Module:Buildings
Revision as of 11:41, 10 February 2024 by HoubkneghteS (talk | contribs)
Documentation for this module may be created at Module:Buildings/doc
return { ['apiary'] = { workers = 2, rank = 'Brother/Sister', products = { 'honey', 'wax' }, construction = { planks = 30, tools = 5 }, maintenance = 10 }, ['bakery'] = { population = '10 [[Serf]]s', workers = 2, rank = 'Commoner', prosperity = { rank = '20', gold = '' }, requirements = { 'water', 'flour' }, products = { 'bread' }, construction = { ['gold coins'] = '150', ['stone'] = '20', ['planks'] = '20', ['tools'] = '20' }, maintenance = '20' }, ['blacksmith'] = { population = '10 [[Serf]]s', workers = '2', prosperity = { rank = '50', gold = '' }, requirements = { 'coal', 'iron' }, products = { 'tools' }, construction = { ['gold coins'] = '200', stone = '20', wood = '20', tools = '20' }, maintenance = '30' }, ['brewery'] = { population = '20 [[Commoner]]s', prosperity = { rank = '50', gold = '' }, requirements = { 'wheat', 'hops', 'water' }, products = { 'beer' }, construction = { ['gold coins'] = '200', planks = '15', ['polished stone'] = '15', tools = '10' }, maintenance = '30' }, ['builder\'s workshop'] = { building = '[[Village Center]]', workers = '3', rank = 'Serf', job = 'Builder', construction = { wood = '5' }, tax = '0', maintenance = '0' }, ['butchery'] = { workers = '2', rank = 'Serf', job = 'Butcher', prosperity = { rank = '0', ['gold coins'] = '25' }, construction = { tools = '3', planks = '10', stone = '10', ['gold coins'] = '10', }, requirements = { 'Boar' }, products = { 'Meat' }, maintenance = '1' }, ['candle workshop'] = { prosperity = { rank = '100', gold = '' }, }, ['charcoal hut'] = { population = '10 [[Serf]]s', workers = '3', prosperity = { rank = '50', gold = '' }, requirements = { 'wood' }, products = { 'coal' }, construction = { ['gold coins'] = '100', wood = '20', tools = '10' }, maintenance = '20' }, ['cheesemaker'] = { population = '1 [[Commoner]]', workers = '2', prosperity = { rank = '100', gold = '' }, requirements = { 'milk' }, products = { 'cheese' }, construction = { ['gold coins'] = '150', planks = '15', ['polished stone'] = '10', tools = '5' }, maintenance = '25' }, ['church'] = { }, ['common wares workshop'] = { prosperity = { rank = '100', gold = '' }, }, ['cooperage'] = { population = '20 [[Commoner]]s', workers = '3', prosperity = { rank = '100', gold = '' }, requirements = { 'planks', 'iron', 'tools' }, products = { 'barrel' }, construction = { ['gold coins'] = '300', planks = '30', ['polished stone'] = '10', tools = '10' }, maintenance = '75' }, ['dairy farm'] = { population = '1 [[Commoner]]', workers = '1', prosperity = { rank = '100', gold = '' }, products = { 'milk' }, construction = { gold = '75', planks = '25', tools = '5' }, maintenance = '25' }, ['fisher\'s hut'] = { population = '20 [[Serf]]s', workers = '1', job = 'Fisherman', prosperity = { rank = '20', ['gold coins'] = '25' }, products = { 'fish' }, construction = { ['gold coins'] = '20', wood = '40' }, maintenance = '15' }, ['forester camp'] = { building = '[[Builder\'s workshop]]', workers = '1', rank = 'Serf', job = 'Forester', construction = { -- ['gold coins'] = '50', planks = '10' }, maintenance = '1' }, ['gathering hut'] = { building = '[[Builder\'s workshop]]', workers = '3', rank = 'Serf', job = 'Gatherer', products = { 'berries' }, construction = { ['gold coins'] = '20', wood = '10' }, maintenance = '5' }, ['glass smelter'] = { prosperity = { rank = '200', gold = '' }, }, ['gold smelter'] = { prosperity = { rank = '200', gold = '' }, }, ['granary'] = { building = '[[Builder\'s workshop]]', workers = '4', rank = 'Serf', job = 'Transporter', construction = { ['gold coins'] = '50', stone = '5', wood = '15' }, bundles = { { stone = '5', wood = '3' }, { wood = '7' }, { wood = '5' } }, maintenance = '1' }, ['hop farm'] = { population = '20 [[Commoner]]s', workers = '3', prosperity = { rank = '50', gold = '' }, products = { 'hops' }, construction = { ['gold coins'] = '100', planks = '30', ['polished stone'] = '10', tools = '10' }, maintenance = '20' }, ['house'] = { construction = { wood = '10' } }, ['hunter\'s hut'] = { workers = '1', rank = 'Serf', job = 'Hunter', construction = { wood = '20', tools = '2', ['gold