Module:BuildingIndex

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Revision as of 06:47, 19 April 2025 by Olessan (talk | contribs) (Moved some structure around (coins and maintenance into costs) and capitalized some words and replaced some with links)
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Documentation for this module may be created at Module:BuildingIndex/doc

return {
['apiary'] = {
 type = 'Monastery',
 employees = {
   workers = '2 Bee Keepers',
   ['best-Suited Class'] = '[[Brother/sister]]'
 },
 output = {
   'honey',
   'wax'
  },
 construction = {
   ['polished stone'] = '10',
   ['planks'] = '20',
   ['tools'] = '2'
 },
 costs = {
   maintenance = '12'
 },
 influence = {
   ['clergy splendour'] = '25',
   prosperity = '10',
   splendour = '1'
 }
},
['armoury'] = {
 type = 'Castle',
 employees = {
   workers = '4 Transporters',
   ['best-Suited Class'] = '[[Serf]]'
 },
  capacity = '400',
 construction = {
   ['stone'] = '10',
   ['polished stone'] = '15',
 },
 costs = {
   ['gold coins'] = '10',
   maintenance = '2'
 },
 influence = {
  ['kingdom splendour'] = '75',
  prosperity = '50'
 }
},
['bakery'] = {
 type = 'Food',
 employees = {
   workers = '4 Bakers',
   ['best-Suited Class'] = '[[Commoner]]'
 },
 input = {
   'flour',
   'water'
  },
 output = {
   'bread'
  },
 construction = {
   ['planks'] = '20',
   ['stone'] = '20',
   ['tools'] = '10',
 },
 costs = {
   ['gold coins'] = '50',
   maintenance = '7'
 },
 influence = {
  prosperity = '10'
 }
},
['blacksmith'] = {
 type = 'Resource',
 employees = {
   workers = '2 Blacksmiths',
   ['best-Suited Class'] = '[[Commoner]]'
 },
 input = {
   'coal',
   'iron'
  },
 output = {
   'tools'
  },
 construction = {
   ['planks'] = '20',
   ['polished stone'] ='50',
   ['stone'] = '10',
   ['tools'] = '6',
 },
 costs = {
   ['gold coins'] = '50',
   maintenance = '6'
 },
 influence = {
  prosperity = '10'
 }
},
['blue market tent'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '10',
   ['cloth'] = '5',
   ['gold coins'] = '25'
   },
 costs = {
   maintenance = '1'
 },
 influence = {
   prosperity = '0',
   splendour = '1'
 }
},
['bountiful haystack'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '10',
   ['tools'] = '1'
 },
 costs = {
   maintenance = ''
 },
 influence = {
   prosperity = '50',
   splendour = '3'
 }
},
['bowyer\'s hut'] = {
 type = 'Resource',
 employees = {
   workers = '2 Weaponsmiths',
   ['best-Suited Class'] = '[[Commoner]]'
 },
 input = {
   'wood',
   'cloth',
   'tools',
   'coal',
   'steel'
  },
  output = {
   'shortbow',
   'recurve bow'
  },
 construction = {
   ['planks'] = '10',
   ['cloth'] = '5',
   ['polished stone'] ='5',
   ['tools'] = '8',
 },
 costs = {
   ['gold coins'] = '50',
   maintenance = '5'
 },
 influence = {
  ['kingdom splendour'] = '25',
  prosperity = '10'
 }
},
['brewery'] = {
 type = 'Food',
 employees = {
   workers = '1 Brewer',
   ['best-Suited Class'] = '[[Citizen]]'
 },
 input = {
   'wheat',
   'hops',
   'water'
  },
 output = {
   'beer'
  },
 construction = {
   ['planks'] = '20',
   ['polished stone'] ='20',
   ['tools'] = '10',
 },
 costs = {
   ['gold coins'] = '200',
   maintenance = '14'
 },
 influence = {
  prosperity = '50'
 }
},
['builder\'s workshop'] = {
 type = 'Logistics',
 employees = {
   workers = '3 Builders',
   ['best-Suited Class'] = '[[Serf]]'
 },
 construction = {
   ['wood'] = '5'
 },
 costs = {
   maintenance = ''
 },
 influence = {
  prosperity = '0'
 }
},
['butchery'] = {
 type = 'Food',
 employees = {
   workers = '2 Butchers',
