Difference between revisions of "Module:BuildingIndex"

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Line 4: Line 4:
  employees = {
  employees = {
  workers = '2 Bee Keepers',
  workers = '2 Bee Keepers',
['Optimal Rank'] = 'Brother/Sister'
['Optimum Rank'] = 'Brother/Sister'
   },
   },
rank = 'Brother/Sister',
job = 'Bee Keeper',
  output = {
  output = {
   'honey',
   'honey',
Line 27: Line 29:
},
},
['armoury'] = {
['armoury'] = {
  type = 'Keep',
  type = 'Castle',
  employees = {
  employees = {
   workers = '4 Transporters',
   workers = '4 Transporters',
   ['Optimal Rank'] = '[[Serf]]'
   ['Optimal Rank'] = '[[Serf]]'
  },
  },
rank = 'Serf',
job = 'Transporter',
   capacity = '400',
   capacity = '400',
  construction = {
  construction = {
Line 53: Line 57:
   ['Optimal Rank'] = '[[Commoner]]'
   ['Optimal Rank'] = '[[Commoner]]'
  },
  },
rank = 'Commoner',
job = 'Baker',
  input = {
  input = {
   'flour',
   'flour',
Line 81: Line 87:
   ['Optimal Rank'] = '[[Commoner]]'
   ['Optimal Rank'] = '[[Commoner]]'
  },
  },
rank = 'Commoner',
job = 'Blacksmith',
  input = {
  input = {
   'coal',
   'coal',
Line 138: Line 146:
   ['Optimal Rank'] = '[[Commoner]]'
   ['Optimal Rank'] = '[[Commoner]]'
  },
  },
rank = 'Commoner',
job = 'Weaponsmith',
  input = {
  input = {
   'wood',
   'wood',
Line 170: Line 180:
   ['Optimal Rank'] = '[[Citizen]]'
   ['Optimal Rank'] = '[[Citizen]]'
  },
  },
rank = 'Citizen',
job = 'Brewer',
  input = {
  input = {
   'wheat',
   'wheat',
Line 199: Line 211:
   ['Optimal Rank'] = '[[Serf]]'
   ['Optimal Rank'] = '[[Serf]]'
  },
  },
rank = 'Serf',
job = 'Builder',
  construction = {
  construction = {
   ['wood'] = '5'
   ['wood'] = '5'
Line 214: Line 228:
   ['Optimal Rank'] = '[[Commoner]]'
   ['Optimal Rank'] = '[[Commoner]]'
  },
  },
rank = 'Commoner',
job = 'Butcher',
  input = {
  input = {
   'boar'
   'boar'
Line 241: Line 257:
   ['Optimal Rank'] = '[[Citizen]]'
   ['Optimal Rank'] = '[[Citizen]]'
  },
  },
rank = 'Citizen',
job = 'Candlemaker',
  input = {
  input = {
   'wax',
   'wax',
Line 300: Line 318:
['castle'] = {
['castle'] = {
  employees = {
  employees = {
     type = 'Keep',
     type = 'Monument',
   ['Optimal Rank'] = 'varies'
   ['Optimal Rank'] = 'varies'
  },
  },
Line 310: Line 328:
   prosperity = '0'
   prosperity = '0'
  }
  }
},
['castle keep'] = {
employees = {
    type = 'Castle',
  ['Optimal Rank'] = 'Varies'
},
costs = {
},
influence = {
  tier = 'tier 1',
  ['gold coins'] = '25',
  prosperity = '0'
}
},
['chapel'] = {
employees = {
  workers = '1 Monastic Priest',
  ['Optimal Rank'] = '[[Brother/sister]]'
},
type = 'Monastery',
rank = 'Brother/Sister',
job = 'Monastic Priest',
influence = {
  tier = 'tier 1',
  ['gold coins'] = '25',
  prosperity = '0'
},
costs = {
},
},
},
['charcoal hut'] = {
['charcoal hut'] = {
Line 317: Line 364:
   ['Optimal Rank'] = '[[Serf]]'
   ['Optimal Rank'] = '[[Serf]]'
  },
  },
rank = 'Serf',
job = 'Charcoal Burner',
  output = {
  output = {
   'coal'
   'coal'
   },
   },
perbuilding = '3',
  construction = {
  construction = {
   ['wood'] = '20',
   ['wood'] = '20',
Line 341: Line 389:
   ['Optimal Rank'] = '[[Commoner]]'
   ['Optimal Rank'] = '[[Commoner]]'
  },
  },
rank = 'Commoner',
job = 'Cheesemaker',
  input = {
  input = {
   'milk'
   'milk'
Line 368: Line 418:
   ['Optimal Rank'] = '[[Commoner]]'
   ['Optimal Rank'] = '[[Commoner]]'
  },
  },
rank = 'Commoner',
job = 'Village Priest',
  costs = {
  costs = {
  },
  },
Line 427: Line 479:
   ['Optimal Rank'] = '[[Citizen]]'
   ['Optimal Rank'] = '[[Citizen]]'
  },
  },
rank = 'Citizen',
job = 'Common Wares Maker',
  input = {
  input = {
   'planks',
   'planks',
Line 455: Line 509:
   ['Optimal Rank'] = '[[Citizen]]'
   ['Optimal Rank'] = '[[Citizen]]'
  },
  },
rank = 'Citizen',
job = 'Cooper',
  input = {
  input = {
   'planks',
   'planks',
Line 496: Line 552:
   ['Optimal Rank'] = '[[Serf]]'
   ['Optimal Rank'] = '[[Serf]]'
  },
  },
rank = 'Serf',
job = 'Dairry Farmer',
  output = {
  output = {
   'milk'
   'milk'
Line 544: Line 602:
   ['gold coins'] = '50'
   ['gold coins'] = '50'
  }
  }
},
['emissary office'] = {
employees = {
  workers = '1 Monastic Emissary',
  ['Optimal Rank'] = '[[Prior/Prioress]]'
},
type = 'Monastery',
rank = 'Prior/Prioress',
job = 'Monastic Emissary',
influence  = {
  ['clergy splendour'] = '25',
  tier = 'tier 2',
  ['clergy influence'] = '5',
  ['prosperity level'] = '10',
  ['bsplendour'] = '1'
},
costs = {
},
},
},
['fisher\'s hut'] = {
['fisher\'s hut'] = {
Line 551: Line 627:
   ['Optimal Rank'] = '[[Serf]]'
   ['Optimal Rank'] = '[[Serf]]'
  },
  },
rank = 'Serf',
job = 'Fisherman',
   capacity = '50',
   capacity = '50',
  output = {
  output = {
Line 574: Line 652:
   ['Optimal Rank'] = '[[Serf]]'
   ['Optimal Rank'] = '[[Serf]]'
  },
  },
rank = 'Serf',
job = 'Market Tender',
   capacity = '10',
   capacity = '10',
  construction = {
  construction = {
Line 590: Line 670:
   ['Optimal Rank'] = '[[Serf]]'
   ['Optimal Rank'] = '[[Serf]]'
  },
  },
rank = 'Serf',
job = 'Forester',
  construction = {
  construction = {
   ['wood'] = '10',
   ['wood'] = '10',
Line 620: Line 702:
   ['Optimal Rank'] = '[[Serf]]'
   ['Optimal Rank'] = '[[Serf]]'
  },
  },
rank = 'Serf',
job = 'Forager',
  output = {
  output = {
   'berries'
   'berries'
Line 639: Line 723:
   ['Optimal Rank'] = '[[Citizen]]'
   ['Optimal Rank'] = '[[Citizen]]'
  },
  },
rank = 'Citizen',
job = 'Glass Blower',
  input = {
  input = {
   'quartz',
   'quartz',
Line 666: Line 752:
   ['Optimal Rank'] = '[[Citizen]]'
   ['Optimal Rank'] = '[[Citizen]]'
  },
  },
rank = 'Citizen',
job = 'Gold Smelter',
  input = {
  input = {
   'coal',
   'coal',
Line 694: Line 782:
   ['Optimal Rank'] = '[[Serf]]'
   ['Optimal Rank'] = '[[Serf]]'
  },
  },
rank = 'Serf',
