Difference between revisions of "1.9.2 QoL Update"
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(1.9.2 Quality of Life Update) |
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* Switching a sub-building function in the Fuel mod (1.9+) crashed the game | * Switching a sub-building function in the Fuel mod (1.9+) crashed the game | ||
* Exposed the Hospitium, Monk Dorms and Nun Dorms functions for the Monastery | * Exposed the Hospitium, Monk Dorms and Nun Dorms functions for the Monastery | ||
[[Category:Change Logs]] |
Latest revision as of 14:32, 29 December 2023
Released February 27, 2023 on Steam & GOG. Read full news post on the Foundation blog. See Changelog for other changes.
New
- Budget breakdown overhaul
- Monastery construction steps
- Right-clicking on panels will now close them
- ESC key will bring up the systems menu or close it if it’s already open
Improvements
- The Daily Average Balance now displays more accurate information about whether you are making money or not
- Save files’ size have been considerably shrinked—up to 70% less!
Updates
- Housing help topic
- Editing buildings help topic (refund)
- Localization
QOL
- The special panel style for buildings now only applies to the parent building, which should help distinguish them from sub-buildings
- Added a confirmation pop-up when unassigning a slot with stocked resources (example: Warehouse)
- Improved the resource refund feature when destroying parts to be more consistent across the board
- Wealth calculation from the Book will now display a score after the first month regardless of your income status positive or negative)
- Improved performance for densely populated villages
Fixes
- Fix: in some circumstances, the game wouldn’t properly close on exit
- None of the shortage events (except for service) were displayed in the Happiness tooltip
- Villagers trying to fulfill needs spread too far from each other on the map would get stuck in a needs loop, which led to further issues
- Added a distance limit so villagers won’t be traveling far and wide to use benches
- Destroying a monument before its completion refunded too many resources
- While a game rule that modified the trading price was active, the “Buy from village” price was rounded before calculating the quantity available for purchase
- The Rustic Gate – Elevated part from the Monastery snapped inside the model, which blocked entry to the location
- Multiple scrollbars could be displayed when building a Cloister
Modding
- The Unlock Trade Route button wasn’t displayed when mods added new resources for trade. The GUI now handles up to 5 resources rows without a scrollbar
- Switching a sub-building function in the Fuel mod (1.9+) crashed the game
- Exposed the Hospitium, Monk Dorms and Nun Dorms functions for the Monastery