   ['best-Suited Class'] = '[[Commoner]]'
 },
 input = {
   'boar'
  },
 output = {
   'meat'
  },
 construction = {
   ['wood'] = '10',
   ['planks'] = '10',
   ['tools'] = '3',
 },
 costs = {
   ['gold coins'] = '10',
   maintenance = '1'
 },
 influence = {
  prosperity = '10'
 }
},
['candle workshop'] = {
 type = 'Goods',
 employees = {
   workers = '2 Candlemakers',
   ['best-Suited Class'] = '[[Citizen]]'
 },
 input = {
   'wax',
   'iron',
   'tools',
  },
 output = {
   'candle'
  },
 construction = {
   ['planks'] = '50',
   ['polished stone'] ='30',
   ['tools'] = '13',
 },
 costs = {
   ['gold coins'] = '300',
   maintenance = '36'
 },
 influence = {
  prosperity = '100'
 }
},
['carving table'] = {
 type = 'Sub-building',
 perbuilding = '2',
 construction = {
   ['wood'] = '10',
   ['cloth'] = '5',
   ['tools'] = '4'
 },
 costs = {
   maintenance = '1'
 },
 influence = {
  prosperity = '50'
 }
},
['carving tent'] = {
 type = 'Sub-building',
 perbuilding = '1',
 construction = {
   ['wood'] = '10',
   ['cloth'] = '10',
   ['tools'] = '4'
 },
 costs = {
   maintenance = '1'
 },
 influence = {
  prosperity = '50'
 }
},
['castle'] = {
 employees = {
    type = 'Monument',
   ['best-Suited Class'] = 'varies'
 },
 costs = {
   maintenance = ''
 },
 influence = {
  ['kingdom splendour'] = '1',
  prosperity = '25'
 }
},
['charcoal hut'] = {
 type = 'Resource',
 employees = {
   workers = '3 Charcoal Burners',
   ['best-Suited Class'] = '[[Serf]]'
 },
 output = {
   'coal'
  },
 perbuilding = '3',
 construction = {
   ['wood'] = '20',
   ['planks'] = '5',
   ['tools'] = '2',
 },
 costs = {
   ['gold coins'] = '25',
   maintenance = '3'
 },
 influence = {
 kingdom= '2',
  prosperity = '50'
 }
},
['cheesemaker'] = {
 type = 'Food',
 employees = {
   workers = '5 Cheesemakers',
   ['best-Suited Class'] = '[[Commoner]]'
 },
 input = {
   'milk'
  },
 output = {
   'cheese'
  },
 construction = {
   ['planks'] = '15',
   ['polished stone'] ='10',
   ['tools'] = '10',
 },
 costs = {
   ['gold coins'] = '75',
   maintenance = '14'
 },
 influence = {
  prosperity = '100'
 }
},
['church'] = {
type = 'Service',
 employees = {
   workers = '1 Village Priest',
   ['best-Suited Class'] = '[[Commoner]]'
 },
 costs = {
   maintenance = ''
 },
 influence = {
  prosperity = '0'
 }
},
['city belfry'] = {
 type = 'City Market',
 construction = {
   ['planks'] = '45',
   ['stone'] = '30',
   ['polished stone'] ='60',
   ['tools'] = '30',
   ['iron'] = '15'
 },
 costs = {
   maintenance = '4'
 },
 influence = {
   ['labour splendour'] = '300',
   prosperity = '200',
   splendour = '5'
 }
},
['city market'] = {
 type = 'Monument',
 employees = {
   workers = 'Varies',
   ['best-suited class'] = 'varies'
 },
 costs = {
   maintenance = ''
 },
 influence = {
  ['labour splendour'] = '150',
  prosperity = '100'
 }
},
['city stone bridge'] = {
 type = 'Bridge',
 maintenance = '',
 influence = {
  prosperity = '100'
 }
},
['common wares workshop'] = {
 type = 'Goods',
 employees = {
   workers = '2 common Wares Makers',
   ['best-Suited Class'] = '[[Citizen]]'
 },
 input = {
   'planks',
   'iron'
  },
 output = {
   'common wares'
  },
 construction = {
   ['planks'] = '45',
   ['polished stone'] ='25',
   ['tools'] = '13',
 },
 costs = {
   ['gold coins'] = '200',
   maintenance = '18'
 },
 influence = {
  prosperity = '50'
 }
},
['cooperage'] = {
 type = 'Resource',
 employees = {
   workers = '3 Coopers',
   ['best-Suited Class'] = '[[Citizen]]'
 },
 input = {
   'planks',
   'iron',
   'tools'
  },
 output = {
   'barrel'