job = 'Market Tender',
   capacity = '10',
   capacity = '10',
  construction = {
  construction = {
Line 712: Line 802:
   ['Optimal Rank'] = '[[Serf]]'
   ['Optimal Rank'] = '[[Serf]]'
  },
  },
rank = 'Serf',
job = 'Transporter',
   capacity = '400',
   capacity = '400',
  construction = {
  construction = {
Line 776: Line 868:
   ['Optimal Rank'] = '[[Serf]]'
   ['Optimal Rank'] = '[[Serf]]'
  },
  },
rank = 'Serf',
job = 'Hop Farmer',
  output = {
  output = {
   'hops'
   'hops'
Line 812: Line 906:
   ['Optimal Rank'] = '[[Serf]]'
   ['Optimal Rank'] = '[[Serf]]'
  },
  },
rank = 'Serf',
job = 'Hunter',
  output = {
  output = {
   'boar'
   'boar'
Line 835: Line 931:
   ['Optimal Rank'] = '[[Serf]]'
   ['Optimal Rank'] = '[[Serf]]'
  },
  },
rank = 'Serf',
job = 'Miner',
  output = {
  output = {
   'iron ore'
   'iron ore'
Line 858: Line 956:
   ['Optimal Rank'] = '[[Commoner]]'
   ['Optimal Rank'] = '[[Commoner]]'
  },
  },
rank = 'Commoner',
job = 'Iron Smelter',
  input = {
  input = {
   'coal',
   'coal',
Line 886: Line 986:
   ['Optimal Rank'] = '[[Citizen]]'
   ['Optimal Rank'] = '[[Citizen]]'
  },
  },
rank = 'Citizen',
job = 'Jeweller',
  input = {
  input = {
   'gem',
   'gem',
Line 906: Line 1,008:
   prosperity = '100',
   prosperity = '100',
   ['gold coins'] = '250'
   ['gold coins'] = '250'
}
},
['keep'] = {
employees = {
    type = 'Monument',
  ['Optimal Rank'] = 'Varies'
},
costs = {
},
influence = {
  tier = 'tier 1',
  ['gold coins'] = '25',
  prosperity = '0'
  }
  }
},
},
Line 941: Line 1,030:
   ['Optimal Rank'] = '[[Serf]]'
   ['Optimal Rank'] = '[[Serf]]'
  },
  },
rank = 'Serf',
job = 'Woodcutter',
  output = {
  output = {
   'wood'
   'wood'
Line 960: Line 1,051:
   ['Optimal Rank'] = '[[Serf]]'
   ['Optimal Rank'] = '[[Serf]]'
  },
  },
rank = 'Serf',
job = 'Market Tender',
   capacity = '10',
   capacity = '10',
  construction = {
  construction = {
Line 1,037: Line 1,130:
['modest keep'] = {
['modest keep'] = {
  employees = {
  employees = {
     type = 'Keepe',
     type = 'Castle',
   ['Optimal Rank'] = '[[Militiaman]]'
   ['Optimal Rank'] = '[[Militiaman]]'
  },
  },
Line 1,073: Line 1,166:
['monastic abbatial church'] = {
['monastic abbatial church'] = {
  type = 'Monastery',
  type = 'Monastery',
rank = 'Brother/Sister',
job = 'Monastic Priest',
  influence = {
  influence = {
   ['clergy splendour'] = '300',
   ['clergy splendour'] = '300',
Line 1,089: Line 1,184:
   ['Optimal Rank'] = '[[Brother/sister]]'
   ['Optimal Rank'] = '[[Brother/sister]]'
  },
  },
rank = 'Brother/Sister',
job = 'Transporter',
   capacity = '400',
   capacity = '400',
  construction = {
  construction = {
Line 1,139: Line 1,236:
   ['Optimal Rank'] = '[[Commoner]]'
   ['Optimal Rank'] = '[[Commoner]]'
  },
  },
rank = 'Commoner',
job = 'Paviour',
  input = {
  input = {
   'stone'
   'stone'
Line 1,173: Line 1,272:
['rustic fortified keep'] = {
['rustic fortified keep'] = {
  employees = {
  employees = {
     type = 'Keepe',
     type = 'Castle',
   ['Optimal Rank'] = '[[Militiaman]]'
   ['Optimal Rank'] = '[[Militiaman]]'
  },
  },
Line 1,209: Line 1,308:
['rustic wooden keep'] = {
['rustic wooden keep'] = {
  employees = {
  employees = {
     type = 'Keepe',
     type = 'Castle',
   ['Optimal Rank'] = '[[Militiaman]]'
   ['Optimal Rank'] = '[[Militiaman]]'
  },
  },
Line 1,230: Line 1,329:
   ['Optimal Rank'] = '[[Serf]]'
   ['Optimal Rank'] = '[[Serf]]'
  },
  },
rank = 'Serf',
job = 'Carpenter',
  input = {
  input = {
   'wood'
   'wood'
Line 1,254: Line 1,355:
   ['Optimal Rank'] = '[[Citizen]]'
   ['Optimal Rank'] = '[[Citizen]]'
  },
  },
rank = 'Citizen',
job = 'Master Builder',
  perbuilding = '1',
  perbuilding = '1',
  construction = {
  construction = {
Line 1,291: Line 1,394:
   ['Optimal Rank'] = '[[Serf]]'
   ['Optimal Rank'] = '[[Serf]]'
  },
  },
rank = 'Serf',
job = 'Shepherd',
  output = {
  output = {
   'wool'
   'wool'
Line 1,330: Line 1,435:
   ['Optimal Rank'] = '[[Commoner]]'
   ['Optimal Rank'] = '[[Commoner]]'
  },
  },
rank = 'Commoner',
job = 'Weaponsmith',
  input = {
  input = {
   'wood',
   'wood',
Line 1,360: Line 1,467:
   ['Optimal Rank'] = '[[Citizen]]'
   ['Optimal Rank'] = '[[Citizen]]'
  },
  },
rank = 'Citizen',
job = 'Master Builder',
  perbuilding = '1',
  perbuilding = '1',
  construction = {
  construction = {
Line 1,465: Line 1,574:
   ['Optimal Rank'] = '[[Serf]]'
   ['Optimal Rank'] = '[[Serf]]'
  },
  },
rank = 'Serf',
job = 'Miner',
  output = {
  output = {
   'stone'
   'stone'
Line 1,485: Line 1,596:
   ['Optimal Rank'] = '[[Commoner]]'
   ['Optimal Rank'] = '[[Commoner]]'
  },
  },
rank = 'Commoner',
job = 'Stone Mason',
  input = {
  input = {
   'stone'
   'stone'
Line 1,512: Line 1,625:
   ['Optimal Rank'] = '[[Commoner]]'
   ['Optimal Rank'] = '[[Commoner]]'
  },
  },
rank = 'Commoner',
job = 'Weaponsmith',
  input = {
  input = {
   'tools',
   'tools',
Line 1,542: Line 1,657:
   ['Optimal Rank'] = '[[Citizen]]'
   ['Optimal Rank'] = '[[Citizen]]'
  },
  },
rank = 'Citizen',
job = 'Tailor',
  input = {
  input = {
   'cloth'
   'cloth'
Line 1,631: Line 1,748:
['Optimal Rank'] = 'Brother/Sister'
['Optimal Rank'] = 'Brother/Sister'
   },
   },
  rank = 'Brother/Sister',
  job = 'Farmer',
  output = {
  output = {
   'vegetables',
   'vegetables',
Line 1,706: Line 1,825:
   ['Optimal Rank'] = '[[Brother/sister]]'
   ['Optimal Rank'] = '[[Brother/sister]]'
  },
  },
rank = 'Brother/Sister',
job = 'Vinegrower',
  output = {
  output = {
   'grapes'
   'grapes'
Line 1,733: Line 1,854:
   ['Optimal Rank'] = '[[Serf]]'
   ['Optimal Rank'] = '[[Serf]]'
  },
  },
rank = 'Serf',
job = 'Transporter',
   capacity = '400',
   capacity = '400',
  construction = {
  construction = {
Line 1,771: Line 1,894:
   ['Optimal Rank'] = '[[Commoner]]'
   ['Optimal Rank'] = '[[Commoner]]'
  },
