Module:BuildingIndex

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Revision as of 22:06, 17 April 2025 by Olessan (talk | contribs)
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Documentation for this module may be created at Module:BuildingIndex/doc

return {
['apiary'] = {
 type = 'Monastery',
 workers = '2 bee keepers',
 class = 'brother/sister',
 output = {
   'honey',
   'wax'
  },
 construction = {
   ['polished stone'] = '10',
   ['planks'] = '20',
   ['tools'] = '2'
 },
 maintenance = '12',
 splendour = '1',
 influence = {
  ['clergy splendour'] = '25',
 prosperity = '10'
}
},
['armoury'] = {
 type = 'Castle',
 workers = '4 transporters',
 class = 'serf',
  capacity = '400',
 construction = {
   ['stone'] = '10',
   ['polished stone'] = '15',
   ['gold coins'] = '10'
 },
 maintenance = '2',
 influence = {
  ['kingdom splendour'] = '75',
 prosperity = '50'
}
},
['bakery'] = {
 type = 'Food',
 workers = '4 bakers',
 class = 'commoner',
 input = {
   'flour',
   'water'
  },
 output = {
   'bread'
  },
 construction = {
   ['planks'] = '20',
   ['stone'] = '20',
   ['tools'] = '10',
   ['gold coins'] = '50'
 },
 maintenance = '7',
 influence = {
 prosperity = '10'
}
},
['blacksmith'] = {
 type = 'Resource',
 workers = '2 blacksmiths',
 class = 'commoner',
 input = {
   'coal',
   'iron'
  },
 output = {
   'tools'
  },
 construction = {
   ['planks'] = '20',
   ['polished stone'] ='50',
   ['stone'] = '10',
   ['tools'] = '6',
   ['gold coins'] = '50'
 },
 maintenance = '6',
 influence = {
 prosperity = '10'
}
},
['blue market tent'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '10',
   ['cloth'] = '5',
   ['gold coins'] = '25'
   },
 maintenance = '1',
 splendour = '1',
 influence = {
 prosperity = '0'
}
},
['bountiful haystack'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '10',
   ['tools'] = '1'
 },
 maintenance = '',
 splendour = '3',
 influence = {
 prosperity = '50'
}
},
['bowyer\'s hut'] = {
 type = 'Resource',
 workers = '2 weaponsmiths',
 class = 'commoner',
 input = {
   'wood',
   'cloth',
   'tools',
   'coal',
   'steel'
  },
  output = {
   'shortbow',
   'recurve bow'
  },
 construction = {
   ['planks'] = '10',
   ['cloth'] = '5',
   ['polished stone'] ='5',
   ['tools'] = '8',
   ['gold coins'] = '50'
 },
 maintenance = '5',
 influence = {
  ['kingdom splendour'] = '25',
 prosperity = '10'
}
},
['brewery'] = {
 type = 'Food',
 workers = '1 brewer',
 class = 'citizen',
 input = {
   'wheat',
   'hops',
   'water'
  },
 output = {
   'beer'
  },
 construction = {
   ['planks'] = '20',
   ['polished stone'] ='20',
   ['tools'] = '10',
   ['gold coins'] = '200'
 },
 maintenance = '14',
 influence = {
 prosperity = '50'
}
},
['builder\'s workshop'] = {
 type = 'Logistics',
 workers = '3 builders',
 class = 'serf',
 construction = {
   ['wood'] = '5'
 },
 maintenance = '',
 influence = {
 prosperity = '0'
}
},
['butchery'] = {
 type = 'Food',
 workers = '2 butchers',
 class = 'commoner',
 input = {
   'boar'
  },
 output = {
   'meat'
  },
 construction = {
   ['wood'] = '10',
   ['planks'] = '10',
   ['tools'] = '3',
   ['gold coins'] = '10'
 },
 maintenance = '1',
 influence = {
 prosperity = '10'
}
},
['candle workshop'] = {
 type = 'Goods',
 workers = '2 candlemakers',
 class = 'citizen',
 input = {
   'wax',
   'iron',
   'tools',
  },
 output = {
   'candle'
  },
 construction = {
   ['planks'] = '50',
   ['polished stone'] ='30',
   ['tools'] = '13',