  },
 construction = {
   ['planks'] = '30',
   ['polished stone'] ='10',
   ['tools'] = '10',
 },
 costs = {
   ['gold coins'] = '300',
   maintenance = '36'
 },
 influence = {
  prosperity = '100'
 }
},
['dairy farm'] = {
 type = 'Food',
 employees = {
   workers = '3 Dairy Farmers',
   ['best-Suited Class'] = '[[Serf]]'
 },
 output = {
   'milk'
  },
 construction = {
   ['planks'] = '30',
   ['tools'] = '10',
 },
 costs = {
   ['gold coins'] = '150',
   maintenance = '24'
 },
 influence = {
  prosperity = '100'
 }
},
['deceptively large wood depot'] = {
 type = 'Sub-building',
  capacity = '25',
 perbuilding = '3',
 construction = {
   ['wood'] = '10',
   ['tools'] = '2'
 },
 costs = {
   maintenance = ''
 },
 influence = {
  prosperity = '10'
 }
},
['drinking post'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '5',
   ['cloth'] = '5',
   ['planks'] = '5',
   ['tools'] = '2'
 },
 costs = {
   maintenance = ''
 },
 influence = {
  prosperity = '10'
 }
},
['fisher\'s hut'] = {
 type = 'Food',
 employees = {
   workers = '1 Fisherman',
   ['best-Suited Class'] = '[[Serf]]'
 },
  capacity = '50',
 output = {
   'fish'
  },
 construction = {
   ['wood'] = '20',
 },
 costs = {
   ['gold coins'] = '10',
   maintenance = '2'
 },
 influence = {
  prosperity = '25'
 }
},
['food stall'] = {
 type = 'Sub-building',
 employees = {
   workers = 'Market Tender',
   ['best-Suited Class'] = '[[Serf]]'
 },
  capacity = '10',
 construction = {
   ['wood'] = '10'
 },
 costs = {
   maintenance = ''
 },
 influence = {
  prosperity = '0'
 }
},
['forester\'s camp'] = {
 type = 'Resource',
 employees = {
   workers = '1 Forester',
   ['best-Suited Class'] = '[[Serf]]'
 },
 construction = {
   ['wood'] = '10',
 },
 costs = {
   ['gold coins'] = '10',
   maintenance = '1'
 },
 influence = {
  prosperity = '0'
 }
},
['frugal haystack'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '5',
   ['tools'] = '1'
 },
 costs = {
   maintenance = ''
 },
 influence = {
   prosperity = '50',
   splendour = '2'
 }
},
['gathering hut'] = {
 type = 'Food',
 employees = {
   workers = '3 Foragers',
   ['best-Suited Class'] = '[[Serf]]'
 },
 output = {
   'berries'
  },
 construction = {
   ['wood'] = '10',
 },
 costs = {
   ['gold coins'] = '10',
   maintenance = ''
 },
 influence = {
  prosperity = '0'
 }
},
['glass smelter'] = {
 type = 'Resource',
 employees = {
   workers = '2 Glass Blowers',
   ['best-Suited Class'] = '[[Citizen]]'
 },
 input = {
   'quartz',
   'coal',
   'tools'
  },
 output = {
   'glass'
  },
 construction = {
   ['wood'] = '15',
 },
 costs = {
   ['gold coins'] = '500',
   maintenance = '50'
 },
 influence = {
  prosperity = '100'
 }
},
['gold smelter'] = {
 type = 'Goods',
 employees = {
   workers = '2 Gold Smelters',
   ['best-Suited Class'] = '[[Citizen]]'
 },
 input = {
   'coal',
   'iron ore'
  },
 output = {
   'gold bar'
  },
 construction = {
   ['planks'] = '20',
   ['polished stone'] ='25',
   ['tools'] = '16',
 },
 costs = {
   ['gold coins'] = '500',
   maintenance = '50'
 },
 influence = {
  prosperity = '100'
 }
},
['goods stall'] = {
 type = 'Sub-building',
 employees = {
   workers = '1 Market Tender',
   ['best-Suited Class'] = '[[Serf]]'
 },
  capacity = '10',
 construction = {
   ['wood'] = '10',
 },
 costs = {
   ['gold coins'] = '25',
   maintenance = '5'
 },
 influence = {
  prosperity = '0'
 }
},
['granary'] = {
 type = 'Logistics',
 employees = {
   workers = '4 Transporters',
   ['best-Suited Class'] = '[[Serf]]'
 },
  capacity = '400',
 construction = {
   ['wood'] = '15',