  },
rank = 'Commoner',
job = 'Weaver',
  input = {
  input = {
   'wool'
   'wool'
Line 1,845: Line 1,970:
   ['Optimal Rank'] = '[[Serf]]'
   ['Optimal Rank'] = '[[Serf]]'
  },
  },
rank = 'Serf',
job = 'Farmer',
  output = {
  output = {
   'wheat'
   'wheat'
Line 1,868: Line 1,995:
   ['Optimal Rank'] = '[[Serf]]'
   ['Optimal Rank'] = '[[Serf]]'
  },
  },
rank = 'Serf',
job = 'Miller',
  input = {
  input = {
   'wheat'
   'wheat'
Line 1,895: Line 2,024:
   ['Optimal Rank'] = '[[Brother/sister]]'
   ['Optimal Rank'] = '[[Brother/sister]]'
  },
  },
rank = 'Brother/Sister',
job = 'Vintner',
  input = {
  input = {
   'grapes',
   'grapes',

Latest revision as of 16:29, 22 February 2026

Documentation for this module may be created at Module:BuildingIndex/doc

return {
['apiary'] = {
	type = 'Monastery',
 employees = {
 	workers = '2 Bee Keepers',
	['Optimum Rank'] = 'Brother/Sister'
  },
 rank = 'Brother/Sister',
 job = 'Bee Keeper',
 output = {
   'honey',
   'wax'
  },
 construction = {
   ['polished stone'] = '10',
   ['planks'] = '20',
   ['tools'] = '2'
 },
 costs = {
   maintenance = '12'
 },
 influence = {
   ['clergy splendour'] = '25',
   tier = 'tier 2',
   ['clergy influence'] = '5',
   ['prosperity level'] = '10',
   ['bsplendour'] = '1'
 }
},
['armoury'] = {
 type = 'Castle',
 employees = {
   workers = '4 Transporters',
   ['Optimal Rank'] = '[[Serf]]'
 },
 rank = 'Serf',
 job = 'Transporter',
  capacity = '400',
 construction = {
   ['stone'] = '10',
   ['polished stone'] = '15',
 },
 costs = {
   ['gold coins'] = '10',
   maintenance = '2'
 },
 influence = {
  tier = 'tier 1',
  ['gold coins'] = '25',
  prosperity = '0'
 }
},
['bakery'] = {
 type = 'Food',
 employees = {
   workers = '4 Bakers',
   ['Optimal Rank'] = '[[Commoner]]'
 },
 rank = 'Commoner',
 job = 'Baker',
 input = {
   'flour',
   'water',
  },
 output = {
   'bread'
  },
 construction = {
   ['planks'] = '20',
   ['stone'] = '20',
   ['tools'] = '10',
 },
 costs = {
   ['gold coins'] = '50',
   maintenance = '7'
 },
 influence = {
   tier = 'tier 2',
   prosperity = '10',
   ['gold coins'] = '50'
 }
},
['blacksmith'] = {
 type = 'Resource',
 employees = {
   workers = '2 Blacksmiths',
   ['Optimal Rank'] = '[[Commoner]]'
 },
 rank = 'Commoner',
 job = 'Blacksmith',
 input = {
   'coal',
   'iron'
  },
 output = {
   'tools'
  },
 construction = {
   ['planks'] = '20',
   ['polished stone'] ='50',
   ['stone'] = '10',
   ['tools'] = '6',
 },
 costs = {
   ['gold coins'] = '50',
   maintenance = '6'
 },
 influence = {
   tier = 'tier 2',
   prosperity = '10',
   ['gold coins'] = '50'
 }
},
['blue market tent'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '10',
   ['cloth'] = '5',
   ['gold coins'] = '25'
   },
 costs = {
   maintenance = '1'
 },
 influence = {
   prosperity = '0',
   ['bsplendour'] = '1'
 }
},
['bountiful haystack'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '10',
   ['tools'] = '1'
 },
 costs = {
 },
 influence = {
   prosperity = '50',
   ['bsplendour'] = '3'
 }
},
['bowyer\'s hut'] = {
 type = 'Resource',
 employees = {
   workers = '2 Weaponsmiths',
   ['Optimal Rank'] = '[[Commoner]]'
 },
 rank = 'Commoner',
 job = 'Weaponsmith',
 input = {
   'wood',
   'cloth',
   'tools',
   'coal',
   'steel'
  },
  output = {
   'shortbow',
   'recurve bow'
  },
 construction = {
   ['planks'] = '10',
   ['cloth'] = '5',
   ['polished stone'] ='5',
   ['tools'] = '8',
 },
 costs = {
   ['gold coins'] = '50',
   maintenance = '5'
 },
 influence = {
  ['kingdom splendour'] = '25',
  prosperity = '10'
 }
},
['brewery'] = {
 type = 'Food',
 employees = {
   workers = '1 Brewer',
   ['Optimal Rank'] = '[[Citizen]]'
 },
 rank = 'Citizen',
 job = 'Brewer',
 input = {
   'wheat',
   'hops',
   'water'
  },
 output = {
   'beer'
  },
 construction = {
   ['planks'] = '20',
   ['polished stone'] ='20',
   ['tools'] = '10',
 },
 costs = {
   ['gold coins'] = '200',
   maintenance = '14'
 },
 influence = {
   tier = 'tier 3',
   prosperity = '50',
   ['gold coins'] = '100'
 }
},
['builder\'s workshop'] = {
 type = 'Logistics',
 employees = {
   workers = '3 Builders',
   ['Optimal Rank'] = '[[Serf]]'
 },
 rank = 'Serf',
 job = 'Builder',
 construction = {
   ['wood'] = '5'
 },
 costs = {
 },
 influence = {
  prosperity = '0'
 }
},
['butchery'] = {
 type = 'Food',
 employees = {
   workers = '2 Butchers',
   ['Optimal Rank'] = '[[Commoner]]'
 },
 rank = 'Commoner',
 job = 'Butcher',
 input = {
   'boar'
  },
 output = {
   'meat'
  },
 construction = {
   ['wood'] = '10',
   ['planks'] = '10',
   ['tools'] = '3',
 },
 costs = {
   ['gold coins'] = '10',
   maintenance = '1'
 },
 influence = {
   tier = 'tier 2',
   prosperity = '10',
   ['gold coins'] = '50'
 }
},
['candle workshop'] = {
 type = 'Goods',
 employees = {
   workers = '2 Candlemakers',
   ['Optimal Rank'] = '[[Citizen]]'
 },
 rank = 'Citizen',
 job = 'Candlemaker',
 input = {
   'wax',
   'iron',
   'tools',
  },
 output = {
   'candle'
  },
 construction = {
   ['planks'] = '50',
   ['polished stone'] ='30',
   ['tools'] = '13',
 },
 costs = {
   ['gold coins'] = '300',
   maintenance = '36'
 },
 influence = {
   tier = 'tier 4',
   prosperity = '100',
   ['gold coins'] = '250'
 }
},
['carving table'] = {
 type = 'Sub-building',
 perbuilding = '2',
 construction = {
   ['wood'] = '10',
   ['cloth'] = '5',
   ['tools'] = '4'
 },
 costs = {
   maintenance = '1'
 },
 influence = {
   tier = 'tier 3',
   prosperity = '50',
   ['gold coins'] = '100'
 }
},
['carving tent'] = {
 type = 'Sub-building',
 perbuilding = '1',
 construction = {
   ['wood'] = '10',
   ['cloth'] = '10',
   ['tools'] = '4'
 },
 costs = {
   maintenance = '1'
 },
 influence = {
   tier = 'tier 3',
   prosperity = '50',
   ['gold coins'] = '100'
 }
},
['castle'] = {
 employees = {
    type = 'Monument',
   ['Optimal Rank'] = 'varies'
