Module:OTable
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Documentation for this module may be created at Module:OTable/doc
-- This is adapted from Sakaratte's table located at Module:Tables --
local com = require('Module:Common')
local a = require('Module:Arguments')
local i = require('Module:Icon')
local p = {}
function p.buildings(frame)
local buildingList = mw.loadData('Module:BuildingIndex')
local args = a.getArgs(frame)
local buildingTable = mw.html.create('table')
local dataTable = {}
for k, v in pairs(buildingList) do
if v.group == args['group'] or not args['group'] then
table.insert(dataTable, k)
end
end
table.sort(dataTable)
buildingTable:addClass('wikitable sortable')
:tag('tr')
:tag('th')
:wikitext('Name')
:done()
:tag('th')
:wikitext('Type')
:done()
:tag('th')
:wikitext('Prerequisites')
:done()
:tag('th')
:wikitext('Production')
:done()
:tag('th')
:wikitext('Construction Requirements')
:done()
:done()
for k, v in ipairs(dataTable) do
local titleParts = mw.text.split(v, '%s')
for k2, part in ipairs(titleParts) do
titleParts[k2] = part:upper():sub(1,1) .. part:sub(2)
end
local buildString = '[[%s|%s]]'
local pageTitle = table.concat(titleParts, ' ')
local u = string.upper(string.sub(v,1,1))
local buildingName = buildString:format(pageTitle, u .. string.sub(v, 2))
local c = buildingList[v]
local buildingType = c.type
local influence = ''
if c.influence then
local influenceKeys = {}
for k in pairs(c.influence) do
if k ~= 'splendour' then
table.insert(influenceKeys, k)
end
end
local lastKey = influenceKeys[#influenceKeys]
local itemCount = #influenceKeys
for k, v in pairs(c.influence) do
if k ~= 'splendour' then
influence = influence .. i.icon(k, v, nil, k, 'en')
if k ~= lastKey and itemCount > 1 then
influence = influence .. '<br />'
end
end
end
end
local unlocks = influence
local production = ''
if c.input then
production = '\'\'\'Requires:\'\'\'<br />'
for k, v in pairs(c.input) do
production = production .. i.icon(v, nil, nil, v, 'en') .. '<br />'
end
end
if c.output then
production = production ..'\'\'\'Produces:\'\'\'<br />'
for k, v in ipairs(c.output) do
production = production .. i.icon(v, nil, nil, v, 'en') .. '<br />'
end
end
if not production == '' then
local l = string.len(production)
production = string.sub(production, 1, l - 6)
end
local construction = ''
if c.construction then
for k, v in pairs(c.construction) do
construction = construction .. i.icon(k, v, nil, k, 'en') .. '<br />'
end
local l = string.len(construction)
construction = string.sub(construction, 1, l -6)
end
local newRow = mw.html.create('tr')
newRow:tag('th')
:wikitext(buildingName)
:done()
:tag('td')
:wikitext(buildingType)
:done()
:tag('td')
:wikitext(unlocks)
:done()
:tag('td')
:wikitext(production)
:done()
:tag('td')
:wikitext(construction)
:done()
buildingTable:node(newRow)
end
return buildingTable
end
return p