   ['gold coins'] = '300'
 },
 maintenance = '36',
 influence = {
 prosperity = '100'
}
},
['carving table'] = {
 type = 'Sub-building',
 perbuilding = '2',
 construction = {
   ['wood'] = '10',
   ['cloth'] = '5',
   ['tools'] = '4'
 },
 maintenance = '1',
 influence = {
 prosperity = '50'
}
},
['carving tent'] = {
 type = 'Sub-building',
 perbuilding = '1',
 construction = {
   ['wood'] = '10',
   ['cloth'] = '10',
   ['tools'] = '4'
 },
 maintenance = '1',
 influence = {
 prosperity = '50'
}
},
['castle'] = {
 type = 'Monument',
 class = 'varies',
 maintenance = '',
 influence = {
  ['kingdom splendour'] = '1',
 prosperity = '25'
}
},
['charcoal hut'] = {
 type = 'Resource',
 workers = '3 charcoal burners',
 class = 'serf',
 output = {
   'coal'
  },
 perbuilding = '3',
 construction = {
   ['wood'] = '20',
   ['planks'] = '5',
   ['tools'] = '2',
   ['gold coins'] = '25'
 },
 maintenance = '3',
 influence = {
 kingdom= '2',
 prosperity = '50'
}
},
['cheesemaker'] = {
 type = 'Food',
 workers = '5 cheesemakers',
 class = 'commoner',
 input = {
   'milk'
  },
 output = {
   'cheese'
  },
 construction = {
   ['planks'] = '15',
   ['polished stone'] ='10',
   ['tools'] = '10',
   ['gold coins'] = '75'
 },
 maintenance = '14',
 influence = {
 prosperity = '100'
}
},
['church'] = {
type = 'Service',
 workers = '1 village priest',
 class = 'commoner',
 maintenance = '',
 influence = {
 prosperity = '0'
}
},
['city belfry'] = {
 type = 'City Market',
 construction = {
   ['planks'] = '45',
   ['stone'] = '30',
   ['polished stone'] ='60',
   ['tools'] = '30',
   ['iron'] = '15'
 },
 maintenance = '4',
 splendour = '5',
 influence = {
  ['labour splendour'] = '300',
 prosperity = '200'
}
},
['city market'] = {
 type = 'Monument',
 workers = 'varies',
 class = 'varies',
 maintenance = '',
 influence = {
  ['labour splendour'] = '150',
 prosperity = '100'
}
},
['city stone bridge'] = {
 type = 'Bridge',
 maintenance = '',
 influence = {
 prosperity = '100'
}
},
['common wares workshop'] = {
 type = 'Goods',
 workers = '2 common wares makers',
 class = 'citizen',
 input = {
   'planks',
   'iron'
  },
 output = {
   'common wares'
  },
 construction = {
   ['planks'] = '45',
   ['polished stone'] ='25',
   ['tools'] = '13',
   ['gold coins'] = '200'
 },
 maintenance = '18',
 influence = {
 prosperity = '50'
}
},
['cooperage'] = {
 type = 'Resource',
 workers = '3 coopers',
 class = 'citizen',
 input = {
   'planks',
   'iron',
   'tools'
  },
 output = {
   'barrel'
  },
 construction = {
   ['planks'] = '30',
   ['polished stone'] ='10',
   ['tools'] = '10',
   ['gold coins'] = '300'
 },
 maintenance = '36',
 influence = {
 prosperity = '100'
}
},
['dairy farm'] = {
 type = 'Food',
 workers = '3 dairy farmers',
 class = 'serf',
 output = {
   'milk'
  },
 construction = {
   ['planks'] = '30',
   ['tools'] = '10',
   ['gold coins'] = '150'
 },
 maintenance = '24',
 influence = {
 prosperity = '100'
}
},
['deceptively large wood depot'] = {
 type = 'Sub-building',
  capacity = '25',
 perbuilding = '3',
 construction = {
   ['wood'] = '10',
   ['tools'] = '2'
 },
 maintenance = '',
 influence = {
 prosperity = '10'
}
},
['drinking post'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '5',
   ['cloth'] = '5',
   ['planks'] = '5',
   ['tools'] = '2'
 },
 maintenance = '',
 influence = {
 prosperity = '10'
}
},
['fisher\'s hut'] = {
 type = 'Food',
 workers = '1 fisherman',
 class = 'serf',
  capacity = '50',
 output = {