   ['stone'] = '5',
 },
 costs = {
   ['gold coins'] = '10',
   maintenance = '1'
 },
 influence = {
  prosperity = '0'
 }
},
['granary depot'] = {
 type = 'Sub-building',
  capacity = '400',
 perbuilding = '2',
 construction = {
   ['wood'] = '5',
   ['tools'] = '1'
 },
 costs = {
   maintenance = '1'
 },
 influence = {
  prosperity = '10'
 }
},
['green market tent'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '10',
   ['cloth'] = '5',
 },
 costs = {
   ['gold coins'] = '25',
   maintenance = '1'
 },
 influence = {
   prosperity = '0',
   splendour = '1'
 }
},
['hearty haystack'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '5',
   ['tools'] = '1'
 },
 costs = {
   maintenance = ''
 },
 influence = {
   prosperity = '50',
   splendour = '2'
 }
},
['hop farm'] = {
 type = 'Food',
 employees = {
   workers = '3 Hop Farmers',
   ['best-Suited Class'] = '[[Serf]]'
 },
 output = {
   'hops'
  },
 construction = {
   ['planks'] = '20',
   ['polished stone'] ='15',
   ['tools'] = '20',
 },
 costs = {
   ['gold coins'] = '100',
   maintenance = '12'
 },
 influence = {
  prosperity = '50'
 }
},
['hunter\'s hut'] = {
 type = 'Food',
 employees = {
   workers = '2 Hunters',
   ['best-Suited Class'] = '[[Serf]]'
 },
 output = {
   'boar'
  },
 construction = {
   ['wood'] = '20',
   ['tools'] = '2',
 },
 costs = {
   ['gold coins'] = '10',
   maintenance = '1'
 },
 influence = {
  prosperity = '10'
 }
},
['iron mining camp'] = {
 type = 'Resource',
 employees = {
   workers = '2 Miners',
   ['best-Suited Class'] = '[[Serf]]'
 },
 output = {
   'iron ore'
  },
 construction = {
   ['wood'] = '10',
   ['cloth'] = '3',
   ['tools'] = '4',
 },
 costs = {
   ['gold coins'] = '25',
   maintenance = '2'
 },
 influence = {
 kingdom= '2',
  prosperity = '50'
 }
},
['iron smelter'] = {
 type = 'Resource',
 employees = {
   workers = '2 Iron Smelters',
   ['best-Suited Class'] = '[[Commoner]]'
 },
 input = {
   'coal',
   'iron ore'
  },
 output = {
   'iron'
  },
 construction = {
   ['planks'] = '10',
   ['stone'] = '5',
   ['polished stone'] ='10',
   ['tools'] = '5',
 },
 costs = {
   ['gold coins'] = '05',
   maintenance = '4'
 },
 influence = {
 kingdom= '2',
  prosperity = '50'
 }
},
['jeweller\'s workshop'] = {
 type = 'Goods',
 employees = {
   workers = '2 Jewellers',
   ['best-Suited Class'] = '[[Citizen]]'
 },
 input = {
   'gem',
   'gold bar'
  },
 output = {
   'jewellery'
  },
 construction = {
   ['planks'] = '40',
   ['polished stone'] ='40',
   ['tools'] = '25',
 },
 costs = {
   ['gold coins'] = '500',
   maintenance = '60'
 },
 influence = {
  prosperity = '100'
 }
},
['limbing post'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '5',
   ['tools'] = '1'
 },
 costs = {
   maintenance = ''
 },
 influence = {
  prosperity = '10'
 }
},
['lumber camp'] = {
 type = 'Resource',
 employees = {
   workers = '3 Woodcutters',
   ['best-Suited Class'] = '[[Serf]]'
 },
 output = {
   'wood'
  },
 construction = {
   ['tools'] = '2',
 },
 costs = {
   ['gold coins'] = '10',
   maintenance = ''
 },
 influence = {
  prosperity = '0'
 }
},
['luxury goods stall'] = {
 type = 'Sub-building',
 employees = {
   workers = 'Market Tender',
   ['best-Suited Class'] = '[[Serf]]'
 },
  capacity = '10',
 construction = {
   ['wood'] = '10',
 },
 costs = {
   ['gold coins'] = '50',
   maintenance = '20'
 },
 influence = {
  prosperity = '50'
 }
},
['manor house'] = {
 type = 'Monument',
 employees = {
   workers = 'Varies',
   ['best-Suited Class'] = 'varies'
 },
 costs = {
   maintenance = ''
 },
 influence = {
