Difference between revisions of "Module:BuildingIndex"
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| Line 4: | Line 4: | ||
employees = { | employees = { | ||
workers = '2 Bee Keepers', | workers = '2 Bee Keepers', | ||
[' | ['Optimum Rank'] = 'Brother/Sister' | ||
}, | }, | ||
rank = 'Brother/Sister', | |||
job = 'Bee Keeper', | |||
output = { | output = { | ||
'honey', | 'honey', | ||
| Line 32: | Line 34: | ||
['Optimal Rank'] = '[[Serf]]' | ['Optimal Rank'] = '[[Serf]]' | ||
}, | }, | ||
rank = 'Serf', | |||
job = 'Transporter', | |||
capacity = '400', | capacity = '400', | ||
construction = { | construction = { | ||
| Line 53: | Line 57: | ||
['Optimal Rank'] = '[[Commoner]]' | ['Optimal Rank'] = '[[Commoner]]' | ||
}, | }, | ||
rank = 'Commoner', | |||
job = 'Baker', | |||
input = { | input = { | ||
'flour', | 'flour', | ||
| Line 81: | Line 87: | ||
['Optimal Rank'] = '[[Commoner]]' | ['Optimal Rank'] = '[[Commoner]]' | ||
}, | }, | ||
rank = 'Commoner', | |||
job = 'Blacksmith', | |||
input = { | input = { | ||
'coal', | 'coal', | ||
| Line 138: | Line 146: | ||
['Optimal Rank'] = '[[Commoner]]' | ['Optimal Rank'] = '[[Commoner]]' | ||
}, | }, | ||
rank = 'Commoner', | |||
job = 'Weaponsmith', | |||
input = { | input = { | ||
'wood', | 'wood', | ||
| Line 170: | Line 180: | ||
['Optimal Rank'] = '[[Citizen]]' | ['Optimal Rank'] = '[[Citizen]]' | ||
}, | }, | ||
rank = 'Citizen', | |||
job = 'Brewer', | |||
input = { | input = { | ||
'wheat', | 'wheat', | ||
| Line 199: | Line 211: | ||
['Optimal Rank'] = '[[Serf]]' | ['Optimal Rank'] = '[[Serf]]' | ||
}, | }, | ||
rank = 'Serf', | |||
job = 'Builder', | |||
construction = { | construction = { | ||
['wood'] = '5' | ['wood'] = '5' | ||
| Line 214: | Line 228: | ||
['Optimal Rank'] = '[[Commoner]]' | ['Optimal Rank'] = '[[Commoner]]' | ||
}, | }, | ||
rank = 'Commoner', | |||
job = 'Butcher', | |||
input = { | input = { | ||
'boar' | 'boar' | ||
| Line 241: | Line 257: | ||
['Optimal Rank'] = '[[Citizen]]' | ['Optimal Rank'] = '[[Citizen]]' | ||
}, | }, | ||
rank = 'Citizen', | |||
job = 'Candlemaker', | |||
input = { | input = { | ||
'wax', | 'wax', | ||
| Line 310: | Line 328: | ||
prosperity = '0' | prosperity = '0' | ||
} | } | ||
}, | |||
['castle keep'] = { | |||
employees = { | |||
type = 'Castle', | |||
['Optimal Rank'] = 'Varies' | |||
}, | |||
costs = { | |||
}, | |||
influence = { | |||
tier = 'tier 1', | |||
['gold coins'] = '25', | |||
prosperity = '0' | |||
} | |||
}, | |||
['chapel'] = { | |||
employees = { | |||
workers = '1 Monastic Priest', | |||
['Optimal Rank'] = '[[Brother/sister]]' | |||
}, | |||
type = 'Monastery', | |||
rank = 'Brother/Sister', | |||
job = 'Monastic Priest', | |||
influence = { | |||
tier = 'tier 1', | |||
['gold coins'] = '25', | |||
prosperity = '0' | |||
}, | |||
costs = { | |||
}, | |||
}, | }, | ||
['charcoal hut'] = { | ['charcoal hut'] = { | ||
| Line 317: | Line 364: | ||
['Optimal Rank'] = '[[Serf]]' | ['Optimal Rank'] = '[[Serf]]' | ||
}, | }, | ||
rank = 'Serf', | |||
job = 'Charcoal Burner', | |||
output = { | output = { | ||
'coal' | 'coal' | ||
}, | }, | ||
construction = { | construction = { | ||
['wood'] = '20', | ['wood'] = '20', | ||
| Line 341: | Line 389: | ||
['Optimal Rank'] = '[[Commoner]]' | ['Optimal Rank'] = '[[Commoner]]' | ||
}, | }, | ||
rank = 'Commoner', | |||
job = 'Cheesemaker', | |||
input = { | input = { | ||
'milk' | 'milk' | ||
| Line 368: | Line 418: | ||
['Optimal Rank'] = '[[Commoner]]' | ['Optimal Rank'] = '[[Commoner]]' | ||
}, | }, | ||
rank = 'Commoner', | |||
job = 'Village Priest', | |||
costs = { | costs = { | ||
}, | }, | ||
| Line 427: | Line 479: | ||
['Optimal Rank'] = '[[Citizen]]' | ['Optimal Rank'] = '[[Citizen]]' | ||
}, | }, | ||
rank = 'Citizen', | |||
job = 'Common Wares Maker', | |||
input = { | input = { | ||
'planks', | 'planks', | ||
| Line 455: | Line 509: | ||
['Optimal Rank'] = '[[Citizen]]' | ['Optimal Rank'] = '[[Citizen]]' | ||
}, | }, | ||
rank = 'Citizen', | |||
job = 'Cooper', | |||
input = { | input = { | ||
'planks', | 'planks', | ||
| Line 496: | Line 552: | ||
['Optimal Rank'] = '[[Serf]]' | ['Optimal Rank'] = '[[Serf]]' | ||
}, | }, | ||
rank = 'Serf', | |||
job = 'Dairry Farmer', | |||
output = { | output = { | ||
'milk' | 'milk' | ||
| Line 544: | Line 602: | ||
['gold coins'] = '50' | ['gold coins'] = '50' | ||
} | } | ||
}, | |||
['emissary office'] = { | |||
employees = { | |||
workers = '1 Monastic Emissary', | |||
['Optimal Rank'] = '[[Prior/Prioress]]' | |||
}, | |||
type = 'Monastery', | |||
rank = 'Prior/Prioress', | |||
job = 'Monastic Emissary', | |||
influence = { | |||
['clergy splendour'] = '25', | |||
tier = 'tier 2', | |||
['clergy influence'] = '5', | |||
['prosperity level'] = '10', | |||
['bsplendour'] = '1' | |||
}, | |||
costs = { | |||
}, | |||
}, | }, | ||
['fisher\'s hut'] = { | ['fisher\'s hut'] = { | ||
| Line 551: | Line 627: | ||
['Optimal Rank'] = '[[Serf]]' | ['Optimal Rank'] = '[[Serf]]' | ||
}, | }, | ||
rank = 'Serf', | |||
job = 'Fisherman', | |||
