Difference between revisions of "Castle"

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== Overview ==
{{Building oInfobox|image={{PAGENAME}}}}
{{Building oInfobox|image={{PAGENAME}}}}
The '''Castle''' is a [[Modular Building|modular building]] in ''[[Foundation]]''. It is unlocked in tier 1 on the Kingdom path of the [[Progression]] tree for the cost of {{Item|resource=gold coins|value=25}}.
It is modular and can therefore be expanded and decorated. It is also a Monument, meaning that it can contain a number of sub-buildings, which allow different sections of the same building to perform different functions. These sub-buildings are unlocked in various tiers of the Kingdom path.
The Castle functions as the military centre of the town, housing Combatants, producing weapons and hosting Visitors related to the Kingdom Estate.
== Sub-buildings ==
{| class="wikitable"
!Tier
!Sub-building
!Description
|-
|1
|[[Castle Keep]]
[[Barracks]]
[[Armoury]]
[[Great Hall]]
[[Free Build]]
|Allows the formation of a [[Army#Castle Company|Castle Company]].
Acts as accommodation for low-ranking [[Combatants]] and [[Villagers#Visitors|Visitors]].
Acts as storage for weapons, {{Item|resource=war ration}} and {{Item|resource=steel}}.
Unlocks [[Mandates]].
Allows construction of parts with no function for aesthetics.
|-
|2
|[[Spear Encampment]]
[[Bow Encampment]]
[[Sword Encampment]]
[[Provisioner]]
[[Royal Office]]
[[Treasury]]
|Allows the formation of [[Army#Spear Company|Spear Companies]].
Allows the formation of [[Army#Bow Company|Bow Companies]].
Allows the formation of [[Army#Sword Company|Sword Companies]].
Allows the player to produce {{Item|resource=war ration}}.
Allows the player to appoint a [[Royal Courtier]].
Increases the player's treasury capacity.
|-
|3
|None
|
|-
|4
|[[Mess Hall]]
[[Healing House]]
[[Private Quarters]]
|Allows the player to supply food Resources in the Castle.
Allows the player to appoint [[Barber Surgeon|Barber Surgeons]].
Acts as accommodation for high-rank Combatants and Visitors.
|-
|5
|None
|
|}
== Construction ==
Common and Kingdom Estate [[Decorations]] can be used on this building and its sub-buildings.
=== Unlockable Parts 1 ===
These parts are unlocked by "Castle" for {{Item|resource=gold coins|value=25}}, in tier 1 of the Kingdom path of the Progression tree.
Rooms house functions for your monument
{| class="wikitable"
|+Rooms
!Name
!Effect
!Construction Costs
|-
|Rustic Wood Watchtower
|Provides Passive Light Fortification
{{Item|resource=maintenance|value=2}}
|{{Material List|planks - 10; tools - 2}}
|-
|Rustic Wooden Quarters
|Provides Passive Light Fortification
{{Item|resource=maintenance|value=2}}
|{{Material List|planks - 15; tools - 1}}
|-
|Rustic Fortified Quarters, Minor
|Provides Passive Light Fortification
{{Item|resource=maintenance|value=3}}
|{{Material List|planks - 15; stone - 10; tools - 2}}
|-
|Rustic Wooden Passageway
|{{Item|resource=maintenance|value=1}}
|{{Material List|planks - 15; tools - 2}}
|-
|Rustic Wooden Cabin
|{{Item|resource=maintenance|value=1}}
|{{Material List|planks - 8; tools - 1}}
|-
|Rustic Marquee Tent
|{{Item|resource=maintenance|value=2}}
|{{Material List|cloth - 10; planks - 5; tools - 1}}
|-
|Rustic Pavilion Tent
|{{Item|resource=maintenance|value=2}}
|{{Material List|cloth - 5; planks - 5; tools - 1}}
|-
|Rustic Wedge Tent
|{{Item|resource=maintenance|value=1}}
|{{Material List|cloth - 2; planks - 3; tools - 1}}
|}
Doors allow access to your monument. Chimneys are also a required part for some sub-buildings.
{| class="wikitable"
|+Doors and Chimneys
!Name
!Effect
!Construction Costs
|-
|Rustic Simple Gate
|None
|{{Material List|planks - 3; tools - 1}}
|-
|Rustic Lower Gate, Left-Sided
|None
|{{Material List|planks - 5; wood - 5; tools - 1}}
|-
|Rustic Lower Gate, Right-Sided
