||
'stone' | 'stone' | ||
| Line 1,166: | Line 1,446: | ||
['wood'] = '10', | ['wood'] = '10', | ||
['tools'] = '2', | ['tools'] = '2', | ||
}, | }, | ||
costs = { | |||
['gold coins'] = '10', | |||
}, | |||
influence = { | influence = { | ||
prosperity = '0' | |||
} | |||
} | |||
}, | }, | ||
['stonemason hut'] = { | ['stonemason hut'] = { | ||
type = 'Resource', | type = 'Resource', | ||
workers = '1 | employees = { | ||
workers = '1 Stone Mason', | |||
['best-Suited Class'] = '[[Commoner]]' | |||
}, | |||
input = { | input = { | ||
'stone' | 'stone' | ||
| Line 1,188: | Line 1,470: | ||
['cloth'] = '5', | ['cloth'] = '5', | ||
['tools'] = '8', | ['tools'] = '8', | ||
}, | }, | ||
maintenance = '8', | costs = { | ||
['gold coins'] = '25', | |||
maintenance = '8' | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 2', | |||
prosperity = '10', | |||
} | ['gold coins'] = '50' | ||
} | |||
}, | }, | ||
['swordsmith'] = { | ['swordsmith'] = { | ||
type = 'Resource', | type = 'Resource', | ||
workers = '2 | employees = { | ||
workers = '2 Weaponsmiths', | |||
['best-Suited Class'] = '[[Commoner]]' | |||
}, | |||
input = { | input = { | ||
'tools', | 'tools', | ||
'iron', | 'iron', | ||
'coal' | 'coal', | ||
'steel' | |||
}, | }, | ||
output = { | output = { | ||
'shortsword' | 'shortsword', | ||
'steel sword' | |||
}, | }, | ||
construction = { | construction = { | ||
| Line 1,212: | Line 1,501: | ||
['polished stone'] ='10', | ['polished stone'] ='10', | ||
['tools'] = '8', | ['tools'] = '8', | ||
}, | }, | ||
maintenance = '5', | costs = { | ||
['gold coins'] = '40', | |||
maintenance = '5' | |||
}, | |||
influence = { | influence = { | ||
['kingdom splendour'] = '25', | |||
prosperity = '10' | |||
} | } | ||
}, | }, | ||
['tailor\'s workshop'] = { | ['tailor\'s workshop'] = { | ||
type = 'Goods', | type = 'Goods', | ||
workers = '3 | employees = { | ||
workers = '3 Tailors', | |||
['best-Suited Class'] = '[[Citizen]]' | |||
}, | |||
input = { | input = { | ||
'cloth' | 'cloth' | ||
| Line 1,234: | Line 1,527: | ||
['stone'] = '15', | ['stone'] = '15', | ||
['tools'] = '8', | ['tools'] = '8', | ||
}, | }, | ||
maintenance = '8', | costs = { | ||
['gold coins'] = '50', | |||
maintenance = '8' | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 2', | |||
prosperity = '10', | |||
} | ['gold coins'] = '50' | ||
} | |||
}, | }, | ||
['tavern'] = { | ['tavern'] = { | ||
type = 'Monument', | type = 'Monument', | ||
workers = ' | employees = { | ||
workers = 'Varies', | |||
['best-Suited Class'] = 'varies' | |||
}, | |||
costs = { | |||
}, | |||
influence = { | influence = { | ||
['labour splendour'] = '25', | |||
tier = 'tier 2', | |||
} | ['labour influence'] = 5, | ||
prosperity = '10' | |||
} | |||
}, | }, | ||
['tooling desk'] = { | ['tooling desk'] = { | ||
| Line 1,259: | Line 1,560: | ||
['tools'] = '4' | ['tools'] = '4' | ||
}, | }, | ||
maintenance = '1', | costs = { | ||
maintenance = '1' | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 3', | |||
prosperity = '50', | |||
} | ['gold coins'] = '100' | ||
} | |||
}, | }, | ||
['tooling shack'] = { | ['tooling shack'] = { | ||
| Line 1,271: | Line 1,575: | ||
['tools'] = '5' | ['tools'] = '5' | ||
}, | }, | ||
maintenance = '1', | costs = { | ||
maintenance = '1' | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 3', | |||
prosperity = '50', | |||
} | ['gold coins'] = '100' | ||
} | |||
}, | }, | ||
['tooling table'] = { | ['tooling table'] = { | ||
| Line 1,284: | Line 1,591: | ||
['tools'] = '4' | ['tools'] = '4' | ||
}, | }, | ||
maintenance = '1', | costs = { | ||
maintenance = '1' | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 3', | |||
prosperity = '50', | |||
} | ['gold coins'] = '100' | ||
} | |||
}, | }, | ||
['vigilant scarecrow'] = { | ['vigilant scarecrow'] = { | ||
| Line 1,297: | Line 1,607: | ||
['tools'] = '1' | ['tools'] = '1' | ||
}, | }, | ||
costs = { | |||
}, | |||
influence = { | influence = { | ||
prosperity = '50', | |||
['bsplendour'] = '2' | |||
} | } | ||
}, | }, | ||
['village market'] = { | ['village market'] = { | ||
| Line 1,308: | Line 1,618: | ||
maintenance = '', | maintenance = '', | ||
influence = { | influence = { | ||
tier = 'tier 2', | |||
prosperity = '10', | |||
} | ['gold coins'] = '50' | ||
} | |||
}, | }, | ||
['village stone bridge'] = { | ['village stone bridge'] = { | ||
| Line 1,320: | Line 1,631: | ||
['tools'] = '2' | ['tools'] = '2' | ||
}, | }, | ||
costs = { | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 3', | |||
prosperity = '50', | |||
} | ['gold coins'] = '100' | ||
} | |||
}, | }, | ||
['village wooden bridge'] = { | ['village wooden bridge'] = { | ||
| Line 1,331: | Line 1,644: | ||
['planks'] = '10' | ['planks'] = '10' | ||
}, | }, | ||
costs = { | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 1', | |||
