Castle

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Overview

Castle
Production
Optimal Rankvaries
TypeMonument
Unlocking Conditions

The Castle is a building in Foundation. It is unlocked in tier 1 on the Kingdom path of the Progression tree for the cost of 25   Gold Coins.

It is a modular building, meaning that it can contain a number of sub-buildings, which allow different sections of the same building to perform different functions. These sub-buildings are unlocked in various tiers of the Kingdom path.

The Castle functions as the military centre of the town, housing Combatants, producing weapons and hosting Visitors related to the Kingdom Estate.

Sub-buildings

Tier Sub-building Description
1 Castle Keep

Barracks

Armoury

Great Hall

Free Build

Allows the formation of a Castle Company.

Acts as accommodation for low-ranking Combatants and Visitors.

Acts as storage for weapons,   War Rations and   Steel.

Unlocks Mandates.

Allows construction of parts with no function for aesthetics.

2 Spear Encampment

Bow Encampment

Sword Encampment

Provisioner

Royal Office

Treasury

Allows the formation of Spear Companies.

Allows the formation of Bow Companies.

Allows the formation of Sword Companies.

Allows the player to produce   War Rations.

Allows the player to appoint a Royal Courtier.

Increases the player's treasury capacity.

3 None
4 Mess Hall

Healing House

Private Quarters

Allows the player to supply food Resources in the Castle.

Allows the player to appoint Barber Surgeons.

Acts as accommodation for high-rank Combatants and Visitors.

5 None

Construction

Common and Kingdom Estate Decorations can be used on this building and its sub-buildings.

Unlockable Parts 1

These parts are unlocked by "Castle" for 25   Gold Coins, in tier 1 of the Kingdom path of the Progression tree.

Rooms house functions for your monument

Rooms
Name Effect Construction Costs
Rustic Wood Watchtower Provides Passive Light Fortification

2   Maintenance

10   Planks
2   Tools
Rustic Wooden Quarters Provides Passive Light Fortification

2   Maintenance

15   Planks
1   Tools
Rustic Fortified Quarters, Minor Provides Passive Light Fortification

3   Maintenance

15   Planks
10   Stone
2   Tools
Rustic Wooden Passageway 1   Maintenance 15   Planks
2   Tools
Rustic Wooden Cabin 1   Maintenance 8   Planks
1   Tools
Rustic Marquee Tent 2   Maintenance 10   Cloth
5   Planks
1   Tools
Rustic Pavilion Tent 2   Maintenance 5   Cloth
5   Planks
1   Tools
Rustic Wedge Tent 1   Maintenance 2   Cloth
3   Planks
1   Tools

Doors allow access to your monument. Chimneys are also a required part for some sub-buildings.

Doors, Chimneys and Decorations
Name Effect Construction Costs
Rustic Simple Gate None 3   Planks
1   Tools
Rustic Lower Gate, Left-Sided None 5   Planks
5   Wood
1   Tools
Rustic Lower Gate, Right-Sided None 5   Planks
5   Wood
1   Tools
Rustic Wood Gate, Left-Sided None 5   Planks
10   Wood
1   Tools
Rustic Wood Gate, Right-Sided None 5   Planks
10   Wood
1   Tools
Rustic Lower Gate, Two-Sided None 5   Planks
5   Wood
1   Tools
Rustic Stone Gate, Left-Sided None 5   Planks
5   Wood
5   Stone
1   Tools
Rustic Stone Gate, Right-Sided None 5   Planks
5   Wood
5   Stone
1   Tools
Heavy Chimney None 20   Stone
2   Tools
Short Chimney None 3   Stone
10   Planks
1   Tools
Encased Chimney None 20   Stone
2   Tools
Covered Chimney None 3   Stone
10   Planks
1   Tools
Reinforced Chimney None 10   Polished Stone
5   Stone
3   Tools
Narrow Chimney None 10   Stone
2   Tools
Small Porch 2   Kingdom Splendour 5   Planks
1   Tools
Large Porch 2   Kingdom Splendour 10   Planks
1   Tools
Rustic Brattice, Simple 1   Kingdom Splendour 5   Planks
5   Wood
1   Tools
Rustic Hoardings, Suspended 1   Kingdom Splendour 5   Planks
5   Wood
1   Tools
Rustic Hoardings, Supported 1   Kingdom Splendour 5   Planks
5   Wood
1   Tools

Training parts can only be used in Company sub-buildings and the Castle Keep. Combatants use these to train their fighting skills.

Training Parts
Name Effect Construction Costs
Simple Straw Dummy 1   Maintenance 2   Planks
1   Tools
Straw Archer Target 1   Maintenance 5   Planks
1   Tools

Unlockable Parts 2

These parts are unlocked by "Castle Rustic Architecture" for 5   Kingdom Influence, in tier 2 of the Kingdom path of the Progression tree.

Rooms house functions for your monument

Rooms
Name Effect Construction Costs
Rustic Stone Watchtower Provides Passive Light Fortification

2   Maintenance

10   Stone
5   Polished Stone
5   Planks
1   Tools
Rustic Fortified Quarters, Major Provides Passive Light Fortification

3   Maintenance

20   Stone
10   Polished Stone
20   Planks
2   Tools
Rustic Wooden Gallery, Long 2   Maintenance 14   Planks
1   Tools
Rustic Wooden Gallery, Short 1   Maintenance 12   Planks
1   Tools

Doors allow access to your monument.

Doors
Name Effect Construction Costs
Rustic Upper Gate, Balustrade None 5   Planks
10   Wood
2   Tools
Rustic Lower Gate, Porch None 5   Planks
2   Tools
Rustic Lower Gate, Tiled None 5   Planks
5   Wood
1   Tools
Rustic Lower Gate, Entryway None 15   Planks
10   Wood
2   Tools
Rustic Upper Gate, Entryway None 15   Planks
10   Wood
2   Tools

Training parts can only be used in Company sub-buildings and the Castle Keep. Combatants use these to train their fighting skills.

Training Parts
Name Effect Construction Costs
Plank Archer Target 1   Maintenance 5   Planks
1   Tools