|None
|{{Material List|planks - 5; wood - 5; tools - 1}}
|-
|Rustic Wood Gate, Left-Sided
|None
|{{Material List|planks - 5; wood - 10; tools - 1}}
|-
|Rustic Wood Gate, Right-Sided
|None
|{{Material List|planks - 5; wood - 10; tools - 1}}
|-
|Rustic Lower Gate, Two-Sided
|None
|{{Material List|planks - 5; wood - 5; tools - 1}}
|-
|Rustic Stone Gate, Left-Sided
|None
|{{Material List|planks - 5; wood - 5; stone - 5; tools - 1}}
|-
|Rustic Stone Gate, Right-Sided
|None
|{{Material List|planks - 5; wood - 5; stone - 5; tools - 1}}
|-
|Heavy Chimney
|None
|{{Material List|stone - 20; tools - 2}}
|-
|Short Chimney
|None
|{{Material List|stone - 3; planks - 10; tools - 1}}
|-
|Encased Chimney
|None
|{{Material List|stone - 20; tools - 2}}
|-
|Covered Chimney
|None
|{{Material List|stone - 3; planks - 10; tools - 1}}
|-
|Reinforced Chimney
|None
|{{Material List|polished stone - 10; stone - 5; tools - 3}}
|-
|Narrow Chimney
|None
|{{Material List|stone - 10; tools - 2}}
|}
Training parts can only be used in Company sub-buildings and the Castle Keep. Combatants use these to train their fighting skills.
{| class="wikitable"
|+Training Parts
!Name
!Effect
!Construction Costs
|-
|Simple Straw Dummy
|{{Item|resource=maintenance|value=1}}
|{{Material List|planks - 2; tools - 1}}
|-
|Straw Archer Target
|{{Item|resource=maintenance|value=1}}
|{{Material List|planks - 5; tools - 1}}
|}
=== Unlockable Parts 2 ===
These parts are unlocked by "Castle Rustic Architecture" for {{Item|resource=kingdom influence|value=5}}, in tier 2 of the Kingdom path of the Progression tree.
Rooms house functions for your monument
{| class="wikitable"
|+Rooms
!Name
!Effect
!Construction Costs
|-
|Rustic Stone Watchtower
|Provides Passive Light Fortification
{{Item|resource=maintenance|value=2}}
|{{Material List|stone - 10; polished stone - 5; planks - 5; tools - 1}}
|-
|Rustic Fortified Quarters, Major
|Provides Passive Light Fortification
{{Item|resource=maintenance|value=3}}
|{{Material List|stone - 20; polished stone - 10; planks - 20; tools - 2}}
|-
|Rustic Wooden Gallery, Long
|{{Item|resource=maintenance|value=2}}
|{{Material List|planks - 14; tools - 1}}
|-
|Rustic Wooden Gallery, Short
|{{Item|resource=maintenance|value=1}}
|{{Material List|planks - 12; tools - 1}}
|}
Doors allow access to your monument.
{| class="wikitable"
|+Doors
!Name
!Effect
!Construction Costs
|-
|Rustic Upper Gate, Balustrade
|None
|{{Material List|planks - 5; wood - 10; tools - 2}}
|-
|Rustic Lower Gate, Porch
|None
|{{Material List|planks - 5; tools - 2}}
|-
|Rustic Lower Gate, Tiled
|None
|{{Material List|planks - 5; wood - 5; tools - 1}}
|-
|Rustic Lower Gate, Entryway
|None
|{{Material List|planks - 15; wood - 10; tools - 2}}
|-
|Rustic Upper Gate, Entryway
|None
|{{Material List|planks - 15; wood - 10; tools - 2}}
|}
Training parts can only be used in Company sub-buildings and the Castle Keep. Combatants use these to train their fighting skills.
{| class="wikitable"
|+Training Parts
!Name
!Effect
!Construction Costs
|-
|Plank Archer Target
|{{Item|resource=maintenance|value=1}}
|{{Material List|planks - 5; tools - 1}}
|}
=== Unlockable Parts 3 ===
These parts are unlocked by "Castle Modest Architecture" for {{Item|resource=kingdom influence|value=20}}, in tier 3 of the Kingdom path of the Progression tree.
Rooms house functions for your monument
{| class="wikitable"
|+Rooms
!Name
!Effect
!Construction Costs
|-
|Modest Stone Tower, Circle
|Provides Passive Heavy Fortification
{{Item|resource=maintenance|value=3}}
{{Item|resource=kingdom splendour|value=1}}
|{{Material List|stone - 20; polished stone - 15; planks - 10; tools - 5}}
|-
|Modest Stone Tower, Square
|Provides Passive Heavy Fortification
{{Item|resource=maintenance|value=3}}
{{Item|resource=kingdom splendour|value=1}}