prosperity = '0', | |||
} | ['gold coins'] = '25' | ||
} | |||
}, | }, | ||
['vineyard'] = { | ['vineyard'] = { | ||
type = 'Monastery', | type = 'Monastery', | ||
workers = '3 | employees = { | ||
workers = '3 Vinegrowers', | |||
['best-Suited Class'] = '[[Brother/sister]]' | |||
}, | |||
output = { | output = { | ||
'grapes' | 'grapes' | ||
| Line 1,351: | Line 1,668: | ||
['tools'] = '5' | ['tools'] = '5' | ||
}, | }, | ||
maintenance = '24' | costs = { | ||
maintenance = '24' | |||
}, | |||
influence = { | influence = { | ||
['clergy splendour'] = '150', | |||
tier = 'tier 4', | |||
} | ['clergy influence'] = '35', | ||
prosperity = '100', | |||
['bsplendour'] = '1' | |||
} | |||
}, | }, | ||
['warehouse'] = { | ['warehouse'] = { | ||
type = 'Logistics', | type = 'Logistics', | ||
workers = '4 | employees = { | ||
workers = '4 Transporters', | |||
['best-Suited Class'] = '[[Serf]]' | |||
}, | |||
capacity = '400', | capacity = '400', | ||
construction = { | construction = { | ||
['planks'] = '15', | ['planks'] = '15', | ||
['stone'] = '10', | ['stone'] = '10', | ||
}, | }, | ||
maintenance = '2', | costs = { | ||
['gold coins'] = '10', | |||
maintenance = '2' | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 1', | |||
prosperity = '0', | |||
} | ['gold coins'] = '25' | ||
} | |||
}, | }, | ||
['warehouse depot'] = { | ['warehouse depot'] = { | ||
| Line 1,382: | Line 1,708: | ||
['tools'] = '2' | ['tools'] = '2' | ||
}, | }, | ||
maintenance = '2', | costs = { | ||
maintenance = '2' | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 2', | |||
prosperity = '10', | |||
} | ['gold coins'] = '50' | ||
} | |||
}, | }, | ||
['weaver hut'] = { | ['weaver hut'] = { | ||
type = 'Goods', | type = 'Goods', | ||
workers = '2 | employees = { | ||
workers = '2 Weavers', | |||
['best-Suited Class'] = '[[Commoner]]' | |||
}, | |||
input = { | input = { | ||
'wool' | 'wool' | ||
| Line 1,402: | Line 1,733: | ||
['stone'] = '5', | ['stone'] = '5', | ||
['tools'] = '6', | ['tools'] = '6', | ||
}, | }, | ||
maintenance = '5', | costs = { | ||
['gold coins'] = '50', | |||
maintenance = '5' | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 2', | |||
prosperity = '10', | |||
} | ['gold coins'] = '50' | ||
} | |||
}, | }, | ||
['well'] = { | ['well'] = { | ||
| Line 1,419: | Line 1,753: | ||
['wood'] = '10', | ['wood'] = '10', | ||
['stone'] = '5', | ['stone'] = '5', | ||
}, | }, | ||
costs = { | |||
['gold coins'] = '10', | |||
}, | |||
influence = { | influence = { | ||
prosperity = '0' | |||
} | |||
} | |||
}, | }, | ||
['wheat barn'] = { | ['wheat barn'] = { | ||
| Line 1,433: | Line 1,767: | ||
['tools'] = '5' | ['tools'] = '5' | ||
}, | }, | ||
maintenance = '1', | costs = { | ||
maintenance = '1' | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 3', | |||
prosperity = '50', | |||
} | ['gold coins'] = '100' | ||
} | |||
}, | }, | ||
['wheat cart'] = { | ['wheat cart'] = { | ||
| Line 1,445: | Line 1,782: | ||
['tools'] = '2' | ['tools'] = '2' | ||
}, | }, | ||
maintenance = '1', | costs = { | ||
maintenance = '1' | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 3', | |||
prosperity = '50', | |||
} | ['gold coins'] = '100' | ||
} | |||
}, | }, | ||
['wheat farm'] = { | ['wheat farm'] = { | ||
type = 'Food', | type = 'Food', | ||
workers = '3 | employees = { | ||
workers = '3 Farmers', | |||
['best-Suited Class'] = '[[Serf]]' | |||
}, | |||
output = { | output = { | ||
'wheat' | 'wheat' | ||
| Line 1,461: | Line 1,803: | ||
['planks'] = '20', | ['planks'] = '20', | ||
['tools'] = '4', | ['tools'] = '4', | ||
}, | }, | ||
maintenance = '4', | costs = { | ||
['gold coins'] = '25', | |||
maintenance = '4' | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 3', | |||
prosperity = '50', | |||
} | ['gold coins'] = '100' | ||
} | |||
}, | }, | ||
['windmill'] = { | ['windmill'] = { | ||
type = 'Food', | type = 'Food', | ||
workers = '6 | employees = { | ||
workers = '6 Millers', | |||
['best-Suited Class'] = '[[Serf]]' | |||
}, | |||
input = { | input = { | ||
'wheat' | 'wheat' | ||
| Line 1,483: | Line 1,830: | ||
['stone'] = '15', | ['stone'] = '15', | ||
['tools'] = '6', | ['tools'] = '6', | ||
}, | }, | ||
maintenance = '6', | costs = { | ||
['gold coins'] = '50', | |||
maintenance = '6' | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 2', | |||
prosperity = '10', | |||
} | ['gold coins'] = '50' | ||
} | |||
}, | }, | ||
['winery'] = { | ['winery'] = { | ||
type = 'Monastery', | type = 'Monastery', | ||
workers = '2 | employees = { | ||
workers = '2 Vintners', | |||
['best-Suited Class'] = '[[Brother/sister]]' | |||
}, | |||
input = { | input = { | ||
'grapes', | 'grapes', | ||
| Line 1,508: | Line 1,860: | ||
['tools'] = '5' | ['tools'] = '5' | ||
}, | }, | ||
maintenance = '28' | costs = { | ||
maintenance = '28' | |||
}, | |||