 },
 costs = {
 },
 influence = {
  tier = 'tier 1',
  ['gold coins'] = '25',
  prosperity = '0'
 }
},
['castle keep'] = {
 employees = {
    type = 'Castle',
   ['Optimal Rank'] = 'Varies'
 },
 costs = {
 },
 influence = {
  tier = 'tier 1',
  ['gold coins'] = '25',
  prosperity = '0'
 }
},
['chapel'] = {
	employees = {
   workers = '1 Monastic Priest',
   ['Optimal Rank'] = '[[Brother/sister]]'
 },
 type = 'Monastery',
 rank = 'Brother/Sister',
 job = 'Monastic Priest',
 influence = {
  tier = 'tier 1',
  ['gold coins'] = '25',
  prosperity = '0'
 },
 costs = {
 	},
},
['charcoal hut'] = {
 type = 'Resource',
 employees = {
   workers = '3 Charcoal Burners',
   ['Optimal Rank'] = '[[Serf]]'
 },
 rank = 'Serf',
 job = 'Charcoal Burner',
 output = {
   'coal'
  },
 construction = {
   ['wood'] = '20',
   ['planks'] = '5',
   ['tools'] = '2',
 },
 costs = {
   ['gold coins'] = '25',
   maintenance = '3'
 },
 influence = {
 kingdom= '2',
  prosperity = '50'
 }
},
['cheesemaker'] = {
 type = 'Food',
 employees = {
   workers = '5 Cheesemakers',
   ['Optimal Rank'] = '[[Commoner]]'
 },
 rank = 'Commoner',
 job = 'Cheesemaker',
 input = {
   'milk'
  },
 output = {
   'cheese'
  },
 construction = {
   ['planks'] = '15',
   ['polished stone'] ='10',
   ['tools'] = '10',
 },
 costs = {
   ['gold coins'] = '75',
   maintenance = '14'
 },
 influence = {
   tier = 'tier 4',
   prosperity = '100',
   ['gold coins'] = '250'
 }
},
['church'] = {
type = 'Service',
 employees = {
   workers = '1 Village Priest',
   ['Optimal Rank'] = '[[Commoner]]'
 },
 rank = 'Commoner',
 job = 'Village Priest',
 costs = {
 },
 influence = {
  prosperity = '0'
 }
},
['city belfry'] = {
 type = 'City Market',
 construction = {
   ['planks'] = '45',
   ['stone'] = '30',
   ['polished stone'] ='60',
   ['tools'] = '30',
   ['iron'] = '15'
 },
 costs = {
   maintenance = '4'
 },
 influence = {
   ['labour splendour'] = '300',
   tier = 'tier 5',
   ['labour influence'] = '50',
   prosperity = '200',
   ['bsplendour'] = '5'
 }
},
['city market'] = {
 type = 'Monument',
 employees = {
   workers = 'Varies',
   ['Optimal Rank'] = 'varies'
 },
 costs = {
 },
 influence = {
  ['labour splendour'] = '150',
  prosperity = '100'
 }
},
['city stone bridge'] = {
 type = 'Bridge',
  construction = {
   ['planks'] = '10',
   ['stone'] = '80',
   ['polished stone'] ='20',
   ['tools'] = '6',
 },
 influence = {
   tier = 'tier 4',
   prosperity = '100',
   ['gold coins'] = '250'
 }
},
['common wares workshop'] = {
 type = 'Goods',
 employees = {
   workers = '2 Common Wares Makers',
   ['Optimal Rank'] = '[[Citizen]]'
 },
 rank = 'Citizen',
 job = 'Common Wares Maker',
 input = {
   'planks',
   'iron'
  },
 output = {
   'common wares'
  },
 construction = {
   ['planks'] = '45',
   ['polished stone'] ='25',
   ['tools'] = '13',
 },
 costs = {
   ['gold coins'] = '200',
   maintenance = '18'
 },
 influence = {
   tier = 'tier 3',
   prosperity = '50',
   ['gold coins'] = '100'
 }
},
['cooperage'] = {
 type = 'Resource',
 employees = {
   workers = '3 Coopers',
   ['Optimal Rank'] = '[[Citizen]]'
 },
 rank = 'Citizen',
 job = 'Cooper',
 input = {
   'planks',
   'iron',
   'tools'
  },
 output = {
   'barrel'
  },
 construction = {
   ['planks'] = '30',
   ['polished stone'] ='10',
   ['tools'] = '10',
 },
 costs = {
   ['gold coins'] = '300',
   maintenance = '36'
 },
 influence = {
   tier = 'tier 4',
   prosperity = '100',
   ['gold coins'] = '250'
   }
},
['court of heroes'] = {
 type = 'Decoration',
 costs = {
 },
 influence = {
   ['kingdom splendour'] = '300',
   tier = 'tier 5',
   ['kingdom influence'] = '50',
   prosperity = '200',
   ['bsplendour'] = '5'
 }
},
['dairy farm'] = {
 type = 'Food',
 employees = {
   workers = '3 Dairy Farmers',
   ['Optimal Rank'] = '[[Serf]]'
 },
 rank = 'Serf',
 job = 'Dairry Farmer',
 output = {
   'milk'
  },
 construction = {
   ['planks'] = '30',
   ['tools'] = '10',
 },
 costs = {
   ['gold coins'] = '150',
   maintenance = '24'
 },
 influence = {
   tier = 'tier 4',
   prosperity = '100',
   ['gold coins'] = '250'
 }
},
['deceptively large wood depot'] = {
 type = 'Sub-building',
  capacity = '25',
 perbuilding = '3',
 construction = {
   ['wood'] = '10',
   ['tools'] = '2'
 },
 costs = {
 },
 influence = {
   tier = 'tier 2',
   prosperity = '10',
   ['gold coins'] = '50'
 }
},
['drinking post'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '5',
   ['cloth'] = '5',
   ['planks'] = '5',
   ['tools'] = '2'
 },
 costs = {
 },
 influence = {
   tier = 'tier 2',
   prosperity = '10',
   ['gold coins'] = '50'
 }
},
['emissary office'] = {
	employees = {
   workers = '1 Monastic Emissary',
   ['Optimal Rank'] = '[[Prior/Prioress]]'
 },
 type = 'Monastery',
 rank = 'Prior/Prioress',
 job = 'Monastic Emissary',
 influence  = {
   ['clergy splendour'] = '25',
   tier = 'tier 2',
   ['clergy influence'] = '5',
   ['prosperity level'] = '10',
   ['bsplendour'] = '1'
 },
 costs = {
 	},
},
['fisher\'s hut'] = {
 type = 'Food',
 employees = {
   workers = '1 Fisherman',
   ['Optimal Rank'] = '[[Serf]]'
 },
 rank = 'Serf',
 job = 'Fisherman',
  capacity = '50',
 output = {
   'fish'
  },
 construction = {
   ['wood'] = '20',
 },
 costs = {
   ['gold coins'] = '10',
   maintenance = '2'
 },
 influence = {
   tier = 'tier 1',
   prosperity = '0',
   ['gold coins'] = '25'
 }
},
['food stall'] = {
 type = 'Sub-building',
 employees = {
   workers = 'Market Tender',
   ['Optimal Rank'] = '[[Serf]]'
 },
 rank = 'Serf',
 job = 'Market Tender',
  capacity = '10',
 construction = {
   ['wood'] = '10'
 },
 costs = {
 },
 influence = {
  prosperity = '0'
 }
},
['forester\'s camp'] = {
 type = 'Resource',
 employees = {
   workers = '1 Forester',
   ['Optimal Rank'] = '[[Serf]]'
 },
 rank = 'Serf',
 job = 'Forester',
 construction = {
   ['wood'] = '10',
