Difference between revisions of "Zones"

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[[File:HUD Paint Extraction selected.png|100px]]  
[[File:HUD Paint Extraction selected.png|100px]]  


The woodcutting zone allows woodcutters and charcoal burners to harvest trees in the designated areas. If no woodland is painted with this extraction zone, these will not be able to function.
The Woodcutting zone allows Woodcutters and Charcoal Burners to harvest trees in the designated areas. If no woodland is painted with this extraction zone, these will not be able to function.


== Hunting Zone ==
== Hunting Zone ==
[[File:HUD Paint Hunting selected.png|100px]]
[[File:HUD Paint Hunting selected.png|100px]]


When hunting zone is selected, the player will be able to see where {{Item|resource=boar}} is present in woodland areas. Used exclusively by Hunters in the [[Hunter's Hut]], a suitable area of woodland must be painted with this zone to tell the Hunters where to hunt.
When Hunting zone is selected, the player will be able to see where {{Item|resource=boar}} is present in woodland areas. Used exclusively by Hunters in the [[Hunter's Hut]], a suitable area of woodland must be painted with this zone to tell the Hunters where to hunt.


==Residential Zone==
==Residential Zone==
[[File:HUD Paint Residential selected.png|100px]]
[[File:HUD Paint Residential selected.png|100px]]


Residential zones are the only level of control provided for the placement of housing. As more villagers are welcomed into the city, they will look for a space in an existing house, and if no spaces are available they will place the foundations for a new home within Residential zone.
Residential zones are the only level of control provided for the placement of [[Housing]]. As more villagers are welcomed into the city, they will look for a space in an existing House, and if no spaces are available they will place the foundations for a new home within Residential zone.


==Road Paving Zone==
==Road Paving Zone==
[[File:HUD Paint PavedRoad selected.png|100px]]
[[File:HUD Paint PavedRoad selected.png|100px]]


[[Paviour's Yard|Paviours]] will use {{Item|resource=stone}} to pave dirt paths painted in this zone. Paved roads are a requirement for tier 3 quality housing (for Citizens).
[[Paviour's Yard|Paviours]] will use {{Item|resource=stone}} to pave and maintain dirt paths painted in this zone. Paved roads are a requirement for tier 3 [[Housing#Quality|Quality Housing]] (for Citizens).


== Resource Removal ==
== Resource Removal ==
[[File:HUD Paint ResourceRemoval selected.png|100px]]
[[File:HUD Paint ResourceRemoval selected.png|100px]]


Painting this zone over trees, berry bushes or mineral deposits will cause Builders to clear those resources. This does not harvest the resource for the player's stocks; it is a way of quickly clearing an area for building.
Painting this zone over trees, berry bushes or mineral deposits will cause Builders to clear those resources. This does not harvest the resource for the player's stocks; it is simply a way of quickly clearing an area for building.


== Forbidden Zone ==
== Forbidden Zone ==
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[[File:HUD Paint Farming selected.png|100px]]
[[File:HUD Paint Farming selected.png|100px]]


Accessed from the building menus of [[Farms]], this zone designates the area the farmers will plant with crops (for crop farms), and the area within which livestock will wander (for sheep and dairy farms). Although they can overlap with other zones, crop/pasture fields for different buildings cannot overlap or merge, nor can a field painted for one building be used by another, even if it is of the same type as the field's parent. Any objects in a crop field will prevent that part of the field from being planted and as such must be cleared.
Accessed from the building menus of [[Farms]], this zone designates the area the farmers will plant with crops (for crop farms), and the area within which livestock will wander (for sheep and dairy farms). Although they can overlap with other zones, crop/pasture fields for different farms cannot overlap or merge, nor can a field painted for one building be used by another, even if it is of the same type as the field's parent. Any objects in a crop field will prevent that part of the field from being planted.
[[Category:Game Mechanics]]
[[Category:Game Mechanics]]
[[Category:Editing Needed]]
[[Category:Editing Needed]]
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