capacity = '50', | capacity = '50', | ||
output = { | output = { | ||
| Line 574: | Line 652: | ||
['Optimal Rank'] = '[[Serf]]' | ['Optimal Rank'] = '[[Serf]]' | ||
}, | }, | ||
rank = 'Serf', | |||
job = 'Market Tender', | |||
capacity = '10', | capacity = '10', | ||
construction = { | construction = { | ||
| Line 590: | Line 670: | ||
['Optimal Rank'] = '[[Serf]]' | ['Optimal Rank'] = '[[Serf]]' | ||
}, | }, | ||
rank = 'Serf', | |||
job = 'Forester', | |||
construction = { | construction = { | ||
['wood'] = '10', | ['wood'] = '10', | ||
| Line 620: | Line 702: | ||
['Optimal Rank'] = '[[Serf]]' | ['Optimal Rank'] = '[[Serf]]' | ||
}, | }, | ||
rank = 'Serf', | |||
job = 'Forager', | |||
output = { | output = { | ||
'berries' | 'berries' | ||
| Line 639: | Line 723: | ||
['Optimal Rank'] = '[[Citizen]]' | ['Optimal Rank'] = '[[Citizen]]' | ||
}, | }, | ||
rank = 'Citizen', | |||
job = 'Glass Blower', | |||
input = { | input = { | ||
'quartz', | 'quartz', | ||
| Line 666: | Line 752: | ||
['Optimal Rank'] = '[[Citizen]]' | ['Optimal Rank'] = '[[Citizen]]' | ||
}, | }, | ||
rank = 'Citizen', | |||
job = 'Gold Smelter', | |||
input = { | input = { | ||
'coal', | 'coal', | ||
| Line 694: | Line 782: | ||
['Optimal Rank'] = '[[Serf]]' | ['Optimal Rank'] = '[[Serf]]' | ||
}, | }, | ||
rank = 'Serf', | |||
job = 'Market Tender', | |||
capacity = '10', | capacity = '10', | ||
construction = { | construction = { | ||
| Line 712: | Line 802: | ||
['Optimal Rank'] = '[[Serf]]' | ['Optimal Rank'] = '[[Serf]]' | ||
}, | }, | ||
rank = 'Serf', | |||
job = 'Transporter', | |||
capacity = '400', | capacity = '400', | ||
construction = { | construction = { | ||
| Line 776: | Line 868: | ||
['Optimal Rank'] = '[[Serf]]' | ['Optimal Rank'] = '[[Serf]]' | ||
}, | }, | ||
rank = 'Serf', | |||
job = 'Hop Farmer', | |||
output = { | output = { | ||
'hops' | 'hops' | ||
| Line 812: | Line 906: | ||
['Optimal Rank'] = '[[Serf]]' | ['Optimal Rank'] = '[[Serf]]' | ||
}, | }, | ||
rank = 'Serf', | |||
job = 'Hunter', | |||
output = { | output = { | ||
'boar' | 'boar' | ||
| Line 835: | Line 931: | ||
['Optimal Rank'] = '[[Serf]]' | ['Optimal Rank'] = '[[Serf]]' | ||
}, | }, | ||
rank = 'Serf', | |||
job = 'Miner', | |||
output = { | output = { | ||
'iron ore' | 'iron ore' | ||
| Line 858: | Line 956: | ||
['Optimal Rank'] = '[[Commoner]]' | ['Optimal Rank'] = '[[Commoner]]' | ||
}, | }, | ||
rank = 'Commoner', | |||
job = 'Iron Smelter', | |||
input = { | input = { | ||
'coal', | 'coal', | ||
| Line 886: | Line 986: | ||
['Optimal Rank'] = '[[Citizen]]' | ['Optimal Rank'] = '[[Citizen]]' | ||
}, | }, | ||
rank = 'Citizen', | |||
job = 'Jeweller', | |||
input = { | input = { | ||
'gem', | 'gem', | ||
| Line 928: | Line 1,030: | ||
['Optimal Rank'] = '[[Serf]]' | ['Optimal Rank'] = '[[Serf]]' | ||
}, | }, | ||
rank = 'Serf', | |||
job = 'Woodcutter', | |||
output = { | output = { | ||
'wood' | 'wood' | ||
| Line 947: | Line 1,051: | ||
['Optimal Rank'] = '[[Serf]]' | ['Optimal Rank'] = '[[Serf]]' | ||
}, | }, | ||
rank = 'Serf', | |||
job = 'Market Tender', | |||
capacity = '10', | capacity = '10', | ||
construction = { | construction = { | ||
| Line 1,060: | Line 1,166: | ||
['monastic abbatial church'] = { | ['monastic abbatial church'] = { | ||
type = 'Monastery', | type = 'Monastery', | ||
rank = 'Brother/Sister', | |||
job = 'Monastic Priest', | |||
influence = { | influence = { | ||
['clergy splendour'] = '300', | ['clergy splendour'] = '300', | ||
| Line 1,076: | Line 1,184: | ||
['Optimal Rank'] = '[[Brother/sister]]' | ['Optimal Rank'] = '[[Brother/sister]]' | ||
}, | }, | ||
rank = 'Brother/Sister', | |||
job = 'Transporter', | |||
capacity = '400', | capacity = '400', | ||
construction = { | construction = { | ||
| Line 1,126: | Line 1,236: | ||
['Optimal Rank'] = '[[Commoner]]' | ['Optimal Rank'] = '[[Commoner]]' | ||
}, | }, | ||
rank = 'Commoner', | |||
job = 'Paviour', | |||
input = { | input = { | ||
'stone' | 'stone' | ||
| Line 1,217: | Line 1,329: | ||
['Optimal Rank'] = '[[Serf]]' | ['Optimal Rank'] = '[[Serf]]' | ||
}, | }, | ||
rank = 'Serf', | |||
job = 'Carpenter', | |||
input = { | input = { | ||
'wood' | 'wood' | ||
| Line 1,241: | Line 1,355: | ||
['Optimal Rank'] = '[[Citizen]]' | ['Optimal Rank'] = '[[Citizen]]' | ||
}, | }, | ||
rank = 'Citizen', | |||
job = 'Master Builder', | |||
perbuilding = '1', | perbuilding = '1', | ||
construction = { | construction = { | ||
| Line 1,278: | Line 1,394: | ||
['Optimal Rank'] = '[[Serf]]' | ['Optimal Rank'] = '[[Serf]]' | ||
}, | }, | ||
rank = 'Serf', | |||
job = 'Shepherd', | |||
output = { | output = { | ||
'wool' | 'wool' | ||
| Line 1,317: | Line 1,435: | ||
['Optimal Rank'] = '[[Commoner]]' | ['Optimal Rank'] = '[[Commoner]]' | ||
}, | }, | ||
rank = 'Commoner', | |||
job = 'Weaponsmith', | |||
input = { | input = { | ||
'wood', | 'wood', | ||
| Line 1,347: | Line 1,467: | ||
['Optimal Rank'] = '[[Citizen]]' | ['Optimal Rank'] = '[[Citizen]]' | ||
}, | }, | ||
rank = 'Citizen', | |||
job = 'Master Builder', | |||
perbuilding = '1', | perbuilding = '1', | ||
