Difference between revisions of "Module:OTable"
Jump to navigation
Jump to search
(Created page with "local com = require('Module:Common') local a = require('Module:Arguments') local i = require('Module:Icon') local p = {} function p.buildings(frame) local buildingList = mw.loadData('Module:BuildingIndex') local args = a.getArgs(frame) local buildingTable = mw.html.create('table') local dataTable = {} for k, v in pairs(buildingList) do if v.group == args['group'] or not args['group'] then table.insert(dataTable, k) end end table.sort(dataTable) building...") |
m |
||
| Line 48: | Line 48: | ||
table.insert(getUnlocks, c.building) | table.insert(getUnlocks, c.building) | ||
table.insert(getUnlocks, c.population) | table.insert(getUnlocks, c.population) | ||
if c. | if c.path then | ||
for k, v in pairs(c. | for k, v in pairs(c.path) do | ||
table.insert(getUnlocks, i.icon(k .. ' splendour', v, nil, nil, 'en')) | table.insert(getUnlocks, i.icon(k .. ' splendour', v, nil, nil, 'en')) | ||
end | end | ||
| Line 60: | Line 60: | ||
end | end | ||
local | local Unlocks = '' | ||
for k, v in ipairs(getUnlocks) do | for k, v in ipairs(getUnlocks) do | ||
Unlocks = Unlocks .. v | |||
if k ~= #getUnlocks then | if k ~= #getUnlocks then | ||
Unlocks = Unlocks .. '<br />' | |||
end | end | ||
end | end | ||
Revision as of 17:07, 17 April 2025
Documentation for this module may be created at Module:OTable/doc
local com = require('Module:Common')
local a = require('Module:Arguments')
local i = require('Module:Icon')
local p = {}
function p.buildings(frame)
local buildingList = mw.loadData('Module:BuildingIndex')
local args = a.getArgs(frame)
local buildingTable = mw.html.create('table')
local dataTable = {}
for k, v in pairs(buildingList) do
if v.group == args['group'] or not args['group'] then
table.insert(dataTable, k)
end
end
table.sort(dataTable)
buildingTable:addClass('wikitable sortable')
:tag('tr')
:tag('th')
:wikitext('Name')
:done()
:tag('th')
:wikitext('Type')
:done()
:tag('th')
:wikitext('Unlocks')
:done()
:tag('th')
:wikitext('Production')
:done()
:tag('th')
:wikitext('Construction Requirements')
:done()
:done()
for k, v in ipairs(dataTable) do
local titleParts = mw.text.split(v, '%s')
for k2, part in ipairs(titleParts) do
titleParts[k2] = part:upper():sub(1,1) .. part:sub(2)
end
local buildString = '[[%s|%s]]'
local pageTitle = table.concat(titleParts, ' ')
local u = string.upper(string.sub(v,1,1))
local buildingName = buildString:format(pageTitle, u .. string.sub(v, 2))
local c = buildingList[v]
local getUnlocks = {}
table.insert(getUnlocks, c.building)
table.insert(getUnlocks, c.population)
if c.path then
for k, v in pairs(c.path) do
table.insert(getUnlocks, i.icon(k .. ' splendour', v, nil, nil, 'en'))
end
end
if c.influence then
for k, v in pairs(c.influence) do
table.insert(getUnlocks, i.icon(k .. ' influence', v, nil, nil, 'en'))
end
end
local Unlocks = ''
for k, v in ipairs(getUnlocks) do
Unlocks = Unlocks .. v
if k ~= #getUnlocks then
Unlocks = Unlocks .. '<br />'
end
end
local production = ''
if c.input then
production = '\'\'\'Requires:\'\'\'<br />'
for k, v in pairs(c.input) do
production = production .. i.icon(v, nil, nil, v, 'en') .. '<br />'
end
end
if c.output then
production = production ..'\'\'\'Produces:\'\'\'<br />'
for k, v in ipairs(c.output) do
production = production .. i.icon(v, nil, nil, v, 'en') .. '<br />'
end
end
if not production == '' then
local l = string.len(production)
production = string.sub(production, 1, l - 6)
end
local construction = ''
if c.construction then
for k, v in pairs(c.construction) do
construction = construction .. i.icon(k, v, nil, k, 'en') .. '<br />'
end
local l = string.len(construction)
construction = string.sub(construction, 1, l -6)
end
local newRow = mw.html.create('tr')
newRow:tag('th')
:wikitext(buildingName)
:done()
:tag('td')
:wikitext(buildingType)
:done()
:tag('td')
:wikitext(unlocks)
:done()
:tag('td')
:wikitext(production)
:done()
:tag('td')
:wikitext(construction)
:done()
buildingTable:node(newRow)
end
return buildingTable
end
return p