 },
 costs = {
   ['gold coins'] = '10',
   maintenance = '1'
 },
 influence = {
  prosperity = '0'
 }
},
['frugal haystack'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '5',
   ['tools'] = '1'
 },
 costs = {
 },
 influence = {
   prosperity = '50',
   ['bsplendour'] = '2'
 }
},
['gathering hut'] = {
 type = 'Food',
 employees = {
   workers = '3 Foragers',
   ['Optimal Rank'] = '[[Serf]]'
 },
 rank = 'Serf',
 job = 'Forager',
 output = {
   'berries'
  },
 construction = {
   ['wood'] = '10',
 },
 costs = {
   ['gold coins'] = '10',
 },
 influence = {
  prosperity = '0'
 }
},
['glass smelter'] = {
 type = 'Resource',
 employees = {
   workers = '2 Glass Blowers',
   ['Optimal Rank'] = '[[Citizen]]'
 },
 rank = 'Citizen',
 job = 'Glass Blower',
 input = {
   'quartz',
   'coal',
   'tools'
  },
 output = {
   'glass'
  },
 construction = {
   ['wood'] = '15',
 },
 costs = {
   ['gold coins'] = '500',
   maintenance = '50'
 },
 influence = {
   tier = 'tier 4',
   prosperity = '100',
   ['gold coins'] = '250'
 }
},
['gold smelter'] = {
 type = 'Goods',
 employees = {
   workers = '2 Gold Smelters',
   ['Optimal Rank'] = '[[Citizen]]'
 },
 rank = 'Citizen',
 job = 'Gold Smelter',
 input = {
   'coal',
   'iron ore'
  },
 output = {
   'gold bar'
  },
 construction = {
   ['planks'] = '20',
   ['polished stone'] ='25',
   ['tools'] = '16',
 },
 costs = {
   ['gold coins'] = '500',
   maintenance = '50'
 },
 influence = {
   tier = 'tier 4',
   prosperity = '100',
   ['gold coins'] = '250'
 }
},
['goods stall'] = {
 type = 'Sub-building',
 employees = {
   workers = '1 Market Tender',
   ['Optimal Rank'] = '[[Serf]]'
 },
 rank = 'Serf',
 job = 'Market Tender',
  capacity = '10',
 construction = {
   ['wood'] = '10',
 },
 costs = {
   ['gold coins'] = '25',
   maintenance = '5'
 },
 influence = {
  prosperity = '0'
 }
},
['granary'] = {
 type = 'Logistics',
 employees = {
   workers = '4 Transporters',
   ['Optimal Rank'] = '[[Serf]]'
 },
 rank = 'Serf',
 job = 'Transporter',
  capacity = '400',
 construction = {
   ['wood'] = '15',
   ['stone'] = '5',
 },
 costs = {
   ['gold coins'] = '10',
   maintenance = '1'
 },
 influence = {
  prosperity = '0'
 }
},
['granary depot'] = {
 type = 'Sub-building',
  capacity = '400',
 perbuilding = '2',
 construction = {
   ['wood'] = '5',
   ['tools'] = '1'
 },
 costs = {
   maintenance = '1'
 },
 influence = {
   tier = 'tier 2',
   prosperity = '10',
   ['gold coins'] = '50'
 }
},
['green market tent'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '10',
   ['cloth'] = '5',
 },
 costs = {
   ['gold coins'] = '25',
   maintenance = '1'
 },
 influence = {
   prosperity = '0',
   ['bsplendour'] = '1'
 }
},
['hearty haystack'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '5',
   ['tools'] = '1'
 },
 costs = {
 },
 influence = {
   prosperity = '50',
   ['bsplendour'] = '2'
 }
},
['hop farm'] = {
 type = 'Food',
 employees = {
   workers = '3 Hop Farmers',
   ['Optimal Rank'] = '[[Serf]]'
 },
 rank = 'Serf',
 job = 'Hop Farmer',
 output = {
   'hops'
  },
 construction = {
   ['planks'] = '20',
   ['polished stone'] ='15',
   ['tools'] = '20',
 },
 costs = {
   ['gold coins'] = '100',
   maintenance = '12'
 },
 influence = {
   tier = 'tier 3',
   prosperity = '50',
   ['gold coins'] = '100'
 }
},
['house'] = {
 type = 'Housing',
 construction = {
   ['wood'] = '20',
   },
 costs = {
   maintenance = '??'
   },
 influence = {
  prosperity = '0'
   },
},
['hunter\'s hut'] = {
 type = 'Food',
 employees = {
   workers = '2 Hunters',
   ['Optimal Rank'] = '[[Serf]]'
 },
 rank = 'Serf',
 job = 'Hunter',
 output = {
   'boar'
  },
 construction = {
   ['wood'] = '20',
   ['tools'] = '2',
 },
 costs = {
   ['gold coins'] = '10',
   maintenance = '1'
 },
 influence = {
   tier = 'tier 2',
   prosperity = '10',
   ['gold coins'] = '50'
 }
},
['iron mining camp'] = {
 type = 'Resource',
 employees = {
   workers = '2 Miners',
   ['Optimal Rank'] = '[[Serf]]'
 },
 rank = 'Serf',
 job = 'Miner',
 output = {
   'iron ore'
  },
 construction = {
   ['wood'] = '10',
   ['cloth'] = '3',
   ['tools'] = '4',
 },
 costs = {
   ['gold coins'] = '25',
   maintenance = '2'
 },
 influence = {
 kingdom= '2',
  prosperity = '50'
 }
},
['iron smelter'] = {
 type = 'Resource',
 employees = {
   workers = '2 Iron Smelters',
   ['Optimal Rank'] = '[[Commoner]]'
 },
 rank = 'Commoner',
 job = 'Iron Smelter',
 input = {
   'coal',
   'iron ore'
  },
 output = {
   'iron'
  },
 construction = {
   ['planks'] = '10',
   ['stone'] = '5',
   ['polished stone'] ='10',
   ['tools'] = '5',
 },
 costs = {
   ['gold coins'] = '05',
   maintenance = '4'
 },
 influence = {
 kingdom= '2',
  prosperity = '50'
 }
},
['jeweller\'s workshop'] = {
 type = 'Goods',
 employees = {
   workers = '2 Jewellers',
   ['Optimal Rank'] = '[[Citizen]]'
 },
 rank = 'Citizen',
 job = 'Jeweller',
 input = {
   'gem',
   'gold bar'
  },
 output = {
   'jewellery'
  },
 construction = {
   ['planks'] = '40',
   ['polished stone'] ='40',
   ['tools'] = '25',
 },
 costs = {
   ['gold coins'] = '500',
   maintenance = '60'
 },
 influence = {
   tier = 'tier 4',
   prosperity = '100',
   ['gold coins'] = '250'
 }
},
['limbing post'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '5',
   ['tools'] = '1'
 },
 costs = {
 },
 influence = {
   tier = 'tier 2',
   prosperity = '10',
   ['gold coins'] = '50'
 }
},
['lumber camp'] = {
 type = 'Resource',
 employees = {
   workers = '3 Woodcutters',
   ['Optimal Rank'] = '[[Serf]]'
 },
 rank = 'Serf',
 job = 'Woodcutter',
 output = {
   'wood'
  },
 construction = {
   ['tools'] = '2',
 },
 costs = {
   ['gold coins'] = '10',
 },
 influence = {
  prosperity = '0'
 }
},
['luxury goods stall'] = {
 type = 'Sub-building',
 employees = {
   workers = 'Market Tender',
   ['Optimal Rank'] = '[[Serf]]'
 },
 rank = 'Serf',