construction = { | construction = { | ||
| Line 1,452: | Line 1,574: | ||
['Optimal Rank'] = '[[Serf]]' | ['Optimal Rank'] = '[[Serf]]' | ||
}, | }, | ||
rank = 'Serf', | |||
job = 'Miner', | |||
output = { | output = { | ||
'stone' | 'stone' | ||
| Line 1,472: | Line 1,596: | ||
['Optimal Rank'] = '[[Commoner]]' | ['Optimal Rank'] = '[[Commoner]]' | ||
}, | }, | ||
rank = 'Commoner', | |||
job = 'Stone Mason', | |||
input = { | input = { | ||
'stone' | 'stone' | ||
| Line 1,499: | Line 1,625: | ||
['Optimal Rank'] = '[[Commoner]]' | ['Optimal Rank'] = '[[Commoner]]' | ||
}, | }, | ||
rank = 'Commoner', | |||
job = 'Weaponsmith', | |||
input = { | input = { | ||
'tools', | 'tools', | ||
| Line 1,529: | Line 1,657: | ||
['Optimal Rank'] = '[[Citizen]]' | ['Optimal Rank'] = '[[Citizen]]' | ||
}, | }, | ||
rank = 'Citizen', | |||
job = 'Tailor', | |||
input = { | input = { | ||
'cloth' | 'cloth' | ||
| Line 1,618: | Line 1,748: | ||
['Optimal Rank'] = 'Brother/Sister' | ['Optimal Rank'] = 'Brother/Sister' | ||
}, | }, | ||
rank = 'Brother/Sister', | |||
job = 'Farmer', | |||
output = { | output = { | ||
'vegetables', | 'vegetables', | ||
| Line 1,693: | Line 1,825: | ||
['Optimal Rank'] = '[[Brother/sister]]' | ['Optimal Rank'] = '[[Brother/sister]]' | ||
}, | }, | ||
rank = 'Brother/Sister', | |||
job = 'Vinegrower', | |||
output = { | output = { | ||
'grapes' | 'grapes' | ||
| Line 1,720: | Line 1,854: | ||
['Optimal Rank'] = '[[Serf]]' | ['Optimal Rank'] = '[[Serf]]' | ||
}, | }, | ||
rank = 'Serf', | |||
job = 'Transporter', | |||
capacity = '400', | capacity = '400', | ||
construction = { | construction = { | ||
| Line 1,758: | Line 1,894: | ||
['Optimal Rank'] = '[[Commoner]]' | ['Optimal Rank'] = '[[Commoner]]' | ||
}, | }, | ||
rank = 'Commoner', | |||
job = 'Weaver', | |||
input = { | input = { | ||
'wool' | 'wool' | ||
| Line 1,832: | Line 1,970: | ||
['Optimal Rank'] = '[[Serf]]' | ['Optimal Rank'] = '[[Serf]]' | ||
}, | }, | ||
rank = 'Serf', | |||
job = 'Farmer', | |||
output = { | output = { | ||
'wheat' | 'wheat' | ||
| Line 1,855: | Line 1,995: | ||
['Optimal Rank'] = '[[Serf]]' | ['Optimal Rank'] = '[[Serf]]' | ||
}, | }, | ||
rank = 'Serf', | |||
job = 'Miller', | |||
input = { | input = { | ||
'wheat' | 'wheat' | ||
| Line 1,882: | Line 2,024: | ||
['Optimal Rank'] = '[[Brother/sister]]' | ['Optimal Rank'] = '[[Brother/sister]]' | ||
}, | }, | ||
rank = 'Brother/Sister', | |||
job = 'Vintner', | |||
input = { | input = { | ||
'grapes', | 'grapes', | ||
Latest revision as of 16:29, 22 February 2026
Documentation for this module may be created at Module:BuildingIndex/doc
return {
['apiary'] = {
type = 'Monastery',
employees = {
workers = '2 Bee Keepers',
['Optimum Rank'] = 'Brother/Sister'
},
rank = 'Brother/Sister',
job = 'Bee Keeper',
output = {
'honey',
'wax'
},
construction = {
['polished stone'] = '10',
['planks'] = '20',
['tools'] = '2'
},
costs = {
maintenance = '12'
},
influence = {
['clergy splendour'] = '25',
tier = 'tier 2',
['clergy influence'] = '5',
['prosperity level'] = '10',
['bsplendour'] = '1'
}
},
['armoury'] = {
type = 'Castle',
employees = {
workers = '4 Transporters',
['Optimal Rank'] = '[[Serf]]'
},
rank = 'Serf',
job = 'Transporter',
capacity = '400',
construction = {
['stone'] = '10',
['polished stone'] = '15',
},
costs = {
['gold coins'] = '10',
maintenance = '2'
},
influence = {
tier = 'tier 1',
['gold coins'] = '25',
prosperity = '0'
}
},
['bakery'] = {
type = 'Food',
employees = {
workers = '4 Bakers',
['Optimal Rank'] = '[[Commoner]]'
},
rank = 'Commoner',
job = 'Baker',
input = {
'flour',
'water',
},
output = {
'bread'
},
construction = {
['planks'] = '20',
['stone'] = '20',
['tools'] = '10',
},
costs = {
['gold coins'] = '50',
maintenance = '7'
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['blacksmith'] = {
type = 'Resource',
employees = {
workers = '2 Blacksmiths',
['Optimal Rank'] = '[[Commoner]]'
},
rank = 'Commoner',
job = 'Blacksmith',
input = {
'coal',
'iron'
},
output = {
'tools'
},
construction = {
['planks'] = '20',
['polished stone'] ='50',
['stone'] = '10',
['tools'] = '6',
},
costs = {
['gold coins'] = '50',
maintenance = '6'
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['blue market tent'] = {
type = 'Sub-building',
construction = {
['wood'] = '10',
['cloth'] = '5',
['gold coins'] = '25'
},
costs = {
maintenance = '1'
},
influence = {
prosperity = '0',
['bsplendour'] = '1'
}
},
['bountiful haystack'] = {
type = 'Sub-building',
construction = {
['wood'] = '10',
['tools'] = '1'
},
costs = {
},
influence = {
prosperity = '50',
['bsplendour'] = '3'
}
},
['bowyer\'s hut'] = {
type = 'Resource',
employees = {
workers = '2 Weaponsmiths',
['Optimal Rank'] = '[[Commoner]]'
},
rank = 'Commoner',
job = 'Weaponsmith',
input = {
'wood',
'cloth',
'tools',
'coal',
'steel'
},
output = {
'shortbow',
'recurve bow'
},
construction = {
['planks'] = '10',
['cloth'] = '5',
['polished stone'] ='5',
['tools'] = '8',
},
costs = {
['gold coins'] = '50',
maintenance = '5'
},
influence = {
['kingdom splendour'] = '25',
