Difference between revisions of "Resources"
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Revision as of 08:06, 20 December 2021
Resources are the materials required to sustain and expand the village. Primarily acquired via villagers in their respective workplace, they can also be acquired via trading and quests.
Overview
Resources can be split into five categories: food, common goods, luxury goods, weapons and materials. The variety available and needed of each type increases with village growth; new comers and serfs can be satisfied with a single food type and their buildings constructed with wood and stone. Once resources have been obtained, they must be stored in either a granary (food based goods) or warehouse.
The resources available to the village can be seen in the resources overview to the top of the screen. As more become available the first three rows of resources, marked as favourites will be shown by default with the ability to show more my clicking the small plus at the center of the panel's bottom border. Favourites cannot be changed.
Food
Food is a basic necessity required by villagers of all levels. All food types are stored in a granary and acquired by villagers via the market.
Image | Name | Produced By |
---|---|---|
Berries | Gathering Hut | |
Bread | Bakery | |
Cheese | Cheesemaker | |
Fish | Fishing Hut |
Common Goods
Common goods are required by serfs and upwards. All common goods are the end product of manufacturing and are stored in a warehouse before being taken to market.
Image | Name | Produced By |
---|---|---|
Candle | Candlemaker's Workshop | |
Common Clothes | Tailor's Workshop | |
Common Wares | Common Wares Worshop |
Luxury Goods
Luxury Goods are required by the highest echeons of society.
Image | Name | Produced By |
---|---|---|
Herbs | Herb Garden | |
Honey | Apiary | |
Jewelry | Jewelry Workshop |
Weapons
Image | Name | Produced By |
---|---|---|
Sword | Weaponsmith | |
Pike | Military quest success |