Wheat Farm

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Revision as of 12:31, 23 April 2025 by Olessan (talk | contribs) (Massive update - page fully revamped. Added new description, infobox, crop field and sub-building sections, and moved old image to new gallery. All new images for entire page)
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The wheat farm is a Food Building in Foundation. Farmers plant and harvest Wheat.png Wheat, which is then taken to a Windmill or Granary by transporters. As a basic food production building, it produces a food material and is best-suited to employing serfs. Wheat is used to produce Bread.png Bread and Beer.png Beer.

Wheat Farm
Wheat Farm New.jpeg
Production
Best-Suited ClassSerf
Workers3 Farmers
ProducesWheat.png Wheat
Unlocking Conditions
Icon Estates default 2022@2x.png Prosperity50 (tier 3)
Construction Resources
Economic Impact
Maintenance Cost.png MaintenanceGold Coins.png 4 monthly

It produces wheat sheaves from a Crop Field. The field must be painted before farmers will work it.

Crop Field

The crop field zone is required for the farm to function. The player must designate the field zone via the Paint Crop Field button in the building's overview screen. Each farm's field is exclusive to its farmers, and fields from other farms cannot overlap.

The minimum ideal field size is indicated in-game, but can also be measured via Brush size.

Workers Approx. Size Visual Demonstration
1 Size 17: 1.0x  
2 Max size: 1.0x  
3 Max size: 1.5x  

Sub-buildings

The wheat farm has six sub-buildings, all of which unlock via Common Path tier 3 Wheat Farm Improvement at a cost of   (100)

Sub-building Effect Construction Requirements
Wheat Barn

 

Can store up to 50 output resources.

Max. 4 per building

  Maintenance (1)

  Tools (5)

  Planks (20)

Tooling Shack

 

Adds 2 to total worker capacity.

Max. 2 per building

  Maintenance (1)

  Tools (5)

  Wood (10)

Wheat Cart

 

Can store up to 10 output resources.

Max. 5 per building

  Maintenance (1)

  Tools (2)

  Wood (10)

Frugal Haystack

 

Can store up to 50 output resources.

Max. 2 per building

  Splendour (2)   Maintenance (1)

  Tools (1)

  Wood (5)

Hearty Haystack

 

Can store up to 50 output resources.

Max. 2 per building

  Splendour (2)   Maintenance (1)

  Tools (1)

  Wood (5)

Bountiful Haystack

 

Can store up to 50 output resources.

Max. 2 per building

  Splendour (3)   Maintenance (1)

  Tools (1)

  Wood (10)

Vigilant Scarecrow

 

Can store up to 50 output resources.

Max. 2 per building

  Splendour (2)   Maintenance (1)

  Tools (1)

  Wood (5)

  Wheat (5)

Workers Preview

 

Gallery