prosperity = '10'
}
},
['brewery'] = {
type = 'Food',
employees = {
workers = '1 Brewer',
['Optimal Rank'] = '[[Citizen]]'
},
rank = 'Citizen',
job = 'Brewer',
input = {
'wheat',
'hops',
'water'
},
output = {
'beer'
},
construction = {
['planks'] = '20',
['polished stone'] ='20',
['tools'] = '10',
},
costs = {
['gold coins'] = '200',
maintenance = '14'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['builder\'s workshop'] = {
type = 'Logistics',
employees = {
workers = '3 Builders',
['Optimal Rank'] = '[[Serf]]'
},
rank = 'Serf',
job = 'Builder',
construction = {
['wood'] = '5'
},
costs = {
},
influence = {
prosperity = '0'
}
},
['butchery'] = {
type = 'Food',
employees = {
workers = '2 Butchers',
['Optimal Rank'] = '[[Commoner]]'
},
rank = 'Commoner',
job = 'Butcher',
input = {
'boar'
},
output = {
'meat'
},
construction = {
['wood'] = '10',
['planks'] = '10',
['tools'] = '3',
},
costs = {
['gold coins'] = '10',
maintenance = '1'
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['candle workshop'] = {
type = 'Goods',
employees = {
workers = '2 Candlemakers',
['Optimal Rank'] = '[[Citizen]]'
},
rank = 'Citizen',
job = 'Candlemaker',
input = {
'wax',
'iron',
'tools',
},
output = {
'candle'
},
construction = {
['planks'] = '50',
['polished stone'] ='30',
['tools'] = '13',
},
costs = {
['gold coins'] = '300',
maintenance = '36'
},
influence = {
tier = 'tier 4',
prosperity = '100',
['gold coins'] = '250'
}
},
['carving table'] = {
type = 'Sub-building',
perbuilding = '2',
construction = {
['wood'] = '10',
['cloth'] = '5',
['tools'] = '4'
},
costs = {
maintenance = '1'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['carving tent'] = {
type = 'Sub-building',
perbuilding = '1',
construction = {
['wood'] = '10',
['cloth'] = '10',
['tools'] = '4'
},
costs = {
maintenance = '1'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['castle'] = {
employees = {
type = 'Monument',
['Optimal Rank'] = 'varies'
},
costs = {
},
influence = {
tier = 'tier 1',
['gold coins'] = '25',
prosperity = '0'
}
},
['castle keep'] = {
employees = {
type = 'Castle',
['Optimal Rank'] = 'Varies'
},
costs = {
},
influence = {
tier = 'tier 1',
['gold coins'] = '25',
prosperity = '0'
}
},
['chapel'] = {
employees = {
workers = '1 Monastic Priest',
['Optimal Rank'] = '[[Brother/sister]]'
},
type = 'Monastery',
rank = 'Brother/Sister',
job = 'Monastic Priest',
influence = {
tier = 'tier 1',
['gold coins'] = '25',
prosperity = '0'
},
costs = {
},
},
['charcoal hut'] = {
type = 'Resource',
employees = {
workers = '3 Charcoal Burners',
['Optimal Rank'] = '[[Serf]]'
},
rank = 'Serf',
job = 'Charcoal Burner',
output = {
'coal'
},
construction = {
['wood'] = '20',
['planks'] = '5',
['tools'] = '2',
},
costs = {
['gold coins'] = '25',
maintenance = '3'
},
influence = {
kingdom= '2',
prosperity = '50'
}
},
['cheesemaker'] = {
type = 'Food',
employees = {
workers = '5 Cheesemakers',
['Optimal Rank'] = '[[Commoner]]'
},
rank = 'Commoner',
job = 'Cheesemaker',
input = {
'milk'
},
output = {
'cheese'
},
construction = {
['planks'] = '15',
['polished stone'] ='10',
['tools'] = '10',
},
costs = {
['gold coins'] = '75',
maintenance = '14'
},
influence = {
tier = 'tier 4',
prosperity = '100',
['gold coins'] = '250'
}
},
['church'] = {
type = 'Service',
employees = {
workers = '1 Village Priest',
['Optimal Rank'] = '[[Commoner]]'
},
rank = 'Commoner',
job = 'Village Priest',
costs = {
},
influence = {
prosperity = '0'
}
},
['city belfry'] = {
type = 'City Market',
construction = {
['planks'] = '45',
['stone'] = '30',
['polished stone'] ='60',
['tools'] = '30',
['iron'] = '15'
},
costs = {
maintenance = '4'
},
influence = {
['labour splendour'] = '300',
tier = 'tier 5',
['labour influence'] = '50',
prosperity = '200',
['bsplendour'] = '5'
}
},
['city market'] = {
type = 'Monument',
employees = {
workers = 'Varies',
['Optimal Rank'] = 'varies'
},
costs = {
},
influence = {
['labour splendour'] = '150',
prosperity = '100'
}
},
['city stone bridge'] = {
type = 'Bridge',
construction = {
['planks'] = '10',
['stone'] = '80',
['polished stone'] ='20',
['tools'] = '6',
},
influence = {
tier = 'tier 4',
prosperity = '100',
['gold coins'] = '250'
}
},
['common wares workshop'] = {
type = 'Goods',
employees = {
workers = '2 Common Wares Makers',
['Optimal Rank'] = '[[Citizen]]'
},
rank = 'Citizen',
job = 'Common Wares Maker',
input = {
'planks',
'iron'
},
output = {
'common wares'
},
construction = {
['planks'] = '45',
['polished stone'] ='25',
['tools'] = '13',
},
costs = {
['gold coins'] = '200',
maintenance = '18'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['cooperage'] = {
type = 'Resource',
employees = {
workers = '3 Coopers',
['Optimal Rank'] = '[[Citizen]]'
},
rank = 'Citizen',
job = 'Cooper',
input = {
'planks',
'iron',
'tools'
},
output = {
'barrel'
},
construction = {
['planks'] = '30',
['polished stone'] ='10',
['tools'] = '10',
},
costs = {
['gold coins'] = '300',
maintenance = '36'
},
influence = {
tier = 'tier 4',
prosperity = '100',
['gold coins'] = '250'
}
},
['court of heroes'] = {
type = 'Decoration',
