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==Overview== | ==Overview== | ||
[[File:8 starting villagers at the Village Centre.png|thumb|200x200px|8 starting villagers around their Village Centre.]] | |||
The village starts with 8 Serfs who will appear when the player places the [[village center|Village Center]]. New villagers coming in via immigration are known as Newcomers until they are accepted by the player, at which point they immediately become Serfs. | The village starts with 8 Serfs who will appear when the player places the [[village center|Village Center]]. New villagers coming in via immigration are known as Newcomers until they are accepted by the player, at which point they immediately become Serfs. | ||
Villagers are divided into three types; Villagers, Monastics and Combatants, and can be promoted to different ranks within these types. All villager types and ranks follow the same pattern of work and free-time periods. When the villager is on free time, they will spend their time visiting locations in the town where they can fill their [[Needs]] (e.g. Wells, Markets, Churches, Taverns, Houses). These [[Needs]] must be filled in order to maintain villager happiness. If they have filled all their [[Needs]] and are still on free time, they will return to their houses to relax until they go to work. | Villagers are divided into three types; Villagers, Monastics and Combatants, and can be promoted to different ranks within these types. All villager types and ranks follow the same pattern of work and free-time periods. When the villager is on free time, they will spend their time visiting locations in the town where they can fill their [[Needs]] (e.g. Wells, Markets, Churches, Taverns, Houses). These [[Needs]] must be filled in order to maintain villager happiness. If they have filled all their [[Needs]] and are still on free time, they will return to their houses to relax until they go to work. | ||
== Types and Ranks == | |||
[[File:Commoner Coopers.png|thumb|A Commoner in the profession of Cooper]] | |||
===Villagers=== | ===Villagers=== | ||
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{| class="wikitable" | {| class="wikitable" | ||
! Monastic Rank !! Essential Needs !! Additional Needs !! Promotion Cost | ! Monastic Rank !! Essential Needs !! Additional Needs !! Promotion Cost {{Item|resource=manuscript|text=no}} | ||
|- | |- | ||
| Novice || Water<br />Rustic Food<br />Dormitory Housing || Monastic Food<br />Service || 5 | | Novice || Water<br />Rustic Food<br />Dormitory Housing || Monastic Food<br />Service || 5 | ||
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| Brother or Sister || Water<br />Dormitory Housing<br />Monastic Food<br />Service || Cloister<br />Monastic Food (+1**) || 50 | | Brother or Sister || Water<br />Dormitory Housing<br />Monastic Food<br />Service || Cloister<br />Monastic Food (+1**) || 50 | ||
|- | |- | ||
| Prior or Prioress || Water<br />Dormitory Housing<br />Monastic Food (x2*)<br />Service<br />Cloister | | Prior or Prioress || Water<br />Dormitory Housing<br />Monastic Food (x2*)<br />Service<br />Cloister || Monastic Food (+1**) || N/A | ||
|} | |} | ||
<nowiki>*</nowiki>Note: in all cases, x2 and x3 indicates a requirement for ''different'' types of the resource, not multiple servings of the same type. | <nowiki>*</nowiki>Note: in all cases, x2 and x3 indicates a requirement for ''different'' types of the resource, not multiple servings of the same type. | ||
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Combatants are free to promote. However, Militiamen can only be promoted to Soldiers once they have reached a certain strength level, which depends on their weapons and military experience from campaigns. The same is true of promoting Soldiers to Knights. Additionally, players can only promote 1 Knight for every 5 Soldiers in their army. | Combatants are free to promote. However, Militiamen can only be promoted to Soldiers once they have reached a certain strength level, which depends on their weapons and military experience from campaigns. The same is true of promoting Soldiers to Knights. Additionally, players can only promote 1 Knight for every 5 Soldiers in their army. | ||
== | == Efficiency == | ||
Villagers work more efficiently depending on their rank and the job they are assigned to. Different jobs are optimised for different ranks, indicated in the build menu of each production building. For example, although Serfs can work in any production building, a Serf in the role of Butcher will become more efficient if he is promoted to Commoner. Similarly, although Novices can work in any Monastery role, nearly all Monastery roles are optimised for Brothers/Sisters. | |||
Once a villager is at the optimal rank for his job, he is at maximum efficiency and will not work faster if he is promoted above the optimal rank for that job. | |||
=== Serf Jobs === | |||
Jobs optimised for Serfs tend to be those involving manual labour and/or a low level of political importance within the tower.{{Jobs|serf}} | |||
=== Commoner Jobs === | |||
Jobs optimised for Commoners tend to be those involving skilled crafting work or a middling level of political power in the town.{{Jobs|commoner}} | |||
=== Citizen Jobs === | |||
Jobs optimised for Commoners tend to be those involving more complicated skilled crafting or a high level of political power in the town.{{Jobs|citizen}} | |||
=== Novice Jobs === | |||
Novices can do any job in the Monastery, but there are no Monastery jobs for which Novice is the optimal rank. | |||
=== Brother/Sister Jobs === | |||
Nearly all Monastery jobs are optimised for the rank of Brother/Sister.{{Jobs|Brother/Sister}} | |||
=== Prior/Prioress Jobs === | |||
{{Jobs|flobber}} | |||
The only job optimised for the Prior/Prioress rank is the one Monastery job involving a level of political power. | |||
== | === Combatant Jobs === | ||
Combatant-type villagers do not perform jobs within the town, so there are no jobs optimised for this type of villager. | |||
=== | == Administrators == | ||
{{Main|Mandates}} | |||
{{ | |||
There are three types of Administrator in the game; the Bailiff, the Monastic Emissary and the Royal Courtier. These roles are assigned by the player once the relevant sub-building has been constructed, and once assigned these three Villagers can carry out [[Mandates]] on the ruler's behalf. | |||
== | ==Visitors== | ||
Visitors are villagers who visit your city from elsewhere in the kingdom. They can come at any time, and contribute to your economy by buying products to fill their [https://wiki.polymorph.games/foundation/Needs#Visitor_Needs Needs] in the same way as your own villagers. As your town grows, visitors will come in greater numbers and will have more Needs, roughly parallel with the Needs of your villagers as you promote them. | |||
Some [[Events]], such as fairs, cause visitors to arrive in larger numbers for a short period of time. | |||
Some visitors, such as the Seneschal, Abbess and King, will arrive as part of [[Quests|Quest]] objectives, and have their own unique needs. These visitors are accompanied by retinues of other visitors, and will often give the player Quests which may cause additional visitors to arrive. | |||
See also [[Needs#Visitor Needs|Visitor Needs]]. | |||
== Traders == | |||
[[File:Trader visiting.png|thumb|181x181px|A trader visits the town.]] | |||
Traders are villagers that visit from other cities (unlocked in the Trade Routes page of the [[Book|Royal Book]]) in order to buy and sell resources. Once a trade route has been opened, traders will start arriving roughly every two weeks. If no tradeable resources of the trader's home city have been marked for import or export, the trader will simply walk across the map from entry to exit. If a resource has been marked for trade, the trader will attempt to visit Warehouses or Granaries that have slots for that resource and buy or sell up to their limit. Traders have no Needs and cannot be controlled by the player. | |||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
[[Category:Villagers]] | [[Category:Villagers]] | ||
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