Difference between revisions of "Rulesets"

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(Created page with "Add info here on toggleable rules at the start of the game.")
 
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Add info here on toggleable rules at the start of the game.
== Overview ==
During game set-up, players can choose from 4 pre-made rulesets for the game. Alternatively, players can customise their ruleset by toggling individual rules.
 
=== Rulesets ===
{| class="wikitable"
!Rulesets
!Description
|-
|Casual
|Enjoy a relaxed and easy-going game with minimal challenges.
|-
|Classic
|Play the game as intended. Perfect for your first playthrough.
|-
|Challenge
|A difficult mode suited for meticulous strategists.
|-
|Creative
|Build freely and focus on creation without economic constraints.
|}
 
=== Rules ===
{| class="wikitable"
!Rules
!Description
|-
|Tutorial
|Enables Tutorial Mode. This enables a higher degree of advice on starting a village, and prevents starting zones from appearing on islands.
|-
|Ever Happy Population
|Prevents villager Happiness from dropping below 100%.
|-
|Invulnerable Army
|Makes the player's Combatants invulnerable.
|-
|Unlimited Coins
|Gives the player unlimited {{Item|resource=gold coin}}.
|-
|Cosmetic Construction
|???
|-
|Optional Events
|Toggles optional [[Quests|Events]] such as fairs.
|-
|Nondepletable Small Mineral Deposits
|Causes small {{Item|resource=stone}} and {{Item|resource=iron ore}} deposits to never run out.
|-
|Prospect All Minerals
|Causes all mountain mines to be already prospected and identifiable at the start of the game.
|-
|Upgrade Trade Routes
|Upgrades all trade routes to level ??
|-
|Unlock all Unlockables
|Causes the [[Progression]] Tree to be fully unlocked at the start of the game.
|-
|Own All Territories
|Unlocks all territories for use, and ??removes territory upkeep costs??
|-
|Environmental Resource Regrowth
|Controls the rate at which {{Item|resource=berries}}, {{Item|resource=boar}} and {{Item|resource=fish}} regrow.
|-
|Territory Upkeep Cost
|Controls the rate of territory upkeep costs.
|-
|Villager Happiness to Leave
|Controls the happiness level at which villagers will leave the settlement.
|-
|Resource Reward Quantity
|Controls the rate of resource rewards from [[Quests]].
|-
|Influence Reward Quantity
|Controls the rate of Influence rewards from [[Quests]].
|-
|Military Mission Hazard
|Controls the danger levels of military [[Quests|missions]].
|-
|Trade Routes Resource Volume
|Controls the maximum tradeable volume of trade routes.
|-
|Residential Taxation Revenue
|Controls the rate of income from residential taxation.
|-
|Workplace Production Time
|Controls the speed at which buildings produce resources.
|}
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