   'fish'
  },
 construction = {
   ['wood'] = '20',
   ['gold coins'] = '10'
 },
 maintenance = '2',
 influence = {
 prosperity = '25'
}
},
['food stall'] = {
 type = 'Sub-building',
 workers = 'market tender',
 class = 'serf',
  capacity = '10',
 construction = {
   ['wood'] = '10'
 },
 maintenance = '',
 influence = {
 prosperity = '0'
}
},
['forester\'s camp'] = {
 type = 'Resource',
 workers = '1 forester',
 class = 'serf',
 construction = {
   ['wood'] = '10',
   ['gold coins'] = '10'
 },
 maintenance = '1',
 influence = {
 prosperity = '0'
}
},
['frugal haystack'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '5',
   ['tools'] = '1'
 },
 maintenance = '',
 splendour = '2',
 influence = {
 prosperity = '50'
}
},
['gathering hut'] = {
 type = 'Food',
 workers = '3 foragers',
 class = 'serf',
 output = {
   'berries'
  },
 construction = {
   ['wood'] = '10',
   ['gold coins'] = '10'
 },
 maintenance = '',
 influence = {
 prosperity = '0'
}
},
['glass smelter'] = {
 type = 'Resource',
 workers = '2 glass blowers',
 class = 'citizen',
 input = {
   'quartz',
   'coal',
   'tools'
  },
 output = {
   'glass'
  },
 construction = {
   ['wood'] = '15',
   ['gold coins'] = '500'
 },
 maintenance = '50',
 influence = {
 prosperity = '100'
}
},
['gold smelter'] = {
 type = 'Goods',
 workers = '2 gold smelters',
 class = 'citizen',
 input = {
   'coal',
   'iron ore'
  },
 output = {
   'gold bar'
  },
 construction = {
   ['planks'] = '20',
   ['polished stone'] ='25',
   ['tools'] = '16',
   ['gold coins'] = '500'
 },
 maintenance = '50',
 influence = {
 prosperity = '100'
}
},
['goods stall'] = {
 type = 'Sub-building',
 workers = '1 market tender',
 class = 'serf',
  capacity = '10',
 construction = {
   ['wood'] = '10',
   ['gold coins'] = '25'
 },
 maintenance = '5',
 influence = {
 prosperity = '0'
}
},
['granary'] = {
 type = 'Logistics',
 workers = '4 transporters',
 class = 'serf',
  capacity = '400',
 construction = {
   ['wood'] = '15',
   ['stone'] = '5',
   ['gold coins'] = '10'
 },
 maintenance = '1',
 influence = {
 prosperity = '0'
}
},
['granary depot'] = {
 type = 'Sub-building',
  capacity = '400',
 perbuilding = '2',
 construction = {
   ['wood'] = '5',
   ['tools'] = '1'
 },
 maintenance = '1',
 influence = {
 prosperity = '10'
}
},
['green market tent'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '10',
   ['cloth'] = '5',
   ['gold coins'] = '25'
 },
 maintenance = '1',
 splendour = '1',
 influence = {
 prosperity = '0'
}
},
['hearty haystack'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '5',
   ['tools'] = '1'
 },
 maintenance = '',
 splendour = '2',
 influence = {
 prosperity = '50'
}
},
['hop farm'] = {
 type = 'Food',
 workers = '3 hop farmers',
 class = 'serf',
 output = {
   'hops'
  },
 construction = {
   ['planks'] = '20',
   ['polished stone'] ='15',
   ['tools'] = '20',
   ['gold coins'] = '100'
 },
 maintenance = '12',
 influence = {
 prosperity = '50'
}
},
['hunter\'s hut'] = {
 type = 'Food',
 workers = '2 hunters',
 class = 'serf',
 output = {
   'boar'
  },
 construction = {
   ['wood'] = '20',
   ['tools'] = '2',
   ['gold coins'] = '10'
 },
 maintenance = '1',
 influence = {
 prosperity = '10'
}
},
['iron mining camp'] = {
 type = 'Resource',
 workers = '2 miners',
 class = 'serf',
 output = {
   'iron ore'
  },
 construction = {
   ['wood'] = '10',
   ['cloth'] = '3',
   ['tools'] = '4',
   ['gold coins'] = '25'
 },
 maintenance = '2',
 influence = {
