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'''Villagers''' are the occupants of the civilization. As the village expands, more villagers will move in through [[immigration]] and can be assigned jobs in order to increase production and the variety of goods and resources available.
'''Villagers''' are the workers and consumers of your civilisation. As the village expands, more villagers will move in through [[immigration]] and can be assigned jobs in order to increase production and the variety of goods and resources available.


==Overview==
==Overview==
When starting the village by placing the [[village center]], the civilization will begin with 8 serfs; the second tier of villager. New villagers coming in via immigration will begin at this level.
The village starts with 8 Serfs who will appear when the player places the [[village center|Village Center]]. New villagers coming in via immigration are known as Newcomers until they are accepted by the player, at which point they immediately become Serfs.


With each promotion a villager receives they will require additional [[needs]] that must be satisfied so that they stay. In turn, the higher the rank the less time they spend working and the more time is spent free to satisfy these needs, effectively reducing daily production.
Villagers are divided into three types; Villagers, Monastics and Combatants, and can be promoted to different ranks within these types. All villager types and ranks follow the same pattern of work and free-time periods. When the villager is on free time, they will spend their time visiting locations in the town where they can fill their [[Needs]] (e.g. Wells, Markets, Churches, Taverns, Houses). These [[Needs]] must be filled in order to maintain villager happiness. If they have filled all their [[Needs]] and are still on free time, they will return to their houses to relax until they go to work.


==Promotions==
== Types and Ranks ==
Once the [[Manor House]] has been constructed, the ability to promote villagers is offered from the Mandates tab on the bottom menu. The cost to promote increases for each rank, with the exception of military units who can be promoted for free, but have other conditions tied to their promotions. Before a villager can be promoted their needs must be satisfied.
[[File:Commoner Coopers.png|thumb|A Commoner in the profession of Cooper]]
 
===Villagers===
Villagers are residents of your domain that have the "Villager" profile.


===Essential vs. Additional Needs===
{| class="wikitable"
Happiness is mandatory in your domain. Every resident has a set of minimum needs that ''must'' be met, and a number of optional needs which ''can'' be met.
! Villager Rank !! Essential Needs !! Additional Needs !! Promotion Cost {{Item|Gold Coins|text = no}}
* '''Essential Needs:''' If these needs are not met, the resident will lose Happiness and eventually leave your domain.
|-
* '''Additional Needs:''' These needs are ''initially'' optional and contribute to a happiness bonus. However, once a citizen has met an additional need, if they lose access to it, they will lose happiness.
| Serf || Water<br />Rustic Food<br />Tier 1 Quality Housing || Refined Food<br />Service || 20
|-
| Commoner || Water<br />Tier 2 Quality Housing<br />Refined Food (x2)*<br />Service || Entertainment<br />Goods || 100
|-
| Citizen || Water<br />T3 Quality Housing<br />Refined Food (x3*)<br />Service<br />Entertainment || Goods (x2*)<br />Luxury || N/A
|}
<nowiki>*</nowiki>Note: in all cases, x2 and x3 indicates a requirement for ''different'' types of the resource, not multiple servings of the same type.


==Villagers==
===Monastics===
Villagers are residents of your domain that have the "villager" profile. They can have three ranks: Serf, Commoner, or Citizen.
Monastics are residents of your domain that have the "Monastic" profile, having devoted themselves to service to the faith.


