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Traders can only buy or sell resources from a [[Granary]] or [[Warehouse]] that has been assigned to store the resources in question; any goods in the [[Village Center]], a production [[building]], a [[Market]], or in transit are considered unavailable for trade. | Traders can only buy or sell resources from a [[Granary]] or [[Warehouse]] that has been assigned to store the resources in question; any goods in the [[Village Center]], a production [[building]], a [[Market]], or in transit are considered unavailable for trade. | ||
Each trade route panel shows information on the resources available for purchase and sale from that city, and the prices. At the bottom of each panel is a bar showing information about that trade route's level, tradeable volume per resource type, and the required volume of trade before the next level becomes available. | |||
== Upgrades == | |||
All trade routes start at Level 1. Before they can be upgraded, the player must reach a certain total volume of trade in any resource with that city. | |||
== Allegiances == | |||
== Trade Routes == | == Trade Routes == | ||
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