|{{Material List|stone - 20; polished stone - 15; planks - 10; tools - 5}}
|-
|Modest Fortified Hall, Open
|Provides Passive Heavy Fortification
{{Item|resource=maintenance|value=5}}
{{Item|resource=kingdom splendour|value=1}}
|{{Material List|stone - 30; polished stone - 25; planks - 20; tools - 10}}
|-
|Modest Fortified Hall, Roofed
|Provides Passive Heavy Fortification
{{Item|resource=maintenance|value=2}}
{{Item|resource=kingdom splendour|value=1}}
|{{Material List|stone - 30; polished stone - 25; planks - 20; tools - 10}}
|-
|Modest Fortified Passage, Roofed
|Provides Passive Heavy Fortification
{{Item|resource=maintenance|value=2}}
{{Item|resource=kingdom splendour|value=1}}
|{{Material List|stone - 15; polished stone - 10; planks - 5; tools - 5}}
|-
|Modest Fortified Extension, Open
|{{Item|resource=maintenance|value=2}}
|{{Material List|stone - 15; polished stone - 15; tools - 5}}
|-
|Modest Marquee Tent
|None
|
|-
|Modest Pavilion Tent
|None
|
|-
|Modest Wedge Tent
|None
|
|-
|Modest Stone Passageway
|Provides Passive Heavy Fortification
{{Item|resource=maintenance|value=2}}
{{Item|resource=kingdom splendour|value=1}}
|{{Material List|stone - 15; polished stone - 15; tools - 5}}
|-
|Modest Fortified Chamber
|Provides Passive Heavy Fortification
{{Item|resource=maintenance|value=3}}
{{Item|resource=kingdom splendour|value=1}}
|{{Material List|stone - 20; polished stone - 15; planks - 10; tools - 5}}
|-
|Modest Stone Bulwark
|Provides Passive Heavy Fortification
{{Item|resource=maintenance|value=2}}
{{Item|resource=kingdom splendour|value=1}}
|{{Material List|stone - 15; polished stone - 15; tools - 5}}
|-
|Modest Fortified Gateway
|Provides Passive Heavy Fortification
{{Item|resource=maintenance|value=2}}
{{Item|resource=kingdom splendour|value=1}}
|{{Material List|stone - 20; polished stone - 15; planks - 10; tools - 5}}
|}
Doors allow access to your monument. Chimneys are also a required part for some sub-buildings.
{| class="wikitable"
|+Doors and Chimneys
!Name
!Effect
!Construction Costs
|-
|Modest Simple Gate
|{{Item|resource=kingdom splendour|value=1}}
|{{Material List|polished stone - 5; tools - 2}}
|-
|Modest Gate, Two-Sided
|{{Item|resource=kingdom splendour|value=1}}
|{{Material List|stone - 10; polished stone - 10; tools - 5}}
|-
|Modest Gate, Open
|{{Item|resource=kingdom splendour|value=1}}
|{{Material List|stone - 10; polished stone - 10; tools - 5}}
|-
|Modest Fortified Gate
|{{Item|resource=kingdom splendour|value=2}}
|{{Material List|stone - 20; polished stone - 15; iron - 5; tools - 5}}
|-
|Modest Stone Gate, Left-Sided
|{{Item|resource=kingdom splendour|value=1}}
|{{Material List|stone - 10; polished stone - 10; tools - 5}}
|-
|Modest Stone Gate, Right-Sided
|{{Item|resource=kingdom splendour|value=1}}
|{{Material List|stone - 10; polished stone - 10; tools - 5}}
|-
|Wide Chimney
|None
|{{Material List|stone - 15; polished stone - 5; tools - 3}}
|}
Training parts can only be used in Company sub-buildings and the Castle Keep. Combatants use these to train their fighting skills.
{| class="wikitable"
|+Training Parts
!Name
!Effect
!Construction Costs
|-
|Armoured Straw Dummy
|{{Item|resource=maintenance|value=1}}
|{{Material List|planks - 2; iron - 2; tools - 1}}
|}
=== Command Post ===
This part is unlocked by "Command Post" for {{Item|resource=kingdom influence|value=20}}, in tier 3 of the Kingdom path of the Progression tree.
The Command Post part can only be used in the Castle Keep and Company sub-buildings. It serves to increase the size of the Company from 5 to 10 Combatants.
{| class="wikitable"
!Name
!Effect
!Construction Costs
|-
|Command Post
|Increases Company size from 5 to 10 Combatants
{{Item|resource=maintenance|value=5}}
{{Item|resource=kingdom splendour|value=1}}
|{{Material List|planks - 20; tools - 5; gold coins - 50}}
|}