 kingdom= '2',
 prosperity = '50'
}
},
['iron smelter'] = {
 type = 'Resource',
 workers = '2 iron smelters',
 class = 'commoner',
 input = {
   'coal',
   'iron ore'
  },
 output = {
   'iron'
  },
 construction = {
   ['planks'] = '10',
   ['stone'] = '5',
   ['polished stone'] ='10',
   ['tools'] = '5',
   ['gold coins'] = '05'
 },
 maintenance = '4',
 influence = {
 kingdom= '2',
 prosperity = '50'
}
},
['jeweller\'s workshop'] = {
 type = 'Goods',
 workers = '2 jewellers',
 class = 'citizen',
 input = {
   'gem',
   'gold bar'
  },
 output = {
   'jewellery'
  },
 construction = {
   ['planks'] = '40',
   ['polished stone'] ='40',
   ['tools'] = '25',
   ['gold coins'] = '500'
 },
 maintenance = '60',
 influence = {
 prosperity = '100'
}
},
['limbing post'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '5',
   ['tools'] = '1'
 },
 maintenance = '',
 influence = {
 prosperity = '10'
}
},
['lumber camp'] = {
 type = 'Resource',
 workers = '3 woodcutters',
 class = 'serf',
 output = {
   'wood'
  },
 construction = {
   ['tools'] = '2',
   ['gold coins'] = '10'
 },
 maintenance = '',
 influence = {
 prosperity = '0'
}
},
['luxury goods stall'] = {
 type = 'Sub-building',
 workers = 'market tender',
 class = 'serf',
  capacity = '10',
 construction = {
   ['wood'] = '10',
   ['gold coins'] = '50'
 },
 maintenance = '20',
 influence = {
 prosperity = '50'
}
},
['manor house'] = {
 type = 'Monument',
 workers = 'varies',
 class = 'varies',
 maintenance = '',
 influence = {
  ['labour splendour'] = '1',
 prosperity = '25'
}
},
['market hall, city square'] = {
 type = 'City Market',
 workers = '8 transporters',
 class = 'serf',
  capacity = '1200',
 construction = {
   ['planks'] = '25',
   ['stone'] = '10',
   ['polished stone'] ='10',
   ['tools'] = '4'
 },
 maintenance = '4',
 splendour = '2',
 influence = {
  ['labour splendour'] = '150',
 prosperity = '100'
}
},
['market hall, storehouse'] = {
 type = 'City Market',
 workers = '8 transporters',
 class = 'serf',
  capacity = '1200',
 construction = {
   ['planks'] = '25',
   ['stone'] = '10',
   ['polished stone'] ='10',
   ['tools'] = '4'
 },
 maintenance = '4',
 splendour = '2',
 influence = {
  ['labour splendour'] = '150',
 prosperity = '100'
}
},
['modest keep'] = {
 type = 'Castle',
 class = 'militiaman',
 construction = {
   ['planks'] = '30',
   ['stone'] = '75',
   ['polished stone'] ='60',
   ['tools'] = '20'
 },
 maintenance = '12',
 splendour = '2',
 influence = {
  ['kingdom splendour'] = '75',
 prosperity = '50'
}
},
['monastery'] = {
 type = 'Monument',
 workers = '1 monastic priest',
 class = 'brother/sister',
 maintenance = '',
 influence = {
  ['clergy splendour'] = '1',
 prosperity = '25'
}
},
['monastic grange'] = {
 type = 'Monastery',
 workers = '4 transporters',
 class = 'brother/sister',
  capacity = '400',
 construction = {
   ['wood'] = '15',
   ['stone'] = '5'
 },
 maintenance = '1',
 influence = {
  ['clergy splendour'] = '1',
 prosperity = '25'
}
},
['munching post'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '5',
   ['planks'] = '5',
   ['tools'] = '3'
 },
 maintenance = '',
 influence = {
 prosperity = '10'
}
},
['napping post'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '5',
   ['cloth'] = '5',
   ['tools'] = '1'
 },
 maintenance = '',
 influence = {
 prosperity = '10'
}
},
['paviour\'s yard'] = {
 type = 'Logistics',
 workers = '3 paviours',
 class = 'commoner',
 input = {
   'stone'
  },
