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(Created page with "frameless|right '''Gold coins''' are the currency of the civilization in ''Foundation''. Although not seen within the map, a village can hld an initial 500 coins with the ability to expand capacity with the installation of treasuries in buildings such as a lord manor. ==Obtaining Coins== There are five routes to obtaining gold coins: * Sales at markets * Trading with other cities * Revenue collections from homes by tax c...") |
(Changed introduction text, added Merchandise Taxes and Levying Funds, overhauled obtaining coins overview text, tweaked spending coins text, fixed typos) |
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{{Item|resource=Gold coin|text=No}} '''Gold Coins''' (also referred to as '''Coins''') are the currency of the realm in ''[[Foundation]]''. Initially, a village can hold 500 {{Item|resource=Gold coin|text=No}} '''Coins''' with the ability to expand capacity by building [[treasuries]] in buildings such as a [[Manor House]].[[File:Gold Coins.png|frameless|right]] | |||
'''Gold | |||
==Obtaining Coins== | ==Obtaining Coins== | ||
Gold Coins are earned by: | |||
* [[Trading]] with other cities | * [[Trading]] with other cities | ||
* | * [[Taxation|Taxes]] collected by [[Manor House#Workers Preview|tax collectors:]] | ||
* | **[[Taxation#Residential Taxes|Residential Taxes]] from Houses | ||
**[[Milling Taxes]] from Windmills | |||
**[[Mining Taxes]] from Mining Sites | |||
**[[Smithing Taxes]] from Smiths and Weapon-Makers | |||
**[[Drinking Taxes]] from Taverns | |||
**[[Taxation#Tithe Taxes|Tithe Taxes]] from Churches and Chapels | |||
**[[Taxation#Merchandise Taxes|Merchandise Taxes]] from Markets, City Markets and Refectories | |||
* Completing some of the [[Quests]] and [[Quests#Military|Missions]] | |||
*[[Levying Funds]] after building a Great Hall | |||
* [[Tavern]] visits | * [[Tavern]] visits | ||
Initially | Initially, the player will have to earn them either trough taxation or trade as they are reliable sources of income; Quests mostly supply quick, small bursts, and Levying Funds will cause villagers to become unhappy. The player can | ||
Eventually, new taxes will additionally supply the player's treasury to aid in maintaining the settlement. | |||
=== Unlimited Coins === | |||
[[File:Unlimited Coins.png|right|frameless]] | |||
If a game has the setting [[Rulesets#Rules|Unlimited Coins]] on, an ∞ will appear instead of the usual current coins and their max capacity. The player will have access to an unlimited amount of them, without worrying about expenses and sufficient income. | |||
==Spending Coins== | ==Spending Coins== | ||
Coins are used | Gold Coins are used for: | ||
* | * Purchasing [[Territory|territories]] and their maintenance | ||
* | * Constructing [[buildings]] and their maintenance | ||
* Purchases made via trading | * Purchases made via [[Trade|trading]] | ||
*Promoting Villagers to [[Commoner]] ({{Item|resource=gold coins|value=20|text=No}} '''Gold Coins''') and [[Citizen]] ({{Item|resource=gold coins|value=100|text=No}} '''Gold Coins''') status | |||
*Some of the [[Quests]] options | |||
The bulk of coins will be spent on territories and buildings, with trade being the second largest potential expense. Construction is | The bulk of coins will be spent on territories and buildings, with trade being the second largest potential expense. Construction is a one-time expense, with an Upfront Cost for most buildings/parts. The expenses for building maintenance, territories and trade are tracked in the Budget section of the [[Book]]. | ||
[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
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