Latest revision as of 05:09, 23 February 2026

Overview

Castle
Production
Optimal Rankvaries
TypeMonument
Unlocking Conditions

The Castle is a modular building in Foundation. It is unlocked in tier 1 on the Kingdom path of the Progression tree for the cost of 25   Gold Coins.

It is modular and can therefore be expanded and decorated. It is also a Monument, meaning that it can contain a number of sub-buildings, which allow different sections of the same building to perform different functions. These sub-buildings are unlocked in various tiers of the Kingdom path.

The Castle functions as the military centre of the town, housing Combatants, producing weapons and hosting Visitors related to the Kingdom Estate.

Sub-buildings

Tier Sub-building Description
1 Castle Keep

Barracks

Armoury

Great Hall

Free Build

Allows the formation of a Castle Company.

Acts as accommodation for low-ranking Combatants and Visitors.

Acts as storage for weapons,   War Rations and   Steel.

Unlocks Mandates.

Allows construction of parts with no function for aesthetics.

2 Spear Encampment

Bow Encampment

Sword Encampment

Provisioner

Royal Office

Treasury

Allows the formation of Spear Companies.

Allows the formation of Bow Companies.

Allows the formation of Sword Companies.

Allows the player to produce   War Rations.

Allows the player to appoint a Royal Courtier.

Increases the player's treasury capacity.

3 None
4 Mess Hall

Healing House

Private Quarters

Allows the player to supply food Resources in the Castle.

Allows the player to appoint Barber Surgeons.

Acts as accommodation for high-rank Combatants and Visitors.

5 None

Construction

Common and Kingdom Estate Decorations can be used on this building and its sub-buildings.

