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Once the starting [[territory]] has been selected, the player must build a [[Village Center]] from the build button in the panel at the bottom centre of the screen. It can be placed anywhere within the chosen starting territory. | Once the starting [[territory]] has been selected, the player must build a [[Village Center]] from the build button in the panel at the bottom centre of the screen. It can be placed anywhere within the chosen starting territory. | ||
The Village Center contains a small stock of starting resources, and building it causes 8 new Villagers to spawn. Until the first | The Village Center contains a small stock of starting resources, and building it causes 8 new Villagers to spawn. Until the first [[Housing|Houses]] are built, the starting Villagers and any Newcomers will all congregate around the Village Center when not at work. Once placed, the resources panel in the UI Overview will populate, and the player will be able to see their stock of starting resources. | ||
* {{Item|resource=wood|value=60}} | * {{Item|resource=wood|value=60}} | ||
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It will be necessary at this point for the player to paint some zones. There are several types of zone (see main article above) but the important ones for an early game are the Woodcutting zone, Reforestation zone, and Residential zone. Woodcutting zones (accessed from the Zones button in the panel at the bottom centre of the screen) should be painted over trees, and tells the villagers where to cut wood. Reforestation zones (accessed from the building menu of the Forester once constructed) tell Foresters where to plant new trees. | It will be necessary at this point for the player to paint some zones. There are several types of zone (see main article above) but the important ones for an early game are the Woodcutting zone, Reforestation zone, and Residential zone. Woodcutting zones (accessed from the Zones button in the panel at the bottom centre of the screen) should be painted over trees, and tells the villagers where to cut wood. Reforestation zones (accessed from the building menu of the Forester once constructed) tell Foresters where to plant new trees. | ||
Residential zones meanwhile mark an area as suitable for building | Residential zones meanwhile mark an area as suitable for building [[Housing|Houses]]. Once a Residential zone is painted, foundations for new Houses will start to appear, and Builders will spend some of their working hours building these Houses. Tier 1 Houses cost {{Item|resource=wood|value=20}} to build. | ||
Housing, as well as water, food and other things, are [[Needs]] that villagers will need to fill during their free time in order to be happy. If the player starts to run out of food for example, this Need will go unfulfilled and Villagers will get increasingly angry, causing immigration to halt, and they may even leave the settlement if the situation continues. | Housing, as well as water, food and other things, are [[Needs]] that villagers will need to fill during their free time in order to be happy. If the player starts to run out of food for example, this Need will go unfulfilled and Villagers will get increasingly angry, causing immigration to halt, and they may even leave the settlement if the situation continues. | ||
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