costs = {
},
influence = {
['kingdom splendour'] = '300',
tier = 'tier 5',
['kingdom influence'] = '50',
prosperity = '200',
['bsplendour'] = '5'
}
},
['dairy farm'] = {
type = 'Food',
employees = {
workers = '3 Dairy Farmers',
['Optimal Rank'] = '[[Serf]]'
},
rank = 'Serf',
job = 'Dairry Farmer',
output = {
'milk'
},
construction = {
['planks'] = '30',
['tools'] = '10',
},
costs = {
['gold coins'] = '150',
maintenance = '24'
},
influence = {
tier = 'tier 4',
prosperity = '100',
['gold coins'] = '250'
}
},
['deceptively large wood depot'] = {
type = 'Sub-building',
capacity = '25',
perbuilding = '3',
construction = {
['wood'] = '10',
['tools'] = '2'
},
costs = {
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['drinking post'] = {
type = 'Sub-building',
construction = {
['wood'] = '5',
['cloth'] = '5',
['planks'] = '5',
['tools'] = '2'
},
costs = {
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['emissary office'] = {
employees = {
workers = '1 Monastic Emissary',
['Optimal Rank'] = '[[Prior/Prioress]]'
},
type = 'Monastery',
rank = 'Prior/Prioress',
job = 'Monastic Emissary',
influence = {
['clergy splendour'] = '25',
tier = 'tier 2',
['clergy influence'] = '5',
['prosperity level'] = '10',
['bsplendour'] = '1'
},
costs = {
},
},
['fisher\'s hut'] = {
type = 'Food',
employees = {
workers = '1 Fisherman',
['Optimal Rank'] = '[[Serf]]'
},
rank = 'Serf',
job = 'Fisherman',
capacity = '50',
output = {
'fish'
},
construction = {
['wood'] = '20',
},
costs = {
['gold coins'] = '10',
maintenance = '2'
},
influence = {
tier = 'tier 1',
prosperity = '0',
['gold coins'] = '25'
}
},
['food stall'] = {
type = 'Sub-building',
employees = {
workers = 'Market Tender',
['Optimal Rank'] = '[[Serf]]'
},
rank = 'Serf',
job = 'Market Tender',
capacity = '10',
construction = {
['wood'] = '10'
},
costs = {
},
influence = {
prosperity = '0'
}
},
['forester\'s camp'] = {
type = 'Resource',
employees = {
workers = '1 Forester',
['Optimal Rank'] = '[[Serf]]'
},
rank = 'Serf',
job = 'Forester',
construction = {
['wood'] = '10',
},
costs = {
['gold coins'] = '10',
maintenance = '1'
},
influence = {
prosperity = '0'
}
},
['frugal haystack'] = {
type = 'Sub-building',
construction = {
['wood'] = '5',
['tools'] = '1'
},
costs = {
},
influence = {
prosperity = '50',
['bsplendour'] = '2'
}
},
['gathering hut'] = {
type = 'Food',
employees = {
workers = '3 Foragers',
['Optimal Rank'] = '[[Serf]]'
},
rank = 'Serf',
job = 'Forager',
output = {
'berries'
},
construction = {
['wood'] = '10',
},
costs = {
['gold coins'] = '10',
},
influence = {
prosperity = '0'
}
},
['glass smelter'] = {
type = 'Resource',
employees = {
workers = '2 Glass Blowers',
['Optimal Rank'] = '[[Citizen]]'
},
rank = 'Citizen',
job = 'Glass Blower',
input = {
'quartz',
'coal',
'tools'
},
output = {
'glass'
},
construction = {
['wood'] = '15',
},
costs = {
['gold coins'] = '500',
maintenance = '50'
},
influence = {
tier = 'tier 4',
prosperity = '100',
['gold coins'] = '250'
}
},
['gold smelter'] = {
type = 'Goods',
employees = {
workers = '2 Gold Smelters',
['Optimal Rank'] = '[[Citizen]]'
},
rank = 'Citizen',
job = 'Gold Smelter',
input = {
'coal',
'iron ore'
},
output = {
'gold bar'
},
construction = {
['planks'] = '20',
['polished stone'] ='25',
['tools'] = '16',
},
costs = {
['gold coins'] = '500',
maintenance = '50'
},
influence = {
tier = 'tier 4',
prosperity = '100',
['gold coins'] = '250'
}
},
['goods stall'] = {
type = 'Sub-building',
employees = {
workers = '1 Market Tender',
['Optimal Rank'] = '[[Serf]]'
},
rank = 'Serf',
job = 'Market Tender',
capacity = '10',
construction = {
['wood'] = '10',
},
costs = {
['gold coins'] = '25',
maintenance = '5'
},
influence = {
prosperity = '0'
}
},
['granary'] = {
type = 'Logistics',
employees = {
workers = '4 Transporters',
['Optimal Rank'] = '[[Serf]]'
},
rank = 'Serf',
job = 'Transporter',
capacity = '400',
construction = {
['wood'] = '15',
['stone'] = '5',
},
costs = {
['gold coins'] = '10',
maintenance = '1'
},
influence = {
prosperity = '0'
}
},
['granary depot'] = {
type = 'Sub-building',
capacity = '400',
perbuilding = '2',
construction = {
['wood'] = '5',
['tools'] = '1'
},
costs = {
maintenance = '1'
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['green market tent'] = {
type = 'Sub-building',
construction = {
['wood'] = '10',
['cloth'] = '5',
},
costs = {
['gold coins'] = '25',
maintenance = '1'
},
influence = {
prosperity = '0',
['bsplendour'] = '1'
}
},
['hearty haystack'] = {
type = 'Sub-building',
construction = {
['wood'] = '5',
['tools'] = '1'
},
costs = {
},
influence = {
prosperity = '50',
['bsplendour'] = '2'
}
},
['hop farm'] = {
type = 'Food',
employees = {
workers = '3 Hop Farmers',
['Optimal Rank'] = '[[Serf]]'
},
rank = 'Serf',
job = 'Hop Farmer',
output = {
'hops'
},
construction = {
['planks'] = '20',
['polished stone'] ='15',
['tools'] = '20',
},
costs = {
['gold coins'] = '100',
maintenance = '12'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['house'] = {
type = 'Housing',
construction = {
['wood'] = '20',
},
costs = {
maintenance = '??'
