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== Overview == | |||
'''Edicts''' and '''Privileges''' are policies that players can introduce which have wide effects on the management of the village. Both Edicts and Privileges are unlocked in tiers 2, 3 and 4 of the [[Progression]] Tree; Edicts in the Common Path, and Privileges in the paths of their respective Estates. They can be applied in the Edicts and Privileges page of the [[Book|Royal Book]] (F2). | '''Edicts''' and '''Privileges''' are policies that players can introduce which have wide effects on the management of the village. Both Edicts and Privileges are unlocked in tiers 2, 3 and 4 of the [[Progression]] Tree; Edicts in the Common Path, and Privileges in the paths of their respective Estates. They can be applied in the Edicts and Privileges page of the [[Book|Royal Book]] (F2). | ||
Most Edicts and Privileges are immediately available for selection once a slot has been unlocked, but some must be unlocked by completing certain [[Quests]]. Once an Edict or Privilege has been chosen, it can only be changed | Most Edicts and Privileges are immediately available for selection once a slot has been unlocked, but some must be unlocked by completing certain [[Quests]]. Once an Edict or Privilege has been chosen, it can only be changed after the Bailiff, Monastic Emissary or Royal Courtier has completed the related mandate in the Mandates tab. | ||
== Edicts == | == Edicts == | ||
Edicts affect the overall function of the village. | Edicts affect the overall function of the village. | ||
{| class="wikitable | {| class="wikitable mw-collapsible" | ||
!Edict | !Edict | ||
!'''Effects''' | !'''Effects''' | ||
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Privileges are largely concerned with the function of the village as it concerns the [[Estates]]. | Privileges are largely concerned with the function of the village as it concerns the [[Estates]]. | ||
=== Labour Privileges === | |||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible" | ||
![[File:Labor Influence.png|center|frameless|32x32px]] | ![[File:Labor Influence.png|center|frameless|32x32px]] | ||
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* Unlock [[Taxation#Merchandise Taxes|Merchandise Taxes]] on [[Market]] Stalls. | * Unlock [[Taxation#Merchandise Taxes|Merchandise Taxes]] on [[Market]] Stalls. | ||
''Unlockable via [[Quests|Quest]] event:'' {{#Spoiler: | ''Unlockable via [[Quests|Quest]] event:'' {{#Spoiler: May be triggered by having upgraded trade routes to a certain level (unconfirmed)}} | ||
|} | |} | ||
=== Kingdom Privileges === | |||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible" | ||
![[File:Kingdom Influence.png|center|32x32px]] | ![[File:Kingdom Influence.png|center|32x32px]] | ||
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|} | |} | ||
=== Clergy Privileges === | |||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible" | ||
![[File:Clergy Influence.png|center|frameless|32x32px]] | ![[File:Clergy Influence.png|center|frameless|32x32px]] | ||
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*Clergy buildings upkeep reduced by <span style="color:#729300;">'''25%'''</span>. | *Clergy buildings upkeep reduced by <span style="color:#729300;">'''25%'''</span>. | ||
|- | |- | ||
!Good Neighbour[[File:Icon Privilege Clergy Good Neighbour.png|center|32x32px]] | !Good Neighbour [[File:Icon Privilege Clergy Good Neighbour.png|center|32x32px]] | ||
| | | | ||
* Every time you trade with a village of [[Clergy]] allegiance, you gain <span style="color:#729300;">'''1'''</span> influence with its Estate. | * Every time you trade with a village of [[Clergy]] allegiance, you gain <span style="color:#729300;">'''1'''</span> influence with its Estate. | ||
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* Trade bonus of 50% when selling [[Wine]] | * Trade bonus of 50% when selling [[Wine]] | ||
''Unlockable via [[Quests| | ''Unlockable via [[Quests|Quest]] event:'' {{#Spoiler: May be triggered by building 5 [[Winery|Wineries]] (unconfirmed)}} | ||
|} | |} | ||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
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