Difference between revisions of "Zones"
| (One intermediate revision by the same user not shown) | |||
| Line 1: | Line 1: | ||
[[File:HUD Visibility Zones.png|frame|The icon for toggling Zone visibility in the Visibility menu]] | [[File:HUD Visibility Zones.png|frame|The icon for toggling Zone visibility in the Visibility menu]] | ||
'''Zones''' in ''[[Foundation]]'' are used to set a function to an area of variable size. They are fundamental to controlling your village's growth.There are 9 zones that can be painted as the village grows. | '''Zones''' in ''[[Foundation]]'' are used to set a function to an area of variable size. They are fundamental to controlling your village's growth. There are 9 zones that can be painted as the village grows. 6 of these zones can be accessed from the bottom tool bar of the [[UI Overview|UI]] by clicking on the paint brush icon. However, reforestation zones, crop fields/pastures and patrol zones must be painted from the building menu of the buildings that use them. | ||
Many zones can overlap with each other; exceptions are the three building-defined zones, and Forbidden Zone, which overwrites all other zones. | |||
{{Column|cols=3| | {{Column|cols=3| | ||
| Line 6: | Line 8: | ||
* Hunting | * Hunting | ||
* Residential | * Residential | ||
* Road Paving | * Road Paving | ||
* Resource Removal | * Resource Removal | ||
* Forbidden | * Forbidden | ||
* Reforestation | * Reforestation | ||
* | * Patrolling | ||
* Pasture | * Farming/Pasture}} | ||
}} | |||
==Woodcutting Zone == | ==Woodcutting Zone == | ||
[[File:HUD Paint Extraction selected.png|100px]] | [[File:HUD Paint Extraction selected.png|100px]] | ||
The | The woodcutting zone allows woodcutters and charcoal burners to harvest trees in the designated areas. If no woodland is painted with this extraction zone, these will not be able to function. | ||
== | == Hunting Zone == | ||
[[File:HUD Paint | [[File:HUD Paint Hunting selected.png|100px]] | ||
When hunting zone is selected, the player will be able to see where {{Item|resource=boar}} is present in woodland areas. Used exclusively by Hunters in the [[Hunter's Hut]], a suitable area of woodland must be painted with this zone to tell the Hunters where to hunt. | |||
==Residential Zone== | ==Residential Zone== | ||
[[File:HUD Paint Residential selected.png|100px]] | [[File:HUD Paint Residential selected.png|100px]] | ||
Residential zones are the only level of control provided for the placement of housing. As more villagers are | Residential zones are the only level of control provided for the placement of housing. As more villagers are welcomed into the city, they will look for a space in an existing house, and if no spaces are available they will place the foundations for a new home within Residential zone. | ||
== | ==Road Paving Zone== | ||
[[File:HUD Paint | [[File:HUD Paint PavedRoad selected.png|100px]] | ||
[[Paviour's Yard|Paviours]] will use {{Item|resource=stone}} to pave dirt paths painted in this zone. Paved roads are a requirement for tier 3 quality housing (for Citizens). | |||
== Resource Removal == | |||
[[File:HUD Paint ResourceRemoval selected.png|100px]] | |||
Painting this zone over trees, berry bushes or mineral deposits will cause Builders to clear those resources. This does not harvest the resource for the player's stocks; it is a way of quickly clearing an area for building. | |||
== | == Forbidden Zone == | ||
[[File: | [[File:HUD_Paint_Forbidden_selected.png|100px]] | ||
Forbidden zones mark an area as impassable for all villagers. This should be used carefully, as it may cause pathfinding errors if buildings are accidentally blocked off. Forbidden zone overrides all other zones it is painted over. | |||
== | == Reforestation Zone == | ||
[[File: | [[File:HUD Paint Reforestation selected.png|100px]] | ||
Accessed from the building menu of a [[Forester's Camp]], this zone designates an area for the Forester to plant new trees. This zone can overlay a Woodcutting Zone, allowing for an area of sustained wood production. Reforestation zones belonging to different Forester's Camps cannot overlap. | |||
==Patrolling Zone== | ==Patrolling Zone== | ||
[[File:HUD Paint Patrol selected.png|100px]] | [[File:HUD Paint Patrol selected.png|100px]] | ||