Unlockable Parts 1

These parts are unlocked by "Castle" for 25   Gold Coins, in tier 1 of the Kingdom path of the Progression tree.

Rooms house functions for your monument

Rooms
Name Effect Construction Costs
Rustic Wood Watchtower Provides Passive Light Fortification

2   Maintenance

10   Planks
2   Tools
Rustic Wooden Quarters Provides Passive Light Fortification

2   Maintenance

15   Planks
1   Tools
Rustic Fortified Quarters, Minor Provides Passive Light Fortification

3   Maintenance

15   Planks
10   Stone
2   Tools
Rustic Wooden Passageway 1   Maintenance 15   Planks
2   Tools
Rustic Wooden Cabin 1   Maintenance 8   Planks
1   Tools
Rustic Marquee Tent 2   Maintenance 10   Cloth
5   Planks
1   Tools
Rustic Pavilion Tent 2   Maintenance 5   Cloth
5   Planks
1   Tools
Rustic Wedge Tent 1   Maintenance 2   Cloth
3   Planks
1   Tools

Doors allow access to your monument. Chimneys are also a required part for some sub-buildings.

Doors and Chimneys
Name Effect Construction Costs
Rustic Simple Gate None 3   Planks
1   Tools
Rustic Lower Gate, Left-Sided None 5   Planks
5   Wood
1   Tools
Rustic Lower Gate, Right-Sided None 5   Planks
5   Wood
1   Tools
Rustic Wood Gate, Left-Sided None 5   Planks
10   Wood
1   Tools
Rustic Wood Gate, Right-Sided None 5   Planks
10   Wood
1   Tools
Rustic Lower Gate, Two-Sided None 5   Planks
5   Wood
1   Tools
Rustic Stone Gate, Left-Sided None 5   Planks
5   Wood
5   Stone
1   Tools
Rustic Stone Gate, Right-Sided None 5   Planks
5   Wood
5   Stone
1   Tools
Heavy Chimney None 20   Stone
2   Tools
Short Chimney None 3   Stone
10   Planks
1   Tools
Encased Chimney None 20   Stone
2   Tools
Covered Chimney None 3   Stone
10   Planks
1   Tools
Reinforced Chimney None 10   Polished Stone
5   Stone
3   Tools
Narrow Chimney None 10   Stone
2   Tools

Training parts can only be used in Company sub-buildings and the Castle Keep. Combatants use these to train their fighting skills.

Training Parts
Name Effect Construction Costs
Simple Straw Dummy 1   Maintenance 2   Planks
1   Tools
Straw Archer Target 1   Maintenance 5   Planks
1   Tools

Unlockable Parts 2

These parts are unlocked by "Castle Rustic Architecture" for 5   Kingdom Influence, in tier 2 of the Kingdom path of the Progression tree.

Rooms house functions for your monument

Rooms
Name Effect Construction Costs
Rustic Stone Watchtower Provides Passive Light Fortification

2   Maintenance

10   Stone
5   Polished Stone
5   Planks
1   Tools
Rustic Fortified Quarters, Major Provides Passive Light Fortification

3   Maintenance

20   Stone
10   Polished Stone
20   Planks
2   Tools
Rustic Wooden Gallery, Long 2   Maintenance 14   Planks
1   Tools
Rustic Wooden Gallery, Short 1   Maintenance 12   Planks
1   Tools

Doors allow access to your monument.

Doors
Name Effect Construction Costs
Rustic Upper Gate, Balustrade None 5   Planks
10   Wood
2   Tools
Rustic Lower Gate, Porch None 5   Planks
2   Tools
Rustic Lower Gate, Tiled None 5   Planks
5   Wood
1   Tools
Rustic Lower Gate, Entryway None 15   Planks
10   Wood
2   Tools
Rustic Upper Gate, Entryway None 15   Planks
10   Wood
2   Tools

Training parts can only be used in Company sub-buildings and the Castle Keep. Combatants use these to train their fighting skills.