 construction = {
   ['planks'] = '15',
   ['polished stone'] ='20',
   ['tools'] = '10',
   ['gold coins'] = '200'
 },
 maintenance = '18',
 influence = {
  ['labour splendour'] = '75',
 prosperity = '50'
}
},
['red market tent'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '10',
   ['cloth'] = '5',
   ['gold coins'] = '25'
 },
 maintenance = '1',
 splendour = '1',
 influence = {
 prosperity = '0'
}
},
['rustic fortified keep'] = {
 type = 'Castle',
 class = 'militiaman',
 construction = {
   ['planks'] = '16',
   ['stone'] = '50',
   ['polished stone'] ='40',
   ['tools'] = '5'
 },
 maintenance = '7',
 splendour = '2',
 influence = {
  ['kingdom splendour'] = '25',
 prosperity = '10'
}
},
['rustic market tent'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '10',
   ['cloth'] = '5',
   ['gold coins'] = '25'
 },
 maintenance = '1',
 influence = {
 prosperity = '0'
}
},
['rustic wooden keep'] = {
 type = 'Castle',
 class = 'militiaman',
 construction = {
   ['planks'] = '28',
   ['tools'] = '2'
 },
 maintenance = '4',
 influence = {
  ['kingdom splendour'] = '1',
 prosperity = '25'
}
},
['sawmill'] = {
 type = 'Resource',
 workers = '3 carpenters',
 class = 'serf',
 input = {
  'wood'
  },
 output = {
   'planks'
  },
 construction = {
   ['wood'] = '20',
   ['stone'] = '10',
   ['gold coins'] = '10'
 },
 maintenance = '1',
 influence = {
 prosperity = '0'
}
},
['sculpture workshop'] = {
 type = 'Sub-building',
 workers = '1 master builder',
 class = 'citizen',
 perbuilding = '1',
 construction = {
   ['wood'] = '15',
   ['cloth'] = '5',
   ['tools'] = '5'
 },
 maintenance = '12',
 influence = {
 prosperity = '100'
}
},
['serene campfire'] = {
 type = 'Sub-building',
 perbuilding = '1',
 construction = {
   ['wood'] = '10',
   ['tools'] = '4'
 },
 maintenance = '1',
 influence = {
 prosperity = '50'
}
},
['sheep farm'] = {
 type = 'Goods',
 workers = '2 shepherds',
 class = 'serf',
 output = {
   'wool'
  },
 construction = {
   ['wood'] = '10',
   ['stone'] = '10',
   ['tools'] = '2',
   ['gold coins'] = '25'
 },
 maintenance = '5',
 influence = {
 prosperity = '10'
}
},
['snoring post'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '5',
   ['cloth'] = '5',
   ['tools'] = '1'
 },
 maintenance = '',
 influence = {
 prosperity = '10'
}
},
['spearmaker\'s hut'] = {
 type = 'Resource',
 workers = '2 weaponsmiths',
 class = 'commoner',
 input = {
   'wood',
   'iron',
   'coal',
   'steel'
  },
 output = {
   'spear',
   'polearm'
  },
 construction = {
   ['planks'] = '15',
   ['polished stone'] ='5',
   ['tools'] = '8',
   ['gold coins'] = '50'
 },
 maintenance = '5',
 influence = {
  ['kingdom splendour'] = '25',
 prosperity = '10'
}
},
['stained glass workshop'] = {
 type = 'Sub-building',
 workers = '1 master builder',
 class = 'citizen',
 perbuilding = '1',
 construction = {
   ['wood'] = '15',
   ['cloth'] = '5',
   ['tools'] = '5'
 },
 maintenance = '32',
 influence = {
 prosperity = '100'
}
},
['stewing post'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '5',
   ['planks'] = '5',
   ['tools'] = '2'
 },
 maintenance = '',
 influence = {
 prosperity = '10'
}
},
['stone cart'] = {
 type = 'Sub-building',
  capacity = '25',
 perbuilding = '4',
 construction = {
   ['wood'] = '20',
   ['tools'] = '4'
 },
 maintenance = '1',
 influence = {
 prosperity = '50'
}
},
['stone crates'] = {
 type = 'Sub-building',
  capacity = '25',
 perbuilding = '1',
 construction = {
   ['wood'] = '10',