  ['labour splendour'] = '1',
  prosperity = '25'
 }
},
['market hall, city square'] = {
 type = 'City Market',
 employees = {
   workers = '8 Transporters',
   ['best-Suited Class'] = '[[Serf]]'
 },
  capacity = '1200',
 construction = {
   ['planks'] = '25',
   ['stone'] = '10',
   ['polished stone'] ='10',
   ['tools'] = '4'
 },
 costs = {
   maintenance = '4'
 },
 influence = {
   ['labour splendour'] = '150',
   prosperity = '100',
   splendour = '2'
 }
},
['market hall, storehouse'] = {
 type = 'City Market',
 employees = {
   workers = '8 Transporters',
   ['best-Suited Class'] = '[[Serf]]'
 },
  capacity = '1200',
 construction = {
   ['planks'] = '25',
   ['stone'] = '10',
   ['polished stone'] ='10',
   ['tools'] = '4'
 },
 costs = {
   maintenance = '4'
 },
 influence = {
   ['labour splendour'] = '150',
   prosperity = '100',
   splendour = '2'
 }
},
['modest keep'] = {
 employees = {
    type = 'Castle',
   ['best-Suited Class'] = '[[Militiaman]]'
 },
 construction = {
   ['planks'] = '30',
   ['stone'] = '75',
   ['polished stone'] ='60',
   ['tools'] = '20'
 },
 costs = {
   maintenance = '12'
 },
 influence = {
   ['kingdom splendour'] = '75',
   prosperity = '50',
   splendour = '2'
 }
},
['monastery'] = {
 type = 'Monument',
 employees = {
   workers = '1 Monastic Priest',
   ['best-Suited Class'] = '[[Brother/sister]]'
 },
 costs = {
   maintenance = ''
 },
 influence = {
  ['clergy splendour'] = '1',
  prosperity = '25'
 }
},
['monastic grange'] = {
 type = 'Monastery',
 employees = {
   workers = '4 Transporters',
   ['best-Suited Class'] = '[[Brother/sister]]'
 },
  capacity = '400',
 construction = {
   ['wood'] = '15',
   ['stone'] = '5'
 },
 costs = {
   maintenance = '1'
 },
 influence = {
  ['clergy splendour'] = '1',
  prosperity = '25'
 }
},
['munching post'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '5',
   ['planks'] = '5',
   ['tools'] = '3'
 },
 costs = {
   maintenance = ''
 },
 influence = {
  prosperity = '10'
 }
},
['napping post'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '5',
   ['cloth'] = '5',
   ['tools'] = '1'
 },
 costs = {
   maintenance = ''
 },
 influence = {
  prosperity = '10'
 }
},
['paviour\'s yard'] = {
 type = 'Logistics',
 employees = {
   workers = '3 Paviours',
   ['best-Suited Class'] = '[[Commoner]]'
 },
 input = {
   'stone'
  },
 construction = {
   ['planks'] = '15',
   ['polished stone'] ='20',
   ['tools'] = '10',
 },
 costs = {
   ['gold coins'] = '200',
   maintenance = '18'
 },
 influence = {
  ['labour splendour'] = '75',
  prosperity = '50'
 }
},
['red market tent'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '10',
   ['cloth'] = '5',
 },
 costs = {
   ['gold coins'] = '25',
   maintenance = '1'
 },
 influence = {
   prosperity = '0',
   splendour = '1'
 }
},
['rustic fortified keep'] = {
 employees = {
    type = 'Castle',
   ['best-Suited Class'] = '[[Militiaman]]'
 },
 construction = {
   ['planks'] = '16',
   ['stone'] = '50',
   ['polished stone'] ='40',
   ['tools'] = '5'
 },
 costs = {
   maintenance = '7'
 },
 influence = {
   ['kingdom splendour'] = '25',
   prosperity = '10',
   splendour = '2'
 }
},
['rustic market tent'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '10',
   ['cloth'] = '5',
 },
 costs = {
   ['gold coins'] = '25',
   maintenance = '1'
 },
 influence = {
  prosperity = '0'
 }
},
['rustic wooden keep'] = {
 employees = {
    type = 'Castle',
   ['best-Suited Class'] = '[[Militiaman]]'
 },
 construction = {
   ['planks'] = '28',
   ['tools'] = '2'
 },
 costs = {
   maintenance = '4'
 },