influence = { | influence = { | ||
['clergy splendour'] = '150', | |||
tier = 'tier 4', | |||
} | ['clergy influence'] = '35', | ||
prosperity = '100', | |||
['bsplendour'] = '1' | |||
} | |||
}, | }, | ||
['wood depot'] = { | ['wood depot'] = { | ||
| Line 1,524: | Line 1,880: | ||
}, | }, | ||
influence = { | influence = { | ||
tier = 'tier 2', | |||
prosperity = '10', | |||
} | ['gold coins'] = '50' | ||
} | |||
}, | }, | ||
['wooden wagon'] = { | ['wooden wagon'] = { | ||
| Line 1,537: | Line 1,894: | ||
}, | }, | ||
influence = { | influence = { | ||
tier = 'tier 2', | |||
prosperity = '10', | |||
} | ['gold coins'] = '50' | ||
} | |||
}, | }, | ||
['woodsmen tool rack'] = { | ['woodsmen tool rack'] = { | ||
| Line 1,548: | Line 1,906: | ||
['tools'] = '5' | ['tools'] = '5' | ||
}, | }, | ||
influence = { | influence = { | ||
prosperity = '10', | |||
['bsplendour'] = '3' | |||
} | } | ||
}, | }, | ||
['woodsmen tool rack, waterproofed'] = { | ['woodsmen tool rack, waterproofed'] = { | ||
| Line 1,562: | Line 1,919: | ||
['tools'] = '5' | ['tools'] = '5' | ||
}, | }, | ||
influence = { | influence = { | ||
prosperity = '10', | |||
['bsplendour'] = '3' | |||
} | } | ||
}, | }, | ||
['workshop extension'] = { | ['workshop extension'] = { | ||
| Line 1,575: | Line 1,931: | ||
['tools'] = '12' | ['tools'] = '12' | ||
}, | }, | ||
maintenance = '1', | costs = { | ||
maintenance = '1' | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 5', | |||
prosperity = '200', | |||
} | ['gold coins'] = '500' | ||
} | |||
}, | }, | ||
['workshop tower'] = { | ['workshop tower'] = { | ||
| Line 1,588: | Line 1,947: | ||
['tools'] = '12' | ['tools'] = '12' | ||
}, | }, | ||
maintenance = '1', | costs = { | ||
maintenance = '1' | |||
}, | |||
influence = { | influence = { | ||
tier = 'tier 5', | |||
prosperity = '200', | |||
} | ['gold coins'] = '500' | ||
} | |||
} | } | ||
} | } | ||
Latest revision as of 04:29, 23 April 2025
Documentation for this module may be created at Module:BuildingIndex/doc
return {
['apiary'] = {
type = 'Monastery',
employees = {
workers = '2 Bee Keepers',
['best-Suited Class'] = '[[Brother/sister]]'
},
output = {
'honey',
'wax'
},
construction = {
['polished stone'] = '10',
['planks'] = '20',
['tools'] = '2'
},
costs = {
maintenance = '12'
},
influence = {
['clergy splendour'] = '25',
tier = 'tier 2',
['clergy influence'] = '5',
prosperity = '10',
['bsplendour'] = '1'
}
},
['armoury'] = {
type = 'Castle',
employees = {
workers = '4 Transporters',
['best-Suited Class'] = '[[Serf]]'
},
capacity = '400',
construction = {
['stone'] = '10',
['polished stone'] = '15',
},
costs = {
['gold coins'] = '10',
maintenance = '2'
},
influence = {
tier = 'tier 1',
['gold coins'] = '25',
prosperity = '0'
}
},
['bakery'] = {
type = 'Food',
employees = {
workers = '4 Bakers',
['best-Suited Class'] = '[[Commoner]]'
},
input = {
'flour',
'water'
},
output = {
'bread'
},
construction = {
['planks'] = '20',
['stone'] = '20',
['tools'] = '10',
},
costs = {
['gold coins'] = '50',
maintenance = '7'
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['blacksmith'] = {
type = 'Resource',
employees = {
workers = '2 Blacksmiths',
['best-Suited Class'] = '[[Commoner]]'
},
input = {
'coal',
'iron'
},
output = {
'tools'
},
construction = {
['planks'] = '20',
['polished stone'] ='50',
['stone'] = '10',
['tools'] = '6',
},
costs = {
['gold coins'] = '50',
maintenance = '6'
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['blue market tent'] = {
type = 'Sub-building',
construction = {
['wood'] = '10',
['cloth'] = '5',
['gold coins'] = '25'
},
costs = {
maintenance = '1'
},
influence = {
prosperity = '0',
['bsplendour'] = '1'
}
},
['bountiful haystack'] = {
type = 'Sub-building',
construction = {
['wood'] = '10',
['tools'] = '1'
},
costs = {
},
influence = {
prosperity = '50',
['bsplendour'] = '3'
}
},
['bowyer\'s hut'] = {
type = 'Resource',
employees = {
workers = '2 Weaponsmiths',
['best-Suited Class'] = '[[Commoner]]'
},
input = {
'wood',
'cloth',
'tools',
'coal',
'steel'
},
output = {
'shortbow',
'recurve bow'
},
construction = {
['planks'] = '10',
['cloth'] = '5',
['polished stone'] ='5',
['tools'] = '8',
},
costs = {
['gold coins'] = '50',
maintenance = '5'
},
influence = {
['kingdom splendour'] = '25',
prosperity = '10'
}
},
['brewery'] = {
type = 'Food',
employees = {
workers = '1 Brewer',
['best-Suited Class'] = '[[Citizen]]'
},
input = {
'wheat',
'hops',
'water'
},
output = {
'beer'
},
construction = {
['planks'] = '20',
['polished stone'] ='20',
['tools'] = '10',
},
costs = {
['gold coins'] = '200',
maintenance = '14'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['builder\'s workshop'] = {
type = 'Logistics',
employees = {
workers = '3 Builders',
['best-Suited Class'] = '[[Serf]]'
},
construction = {
['wood'] = '5'
},
costs = {
},
influence = {