   ['cloth'] = '5',
   ['tools'] = '4'
 },
 maintenance = '1',
 influence = {
 prosperity = '50'
}
},
['stone rack'] = {
 type = 'Sub-building',
  capacity = '25',
 perbuilding = '1',
 construction = {
   ['wood'] = '20',
   ['tools'] = '4'
 },
 maintenance = '1',
 influence = {
 prosperity = '50'
}
},
['stone rack, covered'] = {
 type = 'Sub-building',
  capacity = '25',
 perbuilding = '1',
 construction = {
   ['wood'] = '20',
   ['tools'] = '4'
 },
 maintenance = '1',
 influence = {
 prosperity = '50'
}
},
['stonecutter camp'] = {
 type = 'Resource',
 workers = '3 miners',
 class = 'serf',
 output = {
   'stone'
  },
 construction = {
   ['wood'] = '10',
   ['tools'] = '2',
   ['gold coins'] = '10'
 },
 maintenance = '',
 influence = {
 prosperity = '0'
}
},
['stonemason hut'] = {
 type = 'Resource',
 workers = '1 stone mason',
 class = 'commoner',
 input = {
   'stone'
  },
 output = {
   'polished stone'
  },
 construction = {
   ['wood'] = '10',
   ['cloth'] = '5',
   ['tools'] = '8',
   ['gold coins'] = '25'
 },
 maintenance = '8',
 influence = {
 prosperity = '10'
}
},
['swordsmith'] = {
 type = 'Resource',
 workers = '2 weaponsmiths',
 class = 'commoner',
 input = {
   'tools',
   'iron',
   'coal',
   'steel'
  },
 output = {
   'shortsword',
   'steel sword'
  },
 construction = {
   ['planks'] = '10',
   ['polished stone'] ='10',
   ['tools'] = '8',
   ['gold coins'] = '40'
 },
 maintenance = '5',
 influence = {
  ['kingdom splendour'] = '25',
 prosperity = '10'
}
},
['tailor\'s workshop'] = {
 type = 'Goods',
 workers = '3 tailors',
 class = 'citizen',
 input = {
   'cloth'
  },
 output = {
   'common clothes'
  },
 construction = {
   ['planks'] = '20',
   ['stone'] = '15',
   ['tools'] = '8',
   ['gold coins'] = '50'
 },
 maintenance = '8',
 influence = {
 prosperity = '10'
}
},
['tavern'] = {
 type = 'Monument',
 workers = 'varies',
 class = 'varies',
 maintenance = '',
 influence = {
  ['labour splendour'] = '25',
 prosperity = '10'
}
},
['tooling desk'] = {
 type = 'Sub-building',
 perbuilding = '2',
 construction = {
   ['wood'] = '10',
   ['tools'] = '4'
 },
 maintenance = '1',
 influence = {
 prosperity = '50'
}
},
['tooling shack'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '10',
   ['tools'] = '5'
 },
 maintenance = '1',
 influence = {
 prosperity = '50'
}
},
['tooling table'] = {
 type = 'Sub-building',
 perbuilding = '1',
 construction = {
   ['wood'] = '10',
   ['tools'] = '4'
 },
 maintenance = '1',
 influence = {
 prosperity = '50'
}
},
['vigilant scarecrow'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '5',
   ['wheat'] = '5',
   ['tools'] = '1'
 },
 maintenance = '',
 splendour = '2',
 influence = {
 prosperity = '50'
}
},
['village market'] = {
 type = 'Logistics',
 maintenance = '',
 influence = {
 prosperity = '10'
}
},
['village stone bridge'] = {
 type = 'Bridge',
 construction = {
   ['planks'] = '10',
   ['stone'] = '30',
   ['polished stone'] ='4',
   ['tools'] = '2'
 },
 maintenance = '',
 influence = {
 prosperity = '50'
}
},
['village wooden bridge'] = {
 type = 'Bridge',
 construction = {
   ['planks'] = '10'
 },
 maintenance = '',
 influence = {
 prosperity = '25'
}
},
['vineyard'] = {
 type = 'Monastery',
 workers = '3 vinegrowers',
 class = 'brother/sister',
 output = {
   'grapes'
  },
 construction = {
   ['wood'] = '5',
   ['planks'] = '5',
   ['stone'] = '10',
   ['polished stone'] ='20',
   ['tools'] = '5'
 },
 maintenance = '24',
 splendour = '1',