 influence = {
  ['kingdom splendour'] = '1',
  prosperity = '25'
 }
},
['sawmill'] = {
 type = 'Resource',
 employees = {
   workers = '3 Carpenters',
   ['best-Suited Class'] = '[[Serf]]'
 },
 input = {
  'wood'
  },
 output = {
   'planks'
  },
 construction = {
   ['wood'] = '20',
   ['stone'] = '10',
 },
 costs = {
   ['gold coins'] = '10',
   maintenance = '1'
 },
 influence = {
  prosperity = '0'
 }
},
['sculpture workshop'] = {
 type = 'Sub-building',
 employees = {
   workers = '1 Master Builder',
   ['best-Suited Class'] = '[[Citizen]]'
 },
 perbuilding = '1',
 construction = {
   ['wood'] = '15',
   ['cloth'] = '5',
   ['tools'] = '5'
 },
 costs = {
   maintenance = '12'
 },
 influence = {
  prosperity = '100'
 }
},
['serene campfire'] = {
 type = 'Sub-building',
 perbuilding = '1',
 construction = {
   ['wood'] = '10',
   ['tools'] = '4'
 },
 costs = {
   maintenance = '1'
 },
 influence = {
  prosperity = '50'
 }
},
['sheep farm'] = {
 type = 'Goods',
 employees = {
   workers = '2 Shepherds',
   ['best-Suited Class'] = '[[Serf]]'
 },
 output = {
   'wool'
  },
 construction = {
   ['wood'] = '10',
   ['stone'] = '10',
   ['tools'] = '2',
 },
 costs = {
   ['gold coins'] = '25',
   maintenance = '5'
 },
 influence = {
  prosperity = '10'
 }
},
['snoring post'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '5',
   ['cloth'] = '5',
   ['tools'] = '1'
 },
 costs = {
   maintenance = ''
 },
 influence = {
  prosperity = '10'
 }
},
['spearmaker\'s hut'] = {
 type = 'Resource',
 employees = {
   workers = '2 Weaponsmiths',
   ['best-Suited Class'] = '[[Commoner]]'
 },
 input = {
   'wood',
   'iron',
   'coal',
   'steel'
  },
 output = {
   'spear',
   'polearm'
  },
 construction = {
   ['planks'] = '15',
   ['polished stone'] ='5',
   ['tools'] = '8',
 },
 costs = {
   ['gold coins'] = '50',
   maintenance = '5'
 },
 influence = {
  ['kingdom splendour'] = '25',
  prosperity = '10'
 }
},
['stained glass workshop'] = {
 type = 'Sub-building',
 employees = {
   workers = '1 Master Builder',
   ['best-Suited Class'] = '[[Citizen]]'
 },
 perbuilding = '1',
 construction = {
   ['wood'] = '15',
   ['cloth'] = '5',
   ['tools'] = '5'
 },
 costs = {
   maintenance = '32'
 },
 influence = {
  prosperity = '100'
 }
},
['stewing post'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '5',
   ['planks'] = '5',
   ['tools'] = '2'
 },
 costs = {
   maintenance = ''
 },
 influence = {
  prosperity = '10'
 }
},
['stone cart'] = {
 type = 'Sub-building',
  capacity = '25',
 perbuilding = '4',
 construction = {
   ['wood'] = '20',
   ['tools'] = '4'
 },
 costs = {
   maintenance = '1'
 },
 influence = {
  prosperity = '50'
 }
},
['stone crates'] = {
 type = 'Sub-building',
  capacity = '25',
 perbuilding = '1',
 construction = {
   ['wood'] = '10',
   ['cloth'] = '5',
   ['tools'] = '4'
 },
 costs = {
   maintenance = '1'
 },
 influence = {
  prosperity = '50'
 }
},
['stone rack'] = {
 type = 'Sub-building',
  capacity = '25',
 perbuilding = '1',
 construction = {
   ['wood'] = '20',
   ['tools'] = '4'
 },
 costs = {
   maintenance = '1'
 },
 influence = {
  prosperity = '50'
 }
},
['stone rack, covered'] = {
 type = 'Sub-building',
  capacity = '25',
 perbuilding = '1',
 construction = {
   ['wood'] = '20',
   ['tools'] = '4'
 },
 costs = {
   maintenance = '1'
 },
 influence = {
  prosperity = '50'
 }
},
['stonecutter camp'] = {
 type = 'Resource',
 employees = {
   workers = '3 Miners',
   ['best-Suited Class'] = '[[Serf]]'
 },
 output = {
   'stone'
  },
 construction = {
   ['wood'] = '10',
   ['tools'] = '2',