prosperity = '0'
}
},
['butchery'] = {
type = 'Food',
employees = {
workers = '2 Butchers',
['best-Suited Class'] = '[[Commoner]]'
},
input = {
'boar'
},
output = {
'meat'
},
construction = {
['wood'] = '10',
['planks'] = '10',
['tools'] = '3',
},
costs = {
['gold coins'] = '10',
maintenance = '1'
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['candle workshop'] = {
type = 'Goods',
employees = {
workers = '2 Candlemakers',
['best-Suited Class'] = '[[Citizen]]'
},
input = {
'wax',
'iron',
'tools',
},
output = {
'candle'
},
construction = {
['planks'] = '50',
['polished stone'] ='30',
['tools'] = '13',
},
costs = {
['gold coins'] = '300',
maintenance = '36'
},
influence = {
tier = 'tier 4',
prosperity = '100',
['gold coins'] = '250'
}
},
['carving table'] = {
type = 'Sub-building',
perbuilding = '2',
construction = {
['wood'] = '10',
['cloth'] = '5',
['tools'] = '4'
},
costs = {
maintenance = '1'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['carving tent'] = {
type = 'Sub-building',
perbuilding = '1',
construction = {
['wood'] = '10',
['cloth'] = '10',
['tools'] = '4'
},
costs = {
maintenance = '1'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['castle'] = {
employees = {
type = 'Monument',
['best-Suited Class'] = 'varies'
},
costs = {
},
influence = {
tier = 'tier 1',
['gold coins'] = '25',
prosperity = '0'
}
},
['charcoal hut'] = {
type = 'Resource',
employees = {
workers = '3 Charcoal Burners',
['best-Suited Class'] = '[[Serf]]'
},
output = {
'coal'
},
perbuilding = '3',
construction = {
['wood'] = '20',
['planks'] = '5',
['tools'] = '2',
},
costs = {
['gold coins'] = '25',
maintenance = '3'
},
influence = {
kingdom= '2',
prosperity = '50'
}
},
['cheesemaker'] = {
type = 'Food',
employees = {
workers = '5 Cheesemakers',
['best-Suited Class'] = '[[Commoner]]'
},
input = {
'milk'
},
output = {
'cheese'
},
construction = {
['planks'] = '15',
['polished stone'] ='10',
['tools'] = '10',
},
costs = {
['gold coins'] = '75',
maintenance = '14'
},
influence = {
tier = 'tier 4',
prosperity = '100',
['gold coins'] = '250'
}
},
['church'] = {
type = 'Service',
employees = {
workers = '1 Village Priest',
['best-Suited Class'] = '[[Commoner]]'
},
costs = {
},
influence = {
prosperity = '0'
}
},
['city belfry'] = {
type = 'City Market',
construction = {
['planks'] = '45',
['stone'] = '30',
['polished stone'] ='60',
['tools'] = '30',
['iron'] = '15'
},
costs = {
maintenance = '4'
},
influence = {
['labour splendour'] = '300',
tier = 'tier 5',
['labour influence'] = '50',
prosperity = '200',
['bsplendour'] = '5'
}
},
['city market'] = {
type = 'Monument',
employees = {
workers = 'Varies',
['best-suited class'] = 'varies'
},
costs = {
},
influence = {
['labour splendour'] = '150',
prosperity = '100'
}
},
['city stone bridge'] = {
type = 'Bridge',
construction = {
['planks'] = '10',
['stone'] = '80',
['polished stone'] ='20',
['tools'] = '6',
},
influence = {
tier = 'tier 4',
prosperity = '100',
['gold coins'] = '250'
}
},
['common wares workshop'] = {
type = 'Goods',
employees = {
workers = '2 Common Wares Makers',
['best-Suited Class'] = '[[Citizen]]'
},
input = {
'planks',
'iron'
},
output = {
'common wares'
},
construction = {
['planks'] = '45',
['polished stone'] ='25',
['tools'] = '13',
},
costs = {
['gold coins'] = '200',
maintenance = '18'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['cooperage'] = {
type = 'Resource',
employees = {
workers = '3 Coopers',
['best-Suited Class'] = '[[Citizen]]'
},
input = {
'planks',
'iron',
'tools'
},
output = {
'barrel'
},
construction = {
['planks'] = '30',
['polished stone'] ='10',
['tools'] = '10',
},
costs = {
['gold coins'] = '300',
maintenance = '36'
},
influence = {
tier = 'tier 4',
prosperity = '100',
['gold coins'] = '250'
}
},
['court of heroes'] = {
type = 'Decoration',
costs = {
},
influence = {
['kingdom splendour'] = '300',
tier = 'tier 5',
['kingdom influence'] = '50',
prosperity = '200',
['bsplendour'] = '5'
}
},
['dairy farm'] = {
type = 'Food',
employees = {
workers = '3 Dairy Farmers',
['best-Suited Class'] = '[[Serf]]'
},
output = {
'milk'
},
construction = {
['planks'] = '30',
['tools'] = '10',
},
costs = {
['gold coins'] = '150',
maintenance = '24'
},
influence = {
tier = 'tier 4',
prosperity = '100',
['gold coins'] = '250'
}
},
['deceptively large wood depot'] = {
type = 'Sub-building',
capacity = '25',
perbuilding = '3',
construction = {
['wood'] = '10',
['tools'] = '2'
},
costs = {
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['drinking post'] = {
type = 'Sub-building',
construction = {
['wood'] = '5',
['cloth'] = '5',
['planks'] = '5',
['tools'] = '2'
},
costs = {
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['fisher\'s hut'] = {
type = 'Food',
employees = {
workers = '1 Fisherman',
['best-Suited Class'] = '[[Serf]]'
},
capacity = '50',
output = {
'fish'
