Difference between revisions of "Castle"

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|2
|2
|[[Bailiff's Office|Bailiff Office]]
|Spear Encampment
[[Cloister|Watchpost]]
Bow Encampment
 
Sword Encampment
 
Provisioner
 
Royal Office


[[Treasury]]
[[Treasury]]
|Allows the player to appoint a [[Bailiff]].
|S
Allows the player to employ [[Patrollers]] and [[Watchmen]]
 
Increases the player's treasury capacity.
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|3
|3
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|4
|4
|None
|Mess Hall
Healing House
 
Private Quarters
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|5
|5
|None
|Court of Heroes
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Revision as of 21:48, 21 February 2026

Overview

Castle
Production
Optimal Rankvaries
TypeMonument
Unlocking Conditions
Prosperity.png Prosperity0 (tier 1)

The Castle is a building in Foundation. It is unlocked in tier 1 on the Kingdom path of the Progression tree for the cost of 25 Gold Coins.png Gold Coins. It is a modular building, meaning that it can contain a number of sub-buildings, which allow different sections of the same building to perform different functions. These sub-buildings are unlocked in various tiers of the Kingdom path.

The Castle functions as the military centre of the town, housing Combatants, producing weapons and hosting Visitors related to the Kingdom Estate.

Sub-buildings

Tier Sub-building Description
1 Castle Keep

Barracks

Armoury

Great Hall

Free Build

Allows the player to employ Tax Collectors.

Unlocks Mandates.

Allows construction of parts with no function for aesthetics.

2 Spear Encampment

Bow Encampment

Sword Encampment

Provisioner

Royal Office

Treasury

S
3 None
4 Mess Hall

Healing House

Private Quarters

5 Court of Heroes