Patrollers will | Accessed from the building menu of a [[Manor House#Watchpost|Watchpost]], Patrollers will pass houses painted with this zone, giving them patrol coverage. Patrol coverage is a requirement for medium-density housing. | ||
== | == Crop/Pasture Fields == | ||
[[File:HUD Paint | [[File:HUD Paint Farming selected.png|100px]] | ||
Accessed from the building menus of [[Farms]], this zone designates the area the farmers will plant with crops (for crop farms), and the area within which livestock will wander (for sheep and dairy farms). Although they can overlap with other zones, crop/pasture fields for different buildings cannot overlap or merge, nor can a field painted for one building be used by another, even if it is of the same type as the field's parent. Any objects in a crop field will prevent that part of the field from being planted and as such must be cleared. | |||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
[[Category:Editing Needed]] | [[Category:Editing Needed]] | ||
Latest revision as of 16:34, 21 January 2026
Zones in Foundation are used to set a function to an area of variable size. They are fundamental to controlling your village's growth. There are 9 zones that can be painted as the village grows. 6 of these zones can be accessed from the bottom tool bar of the UI by clicking on the paint brush icon. However, reforestation zones, crop fields/pastures and patrol zones must be painted from the building menu of the buildings that use them.
Many zones can overlap with each other; exceptions are the three building-defined zones, and Forbidden Zone, which overwrites all other zones.
- Woodcutting
- Hunting
- Residential
- Road Paving
- Resource Removal
- Forbidden
- Reforestation
- Patrolling
- Farming/Pasture
Woodcutting Zone
The woodcutting zone allows woodcutters and charcoal burners to harvest trees in the designated areas. If no woodland is painted with this extraction zone, these will not be able to function.
Hunting Zone
When hunting zone is selected, the player will be able to see where
Boar is present in woodland areas. Used exclusively by Hunters in the Hunter's Hut, a suitable area of woodland must be painted with this zone to tell the Hunters where to hunt.
Residential Zone
Residential zones are the only level of control provided for the placement of housing. As more villagers are welcomed into the city, they will look for a space in an existing house, and if no spaces are available they will place the foundations for a new home within Residential zone.
Road Paving Zone
Paviours will use
Stone to pave dirt paths painted in this zone. Paved roads are a requirement for tier 3 quality housing (for Citizens).
Resource Removal
Painting this zone over trees, berry bushes or mineral deposits will cause Builders to clear those resources. This does not harvest the resource for the player's stocks; it is a way of quickly clearing an area for building.
Forbidden Zone
Forbidden zones mark an area as impassable for all villagers. This should be used carefully, as it may cause pathfinding errors if buildings are accidentally blocked off. Forbidden zone overrides all other zones it is painted over.
Reforestation Zone
Accessed from the building menu of a Forester's Camp, this zone designates an area for the Forester to plant new trees. This zone can overlay a Woodcutting Zone, allowing for an area of sustained wood production. Reforestation zones belonging to different Forester's Camps cannot overlap.
Patrolling Zone
Accessed from the building menu of a Watchpost, Patrollers will pass houses painted with this zone, giving them patrol coverage. Patrol coverage is a requirement for medium-density housing.
Crop/Pasture Fields
Accessed from the building menus of Farms, this zone designates the area the farmers will plant with crops (for crop farms), and the area within which livestock will wander (for sheep and dairy farms). Although they can overlap with other zones, crop/pasture fields for different buildings cannot overlap or merge, nor can a field painted for one building be used by another, even if it is of the same type as the field's parent. Any objects in a crop field will prevent that part of the field from being planted and as such must be cleared.





