Difference between revisions of "Castle"
| Line 24: | Line 24: | ||
|Allows the formation of a [[Army#Castle Company|Castle Company]]. | |Allows the formation of a [[Army#Castle Company|Castle Company]]. | ||
Acts as accommodation for [[Combatants]] and [[Villagers#Visitors|Visitors]] | Acts as accommodation for low-ranking [[Combatants]] and [[Villagers#Visitors|Visitors]]. | ||
Acts as storage for weapons, {{Item|resource=war ration}} and {{Item|resource=steel}}. | Acts as storage for weapons, {{Item|resource=war ration}} and {{Item|resource=steel}}. | ||
| Line 65: | Line 65: | ||
[[Private Quarters]] | [[Private Quarters]] | ||
|Allows the player to supply food Resources in the Castle. | |Allows the player to supply food Resources in the Castle. | ||
Allows the player to appoint | Allows the player to appoint [[Barber Surgeon|Barber Surgeons]]. | ||
Acts as accommodation for | Acts as accommodation for high-rank Combatants and Visitors. | ||
|- | |- | ||
|5 | |5 | ||
Revision as of 10:24, 22 February 2026
Overview
The Castle is a building in Foundation. It is unlocked in tier 1 on the Kingdom path of the Progression tree for the cost of 25
Gold Coins.
It is a modular building, meaning that it can contain a number of sub-buildings, which allow different sections of the same building to perform different functions. These sub-buildings are unlocked in various tiers of the Kingdom path.
The Castle functions as the military centre of the town, housing Combatants, producing weapons and hosting Visitors related to the Kingdom Estate.
Sub-buildings
| Tier | Sub-building | Description |
|---|---|---|
| 1 | Castle Keep | Allows the formation of a Castle Company.
Acts as accommodation for low-ranking Combatants and Visitors. Acts as storage for weapons, Unlocks Mandates. Allows construction of parts with no function for aesthetics. |
| 2 | Spear Encampment | Allows the formation of Spear Companies.
Allows the formation of Bow Companies. Allows the formation of Sword Companies. Allows the player to produce Allows the player to appoint a Royal Courtier. Increases the player's treasury capacity. |
| 3 | None | |
| 4 | Mess Hall | Allows the player to supply food Resources in the Castle.
Allows the player to appoint Barber Surgeons. Acts as accommodation for high-rank Combatants and Visitors. |
| 5 | None |