},
influence = {
prosperity = '0'
},
},
['hunter\'s hut'] = {
type = 'Food',
employees = {
workers = '2 Hunters',
['Optimal Rank'] = '[[Serf]]'
},
rank = 'Serf',
job = 'Hunter',
output = {
'boar'
},
construction = {
['wood'] = '20',
['tools'] = '2',
},
costs = {
['gold coins'] = '10',
maintenance = '1'
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['iron mining camp'] = {
type = 'Resource',
employees = {
workers = '2 Miners',
['Optimal Rank'] = '[[Serf]]'
},
rank = 'Serf',
job = 'Miner',
output = {
'iron ore'
},
construction = {
['wood'] = '10',
['cloth'] = '3',
['tools'] = '4',
},
costs = {
['gold coins'] = '25',
maintenance = '2'
},
influence = {
kingdom= '2',
prosperity = '50'
}
},
['iron smelter'] = {
type = 'Resource',
employees = {
workers = '2 Iron Smelters',
['Optimal Rank'] = '[[Commoner]]'
},
rank = 'Commoner',
job = 'Iron Smelter',
input = {
'coal',
'iron ore'
},
output = {
'iron'
},
construction = {
['planks'] = '10',
['stone'] = '5',
['polished stone'] ='10',
['tools'] = '5',
},
costs = {
['gold coins'] = '05',
maintenance = '4'
},
influence = {
kingdom= '2',
prosperity = '50'
}
},
['jeweller\'s workshop'] = {
type = 'Goods',
employees = {
workers = '2 Jewellers',
['Optimal Rank'] = '[[Citizen]]'
},
rank = 'Citizen',
job = 'Jeweller',
input = {
'gem',
'gold bar'
},
output = {
'jewellery'
},
construction = {
['planks'] = '40',
['polished stone'] ='40',
['tools'] = '25',
},
costs = {
['gold coins'] = '500',
maintenance = '60'
},
influence = {
tier = 'tier 4',
prosperity = '100',
['gold coins'] = '250'
}
},
['limbing post'] = {
type = 'Sub-building',
construction = {
['wood'] = '5',
['tools'] = '1'
},
costs = {
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['lumber camp'] = {
type = 'Resource',
employees = {
workers = '3 Woodcutters',
['Optimal Rank'] = '[[Serf]]'
},
rank = 'Serf',
job = 'Woodcutter',
output = {
'wood'
},
construction = {
['tools'] = '2',
},
costs = {
['gold coins'] = '10',
},
influence = {
prosperity = '0'
}
},
['luxury goods stall'] = {
type = 'Sub-building',
employees = {
workers = 'Market Tender',
['Optimal Rank'] = '[[Serf]]'
},
rank = 'Serf',
job = 'Market Tender',
capacity = '10',
construction = {
['wood'] = '10',
},
costs = {
['gold coins'] = '50',
maintenance = '20'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['manor house'] = {
type = 'Monument',
employees = {
workers = 'Varies',
['Optimal Rank'] = 'varies'
},
costs = {
},
influence = {
['labour splendour'] = '1',
prosperity = '25'
}
},
['market hall, city square'] = {
type = 'City Market',
employees = {
workers = '8 Transporters',
['Optimal Rank'] = '[[Serf]]'
},
capacity = '1200',
construction = {
['planks'] = '25',
['stone'] = '10',
['polished stone'] ='10',
['tools'] = '4'
},
costs = {
maintenance = '4'
},
influence = {
['labour splendour'] = '150',
tier = 'tier 4',
['labour influence'] = '35',
prosperity = '100',
['bsplendour'] = '2'
}
},
['market hall, storehouse'] = {
type = 'City Market',
employees = {
workers = '8 Transporters',
['Optimal Rank'] = '[[Serf]]'
},
capacity = '1200',
construction = {
['planks'] = '25',
['stone'] = '10',
['polished stone'] ='10',
['tools'] = '4'
},
costs = {
maintenance = '4'
},
influence = {
['labour splendour'] = '150',
tier = 'tier 4',
['labour influence'] = '35',
prosperity = '100',
['bsplendour'] = '2'
}
},
['modest keep'] = {
employees = {
type = 'Castle',
['Optimal Rank'] = '[[Militiaman]]'
},
construction = {
['planks'] = '30',
['stone'] = '75',
['polished stone'] ='60',
['tools'] = '20'
},
costs = {
maintenance = '12'
},
influence = {
['kingdom splendour'] = '75',
tier = 'tier 3',
['kingdom influence'] = '20',
prosperity = '50',
['bsplendour'] = '2'
}
},
['monastery'] = {
type = 'Monument',
employees = {
workers = '1 Monastic Priest',
['Optimal Rank'] = '[[Brother/sister]]'
},
costs = {
},
influence = {
tier = 'tier 1',
['gold coins'] = '25',
prosperity = '0'
}
},
['monastic abbatial church'] = {
type = 'Monastery',
rank = 'Brother/Sister',
job = 'Monastic Priest',
influence = {
['clergy splendour'] = '300',
tier = 'tier 5',
['clergy influence'] = '50',
['prosperity'] = '200',
['bsplendour'] = '5'
},
costs = {
},
},
['monastic grange'] = {
type = 'Monastery',
employees = {
workers = '4 Transporters',
['Optimal Rank'] = '[[Brother/sister]]'
},
rank = 'Brother/Sister',
job = 'Transporter',
capacity = '400',
construction = {
['wood'] = '15',
['stone'] = '5'
},
costs = {
maintenance = '1'
},
influence = {
tier = 'tier 1',
['gold coins'] = '25',
prosperity = '0'
}
},
['munching post'] = {
type = 'Sub-building',
construction = {
['wood'] = '5',
['planks'] = '5',
['tools'] = '3'
},
costs = {
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['napping post'] = {
type = 'Sub-building',
construction = {
['wood'] = '5',
['cloth'] = '5',
['tools'] = '1'
},
costs = {
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['paviour\'s yard'] = {
type = 'Logistics',
employees = {
workers = '3 Paviours',
['Optimal Rank'] = '[[Commoner]]'
},
rank = 'Commoner',
job = 'Paviour',
input = {
'stone'
},
construction = {
['planks'] = '15',
['polished stone'] ='20',
['tools'] = '10',
},
costs = {
['gold coins'] = '200',
maintenance = '18'
},
influence = {
['labour splendour'] = '75',
prosperity = '50'
}
},
['red market tent'] = {
type = 'Sub-building',
construction = {
['wood'] = '10',
['cloth'] = '5',
},
costs = {
['gold coins'] = '25',
maintenance = '1'
},
influence = {
prosperity = '0',
['bsplendour'] = '1'
}
},
['rustic fortified keep'] = {
employees = {
type = 'Castle',
['Optimal Rank'] = '[[Militiaman]]'
},
construction = {
['planks'] = '16',
['stone'] = '50',
['polished stone'] ='40',
['tools'] = '5'
},
costs = {
maintenance = '7'
},
influence = {
['kingdom splendour'] = '25',
tier = 'tier 2',
['kingdom influence'] = '5',
