Difference between revisions of "Healing House"

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The '''Healing House''' is a sub-building of the [[Castle]]. It is unlocked in tier 4 on the Kingdom path of the [[Progression]] tree for the cost of {{Item|resource=kingdom influence|value=35}}. This sub-building allows the player to hire Barber Surgeons, which help wounded Combatants to recover more quickly. The optimum rank for the Barber Surgeon role is [[Citizen]].
The '''Healing House''' is a modular [[Sub-Buildings|sub-building]] of the [[Castle]]. It is unlocked in tier 4 on the Kingdom path of the [[Progression]] tree for the cost of {{Item|resource=kingdom influence|value=35}}. This sub-building allows the player to hire Barber Surgeons, which help wounded Combatants to recover more quickly. The optimum rank for the Barber Surgeon role is [[Citizen]].


The Healing House is modular and can therefore be expanded and decorated using only the common building parts of the Castle. Expanding this sub-building allows the player to employ more Barber Surgeons, each of which expands the capacity of the sub-building. The sub-building has no unique building parts.
The Healing House is modular and can therefore be expanded and decorated using only the common building parts of the Castle. Expanding this sub-building allows the player to employ more Barber Surgeons, each of which expands the capacity of the sub-building. The sub-building has no unique building parts.

Latest revision as of 05:23, 23 February 2026

The Healing House is a modular sub-building of the Castle. It is unlocked in tier 4 on the Kingdom path of the Progression tree for the cost of 35 Kingdom Influence.png Kingdom Influence. This sub-building allows the player to hire Barber Surgeons, which help wounded Combatants to recover more quickly. The optimum rank for the Barber Surgeon role is Citizen.

The Healing House is modular and can therefore be expanded and decorated using only the common building parts of the Castle. Expanding this sub-building allows the player to employ more Barber Surgeons, each of which expands the capacity of the sub-building. The sub-building has no unique building parts.

Construction

Requirements

The Healing House must include at least one room and one door. It must also be built in an area of Light Fortification.