 },
 costs = {
   ['gold coins'] = '10',
   maintenance = ''
 },
 influence = {
  prosperity = '0'
 }
},
['stonemason hut'] = {
 type = 'Resource',
 employees = {
   workers = '1 Stone Mason',
   ['best-Suited Class'] = '[[Commoner]]'
 },
 input = {
   'stone'
  },
 output = {
   'polished stone'
  },
 construction = {
   ['wood'] = '10',
   ['cloth'] = '5',
   ['tools'] = '8',
 },
 costs = {
   ['gold coins'] = '25',
   maintenance = '8'
 },
 influence = {
  prosperity = '10'
 }
},
['swordsmith'] = {
 type = 'Resource',
 employees = {
   workers = '2 Weaponsmiths',
   ['best-Suited Class'] = '[[Commoner]]'
 },
 input = {
   'tools',
   'iron',
   'coal',
   'steel'
  },
 output = {
   'shortsword',
   'steel sword'
  },
 construction = {
   ['planks'] = '10',
   ['polished stone'] ='10',
   ['tools'] = '8',
 },
 costs = {
   ['gold coins'] = '40',
   maintenance = '5'
 },
 influence = {
  ['kingdom splendour'] = '25',
  prosperity = '10'
 }
},
['tailor\'s workshop'] = {
 type = 'Goods',
 employees = {
   workers = '3 Tailors',
   ['best-Suited Class'] = '[[Citizen]]'
 },
 input = {
   'cloth'
  },
 output = {
   'common clothes'
  },
 construction = {
   ['planks'] = '20',
   ['stone'] = '15',
   ['tools'] = '8',
 },
 costs = {
   ['gold coins'] = '50',
   maintenance = '8'
 },
 influence = {
  prosperity = '10'
 }
},
['tavern'] = {
 type = 'Monument',
 employees = {
   workers = 'Varies',
   ['best-Suited Class'] = 'varies'
 },
 costs = {
   maintenance = ''
 },
 influence = {
  ['labour splendour'] = '25',
  prosperity = '10'
 }
},
['tooling desk'] = {
 type = 'Sub-building',
 perbuilding = '2',
 construction = {
   ['wood'] = '10',
   ['tools'] = '4'
 },
 costs = {
   maintenance = '1'
 },
 influence = {
  prosperity = '50'
 }
},
['tooling shack'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '10',
   ['tools'] = '5'
 },
 costs = {
   maintenance = '1'
 },
 influence = {
  prosperity = '50'
 }
},
['tooling table'] = {
 type = 'Sub-building',
 perbuilding = '1',
 construction = {
   ['wood'] = '10',
   ['tools'] = '4'
 },
 costs = {
   maintenance = '1'
 },
 influence = {
  prosperity = '50'
 }
},
['vigilant scarecrow'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '5',
   ['wheat'] = '5',
   ['tools'] = '1'
 },
 costs = {
   maintenance = ''
 },
 influence = {
   prosperity = '50',
   splendour = '2'
 }
},
['village market'] = {
 type = 'Logistics',
 maintenance = '',
 influence = {
  prosperity = '10'
 }
},
['village stone bridge'] = {
 type = 'Bridge',
 construction = {
   ['planks'] = '10',
   ['stone'] = '30',
   ['polished stone'] ='4',
   ['tools'] = '2'
 },
 costs = {
   maintenance = ''
 },
 influence = {
  prosperity = '50'
 }
},
['village wooden bridge'] = {
 type = 'Bridge',
 construction = {
   ['planks'] = '10'
 },
 costs = {
   maintenance = ''
 },
 influence = {
  prosperity = '25'
 }
},
['vineyard'] = {
 type = 'Monastery',
 employees = {
   workers = '3 Vinegrowers',
   ['best-Suited Class'] = '[[Brother/sister]]'
 },
 output = {
   'grapes'
  },
 construction = {
   ['wood'] = '5',
   ['planks'] = '5',
   ['stone'] = '10',
   ['polished stone'] ='20',
   ['tools'] = '5'
 },
 costs = {
   maintenance = '24'
 },
 influence = {
   ['clergy splendour'] = '150',
   prosperity = '100',
   splendour = '1'
 }
},
['warehouse'] = {
 type = 'Logistics',
 employees = {
   workers = '4 Transporters',
   ['best-Suited Class'] = '[[Serf]]'
 },
  capacity = '400',
 construction = {
   ['planks'] = '15',
   ['stone'] = '10',
 },
 costs = {
   ['gold coins'] = '10',
   maintenance = '2'