Training Parts
Name Effect Construction Costs
Plank Archer Target 1   Maintenance 5   Planks
1   Tools

Unlockable Parts 3

These parts are unlocked by "Castle Modest Architecture" for 20   Kingdom Influence, in tier 3 of the Kingdom path of the Progression tree.

Rooms house functions for your monument

Rooms
Name Effect Construction Costs
Modest Stone Tower, Circle Provides Passive Heavy Fortification

3   Maintenance

1   Kingdom Splendour

20   Stone
15   Polished Stone
10   Planks
5   Tools
Modest Stone Tower, Square Provides Passive Heavy Fortification

3   Maintenance

1   Kingdom Splendour

20   Stone
15   Polished Stone
10   Planks
5   Tools
Modest Fortified Hall, Open Provides Passive Heavy Fortification

5   Maintenance

1   Kingdom Splendour

30   Stone
25   Polished Stone
20   Planks
10   Tools
Modest Fortified Hall, Roofed Provides Passive Heavy Fortification

2   Maintenance

1   Kingdom Splendour

30   Stone
25   Polished Stone
20   Planks
10   Tools
Modest Fortified Passage, Roofed Provides Passive Heavy Fortification

2   Maintenance

1   Kingdom Splendour

15   Stone
10   Polished Stone
5   Planks
5   Tools
Modest Fortified Extension, Open 2   Maintenance 15   Stone
15   Polished Stone
5   Tools
Modest Marquee Tent None
Modest Pavilion Tent None
Modest Wedge Tent None
Modest Stone Passageway Provides Passive Heavy Fortification

2   Maintenance

1   Kingdom Splendour

15   Stone
15   Polished Stone
5   Tools
Modest Fortified Chamber Provides Passive Heavy Fortification

3   Maintenance

1   Kingdom Splendour

20   Stone
15   Polished Stone
10   Planks
5   Tools
Modest Stone Bulwark Provides Passive Heavy Fortification

2   Maintenance

1   Kingdom Splendour

15   Stone
15   Polished Stone
5   Tools
Modest Fortified Gateway Provides Passive Heavy Fortification

2   Maintenance

1   Kingdom Splendour

20   Stone
15   Polished Stone
10   Planks
5   Tools

Doors allow access to your monument. Chimneys are also a required part for some sub-buildings.

Doors and Chimneys
Name Effect Construction Costs
Modest Simple Gate 1   Kingdom Splendour 5   Polished Stone
2   Tools
Modest Gate, Two-Sided 1   Kingdom Splendour 10   Stone
10   Polished Stone
5   Tools
Modest Gate, Open 1   Kingdom Splendour 10   Stone
10   Polished Stone
5   Tools
Modest Fortified Gate 2   Kingdom Splendour 20   Stone
15   Polished Stone
5   Iron
5   Tools
Modest Stone Gate, Left-Sided 1   Kingdom Splendour 10   Stone
10   Polished Stone
5   Tools
Modest Stone Gate, Right-Sided 1   Kingdom Splendour 10   Stone
10   Polished Stone
5   Tools
Wide Chimney None 15   Stone
5   Polished Stone
3   Tools

Training parts can only be used in Company sub-buildings and the Castle Keep. Combatants use these to train their fighting skills.

Training Parts
Name Effect Construction Costs
Armoured Straw Dummy 1   Maintenance 2   Planks
2   Iron
1   Tools

Command Post

This part is unlocked by "Command Post" for 20   Kingdom Influence, in tier 3 of the Kingdom path of the Progression tree.

The Command Post part can only be used in the Castle Keep and Company sub-buildings. It serves to increase the size of the Company from 5 to 10 Combatants.

Name Effect Construction Costs
Command Post Increases Company size from 5 to 10 Combatants

5   Maintenance

1   Kingdom Splendour

20   Planks
5   Tools
50   Gold Coins