 job = 'Market Tender',
  capacity = '10',
 construction = {
   ['wood'] = '10',
 },
 costs = {
   ['gold coins'] = '50',
   maintenance = '20'
 },
 influence = {
   tier = 'tier 3',
   prosperity = '50',
   ['gold coins'] = '100'
 }
},
['manor house'] = {
 type = 'Monument',
 employees = {
   workers = 'Varies',
   ['Optimal Rank'] = 'varies'
 },
 costs = {
 },
 influence = {
  ['labour splendour'] = '1',
  prosperity = '25'
 }
},
['market hall, city square'] = {
 type = 'City Market',
 employees = {
   workers = '8 Transporters',
   ['Optimal Rank'] = '[[Serf]]'
 },
  capacity = '1200',
 construction = {
   ['planks'] = '25',
   ['stone'] = '10',
   ['polished stone'] ='10',
   ['tools'] = '4'
 },
 costs = {
   maintenance = '4'
 },
 influence = {
   ['labour splendour'] = '150',
   tier = 'tier 4',
   ['labour influence'] = '35',
   prosperity = '100',
   ['bsplendour'] = '2'
 }
},
['market hall, storehouse'] = {
 type = 'City Market',
 employees = {
   workers = '8 Transporters',
   ['Optimal Rank'] = '[[Serf]]'
 },
  capacity = '1200',
 construction = {
   ['planks'] = '25',
   ['stone'] = '10',
   ['polished stone'] ='10',
   ['tools'] = '4'
 },
 costs = {
   maintenance = '4'
 },
 influence = {
   ['labour splendour'] = '150',
   tier = 'tier 4',
   ['labour influence'] = '35',
   prosperity = '100',
   ['bsplendour'] = '2'
 }
},
['modest keep'] = {
 employees = {
    type = 'Castle',
   ['Optimal Rank'] = '[[Militiaman]]'
 },
 construction = {
   ['planks'] = '30',
   ['stone'] = '75',
   ['polished stone'] ='60',
   ['tools'] = '20'
 },
 costs = {
   maintenance = '12'
 },
 influence = {
   ['kingdom splendour'] = '75',
   tier = 'tier 3',
   ['kingdom influence'] = '20',
   prosperity = '50',
   ['bsplendour'] = '2'
 }
},
['monastery'] = {
 type = 'Monument',
 employees = {
   workers = '1 Monastic Priest',
   ['Optimal Rank'] = '[[Brother/sister]]'
 },
 costs = {
 },
 influence = {
  tier = 'tier 1',
  ['gold coins'] = '25',
  prosperity = '0'
 }
},
['monastic abbatial church'] = {
 type = 'Monastery',
 rank = 'Brother/Sister',
 job = 'Monastic Priest',
 influence = {
   ['clergy splendour'] = '300',
   tier = 'tier 5',
   ['clergy influence'] = '50',
   ['prosperity'] = '200',
   ['bsplendour'] = '5'
 },
 costs = {
 	},
},
['monastic grange'] = {
 type = 'Monastery',
 employees = {
   workers = '4 Transporters',
   ['Optimal Rank'] = '[[Brother/sister]]'
 },
 rank = 'Brother/Sister',
 job = 'Transporter',
  capacity = '400',
 construction = {
   ['wood'] = '15',
   ['stone'] = '5'
 },
 costs = {
   maintenance = '1'
 },
 influence = {
  tier = 'tier 1',
  ['gold coins'] = '25',
  prosperity = '0'
 }
},
['munching post'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '5',
   ['planks'] = '5',
   ['tools'] = '3'
 },
 costs = {
 },
 influence = {
   tier = 'tier 2',
   prosperity = '10',
   ['gold coins'] = '50'
 }
},
['napping post'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '5',
   ['cloth'] = '5',
   ['tools'] = '1'
 },
 costs = {
 },
 influence = {
   tier = 'tier 2',
   prosperity = '10',
   ['gold coins'] = '50'
 }
},
['paviour\'s yard'] = {
 type = 'Logistics',
 employees = {
   workers = '3 Paviours',
   ['Optimal Rank'] = '[[Commoner]]'
 },
 rank = 'Commoner',
 job = 'Paviour',
 input = {
   'stone'
  },
 construction = {
   ['planks'] = '15',
   ['polished stone'] ='20',
   ['tools'] = '10',
 },
 costs = {
   ['gold coins'] = '200',
   maintenance = '18'
 },
 influence = {
  ['labour splendour'] = '75',
  prosperity = '50'
 }
},
['red market tent'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '10',
   ['cloth'] = '5',
 },
 costs = {
   ['gold coins'] = '25',
   maintenance = '1'
 },
 influence = {
   prosperity = '0',
   ['bsplendour'] = '1'
 }
},
['rustic fortified keep'] = {
 employees = {
    type = 'Castle',
   ['Optimal Rank'] = '[[Militiaman]]'
 },
 construction = {
   ['planks'] = '16',
   ['stone'] = '50',
   ['polished stone'] ='40',
   ['tools'] = '5'
 },
 costs = {
   maintenance = '7'
 },
 influence = {
   ['kingdom splendour'] = '25',
   tier = 'tier 2',
   ['kingdom influence'] = '5',
   prosperity = '10',
   ['bsplendour'] = '2'
 }
},
['rustic market tent'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '10',
   ['cloth'] = '5',
 },
 costs = {
   ['gold coins'] = '25',
   maintenance = '1'
 },
 influence = {
  prosperity = '0'
 }
},
['rustic wooden keep'] = {
 employees = {
    type = 'Castle',
   ['Optimal Rank'] = '[[Militiaman]]'
 },
 construction = {
   ['planks'] = '28',
   ['tools'] = '2'
 },
 costs = {
   maintenance = '4'
 },
 influence = {
  ['kingdom splendour'] = '1',
  prosperity = '25'
 }
},
['sawmill'] = {
 type = 'Resource',
 employees = {
   workers = '3 Carpenters',
   ['Optimal Rank'] = '[[Serf]]'
 },
 rank = 'Serf',
 job = 'Carpenter',
 input = {
  'wood'
  },
 output = {
   'planks'
  },
 construction = {
   ['wood'] = '20',
   ['stone'] = '10',
 },
 costs = {
   ['gold coins'] = '10',
   maintenance = '1'
 },
 influence = {
  prosperity = '0'
 }
},
['sculpture workshop'] = {
 type = 'Sub-building',
 employees = {
   workers = '1 Master Builder',
   ['Optimal Rank'] = '[[Citizen]]'
 },
 rank = 'Citizen',
 job = 'Master Builder',
 perbuilding = '1',
 construction = {
   ['wood'] = '15',
   ['cloth'] = '5',
   ['tools'] = '5'
 },
 costs = {
   maintenance = '12'
 },
 influence = {
   tier = 'tier 4',
   prosperity = '100',
   ['gold coins'] = '250'
 }
},
['serene campfire'] = {
 type = 'Sub-building',
 perbuilding = '1',
 construction = {
   ['wood'] = '10',
   ['tools'] = '4'
 },
 costs = {
   maintenance = '1'
 },
 influence = {
   tier = 'tier 3',
   prosperity = '50',
   ['gold coins'] = '100'
 }
},
['sheep farm'] = {
 type = 'Goods',
 employees = {
   workers = '2 Shepherds',
   ['Optimal Rank'] = '[[Serf]]'
 },
 rank = 'Serf',
 job = 'Shepherd',
 output = {
   'wool'
  },