 },
 influence = {
  prosperity = '25'
 }
},
['warehouse depot'] = {
 type = 'Sub-building',
  capacity = '400',
 perbuilding = '2',
 construction = {
   ['wood'] = '5',
   ['tools'] = '2'
 },
 costs = {
   maintenance = '2'
 },
 influence = {
  prosperity = '10'
 }
},
['weaver hut'] = {
 type = 'Goods',
 employees = {
   workers = '2 Weavers',
   ['best-Suited Class'] = '[[Commoner]]'
 },
 input = {
   'wool'
  },
 output = {
   'cloth'
  },
 construction = {
   ['planks'] = '10',
   ['stone'] = '5',
   ['tools'] = '6',
 },
 costs = {
   ['gold coins'] = '50',
   maintenance = '5'
 },
 influence = {
  prosperity = '10'
 }
},
['well'] = {
 type = 'Food',
  capacity = '0',
 output = {
   'water'
  },
 construction = {
   ['wood'] = '10',
   ['stone'] = '5',
 },
 costs = {
   ['gold coins'] = '10',
   maintenance = ''
 },
 influence = {
  prosperity = '0'
 }
},
['wheat barn'] = {
 type = 'Sub-building',
 construction = {
   ['planks'] = '20',
   ['tools'] = '5'
 },
 costs = {
   maintenance = '1'
 },
 influence = {
  prosperity = '50'
 }
},
['wheat cart'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '10',
   ['tools'] = '2'
 },
 costs = {
   maintenance = '1'
 },
 influence = {
  prosperity = '50'
 }
},
['wheat farm'] = {
 type = 'Food',
 employees = {
   workers = '3 Farmers',
   ['best-Suited Class'] = '[[Serf]]'
 },
 output = {
   'wheat'
  },
 construction = {
   ['planks'] = '20',
   ['tools'] = '4',
 },
 costs = {
   ['gold coins'] = '25',
   maintenance = '4'
 },
 influence = {
  prosperity = '50'
 }
},
['windmill'] = {
 type = 'Food',
 employees = {
   workers = '6 Millers',
   ['best-Suited Class'] = '[[Serf]]'
 },
 input = {
   'wheat'
  },
 output = {
   'flour'
  },
 construction = {
   ['planks'] = '15',
   ['stone'] = '15',
   ['tools'] = '6',
 },
 costs = {
   ['gold coins'] = '50',
   maintenance = '6'
 },
 influence = {
  prosperity = '10'
 }
},
['winery'] = {
 type = 'Monastery',
 employees = {
   workers = '2 Vintners',
   ['best-Suited Class'] = '[[Brother/sister]]'
 },
 input = {
   'grapes',
   'barrel'
  },
 output = {
   'wine'
  },
 construction = {
   ['planks'] = '20',
   ['stone'] = '25',
   ['polished stone'] ='25',
   ['tools'] = '5'
 },
 costs = {
   maintenance = '28'
 },
 influence = {
   ['clergy splendour'] = '150',
   prosperity = '100',
   splendour = '1'
 }
},
['wood depot'] = {
 type = 'Sub-building',
 capacity = '25',
 perbuilding = '3',
 construction = {
   ['wood'] = '10',
   ['tools'] = '2'
 },
 influence = {
  prosperity = '10'
 }
},
['wooden wagon'] = {
 type = 'Sub-building',
  capacity = '10',
 perbuilding = '5',
 construction = {
   ['wood'] = '5',
   ['tools'] = '1'
 },
 influence = {
  prosperity = '10'
 }
},
['woodsmen tool rack'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '10',
   ['planks'] = '10',
   ['tools'] = '5'
 },
 influence = {
   prosperity = '10',
   splendour = '3'
 }
},
['woodsmen tool rack, waterproofed'] = {
 type = 'Sub-building',
 construction = {
   ['wood'] = '5',
   ['cloth'] = '5',
   ['planks'] = '10',
   ['tools'] = '5'
 },
 influence = {
   prosperity = '10',
   splendour = '3'
 }
},
['workshop extension'] = {
 type = 'Sub-building',
 construction = {
   ['planks'] = '30',
   ['polished stone'] ='20',
   ['tools'] = '12'
 },
 costs = {
   maintenance = '1'
 },
 influence = {
  prosperity = '200'
 }
},
['workshop tower'] = {
 type = 'Sub-building',
 construction = {
   ['planks'] = '30',
   ['polished stone'] ='20',
   ['tools'] = '12'
 },
 costs = {
   maintenance = '1'
 },
 influence = {
  prosperity = '200'
 }
}
}