{| class="wikitable"
{| class="wikitable"
! Villager Rank !! Essential Needs !! Additional Needs !! Promotion Cost {{Item|Gold Coins|text = no}}
! Monastic Rank !! Essential Needs !! Additional Needs !! Promotion Cost {{Item|resource=manuscript|text=no}}
|-
|-
| Serf || Water<br />Rustic Food<br />Low-Quality Housing || Refined Food<br />Service || 20
| Novice || Water<br />Rustic Food<br />Dormitory Housing || Monastic Food<br />Service || 5
|-
|-
| Commoner || Water<br />Medium-Quality Housing<br />Refined Food (2)<br />Service || <br />Entertainment<br />Common Goods || 100
| Brother or Sister || Water<br />Dormitory Housing<br />Monastic Food<br />Service || Cloister<br />Monastic Food (+1**) || 50
|-
|-
| Citizen || Water<br />High-Quality Housing<br />Refined Food (3)<br />Service<br />Entertainment || Common Goods (2)<br />Luxury Goods (1) || Max. Rank
| Prior or Prioress || Water<br />Dormitory Housing<br />Monastic Food (x2*)<br />Service<br />Cloister Access || Monastic Food (+1**) || N/A
|}
|}
<nowiki>*</nowiki>Note: in all cases, x2 and x3 indicates a requirement for ''different'' types of the resource, not multiple servings of the same type.


====Villager Needs====
<nowiki>**</nowiki>Note: +1 indicates a requirement for 1 additional type of Monastic Food, which must be a different type from the type provided for the Essential Need.
* '''Water:''' Like what you get out of a well.
* '''Rustic Food:''' Rustic foods are provided to villagers at market food stalls or the city market. They are berries, fish, and vegetables.
* '''Refined Food:''' Refined foods are provided to villagers at market food stalls or the city market. They are bread, meat, and cheese.
* '''Housing:''' There are three grades of housing: Low-Quality, Medium-Quality, and High-Quality. Each grade of housing has requirements which themselves must be met.
* '''Service:''' The Service need is met by Faith, which is provided by Churches and Chapels.
* '''Entertainment:''' Entertainment is met by Tavern goods (supplied at a Tavern's Service Counter). There are three kinds of Tavern goods: Berry Brew, Beer, and Wine.
* '''Common Goods:''' This need is met by Common Goods provided at market goods stalls: Common Clothes, Common Wares, Candles.
* '''Luxury Goods:''' This need is met by Luxury Goods provided at luxury goods market stalls: Herbs, Honey, Jewelry, and Gems.


==Monastics==
=== Combatants ===
Monastics are residents of your domain that have the "monastic" profile, having devoted themselves to service to the faith.
Combatants are residents of your domain that have the "Combatant" profile, having enlisted in military service to their liege-lord.


{| class="wikitable"
{| class="wikitable"
! Monastic Rank !! Essential Needs !! Additional Needs !! Promotion Cost {{Item|Manuscripts|text = no}}
!Combatant Rank!!Essential Needs!!Additional Needs!!Promotion Cost
|-
|-
| Novice || Water<br />Rustic Food<br />Dormitory Housing || Monastic Food<br />Service || 5
|Militiaman||Water<br />Rustic Food<br />Barracks Housing||Refined Food<br />Service<br />Goods
|Free
|-
|-
| Brother or Sister || Water<br />Dormitory Housing<br />Monastic Food (1)<br />Service || <br />Cloister<br />Monastic Food (+1) || ???
|Soldier||Water<br />Rustic Food<br />Barracks Housing<br />Refined Food
|Service<br />Goods<br />Entertainment
|Free
|-
|-
| Prior or Prioress || Water<br />Dormitory Housing<br />Monastic Food (2)<br />Service<br />Cloister Access || Monastic Food (+1) || Max. Rank
|Knight||Quarters Housing<br />Water<br />Refined Food (x2*)||Service<br />Goods<br />Entertainment<br />Luxury
|N/A
|}
|}
<nowiki>*</nowiki>Note: in all cases, x2 and x3 indicates a requirement for ''different'' types of the resource, not multiple servings of the same type.