 construction = {
   ['wood'] = '10',
   ['stone'] = '10',
   ['tools'] = '2',
 },
 costs = {
   ['gold coins'] = '25',
   maintenance = '5'
 },
 influence = {
   tier = 'tier 2',
   prosperity = '10',
   ['gold coins'] = '50'
 }
},
['snoring post'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '5',
   ['cloth'] = '5',
   ['tools'] = '1'
 },
 costs = {
 },
 influence = {
   tier = 'tier 2',
   prosperity = '10',
   ['gold coins'] = '50'
 }
},
['spearmaker\'s hut'] = {
 type = 'Resource',
 employees = {
   workers = '2 Weaponsmiths',
   ['Optimal Rank'] = '[[Commoner]]'
 },
 rank = 'Commoner',
 job = 'Weaponsmith',
 input = {
   'wood',
   'iron',
   'coal',
   'steel'
  },
 output = {
   'spear',
   'polearm'
  },
 construction = {
   ['planks'] = '15',
   ['polished stone'] ='5',
   ['tools'] = '8',
 },
 costs = {
   ['gold coins'] = '50',
   maintenance = '5'
 },
 influence = {
  ['kingdom splendour'] = '25',
  prosperity = '10'
 }
},
['stained glass workshop'] = {
 type = 'Sub-building',
 employees = {
   workers = '1 Master Builder',
   ['Optimal Rank'] = '[[Citizen]]'
 },
 rank = 'Citizen',
 job = 'Master Builder',
 perbuilding = '1',
 construction = {
   ['wood'] = '15',
   ['cloth'] = '5',
   ['tools'] = '5'
 },
 costs = {
   maintenance = '32'
 },
 influence = {
   tier = 'tier 4',
   prosperity = '100',
   ['gold coins'] = '250'
 }
},
['stewing post'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '5',
   ['planks'] = '5',
   ['tools'] = '2'
 },
 costs = {
 },
 influence = {
   tier = 'tier 2',
   prosperity = '10',
   ['gold coins'] = '50'
 }
},
['stone cart'] = {
 type = 'Sub-building',
  capacity = '25',
 perbuilding = '4',
 construction = {
   ['wood'] = '20',
   ['tools'] = '4'
 },
 costs = {
   maintenance = '1'
 },
 influence = {
   tier = 'tier 3',
   prosperity = '50',
   ['gold coins'] = '100'
 }
},
['stone crates'] = {
 type = 'Sub-building',
  capacity = '25',
 perbuilding = '1',
 construction = {
   ['wood'] = '10',
   ['cloth'] = '5',
   ['tools'] = '4'
 },
 costs = {
   maintenance = '1'
 },
 influence = {
   tier = 'tier 3',
   prosperity = '50',
   ['gold coins'] = '100'
 }
},
['stone rack'] = {
 type = 'Sub-building',
  capacity = '25',
 perbuilding = '1',
 construction = {
   ['wood'] = '20',
   ['tools'] = '4'
 },
 costs = {
   maintenance = '1'
 },
 influence = {
   tier = 'tier 3',
   prosperity = '50',
   ['gold coins'] = '100'
 }
},
['stone rack, covered'] = {
 type = 'Sub-building',
  capacity = '25',
 perbuilding = '1',
 construction = {
   ['wood'] = '20',
   ['tools'] = '4'
 },
 costs = {
   maintenance = '1'
 },
 influence = {
   tier = 'tier 3',
   prosperity = '50',
   ['gold coins'] = '100'
 }
},
['stonecutter camp'] = {
 type = 'Resource',
 employees = {
   workers = '3 Miners',
   ['Optimal Rank'] = '[[Serf]]'
 },
 rank = 'Serf',
 job = 'Miner',
 output = {
   'stone'
  },
 construction = {
   ['wood'] = '10',
   ['tools'] = '2',
 },
 costs = {
   ['gold coins'] = '10',
 },
 influence = {
  prosperity = '0'
 }
},
['stonemason hut'] = {
 type = 'Resource',
 employees = {
   workers = '1 Stone Mason',
   ['Optimal Rank'] = '[[Commoner]]'
 },
 rank = 'Commoner',
 job = 'Stone Mason',
 input = {
   'stone'
  },
 output = {
   'polished stone'
  },
 construction = {
   ['wood'] = '10',
   ['cloth'] = '5',
   ['tools'] = '8',
 },
 costs = {
   ['gold coins'] = '25',
   maintenance = '8'
 },
 influence = {
   tier = 'tier 2',
   prosperity = '10',
   ['gold coins'] = '50'
 }
},
['swordsmith'] = {
 type = 'Resource',
 employees = {
   workers = '2 Weaponsmiths',
   ['Optimal Rank'] = '[[Commoner]]'
 },
 rank = 'Commoner',
 job = 'Weaponsmith',
 input = {
   'tools',
   'iron',
   'coal',
   'steel'
  },
 output = {
   'shortsword',
   'steel sword'
  },
 construction = {
   ['planks'] = '10',
   ['polished stone'] ='10',
   ['tools'] = '8',
 },
 costs = {
   ['gold coins'] = '40',
   maintenance = '5'
 },
 influence = {
  ['kingdom splendour'] = '25',
  prosperity = '10'
 }
},
['tailor\'s workshop'] = {
 type = 'Goods',
 employees = {
   workers = '3 Tailors',
   ['Optimal Rank'] = '[[Citizen]]'
 },
 rank = 'Citizen',
 job = 'Tailor',
 input = {
   'cloth'
  },
 output = {
   'clothes'
  },
 construction = {
   ['planks'] = '20',
   ['stone'] = '15',
   ['tools'] = '8',
 },
 costs = {
   ['gold coins'] = '50',
   maintenance = '8'
 },
 influence = {
   tier = 'tier 2',
   prosperity = '10',
   ['gold coins'] = '50'
 }
},
['tavern'] = {
 type = 'Monument',
 employees = {
   workers = 'Varies',
   ['Optimal Rank'] = 'varies'
 },
 costs = {
 },
 influence = {
  ['labour splendour'] = '25',
  tier = 'tier 2',
  ['labour influence'] = 5,
  prosperity = '10'
 }
},
['tooling desk'] = {
 type = 'Sub-building',
 perbuilding = '2',
 construction = {
   ['wood'] = '10',
   ['tools'] = '4'
 },
 costs = {
   maintenance = '1'
 },
 influence = {
   tier = 'tier 3',
   prosperity = '50',
   ['gold coins'] = '100'
 }
},
['tooling shack'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '10',
   ['tools'] = '5'
 },
 costs = {
   maintenance = '1'
 },
 influence = {
   tier = 'tier 3',
   prosperity = '50',
   ['gold coins'] = '100'
 }
},
['tooling table'] = {
 type = 'Sub-building',
 perbuilding = '1',
 construction = {
   ['wood'] = '10',
   ['tools'] = '4'
 },
 costs = {
   maintenance = '1'
 },
 influence = {
   tier = 'tier 3',
   prosperity = '50',
   ['gold coins'] = '100'
 }
},
['vegetable garden'] = {
	type = 'Monastery',
 employees = {
 	workers = '3 Farmers',
	['Optimal Rank'] = 'Brother/Sister'
  },
  rank = 'Brother/Sister',
  job = 'Farmer',
 output = {
   'vegetables',
  },
 construction = {
   ['stone'] = '5',
   ['planks'] = '10',
   ['tools'] = '2'
 },
 costs = {
   maintenance = '3'
 },
 influence = {
  tier = 'tier 1',
  ['gold coins'] = '25',
  prosperity = '0'
 }
},
