Difference between revisions of "Buildings"

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== Build Menu ==
== Build Menu ==
'''Buildings''' in ''[[Foundation]]'' are a necessity to growing the village. When starting a new game, the initial buildings (specifically the [[village center|Village Center]] and [[builder's workshop|Builder's Workshop]]) are forced as they are the only buildings available to construct. After these buildings are completed, the building tree will open up, with [[quests]] that guide further construction towards specific buildings.
'''Buildings''' in ''[[Foundation]]'' are a necessity to growing the village. When starting a new game, the initial buildings (specifically the [[village center|Village Center]] and [[builder's workshop|Builder's Workshop]]) are forced as they are the only buildings available to construct. After these buildings are completed, the building tree will open up, with [[Quests]] that guide further construction towards specific buildings.


Construction of any building begins by opening the building menu:
Construction of any building begins by opening the building menu:
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Service Filter Icon.png, Service
Service Filter Icon.png, Service
Administration Filter Icon.png, Administration
Administration Filter Icon.png, Administration
Decoration Filter Icon.png, Decoration
Decoration Filter Icon.png, Common Decoration
Masterpiece Filter Icon.png, Masterpiece
Wall Filter Icon.png, Fortification
Transportation Filter Icon.png, Transportation
Wall Filter Icon.png, Wall
Mod Filter Icon.png, Mods}}
Mod Filter Icon.png, Mods}}


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*Shift + left-click - Allows the building/part to be placed, but retain the blueprint to place again. This allows for the rapid placement of multiple buildings/parts of the same time without having to individually reselect them.
*Shift + left-click - Allows the building/part to be placed, but retain the blueprint to place again. This allows for the rapid placement of multiple buildings/parts of the same time without having to individually reselect them.


== Building Types ==
==Resource Bundles==
The construction process uses steps called resource bundles: a package of resources that must be completed in order to construct a specific stage of a building. Many early buildings will have a single bundle of all materials required for construction.
 
More advanced buildings will have multiple resource bundles in the construction process. Although resources may be brought for any bundle in any order, construction work can only be completed in bundle order. Therefore if the resources for bundle 2 have been collected, but work on bundle 1 has not been completed, construction on bundle 2 cannot begin. Similarly, if resources for bundles 1 and 3 have been collected, but those of bundle 2 have not, then builders can only complete construction on bundle 1.
 
Where multiple bundles use the same resource, resources brought to the site will be allocated in bundle order.


=== Individual Buildings ===
== Individual Buildings ==
Most buildings in the game are individual buildings, which consist of only one part. They cannot be personalised in their design, and cannot be extended, improved or decorated. Many (but not all) early buildings, such as the [[Stonecutter Camp]] and the [[Sawmill]], are in this category.
Most buildings in the game are individual buildings, which consist of only one part. They cannot be personalised in their design, and cannot be extended, improved or decorated. Many (but not all) early buildings, such as the [[Stonecutter Camp]] and the [[Sawmill]], are in this category.


=== Add-ons ===
=== Add-ons ===
In some buildings, there is a main part similar to the above, which is where the function of the building takes place, but additional parts can be added to the building, typically to improve its storage or worker capacity, or to decorate it. These added parts cannot function without the main part of the building. Examples of buildings with add-ons are the [[Wheat Farm]], [[Stonemason Hut]] and [[Common Wares Workshop]].
In some buildings, there is a main part similar to the above, which is where the function of the building takes place, but additional parts can be added to the building, typically to improve its storage or worker capacity, or to decorate it. These add-on parts cannot function without the main part of the building. Examples of buildings with add-ons are the [[Wheat Farm]], [[Stonemason Hut]] and [[Common Wares Workshop]].
 
== Modular Buildings ==
Modular buildings are buildings are highly adaptable buildings that can be extended as the village expands, to add more functions, extend capacity, or for aesthetics.


=== Modular Buildings ===
The first two modular buildings are the Builder's Workshop (which can be extended with a [[Sculpture Workshop]] and a [[Stained Glass Workshop]]) and the [[Market]] (which can be extended with different types of Market Stall to meet different [[Needs]]). Large administrative buildings such as [[Church|churches]], [[Tavern|Taverns]], the [[Manor House]], the [[Monastery]] and the [[Keep]] are also modular; the player has a number of aesthetic options to choose from when building these buildings, and can add a number of sub-buildings, which allow sections of the same building to perform different functions. All modular buildings have one or more mandatory requirements that will prevent the building from functioning properly if not met. For instance, the [[Rustic Church]] must have a door, core building and bell tower in order to work properly. There are indicators on the building's  menu during construction which show whether the mandatory requirements have been met.
Modular buildings can be built and adjusted to adapt to needs (or aesthetics) as the village expands. The first two modular buildings are the Builder's Workshop (which can be extended with a [[Sculptor's Workshop]] and a [[Stained Glass Workshop]]) and the Market. All modular buildings will have one or more mandatory requirements that will prevent the building from functioning properly if not met. For instance, the [[Rustic Church]] must have a door, core building and bell tower in order to work properly. Players receive a notification if they attempt to begin construction on a building where the mandatory requirements have not been met.


=== Sub-buildings ===
<gallery>
<gallery>
Modular Building Overview.png|Overview of a Market with multiple pieces installed.
Modular Building Overview.png|Overview of a Market with multiple pieces installed.
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Decorations are standalone objects that improve the desirability of the area in which they are placed. If attached to buildings, they provide Splendour matching the type of the building.
Decorations are standalone objects that improve the desirability of the area in which they are placed. If attached to buildings, they provide Splendour matching the type of the building.
==Resource Bundles==
The construction process uses steps called resource bundles: a package of resources that must be completed in order to construct a specific stage of a building. Many early buildings will have a single bundle of all materials required for construction.
More advanced buildings and modular buildings will have multiple resource bundles to the construction. Although resources may be brought for any bundle in any order, construction work can only be completed in bundle order. Therefore if the resources for bundle 2 have been collected, but work on bundle 1 has not been completed, construction on bundle 2 cannot begin. Similarly, if resources for bundles 1 and 3 have been collected, but those of bundle 2 have not, then builders can only complete construction on bundle 1.
Where multiple bundles use the same resource, resources brought to the site will be allocated in bundle order.


==Maintenance Costs==
==Maintenance Costs==
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