prosperity = '10',
['bsplendour'] = '2'
}
},
['rustic market tent'] = {
type = 'Sub-building',
construction = {
['wood'] = '10',
['cloth'] = '5',
},
costs = {
['gold coins'] = '25',
maintenance = '1'
},
influence = {
prosperity = '0'
}
},
['rustic wooden keep'] = {
employees = {
type = 'Castle',
['Optimal Rank'] = '[[Militiaman]]'
},
construction = {
['planks'] = '28',
['tools'] = '2'
},
costs = {
maintenance = '4'
},
influence = {
['kingdom splendour'] = '1',
prosperity = '25'
}
},
['sawmill'] = {
type = 'Resource',
employees = {
workers = '3 Carpenters',
['Optimal Rank'] = '[[Serf]]'
},
rank = 'Serf',
job = 'Carpenter',
input = {
'wood'
},
output = {
'planks'
},
construction = {
['wood'] = '20',
['stone'] = '10',
},
costs = {
['gold coins'] = '10',
maintenance = '1'
},
influence = {
prosperity = '0'
}
},
['sculpture workshop'] = {
type = 'Sub-building',
employees = {
workers = '1 Master Builder',
['Optimal Rank'] = '[[Citizen]]'
},
rank = 'Citizen',
job = 'Master Builder',
perbuilding = '1',
construction = {
['wood'] = '15',
['cloth'] = '5',
['tools'] = '5'
},
costs = {
maintenance = '12'
},
influence = {
tier = 'tier 4',
prosperity = '100',
['gold coins'] = '250'
}
},
['serene campfire'] = {
type = 'Sub-building',
perbuilding = '1',
construction = {
['wood'] = '10',
['tools'] = '4'
},
costs = {
maintenance = '1'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['sheep farm'] = {
type = 'Goods',
employees = {
workers = '2 Shepherds',
['Optimal Rank'] = '[[Serf]]'
},
rank = 'Serf',
job = 'Shepherd',
output = {
'wool'
},
construction = {
['wood'] = '10',
['stone'] = '10',
['tools'] = '2',
},
costs = {
['gold coins'] = '25',
maintenance = '5'
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['snoring post'] = {
type = 'Sub-building',
construction = {
['wood'] = '5',
['cloth'] = '5',
['tools'] = '1'
},
costs = {
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['spearmaker\'s hut'] = {
type = 'Resource',
employees = {
workers = '2 Weaponsmiths',
['Optimal Rank'] = '[[Commoner]]'
},
rank = 'Commoner',
job = 'Weaponsmith',
input = {
'wood',
'iron',
'coal',
'steel'
},
output = {
'spear',
'polearm'
},
construction = {
['planks'] = '15',
['polished stone'] ='5',
['tools'] = '8',
},
costs = {
['gold coins'] = '50',
maintenance = '5'
},
influence = {
['kingdom splendour'] = '25',
prosperity = '10'
}
},
['stained glass workshop'] = {
type = 'Sub-building',
employees = {
workers = '1 Master Builder',
['Optimal Rank'] = '[[Citizen]]'
},
rank = 'Citizen',
job = 'Master Builder',
perbuilding = '1',
construction = {
['wood'] = '15',
['cloth'] = '5',
['tools'] = '5'
},
costs = {
maintenance = '32'
},
influence = {
tier = 'tier 4',
prosperity = '100',
['gold coins'] = '250'
}
},
['stewing post'] = {
type = 'Sub-building',
construction = {
['wood'] = '5',
['planks'] = '5',
['tools'] = '2'
},
costs = {
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['stone cart'] = {
type = 'Sub-building',
capacity = '25',
perbuilding = '4',
construction = {
['wood'] = '20',
['tools'] = '4'
},
costs = {
maintenance = '1'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['stone crates'] = {
type = 'Sub-building',
capacity = '25',
perbuilding = '1',
construction = {
['wood'] = '10',
['cloth'] = '5',
['tools'] = '4'
},
costs = {
maintenance = '1'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['stone rack'] = {
type = 'Sub-building',
capacity = '25',
perbuilding = '1',
construction = {
['wood'] = '20',
['tools'] = '4'
},
costs = {
maintenance = '1'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['stone rack, covered'] = {
type = 'Sub-building',
capacity = '25',
perbuilding = '1',
construction = {
['wood'] = '20',
['tools'] = '4'
},
costs = {
maintenance = '1'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['stonecutter camp'] = {
type = 'Resource',
employees = {
workers = '3 Miners',
['Optimal Rank'] = '[[Serf]]'
},
rank = 'Serf',
job = 'Miner',
output = {
'stone'
},
construction = {
['wood'] = '10',
['tools'] = '2',
},
costs = {
['gold coins'] = '10',
},
influence = {
prosperity = '0'
}
},
['stonemason hut'] = {
type = 'Resource',
employees = {
workers = '1 Stone Mason',
['Optimal Rank'] = '[[Commoner]]'
},
rank = 'Commoner',
job = 'Stone Mason',
input = {
'stone'
},
output = {
'polished stone'
},
construction = {
['wood'] = '10',
['cloth'] = '5',
['tools'] = '8',
},
costs = {
['gold coins'] = '25',
maintenance = '8'
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['swordsmith'] = {
type = 'Resource',
employees = {
workers = '2 Weaponsmiths',
['Optimal Rank'] = '[[Commoner]]'
},
rank = 'Commoner',
job = 'Weaponsmith',
input = {
'tools',
'iron',
'coal',
'steel'
},
output = {
'shortsword',
'steel sword'
},
construction = {
['planks'] = '10',
['polished stone'] ='10',
['tools'] = '8',
},
costs = {
['gold coins'] = '40',
maintenance = '5'
},
influence = {
['kingdom splendour'] = '25',
prosperity = '10'
}
},
['tailor\'s workshop'] = {
type = 'Goods',
employees = {
workers = '3 Tailors',
['Optimal Rank'] = '[[Citizen]]'
},
rank = 'Citizen',
job = 'Tailor',
input = {
'cloth'
},
output = {
'clothes'
},
construction = {
['planks'] = '20',
['stone'] = '15',
['tools'] = '8',
},
costs = {
['gold coins'] = '50',
maintenance = '8'
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['tavern'] = {
type = 'Monument',
employees = {
workers = 'Varies',
['Optimal Rank'] = 'varies'
},
costs = {
},
influence = {
['labour splendour'] = '25',
tier = 'tier 2',
['labour influence'] = 5,
prosperity = '10'
}
},
['tooling desk'] = {
type = 'Sub-building',
perbuilding = '2',
construction = {
['wood'] = '10',
['tools'] = '4'
},
costs = {
maintenance = '1'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['tooling shack'] = {
type = 'Sub-building',
construction = {