coin'] = '10', }, prosperity = { rank = '0', ['gold coin'] = '25' }, maintenance = '1', }, ['iron smelter'] = { population = '10 [[Serfs]]', workers = '2', prosperity = { rank = '50', gold = '' }, requirements = { 'iron ore', 'coal' }, products = { 'iron' }, construction = { ['gold coins'] = '150', stone = '10', planks = '20', tools = '10' }, maintenance = '30' }, ['jeweler\'s workshop'] = { prosperity = { rank = '200', gold = '' }, }, ['manor house'] = { construction = { stone = '6', planks = '10' }, maintenance = '5' }, ['lumber camp'] = { building = '[[Builder\'s workshop]]', workers = '3', rank = 'Serf', job = 'Woodcutter', products = { 'wood' }, construction = { ['gold coins'] = '20', tools = '5' }, maintenance = '0' }, ['market'] = { building = '[[Builder\'s workshop]]', workers = '1 (per stall)', rank = 'Serf', construction = { ['gold coins'] = '10', wood = '2' }, maintenance = '5' }, ['monastery'] = { construction = { glass = '10', planks = '55', ['polished stone'] = '110', tools = '25' } }, ['quarries'] = { workers = '5', construction = { planks = '20' }, maintenance = '0' }, ['rustic church'] = { }, ['sawmill'] = { building = '[[Builder\'s workshop]]', workers = '3', rank = 'Serf', job = 'Carpenter', requirements = { 'Wood' }, products = { 'Planks' }, construction = { ['gold coins'] = '100', stone = '10', wood = '20' }, bundles = { { stone = '5', wood = '10' }, { stone = '5', wood = '10' }, }, maintenance = '1' }, ['sheep farm'] = { population = '1 [[Commoner]]', workers = '1', rank = 'Serf', prosperity = { rank = '20', gold = '' }, products = { 'wool' }, construction = { ['gold coins'] = '50', stone = '10', wood = '10', tools = '5' }, maintenance = '15' }, ['stone bridge'] = { prosperity = { rank = '200', gold = '' }, }, ['stonecutter camp'] = { building = '[[Builder\'s workshop]]', workers = '5', rank = 'Serf', products = { 'stone' }, construction = { ['gold coins'] = '25', wood = '10', tools = '5' }, maintenance = '0' }, ['stonemason hut'] = { population = '10 [[Serf]]s', workers = 1, rank = 'Commoner', prosperity = { rank = '20', gold = '50' }, requirements = { 'stone' }, products = { 'polished stone' }, construction = { ['gold coins'] = '25', wood = '10', cloth = '5' }, maintenance = '15' }, ['tailor\'s workshop'] = { population = '1 [[Commoner]]', workers = '1', rank = 'Commoner', prosperity = { rank = '20', gold = '' }, requirements = { 'cloth' }, products = { 'clothes' }, construction = { ['gold coins'] = '50', planks = '5', ['polished stone'] = '5', tools = '2' } }, ['tavern'] = { workers = '1', rank = 'Commoner', construction = { ['gold coins'] = '150', planks = '40', tools = '25' }, maintenance = '15' }, ['village center'] = {}, ['warehouse'] = { population = '10 [[Villager]]s', workers = '4', rank = 'Serf', influence = { labor = '1' }, prosperity = { rank = '0', ['gold coins'] = '25' }, workers = '4', rank = 'Serf', construction = { ['gold coins'] = '10', stone = '10', planks = '15' }, bundle = { { stone = '10', }, { planks = '15' } }, maintenance = '2' }, ['weaver hut'] = { population = '1 [[Commoner]]', workers = '2', rank = 'Commoner', prosperity = { rank = '20', gold = '' }, requirements = { 'wool' }, products = { 'cloth' }, construction = { ['gold coins'] = '100', stone = '10', planks = '10', tools = '5' }, maintenance = '15' }, ['well'] = { products = { 'water' }, construction = { ['gold coins'] = '20', stone = '5', wood = '10' }, bundles = { { stone = '5', wood = '10' } }, maintenance = '0' }, ['wheat farm'] = { population = '10 [[Serf]]s', workers = '3', rank = 'Serf', prosperity = { rank = '20', gold = '' }, products = { 'wheat' }, construction = { ['gold coins'] = '75', planks = '20', tools = '10' }, maintenance = '15' }, ['windmill'] = { population = '10 [[Serf]]s', workers = '2', rank = 'Serf', prosperity = { rank = '20', gold = '' }, requirements = { 'wheat' }, products = { 'flour' }, construction = { ['gold coins'] = '100', stone = '10', planks = '10', tools = '10' }, maintenance = '15' }, ['wooden bridge'] = { population = '10 [[Villager]]s', prosperity = { rank = '0', ['gold coins'] = '25' }, construction = { planks = '10' }, maintenance = '0' }, ['wooden keep'] = { workers = '10', construction = { planks = '30' }, maintenance = '5' } }