},
construction = {
['wood'] = '20',
},
costs = {
['gold coins'] = '10',
maintenance = '2'
},
influence = {
tier = 'tier 1',
prosperity = '0',
['gold coins'] = '25'
}
},
['food stall'] = {
type = 'Sub-building',
employees = {
workers = 'Market Tender',
['best-Suited Class'] = '[[Serf]]'
},
capacity = '10',
construction = {
['wood'] = '10'
},
costs = {
},
influence = {
prosperity = '0'
}
},
['forester\'s camp'] = {
type = 'Resource',
employees = {
workers = '1 Forester',
['best-Suited Class'] = '[[Serf]]'
},
construction = {
['wood'] = '10',
},
costs = {
['gold coins'] = '10',
maintenance = '1'
},
influence = {
prosperity = '0'
}
},
['frugal haystack'] = {
type = 'Sub-building',
construction = {
['wood'] = '5',
['tools'] = '1'
},
costs = {
},
influence = {
prosperity = '50',
['bsplendour'] = '2'
}
},
['gathering hut'] = {
type = 'Food',
employees = {
workers = '3 Foragers',
['best-Suited Class'] = '[[Serf]]'
},
output = {
'berries'
},
construction = {
['wood'] = '10',
},
costs = {
['gold coins'] = '10',
},
influence = {
prosperity = '0'
}
},
['glass smelter'] = {
type = 'Resource',
employees = {
workers = '2 Glass Blowers',
['best-Suited Class'] = '[[Citizen]]'
},
input = {
'quartz',
'coal',
'tools'
},
output = {
'glass'
},
construction = {
['wood'] = '15',
},
costs = {
['gold coins'] = '500',
maintenance = '50'
},
influence = {
tier = 'tier 4',
prosperity = '100',
['gold coins'] = '250'
}
},
['gold smelter'] = {
type = 'Goods',
employees = {
workers = '2 Gold Smelters',
['best-Suited Class'] = '[[Citizen]]'
},
input = {
'coal',
'iron ore'
},
output = {
'gold bar'
},
construction = {
['planks'] = '20',
['polished stone'] ='25',
['tools'] = '16',
},
costs = {
['gold coins'] = '500',
maintenance = '50'
},
influence = {
tier = 'tier 4',
prosperity = '100',
['gold coins'] = '250'
}
},
['goods stall'] = {
type = 'Sub-building',
employees = {
workers = '1 Market Tender',
['best-Suited Class'] = '[[Serf]]'
},
capacity = '10',
construction = {
['wood'] = '10',
},
costs = {
['gold coins'] = '25',
maintenance = '5'
},
influence = {
prosperity = '0'
}
},
['granary'] = {
type = 'Logistics',
employees = {
workers = '4 Transporters',
['best-Suited Class'] = '[[Serf]]'
},
capacity = '400',
construction = {
['wood'] = '15',
['stone'] = '5',
},
costs = {
['gold coins'] = '10',
maintenance = '1'
},
influence = {
prosperity = '0'
}
},
['granary depot'] = {
type = 'Sub-building',
capacity = '400',
perbuilding = '2',
construction = {
['wood'] = '5',
['tools'] = '1'
},
costs = {
maintenance = '1'
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['green market tent'] = {
type = 'Sub-building',
construction = {
['wood'] = '10',
['cloth'] = '5',
},
costs = {
['gold coins'] = '25',
maintenance = '1'
},
influence = {
prosperity = '0',
['bsplendour'] = '1'
}
},
['hearty haystack'] = {
type = 'Sub-building',
construction = {
['wood'] = '5',
['tools'] = '1'
},
costs = {
},
influence = {
prosperity = '50',
['bsplendour'] = '2'
}
},
['hop farm'] = {
type = 'Food',
employees = {
workers = '3 Hop Farmers',
['best-Suited Class'] = '[[Serf]]'
},
output = {
'hops'
},
construction = {
['planks'] = '20',
['polished stone'] ='15',
['tools'] = '20',
},
costs = {
['gold coins'] = '100',
maintenance = '12'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['hunter\'s hut'] = {
type = 'Food',
employees = {
workers = '2 Hunters',
['best-Suited Class'] = '[[Serf]]'
},
output = {
'boar'
},
construction = {
['wood'] = '20',
['tools'] = '2',
},
costs = {
['gold coins'] = '10',
maintenance = '1'
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['iron mining camp'] = {
type = 'Resource',
employees = {
workers = '2 Miners',
['best-Suited Class'] = '[[Serf]]'
},
output = {
'iron ore'
},
construction = {
['wood'] = '10',
['cloth'] = '3',
['tools'] = '4',
},
costs = {
['gold coins'] = '25',
maintenance = '2'
},
influence = {
kingdom= '2',
prosperity = '50'
}
},
['iron smelter'] = {
type = 'Resource',
employees = {
workers = '2 Iron Smelters',
['best-Suited Class'] = '[[Commoner]]'
},
input = {
'coal',
'iron ore'
},
output = {
'iron'
},
construction = {
['planks'] = '10',
['stone'] = '5',
['polished stone'] ='10',
['tools'] = '5',
},
costs = {
['gold coins'] = '05',
maintenance = '4'
},
influence = {
kingdom= '2',
prosperity = '50'
}
},
['jeweller\'s workshop'] = {
type = 'Goods',
employees = {
workers = '2 Jewellers',
['best-Suited Class'] = '[[Citizen]]'
},
input = {
'gem',
'gold bar'
},
output = {
'jewellery'
},
construction = {
['planks'] = '40',
['polished stone'] ='40',
['tools'] = '25',
},
costs = {
['gold coins'] = '500',
maintenance = '60'
},
influence = {
tier = 'tier 4',
prosperity = '100',
['gold coins'] = '250'
}
},
['limbing post'] = {
type = 'Sub-building',
construction = {
['wood'] = '5',
['tools'] = '1'
},
costs = {
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['lumber camp'] = {