['wood'] = '10',
['tools'] = '5'
},
costs = {
maintenance = '1'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['tooling table'] = {
type = 'Sub-building',
perbuilding = '1',
construction = {
['wood'] = '10',
['tools'] = '4'
},
costs = {
maintenance = '1'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['vegetable garden'] = {
type = 'Monastery',
employees = {
workers = '3 Farmers',
['Optimal Rank'] = 'Brother/Sister'
},
rank = 'Brother/Sister',
job = 'Farmer',
output = {
'vegetables',
},
construction = {
['stone'] = '5',
['planks'] = '10',
['tools'] = '2'
},
costs = {
maintenance = '3'
},
influence = {
tier = 'tier 1',
['gold coins'] = '25',
prosperity = '0'
}
},
['vigilant scarecrow'] = {
type = 'Sub-building',
construction = {
['wood'] = '5',
['wheat'] = '5',
['tools'] = '1'
},
costs = {
},
influence = {
prosperity = '50',
['bsplendour'] = '2'
}
},
['village market'] = {
type = 'Logistics',
maintenance = '',
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['village stone bridge'] = {
type = 'Bridge',
construction = {
['planks'] = '10',
['stone'] = '30',
['polished stone'] ='4',
['tools'] = '2'
},
costs = {
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['village wooden bridge'] = {
type = 'Bridge',
construction = {
['planks'] = '10'
},
costs = {
},
influence = {
tier = 'tier 1',
prosperity = '0',
['gold coins'] = '25'
}
},
['vineyard'] = {
type = 'Monastery',
employees = {
workers = '3 Vinegrowers',
['Optimal Rank'] = '[[Brother/sister]]'
},
rank = 'Brother/Sister',
job = 'Vinegrower',
output = {
'grapes'
},
construction = {
['wood'] = '5',
['planks'] = '5',
['stone'] = '10',
['polished stone'] ='20',
['tools'] = '5'
},
costs = {
maintenance = '24'
},
influence = {
['clergy splendour'] = '150',
tier = 'tier 4',
['clergy influence'] = '35',
prosperity = '100',
['bsplendour'] = '1'
}
},
['warehouse'] = {
type = 'Logistics',
employees = {
workers = '4 Transporters',
['Optimal Rank'] = '[[Serf]]'
},
rank = 'Serf',
job = 'Transporter',
capacity = '400',
construction = {
['planks'] = '15',
['stone'] = '10',
},
costs = {
['gold coins'] = '10',
maintenance = '2'
},
influence = {
tier = 'tier 1',
prosperity = '0',
['gold coins'] = '25'
}
},
['warehouse depot'] = {
type = 'Sub-building',
capacity = '400',
perbuilding = '2',
construction = {
['wood'] = '5',
['tools'] = '2'
},
costs = {
maintenance = '2'
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['weaver hut'] = {
type = 'Goods',
employees = {
workers = '2 Weavers',
['Optimal Rank'] = '[[Commoner]]'
},
rank = 'Commoner',
job = 'Weaver',
input = {
'wool'
},
output = {
'cloth'
},
construction = {
['planks'] = '10',
['stone'] = '5',
['tools'] = '6',
},
costs = {
['gold coins'] = '50',
maintenance = '5'
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['well'] = {
type = 'Food',
capacity = '0',
output = {
'water'
},
construction = {
['wood'] = '10',
['stone'] = '5',
},
costs = {
['gold coins'] = '10',
},
influence = {
prosperity = '0'
}
},
['wheat barn'] = {
type = 'Sub-building',
construction = {
['planks'] = '20',
['tools'] = '5'
},
costs = {
maintenance = '1'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['wheat cart'] = {
type = 'Sub-building',
construction = {
['wood'] = '10',
['tools'] = '2'
},
costs = {
maintenance = '1'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['wheat farm'] = {
type = 'Food',
employees = {
workers = '3 Farmers',
['Optimal Rank'] = '[[Serf]]'
},
rank = 'Serf',
job = 'Farmer',
output = {
'wheat'
},
construction = {
['planks'] = '20',
['tools'] = '4',
},
costs = {
['gold coins'] = '25',
maintenance = '4'
},
influence = {
tier = 'tier 3',
prosperity = '50',
['gold coins'] = '100'
}
},
['windmill'] = {
type = 'Food',
employees = {
workers = '6 Millers',
['Optimal Rank'] = '[[Serf]]'
},
rank = 'Serf',
job = 'Miller',
input = {
'wheat'
},
output = {
'flour'
},
construction = {
['planks'] = '15',
['stone'] = '15',
['tools'] = '6',
},
costs = {
['gold coins'] = '50',
maintenance = '6'
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['winery'] = {
type = 'Monastery',
employees = {
workers = '2 Vintners',
['Optimal Rank'] = '[[Brother/sister]]'
},
rank = 'Brother/Sister',
job = 'Vintner',
input = {
'grapes',
'barrel'
},
output = {
'wine'
},
construction = {
['planks'] = '20',
['stone'] = '25',
['polished stone'] ='25',
['tools'] = '5'
},
costs = {
maintenance = '28'
},
influence = {
['clergy splendour'] = '150',
tier = 'tier 4',
['clergy influence'] = '35',
prosperity = '100',
['bsplendour'] = '1'
}
},
['wood depot'] = {
type = 'Sub-building',
capacity = '25',
perbuilding = '3',
construction = {
['wood'] = '10',
['tools'] = '2'
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['wooden wagon'] = {
type = 'Sub-building',
capacity = '10',
perbuilding = '5',
construction = {
['wood'] = '5',
['tools'] = '1'
},
influence = {
tier = 'tier 2',
prosperity = '10',
['gold coins'] = '50'
}
},
['woodsmen tool rack'] = {
type = 'Sub-building',
construction = {
['wood'] = '10',
['planks'] = '10',
['tools'] = '5'
},
influence = {
prosperity = '10',
['bsplendour'] = '3'
}
},
['woodsmen tool rack, waterproofed'] = {
type = 'Sub-building',
construction = {
['wood'] = '5',
['cloth'] = '5',
['planks'] = '10',
['tools'] = '5'
},
influence = {
prosperity = '10',
['bsplendour'] = '3'
}
},
['workshop extension'] = {
type = 'Sub-building',
construction = {
['planks'] = '30',
['polished stone'] ='20',
['tools'] = '12'
},
costs = {
maintenance = '1'
},
influence = {
tier = 'tier 5',
prosperity = '200',
['gold coins'] = '500'
}
},
['workshop tower'] = {
type = 'Sub-building',
construction = {
['planks'] = '30',
['polished stone'] ='20',
['tools'] = '12'
},
costs = {
maintenance = '1'
},
influence = {
tier = 'tier 5',
prosperity = '200',
['gold coins'] = '500'
}
}
}