Difference between revisions of "Villagers"

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Once a villager is at the optimal rank for his job, he is at maximum efficiency and will not work faster if he is promoted above the optimal rank for that job.
Once a villager is at the optimal rank for his job, he is at maximum efficiency and will not work faster if he is promoted above the optimal rank for that job.


=== Serf-optimised ===
=== Serf Jobs ===
{{Jobs|serf}}
Jobs optimised for Serfs tend to be those involving manual labour and/or a low level of political importance within the tower.{{Jobs|serf}}


=== Commoner-optimised ===
=== Commoner Jobs ===
{{Jobs|commoner}}
Jobs optimised for Commoners tend to be those involving skilled crafting work or a middling level of political power in the town.{{Jobs|commoner}}


=== Citizen-optimised ===
=== Citizen Jobs ===
{{Jobs|citizen}}
Jobs optimised for Commoners tend to be those involving more complicated skilled crafting or a high level of political power in the town.{{Jobs|citizen}}


=== Brother/Sister-optimised ===
=== Novice  Jobs ===
{{Jobs|Brother/Sister}}
Novices can do any job in the Monastery, but there are no Monastery jobs for which Novice is the optimal rank.
 
=== Brother/Sister Jobs ===
Nearly all Monastery jobs are optimised for the rank of Brother/Sister.{{Jobs|Brother/Sister}}
 
=== Prior/Prioress Jobs ===
The only job optimised for the Prior/Prioress rank is the one Monastery job involving a level of political power.
 
=== Combatant Jobs ===
Combatant-type villagers do not perform jobs within the town, so there are no jobs optimised for this type of villager.


==Visitors==
==Visitors==
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== Traders ==
== Traders ==
[[File:Trader visiting.png|thumb|181x181px|A trader visits the town.]]
Traders are villagers that visit from other cities (unlocked in the Trade Routes page of the [[Book|Royal Book]]) in order to buy and sell resources. Once a trade route has been opened, traders will start arriving roughly every two weeks. If no tradeable resources of the trader's home city have been marked for import or export, the trader will simply walk across the map from entry to exit. If a resource has been marked for trade, the trader will attempt to visit Warehouses or Granaries that have slots for that resource and buy or sell up to their limit. Traders have no Needs and cannot be controlled by the player.
Traders are villagers that visit from other cities (unlocked in the Trade Routes page of the [[Book|Royal Book]]) in order to buy and sell resources. Once a trade route has been opened, traders will start arriving roughly every two weeks. If no tradeable resources of the trader's home city have been marked for import or export, the trader will simply walk across the map from entry to exit. If a resource has been marked for trade, the trader will attempt to visit Warehouses or Granaries that have slots for that resource and buy or sell up to their limit. Traders have no Needs and cannot be controlled by the player.
==Types==
*...etc...
===Serfs===
Serfs are the primary villagers available to the player. They are able to take on manual labour jobs only within the village.
===Commoners===
The next rank up from serfs, commoners can work jobs which a serf can undertake as well as service/skilled labour work. They will also bring more tax revenue than serfs.
{{Jobs|commoner}}
===Citizens===
Citizens are the highest promotion, and can do more complex production jobs in addition to the jobs that can be done by serfs and commoners.
{{Jobs|citizen}}
===Soldiers===
{{Main|Soldiers}}
Soldiers work and/or live in the [[Keep]], and can do [[Missions]]. They exist in 3 tiers, Militian, Soldier, and Knight, with each rank having more prowess in the missions, but also more luxury needs.
===Monks===
{{Main|Monks}}
Monks work and live in the [[Monastery]], and can work in jobs there such as the Monastery Garden or [[Apiary]]. The tiers are Novice, Brother/Sister, and Prior/Prioress. Monks don't have a desire for luxury, but have their own requirements such as the Cloister in higher ranks.


[[Category:Game Mechanics]]
[[Category:Game Mechanics]]
[[Category:Villagers]]
[[Category:Villagers]]
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