779
edits
(→Labour) |
|||
| Line 1: | Line 1: | ||
'''Mandates''' in ''Foundation'' are tasks that the player can order to be carried out by their | '''Mandates''' in ''Foundation'' are tasks that the player can order to be carried out by their Administrators (the Bailiff, Monastic Emissary and/or Royal Courtier). Mandates only become accessible once the player has built a functioning [[Great Hall]]. | ||
Some Mandates can be carried out by the player without using the | Some Mandates can be carried out by the player without using the Administrators named above. Other Mandates can be carried out by any of the three Administrators, while others can only be carried out by the Bailiff, Monastic Emissary or Royal Courtier individually, depending on type. | ||
The Mandates tab can be accessed using the Mandates button on the [[UI Overview|User Interface]]. There are a number of different Mandates that affect the village in various ways. Additional Mandates can be unlocked as the village develops. | |||
== | == Administrator Types == | ||
There are three kinds of | There are three kinds of Administrator, one for each [[Estates|Estate]]: the Bailiff (Labour), the Monastic Emissary (Clergy) and the Royal Courtier (Kingdom). Only one of each type may be assigned in a game. In all cases, the corresponding office sub-building (Bailiff's Office, Emissary Office, Royal Office) must be unlocked in the [[Progression]] Tree and constructed before an Administrator can be assigned. The Bailiff is chosen from among the [[Villagers#Villagers|Villagers]] currently working in the city, the Emissary from among current [[Villagers#Monastics|Monastics]], and the Courtier from among current [[Villagers#Combatants|Combatants]]. | ||
=== | === Bonuses === | ||
When the player is ready to assign | When the player is ready to assign an Administrator, they can click on the button in the menu of the building which contains the relevant office. They will then be presented with three candidates (given by the game algorithms), each of whom promises a certain bonus if they are chosen. Some examples of Bailiff/Emissary/Courtier bonuses are a happiness bonus, a bonus to trade prices, improved training speed for Combatants and improved job-learning speed for Villagers. If the player doesn't like any of the available candidates/bonuses, they can change the office [[Buildings#Sub-buildings|sub-building's function]] to Free Build, then switch it back to the office, at which point they will receive new candidates when they click the assign button again. | ||
== Player Mandates == | == Player Mandates == | ||
| Line 18: | Line 18: | ||
== Estate Mandates == | == Estate Mandates == | ||
These Mandates must be completed by the | These Mandates must be completed by the Administrator of the corresponding [[Estates|Estate]]. Some of these (Revise an Edict and Improve the Northbury/Myddle/Davenport trade route) can be completed by any of the three Administrators, but most are linked to certain Estates, and as such can only be carried out by the corresponding Administrator type; i.e. Bailiff for Labour Mandates, Monastic Emissary for Clergy Mandates, Royal Courtier for Kingdom Mandates. | ||
=== Labour === | === Labour === | ||
edits