 influence = {
  ['clergy splendour'] = '150',
 prosperity = '100'
}
},
['warehouse'] = {
 type = 'Logistics',
 workers = '4 transporters',
 class = 'serf',
  capacity = '400',
 construction = {
   ['planks'] = '15',
   ['stone'] = '10',
   ['gold coins'] = '10'
 },
 maintenance = '2',
 influence = {
 prosperity = '25'
}
},
['warehouse depot'] = {
 type = 'Sub-building',
  capacity = '400',
 perbuilding = '2',
 construction = {
   ['wood'] = '5',
   ['tools'] = '2'
 },
 maintenance = '2',
 influence = {
 prosperity = '10'
}
},
['weaver hut'] = {
 type = 'Goods',
 workers = '2 weavers',
 class = 'commoner',
 input = {
   'wool'
  },
 output = {
   'cloth'
  },
 construction = {
   ['planks'] = '10',
   ['stone'] = '5',
   ['tools'] = '6',
   ['gold coins'] = '50'
 },
 maintenance = '5',
 influence = {
 prosperity = '10'
}
},
['well'] = {
 type = 'Food',
  capacity = '0',
 output = {
   'water'
  },
 construction = {
   ['wood'] = '10',
   ['stone'] = '5',
   ['gold coins'] = '10'
 },
 maintenance = '',
 influence = {
 prosperity = '0'
}
},
['wheat barn'] = {
 type = 'Sub-building',
 construction = {
   ['planks'] = '20',
   ['tools'] = '5'
 },
 maintenance = '1',
 influence = {
 prosperity = '50'
}
},
['wheat cart'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '10',
   ['tools'] = '2'
 },
 maintenance = '1',
 influence = {
 prosperity = '50'
}
},
['wheat farm'] = {
 type = 'Food',
 workers = '3 farmers',
 class = 'serf',
 output = {
   'wheat'
  },
 construction = {
   ['planks'] = '20',
   ['tools'] = '4',
   ['gold coins'] = '25'
 },
 maintenance = '4',
 influence = {
 prosperity = '50'
}
},
['windmill'] = {
 type = 'Food',
 workers = '6 millers',
 class = 'serf',
 input = {
   'wheat'
  },
 output = {
   'flour'
  },
 construction = {
   ['planks'] = '15',
   ['stone'] = '15',
   ['tools'] = '6',
   ['gold coins'] = '50'
 },
 maintenance = '6',
 influence = {
 prosperity = '10'
}
},
['winery'] = {
 type = 'Monastery',
 workers = '2 vintners',
 class = 'brother/sister',
 input = {
   'grapes',
   'barrel'
  },
 output = {
   'wine'
  },
 construction = {
   ['planks'] = '20',
   ['stone'] = '25',
   ['polished stone'] ='25',
   ['tools'] = '5'
 },
 maintenance = '28',
 splendour = '1',
 influence = {
  ['clergy splendour'] = '150',
 prosperity = '100'
}
},
['wood depot'] = {
 type = 'Sub-building',
 capacity = '25',
 perbuilding = '3',
 construction = {
   ['wood'] = '10',
   ['tools'] = '2'
 },
 influence = {
 prosperity = '10'
}
},
['wooden wagon'] = {
 type = 'Sub-building',
  capacity = '10',
 perbuilding = '5',
 construction = {
   ['wood'] = '5',
   ['tools'] = '1'
 },
 influence = {
 prosperity = '10'
}
},
['woodsmen tool rack'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '10',
   ['planks'] = '10',
   ['tools'] = '5'
 },
 splendour = '3',
 influence = {
 prosperity = '10'
}
},
['woodsmen tool rack, waterproofed'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '5',
   ['cloth'] = '5',
   ['planks'] = '10',
   ['tools'] = '5'
 },
 splendour = '3',
 influence = {
 prosperity = '10'
}
},
['workshop extension'] = {
 type = 'Sub-building',
 construction = {
   ['planks'] = '30',
   ['polished stone'] ='20',
   ['tools'] = '12'
 },
 maintenance = '1',
 influence = {
 prosperity = '200'
}
},
['workshop tower'] = {
 type = 'Sub-building',
 construction = {
   ['planks'] = '30',
   ['polished stone'] ='20',
   ['tools'] = '12'
 },
 maintenance = '1',
 influence = {
 prosperity = '200'
}
}
}