Difference between revisions of "Module:OInfobox-Building"

Jump to navigation Jump to search
m
no edit summary
m
m
 
(49 intermediate revisions by the same user not shown)
Line 1: Line 1:
-- adapted from Levrin's iteration to Sakaratte's original --
-- adapted by Olessan from Levrin's iteration to Sakaratte's original --
-- Layout changed and all labels, etc, updated to pull from Module:BuildingINdex --
-- I may expand later to have functions for other infobox types (but this game doesn't really need any other?? 22/04/2025 --
local com = require('Module:Common')
local com = require('Module:Common')
local a = require('Module:Arguments')
local a = require('Module:Arguments')
Line 234: Line 236:
         --/
         --/
         --SECTION-RUNNING-COSTS
         --SECTION-RUNNING-COSTS
        local costData = {}
local costData = {}
local goldCoinsFound = false


if buildingData.costs or buildingData.influence['bsplendour'] then
    if buildingData.costs or buildingData.influence['bsplendour'] then
            local costData = {}
        for resource, amount in pairs(buildingData.costs) do
            for resource, amount in pairs(buildingData.costs) do
            if resource == 'gold coins' then
            if buildingData.costs['gold coins'] then
                local resourceIcon = i.icon('gold coins', nil, nil, 'gold coins', 'en')
            local resourceIcon = i.icon(resource, nil, nil, com.firstUpper({resource}), 'en')
                 table.insert(costData, {label = '[[File:Gold Coins.png|frameless|20x20px]] ' .. '[[Gold Coins|Build Cost]]', value = amount})
                 table.insert(costData, {label = resourceIcon, value = amount})
                 goldCoinsFound = true
                 else
            elseif resource ~= 'maintenance' then
                 local resourceIcon = i.icon(resource, nil, nil, com.firstUpper({resource}), 'en')
                 local resourceIcon = i.icon(resource, nil, nil, com.firstUpper({resource}), 'en')
                 table.insert(costData, {label = resourceIcon, value = amount})
                 table.insert(costData, {label = resourceIcon, value = amount})
            end
            end
            if resource ~= 'maintenance' then
            local displayAmount = amount
            if second and buildingData.costs.maintenance then
              displayAmount = displayAmount .. ' ' .. buildingData.costs.maintenance
              second = false
              end
          end
         end
         end
       
-- Add 'bsplendour' to running costs if it exists
        if buildingData.costs and buildingData.costs['maintenance'] then
if buildingData.influence['bsplendour'] then
            local resourceIcon = i.icon('maintenance', nil, nil, 'maintenance', 'en')
            table.insert(costData, {label = resourceIcon, value = '[[File:Gold Coins.png|frameless|20x20px]] ' .. buildingData.costs['maintenance'] .. ' monthly'})
        end
 
        if buildingData.influence['bsplendour'] then
             local resourceIcon = i.icon('bsplendour', nil, nil, 'splendor', 'en')
             local resourceIcon = i.icon('bsplendour', nil, nil, 'splendor', 'en')
        table.insert(costData, {label = 'Build Cost', value = buildingData.influence['bsplendour']})
            table.insert(costData, {label = '[[File:Splendor.png|frameless|20x20px]] ' .. '[[Splendour|Splendour]]', value = '+ ' .. buildingData.influence['bsplendour'] .. ' ea'})
            end
        end
 
            if #costData > 0 then
        if #costData > 0 then
                addSection(infobox, costData, 'Economic Impact', 2)
            addSection(infobox, costData, 'Economic Impact', 2)
            end
        end
         end
         end
        --/
     end
     end
     --/
     --/
606

edits

Navigation menu