['vigilant scarecrow'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '5',
   ['wheat'] = '5',
   ['tools'] = '1'
 },
 costs = {
 },
 influence = {
   prosperity = '50',
   ['bsplendour'] = '2'
 }
},
['village market'] = {
 type = 'Logistics',
 maintenance = '',
 influence = {
   tier = 'tier 2',
   prosperity = '10',
   ['gold coins'] = '50'
 }
},
['village stone bridge'] = {
 type = 'Bridge',
 construction = {
   ['planks'] = '10',
   ['stone'] = '30',
   ['polished stone'] ='4',
   ['tools'] = '2'
 },
 costs = {
 },
 influence = {
   tier = 'tier 3',
   prosperity = '50',
   ['gold coins'] = '100'
 }
},
['village wooden bridge'] = {
 type = 'Bridge',
 construction = {
   ['planks'] = '10'
 },
 costs = {
 },
 influence = {
   tier = 'tier 1',
   prosperity = '0',
   ['gold coins'] = '25'
 }
},
['vineyard'] = {
 type = 'Monastery',
 employees = {
   workers = '3 Vinegrowers',
   ['Optimal Rank'] = '[[Brother/sister]]'
 },
 rank = 'Brother/Sister',
 job = 'Vinegrower',
 output = {
   'grapes'
  },
 construction = {
   ['wood'] = '5',
   ['planks'] = '5',
   ['stone'] = '10',
   ['polished stone'] ='20',
   ['tools'] = '5'
 },
 costs = {
   maintenance = '24'
 },
 influence = {
   ['clergy splendour'] = '150',
   tier = 'tier 4',
   ['clergy influence'] = '35',
   prosperity = '100',
   ['bsplendour'] = '1'
 }
},
['warehouse'] = {
 type = 'Logistics',
 employees = {
   workers = '4 Transporters',
   ['Optimal Rank'] = '[[Serf]]'
 },
 rank = 'Serf',
 job = 'Transporter',
  capacity = '400',
 construction = {
   ['planks'] = '15',
   ['stone'] = '10',
 },
 costs = {
   ['gold coins'] = '10',
   maintenance = '2'
 },
 influence = {
   tier = 'tier 1',
   prosperity = '0',
   ['gold coins'] = '25'
 }
},
['warehouse depot'] = {
 type = 'Sub-building',
  capacity = '400',
 perbuilding = '2',
 construction = {
   ['wood'] = '5',
   ['tools'] = '2'
 },
 costs = {
   maintenance = '2'
 },
 influence = {
   tier = 'tier 2',
   prosperity = '10',
   ['gold coins'] = '50'
 }
},
['weaver hut'] = {
 type = 'Goods',
 employees = {
   workers = '2 Weavers',
   ['Optimal Rank'] = '[[Commoner]]'
 },
 rank = 'Commoner',
 job = 'Weaver',
 input = {
   'wool'
  },
 output = {
   'cloth'
  },
 construction = {
   ['planks'] = '10',
   ['stone'] = '5',
   ['tools'] = '6',
 },
 costs = {
   ['gold coins'] = '50',
   maintenance = '5'
 },
 influence = {
   tier = 'tier 2',
   prosperity = '10',
   ['gold coins'] = '50'
 }
},
['well'] = {
 type = 'Food',
  capacity = '0',
 output = {
   'water'
  },
 construction = {
   ['wood'] = '10',
   ['stone'] = '5',
 },
 costs = {
   ['gold coins'] = '10',
 },
 influence = {
  prosperity = '0'
 }
},
['wheat barn'] = {
 type = 'Sub-building',
 construction = {
   ['planks'] = '20',
   ['tools'] = '5'
 },
 costs = {
   maintenance = '1'
 },
 influence = {
   tier = 'tier 3',
   prosperity = '50',
   ['gold coins'] = '100'
 }
},
['wheat cart'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '10',
   ['tools'] = '2'
 },
 costs = {
   maintenance = '1'
 },
 influence = {
   tier = 'tier 3',
   prosperity = '50',
   ['gold coins'] = '100'
 }
},
['wheat farm'] = {
 type = 'Food',
 employees = {
   workers = '3 Farmers',
   ['Optimal Rank'] = '[[Serf]]'
 },
 rank = 'Serf',
 job = 'Farmer',
 output = {
   'wheat'
  },
 construction = {
   ['planks'] = '20',
   ['tools'] = '4',
 },
 costs = {
   ['gold coins'] = '25',
   maintenance = '4'
 },
 influence = {
   tier = 'tier 3',
   prosperity = '50',
   ['gold coins'] = '100'
 }
},
['windmill'] = {
 type = 'Food',
 employees = {
   workers = '6 Millers',
   ['Optimal Rank'] = '[[Serf]]'
 },
 rank = 'Serf',
 job = 'Miller',
 input = {
   'wheat'
  },
 output = {
   'flour'
  },
 construction = {
   ['planks'] = '15',
   ['stone'] = '15',
   ['tools'] = '6',
 },
 costs = {
   ['gold coins'] = '50',
   maintenance = '6'
 },
 influence = {
   tier = 'tier 2',
   prosperity = '10',
   ['gold coins'] = '50'
 }
},
['winery'] = {
 type = 'Monastery',
 employees = {
   workers = '2 Vintners',
   ['Optimal Rank'] = '[[Brother/sister]]'
 },
 rank = 'Brother/Sister',
 job = 'Vintner',
 input = {
   'grapes',
   'barrel'
  },
 output = {
   'wine'
  },
 construction = {
   ['planks'] = '20',
   ['stone'] = '25',
   ['polished stone'] ='25',
   ['tools'] = '5'
 },
 costs = {
   maintenance = '28'
 },
 influence = {
   ['clergy splendour'] = '150',
   tier = 'tier 4',
   ['clergy influence'] = '35',
   prosperity = '100',
   ['bsplendour'] = '1'
 }
},
['wood depot'] = {
 type = 'Sub-building',
 capacity = '25',
 perbuilding = '3',
 construction = {
   ['wood'] = '10',
   ['tools'] = '2'
 },
 influence = {
   tier = 'tier 2',
   prosperity = '10',
   ['gold coins'] = '50'
 }
},
['wooden wagon'] = {
 type = 'Sub-building',
  capacity = '10',
 perbuilding = '5',
 construction = {
   ['wood'] = '5',
   ['tools'] = '1'
 },
 influence = {
   tier = 'tier 2',
   prosperity = '10',
   ['gold coins'] = '50'
 }
},
['woodsmen tool rack'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '10',
   ['planks'] = '10',
   ['tools'] = '5'
 },
 influence = {
   prosperity = '10',
   ['bsplendour'] = '3'
 }
},
['woodsmen tool rack, waterproofed'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '5',
   ['cloth'] = '5',
   ['planks'] = '10',
   ['tools'] = '5'
 },
 influence = {
   prosperity = '10',
   ['bsplendour'] = '3'
 }
},
['workshop extension'] = {
 type = 'Sub-building',
 construction = {
   ['planks'] = '30',
   ['polished stone'] ='20',
   ['tools'] = '12'
 },
 costs = {
   maintenance = '1'
 },
 influence = {
   tier = 'tier 5',
   prosperity = '200',
   ['gold coins'] = '500'
 }
},
['workshop tower'] = {
 type = 'Sub-building',
 construction = {
   ['planks'] = '30',
   ['polished stone'] ='20',
   ['tools'] = '12'
 },
 costs = {
   maintenance = '1'
 },
 influence = {
   tier = 'tier 5',
   prosperity = '200',
   ['gold coins'] = '500'
 }
}
}