type = 'Resource',
employees = {
workers = '3 Woodcutters',
['best-Suited Class'] = '[[Serf]]'
},
output = {
'wood'
},
construction = {
['tools'] = '2',
},
costs = {
['gold coins'] = '10',
},
influence = {
prosperity = '0'
}
},
['luxury goods stall'] = {
type = 'Sub-building',
employees = {
workers = 'Market Tender',
['best-Suited Class'] = '[[Serf]]'
},
capacity = '10',
construction = {
['wood'] = '10',
},
costs = {
['gold coins'] = '50',
maintenance = '20'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['manor house'] = {
type = 'Monument',
employees = {
workers = 'Varies',
['best-Suited Class'] = 'varies'
},
costs = {
},
influence = {
['labour splendour'] = '1',
prosperity = '25'
}
},
['market hall, city square'] = {
type = 'City Market',
employees = {
workers = '8 Transporters',
['best-Suited Class'] = '[[Serf]]'
},
capacity = '1200',
construction = {
['planks'] = '25',
['stone'] = '10',
['polished stone'] ='10',
['tools'] = '4'
},
costs = {
maintenance = '4'
},
influence = {
['labour splendour'] = '150',
tier = 'tier 4',
['labour influence'] = '35',
prosperity = '100',
['bsplendour'] = '2'
}
},
['market hall, storehouse'] = {
type = 'City Market',
employees = {
workers = '8 Transporters',
['best-Suited Class'] = '[[Serf]]'
},
capacity = '1200',
construction = {
['planks'] = '25',
['stone'] = '10',
['polished stone'] ='10',
['tools'] = '4'
},
costs = {
maintenance = '4'
},
influence = {
['labour splendour'] = '150',
tier = 'tier 4',
['labour influence'] = '35',
prosperity = '100',
['bsplendour'] = '2'
}
},
['modest keep'] = {
employees = {
type = 'Castle',
['best-Suited Class'] = '[[Militiaman]]'
},
construction = {
['planks'] = '30',
['stone'] = '75',
['polished stone'] ='60',
['tools'] = '20'
},
costs = {
maintenance = '12'
},
influence = {
['kingdom splendour'] = '75',
tier = 'tier 3',
['kingdom influence'] = '20',
prosperity = '50',
['bsplendour'] = '2'
}
},
['monastery'] = {
type = 'Monument',
employees = {
workers = '1 Monastic Priest',
['best-Suited Class'] = '[[Brother/sister]]'
},
costs = {
},
influence = {
tier = 'tier 1',
['gold coins'] = '25',
prosperity = '0'
}
},
['monastic abbatial church'] = {
type = 'Monastery',
influence = {
['clergy splendour'] = '300',
tier = 'tier 5',
['clergy influence'] = '50',
prosperity = '200',
['bsplendour'] = '5'
},
costs = {
},
},
['monastic grange'] = {
type = 'Monastery',
employees = {
workers = '4 Transporters',
['best-Suited Class'] = '[[Brother/sister]]'
},
capacity = '400',
construction = {
['wood'] = '15',
['stone'] = '5'
},
costs = {
maintenance = '1'
},
influence = {
tier = 'tier 1',
['gold coins'] = '25',
prosperity = '0'
}
},
['munching post'] = {
type = 'Sub-building',
construction = {
['wood'] = '5',
['planks'] = '5',
['tools'] = '3'
},
costs = {
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['napping post'] = {
type = 'Sub-building',
construction = {
['wood'] = '5',
['cloth'] = '5',
['tools'] = '1'
},
costs = {
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['paviour\'s yard'] = {
type = 'Logistics',
employees = {
workers = '3 Paviours',
['best-Suited Class'] = '[[Commoner]]'
},
input = {
'stone'
},
construction = {
['planks'] = '15',
['polished stone'] ='20',
['tools'] = '10',
},
costs = {
['gold coins'] = '200',
maintenance = '18'
},
influence = {
['labour splendour'] = '75',
prosperity = '50'
}
},
['red market tent'] = {
type = 'Sub-building',
construction = {
['wood'] = '10',
['cloth'] = '5',
},
costs = {
['gold coins'] = '25',
maintenance = '1'
},
influence = {
prosperity = '0',
['bsplendour'] = '1'
}
},
['rustic fortified keep'] = {
employees = {
type = 'Castle',
['best-Suited Class'] = '[[Militiaman]]'
},
construction = {
['planks'] = '16',
['stone'] = '50',
['polished stone'] ='40',
['tools'] = '5'
},
costs = {
maintenance = '7'
},
influence = {
['kingdom splendour'] = '25',
tier = 'tier 2',
['kingdom influence'] = '5',
prosperity = '10',
['bsplendour'] = '2'
}
},
['rustic market tent'] = {
type = 'Sub-building',
construction = {
['wood'] = '10',
['cloth'] = '5',
},
costs = {
['gold coins'] = '25',
maintenance = '1'
},
influence = {
prosperity = '0'
}
},
['rustic wooden keep'] = {
employees = {
type = 'Castle',
['best-Suited Class'] = '[[Militiaman]]'
},
construction = {
['planks'] = '28',
['tools'] = '2'
},
costs = {
maintenance = '4'
},
influence = {
['kingdom splendour'] = '1',
prosperity = '25'
}
},
['sawmill'] = {
type = 'Resource',
employees = {
workers = '3 Carpenters',
['best-Suited Class'] = '[[Serf]]'
},
input = {
'wood'
},
output = {
'planks'
},
construction = {
['wood'] = '20',
['stone'] = '10',
},
costs = {
['gold coins'] = '10',
maintenance = '1'
},
influence = {
prosperity = '0'
}
},
['sculpture workshop'] = {
type = 'Sub-building',
employees = {
workers = '1 Master Builder',
['best-Suited Class'] = '[[Citizen]]'
},
perbuilding = '1',