====Monastic Needs====
==Promotions==
* '''Water:''' Like what you get out of a well.
Players promote villagers through the Mandates tab once the Great Hall has been built. The cost of promotion varies according to villager type, and increases for each rank. Before a villager can be promoted their [[Needs]] must be satisfied. When a villager is promoted, some Needs which were previously Additional will become Essential, and new Additional Needs will be added. Therefore, although players can promote villagers at will, it is important to prepare for the new Needs that will arise.
* '''Rustic Food:''' Rustic foods are provided to monastics at a refectory. They are berries, fish, and vegetables.
* '''Monastic Food:''' Monastic foods are provided to monastics at a refectory. They are simple stew, garnished greens, golden gruel, and robust roast.
* '''Dormitory Housing:''' All monastics reside in dorms of the appropriate gender: men can only live in monk dorms, and women can only live in nun dorms.
* '''Service:''' The Service need is met by Faith, which is provided by Churches and Chapels.
* '''Cloister Access:''' The Cloister need is met by a Cloister facility.


==Combatants==
Villager types are promoted with a cost of [[Gold Coins|Coins]] as indicated above.
Combatants are residents of your domain that have the "combatant" profile, having enlisted in service to their liege-lord.
 
Monastic types are promoted with a cost of Manuscripts as indicated above. Manuscripts are produced in the Scriptorium sub-building of the Monastery.
 
Combatants are free to promote. However, Militiamen can only be promoted to Soldiers once they have reached a certain strength level, which depends on their weapons and military experience from campaigns. The same is true of promoting Soldiers to Knights. Additionally, players can only promote 1 Knight for every 5 Soldiers in their army.
 
== Efficiency ==
Villagers work more efficiently depending on their rank and the job they are assigned to. Different jobs are optimised for different ranks, indicated in the build menu of each production building. For example, although Serfs can work in any production building, a Serf in the role of Butcher will become more efficient if he is promoted to Commoner. Similarly, although Novices can work in any Monastery role, nearly all Monastery roles are optimised for Brothers/Sisters.
 
Once a villager is at the optimal rank for his job, he is at maximum efficiency and will not work faster if he is promoted above the optimal rank for that job.
 
=== Serf-optimised ===
{{Jobs|serf}}
 
=== Commoner-optimised ===
{{Jobs|commoner}}
 
=== Citizen-optimised ===
{{Jobs|citizen}}
 
=== Brother/Sister-optimised ===
{{Jobs|Brother/Sister}}
 
==Visitors==
Visitors are villagers who visit your city from elsewhere in the kingdom. They can come at any time, and contribute to your economy by buying products to fill their [https://wiki.polymorph.games/foundation/Needs#Visitor_Needs Needs] in the same way as your own villagers. As your town grows, visitors will come in greater numbers and will have more Needs, roughly parallel with the Needs of your villagers as you promote them.
 
Some [[Events]], such as fairs, cause visitors to arrive in larger numbers for a short period of time.
 
Some visitors, such as the Seneschal, Abbess and King, will arrive as part of [[Quests|Quest]] objectives, and have their own unique needs. These visitors are accompanied by retinues of other visitors, and will often give the player Quests which may cause additional visitors to arrive.
 
== Traders ==
Traders are villagers that visit from other cities (unlocked in the Trade Routes page of the [[Book|Royal Book]]) in order to buy and sell resources. Once a trade route has been opened, traders will start arriving roughly every two weeks. If no tradeable resources of the trader's home city have been marked for import or export, the trader will simply walk across the map from entry to exit. If a resource has been marked for trade, the trader will attempt to visit Warehouses or Granaries that have slots for that resource and buy or sell up to their limit. Traders have no Needs and cannot be controlled by the player.


==Types==
==Types==
*...etc...


===Serfs===
===Serfs===
Serfs are the primary villagers available to the player. They are able to take on manual labour jobs only within the village.
Serfs are the primary villagers available to the player. They are able to take on manual labour jobs only within the village.
{{Jobs|serf}}
===Commoners===
===Commoners===
The next rank up from serfs, commoners can work jobs which a serf can undertake as well as service/skilled labour work. They will also bring more tax revenue than serfs.
The next rank up from serfs, commoners can work jobs which a serf can undertake as well as service/skilled labour work. They will also bring more tax revenue than serfs.
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