construction = {
['wood'] = '15',
['cloth'] = '5',
['tools'] = '5'
},
costs = {
maintenance = '12'
},
influence = {
tier = 'tier 4',
prosperity = '100',
['gold coins'] = '250'
}
},
['serene campfire'] = {
type = 'Sub-building',
perbuilding = '1',
construction = {
['wood'] = '10',
['tools'] = '4'
},
costs = {
maintenance = '1'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['sheep farm'] = {
type = 'Goods',
employees = {
workers = '2 Shepherds',
['best-Suited Class'] = '[[Serf]]'
},
output = {
'wool'
},
construction = {
['wood'] = '10',
['stone'] = '10',
['tools'] = '2',
},
costs = {
['gold coins'] = '25',
maintenance = '5'
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['snoring post'] = {
type = 'Sub-building',
construction = {
['wood'] = '5',
['cloth'] = '5',
['tools'] = '1'
},
costs = {
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['spearmaker\'s hut'] = {
type = 'Resource',
employees = {
workers = '2 Weaponsmiths',
['best-Suited Class'] = '[[Commoner]]'
},
input = {
'wood',
'iron',
'coal',
'steel'
},
output = {
'spear',
'polearm'
},
construction = {
['planks'] = '15',
['polished stone'] ='5',
['tools'] = '8',
},
costs = {
['gold coins'] = '50',
maintenance = '5'
},
influence = {
['kingdom splendour'] = '25',
prosperity = '10'
}
},
['stained glass workshop'] = {
type = 'Sub-building',
employees = {
workers = '1 Master Builder',
['best-Suited Class'] = '[[Citizen]]'
},
perbuilding = '1',
construction = {
['wood'] = '15',
['cloth'] = '5',
['tools'] = '5'
},
costs = {
maintenance = '32'
},
influence = {
tier = 'tier 4',
prosperity = '100',
['gold coins'] = '250'
}
},
['stewing post'] = {
type = 'Sub-building',
construction = {
['wood'] = '5',
['planks'] = '5',
['tools'] = '2'
},
costs = {
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['stone cart'] = {
type = 'Sub-building',
capacity = '25',
perbuilding = '4',
construction = {
['wood'] = '20',
['tools'] = '4'
},
costs = {
maintenance = '1'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['stone crates'] = {
type = 'Sub-building',
capacity = '25',
perbuilding = '1',
construction = {
['wood'] = '10',
['cloth'] = '5',
['tools'] = '4'
},
costs = {
maintenance = '1'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['stone rack'] = {
type = 'Sub-building',
capacity = '25',
perbuilding = '1',
construction = {
['wood'] = '20',
['tools'] = '4'
},
costs = {
maintenance = '1'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['stone rack, covered'] = {
type = 'Sub-building',
capacity = '25',
perbuilding = '1',
construction = {
['wood'] = '20',
['tools'] = '4'
},
costs = {
maintenance = '1'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['stonecutter camp'] = {
type = 'Resource',
employees = {
workers = '3 Miners',
['best-Suited Class'] = '[[Serf]]'
},
output = {
'stone'
},
construction = {
['wood'] = '10',
['tools'] = '2',
},
costs = {
['gold coins'] = '10',
},
influence = {
prosperity = '0'
}
},
['stonemason hut'] = {
type = 'Resource',
employees = {
workers = '1 Stone Mason',
['best-Suited Class'] = '[[Commoner]]'
},
input = {
'stone'
},
output = {
'polished stone'
},
construction = {
['wood'] = '10',
['cloth'] = '5',
['tools'] = '8',
},
costs = {
['gold coins'] = '25',
maintenance = '8'
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['swordsmith'] = {
type = 'Resource',
employees = {
workers = '2 Weaponsmiths',
['best-Suited Class'] = '[[Commoner]]'
},
input = {
'tools',
'iron',
'coal',
'steel'
},
output = {
'shortsword',
'steel sword'
},
construction = {
['planks'] = '10',
['polished stone'] ='10',
['tools'] = '8',
},
costs = {
['gold coins'] = '40',
maintenance = '5'
},
influence = {
['kingdom splendour'] = '25',
prosperity = '10'
}
},
['tailor\'s workshop'] = {
type = 'Goods',
employees = {
workers = '3 Tailors',
['best-Suited Class'] = '[[Citizen]]'
},
input = {
'cloth'
},
output = {
'common clothes'
},
construction = {
['planks'] = '20',
['stone'] = '15',
['tools'] = '8',
},
costs = {
['gold coins'] = '50',
maintenance = '8'
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['tavern'] = {
type = 'Monument',
employees = {
workers = 'Varies',
['best-Suited Class'] = 'varies'
},
costs = {
},
influence = {
['labour splendour'] = '25',
tier = 'tier 2',
['labour influence'] = 5,
prosperity = '10'
}
},
['tooling desk'] = {
type = 'Sub-building',
perbuilding = '2',
construction = {
['wood'] = '10',
['tools'] = '4'
},
costs = {
maintenance = '1'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['tooling shack'] = {
type = 'Sub-building',
construction = {
['wood'] = '10',
['tools'] = '5'
},
costs = {
maintenance = '1'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['tooling table'] = {
type = 'Sub-building',
perbuilding = '1',
construction = {
['wood'] = '10',
['tools'] = '4'
},
costs = {
maintenance = '1'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['vigilant scarecrow'] = {
type = 'Sub-building',
construction = {
['wood'] = '5',
['wheat'] = '5',
['tools'] = '1'
},
costs = {
},
influence = {
prosperity = '50',
['bsplendour'] = '2'
}
},
['village market'] = {
type = 'Logistics',
maintenance = '',
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['village stone bridge'] = {
type = 'Bridge',
construction = {
['planks'] = '10',
['stone'] = '30',
['polished stone'] ='4',
['tools'] = '2'
},
costs = {
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['village wooden bridge'] = {
type = 'Bridge',
construction = {
['planks'] = '10'
},
costs = {
},
influence = {
tier = 'tier 1',
prosperity = '0',
['gold coins'] = '25'
}
},
['vineyard'] = {
type = 'Monastery',
employees = {
workers = '3 Vinegrowers',
['best-Suited Class'] = '[[Brother/sister]]'
},
output = {
'grapes'
},
construction = {
['wood'] = '5',
['planks'] = '5',
['stone'] = '10',
['polished stone'] ='20',
['tools'] = '5'
},
costs = {
maintenance = '24'
},
influence = {
['clergy splendour'] = '150',
tier = 'tier 4',
['clergy influence'] = '35',
prosperity = '100',
['bsplendour'] = '1'
}
},
['warehouse'] = {
type = 'Logistics',
employees = {
workers = '4 Transporters',
['best-Suited Class'] = '[[Serf]]'
},
capacity = '400',
construction = {
['planks'] = '15',
['stone'] = '10',
},
costs = {
['gold coins'] = '10',
maintenance = '2'
},
influence = {
tier = 'tier 1',
prosperity = '0',
['gold coins'] = '25'
}
},
['warehouse depot'] = {
type = 'Sub-building',
capacity = '400',
perbuilding = '2',
construction = {
['wood'] = '5',
['tools'] = '2'
},
costs = {
maintenance = '2'
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['weaver hut'] = {
type = 'Goods',
employees = {
workers = '2 Weavers',
['best-Suited Class'] = '[[Commoner]]'
},
input = {
'wool'
},
output = {
'cloth'
},
construction = {
['planks'] = '10',
['stone'] = '5',
['tools'] = '6',
},
costs = {
['gold coins'] = '50',
maintenance = '5'
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['well'] = {
type = 'Food',
capacity = '0',
output = {
'water'
},
construction = {
['wood'] = '10',
['stone'] = '5',
},
costs = {
['gold coins'] = '10',
},
influence = {
prosperity = '0'
}
},
['wheat barn'] = {
type = 'Sub-building',
construction = {
['planks'] = '20',
['tools'] = '5'
},
costs = {
maintenance = '1'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['wheat cart'] = {
type = 'Sub-building',
construction = {
['wood'] = '10',
['tools'] = '2'
},
costs = {
maintenance = '1'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['wheat farm'] = {
type = 'Food',
employees = {
workers = '3 Farmers',
['best-Suited Class'] = '[[Serf]]'
},
output = {
'wheat'
},
construction = {
['planks'] = '20',
['tools'] = '4',
},
costs = {
['gold coins'] = '25',
maintenance = '4'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['windmill'] = {
type = 'Food',
employees = {
workers = '6 Millers',
['best-Suited Class'] = '[[Serf]]'
},
input = {
'wheat'
},
output = {
'flour'
},
construction = {
['planks'] = '15',
['stone'] = '15',
['tools'] = '6',
},
costs = {
['gold coins'] = '50',
maintenance = '6'
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['winery'] = {
type = 'Monastery',
employees = {
workers = '2 Vintners',
['best-Suited Class'] = '[[Brother/sister]]'
},
input = {
'grapes',
'barrel'
},
output = {
'wine'
},
construction = {
['planks'] = '20',
['stone'] = '25',
['polished stone'] ='25',
['tools'] = '5'
},
costs = {
maintenance = '28'
},
influence = {
['clergy splendour'] = '150',
tier = 'tier 4',
['clergy influence'] = '35',
prosperity = '100',
['bsplendour'] = '1'
}
},
['wood depot'] = {
type = 'Sub-building',
capacity = '25',
perbuilding = '3',
construction = {
['wood'] = '10',
['tools'] = '2'
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['wooden wagon'] = {
type = 'Sub-building',
capacity = '10',
perbuilding = '5',
construction = {
['wood'] = '5',
['tools'] = '1'
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['woodsmen tool rack'] = {
type = 'Sub-building',
construction = {
['wood'] = '10',
['planks'] = '10',
['tools'] = '5'
},
influence = {
prosperity = '10',
['bsplendour'] = '3'
}
},
['woodsmen tool rack, waterproofed'] = {
type = 'Sub-building',
construction = {
['wood'] = '5',
['cloth'] = '5',
['planks'] = '10',
['tools'] = '5'
},
influence = {
prosperity = '10',
['bsplendour'] = '3'
}
},
['workshop extension'] = {
type = 'Sub-building',
construction = {
['planks'] = '30',
['polished stone'] ='20',
['tools'] = '12'
},
costs = {
maintenance = '1'
},
influence = {
tier = 'tier 5',
prosperity = '200',
['gold coins'] = '500'
}
},
['workshop tower'] = {
type = 'Sub-building',
construction = {
['planks'] = '30',
['polished stone'] ='20',
['tools'] = '12'
},
costs = {
maintenance = '1'
},
influence = {
tier = 'tier 5',
prosperity = '200',
['gold coins'] = '500'
}
}
}